[[quoteright:256:[[VideoGame/FinalFantasyI http://static.tvtropes.org/pmwiki/pub/images/FinalFantasyDemonicSorcerers_6120.png]]]]
''[[caption-width-right:256:*string of expletives*]]''

->''"It's in this chapter that we're introduced to the spider turret, a small, wall-mounted enemy that is very hard to spot and which can knock off all your health in two hits from two continents away. An enemy which can only have been designed by some kind of sinister conspiracy of sixteenth century Puritans working to eliminate the very concept of fun."''
-->-- '''''WebAnimation/ZeroPunctuation''''' on ''[[VideoGame/AssaultOnDarkAthena The Chronicles of Riddick: Assault on Dark Athena]]''

Demonic Spiders: the bane of players everywhere. These are the enemies that will make you [[{{Angrish}} scream in fury]] (or [[TheDreaded quake in fear]]) each time you see them. These are the guys which will defeat you over and over again using tactics [[TheComputerIsACheatingBastard that just seem unfair at times]].

The defining trait of Demonic Spiders is that they are ''common'' enemies that seem unfairly powerful, not [[BossBattle bosses]]. These are not dangerous because they [[GoddamnedBats distract from something else]], they are likely what kills you when you're distracted. They are not dangerous because they push you into hazards, they are already enough of a hazard by themselves.

Demonic Spiders are the enemies that, for lack of a better phrase, have the deck stacked in their favor. They have more HitPoints, they go swifter, they come in swarms, attacking them deals damage to you, etc. Basically, these are the enemies with annoying abilities granted to them by the programmers that make them exponentially more dangerous than any other random enemy, but no less common.

Demonic Spiders are usually made up of at least one of the following characteristics:

* [[CycleOfHurting Prevent you from acting]] as they kill you (a big one).
** Bonus points if their attacks actually do a relatively low amount of damage, [[DeathOfAThousandCuts yet are still able to eventually take you down anyway]] solely because you can't fight back or retreat.
* Frequently employ debilitating StandardStatusEffects (e.g. Sleep, Paralyze, or Charm). In most cases, these same effects will either [[UselessUsefulSpell have no effect when used against them, or they won't be nearly as effective (or annoying)]].
* Deliver [[OneHitKill lethal]] or [[HPToOne near-lethal]] attacks that are virtually impossible to dodge.
** Or attacks that [[ArmorPiercingAttack ignore accuracy/evasion/defense outright]].
** Have a [[InstantDeathRadius larger melee attack radius than you do when combined with this]], making it all but impossible for a melee-oriented character to get close enough to do his job without getting killed horribly.
* Appears suddenly at a very close range, like a WallMaster.
** Or are almost impossible to see or track at any range.
* Can [[MookMaker duplicate itself or summon reinforcements]] with no apparent limit on how many or how often.
* Require a special type of resources to defeat without extreme skill and concentration and some luck, and that resource is slow to get back. Typically, you'd have use rare precious health/magic replenish kits in case you encounter more demonic spiders, but you'd continue on low health/magic/ammo if there were no more demonic spiders ahead.
* [[MadeOfIron Can take more punishment than a Challenger II tank.]]
* Move in manners impossible for your character (often with greater speed than you'll ever have).
* Are capable of nullifying your primary methods of attack/defense (often reflecting or [[FeedItWithFire absorbing]] it).
* In action games, may have melee based attacks (or counter-attacks) that quickly hit you from a fair distance away and then cause them to retreat in an equally swift manner.
* In {{RPG}}s with a ClassAndLevelSystem, have the ability to [[LevelDrain take your hard-earned levels away from you]], particularly when there's no easy way to gain them back after the battle and you have to gain them back the hard way.

Unintentional examples may be a product of [[SturgeonsLaw poor]] playtesting, however intentional examples do exist. Sometimes the intend isn't so much to fight them as [[RunOrDie avoid them]]. They may appear during a StealthBasedMission to justify the need to sneak around them rather than fighting them. Most enemies in [[HorrorVideoGames Horror Games]] tend to be Demonic Spiders to some degree.

Can overlap with GoddamnedBats. Particularly if {{RPG Elements}} are present, Demonic Spiders can become GoddamnedBats as characters level up. Compare: ThatOneBoss, Contrast: BossInMookClothing who tend not to be so common, and LedgeBats who are dangerous for more indirect reasons. Ironically enough, can overlap with BreatherBoss as despite being a tough and annoying field enemy, when used as a boss is a cakewalk by boss standards. Not to confuse with GiantSpider, which is more of about literal spider, although both can overlap.

[[noreallife]]
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!!Examples:
[[index]]

* DemonicSpiders/ActionAdventureGames
** ''DemonicSpiders/{{Castlevania}}''
** ''DemonicSpiders/TheLegendOfZelda''
** ''DemonicSpiders/{{Metroid}}''
* DemonicSpiders/AdventureGames
* DemonicSpiders/FightingGames
* DemonicSpiders/{{First Person Shooter}}s
* DemonicSpiders/FourX
* DemonicSpiders/HackAndSlash
* DemonicSpiders/MassivelyMultiplayerOnlineGames
* DemonicSpiders/{{Platformers}}
* DemonicSpiders/{{Puzzle}}
* DemonicSpiders/RealTimeStrategy
** ''DemonicSpiders/KingdomRush''
** ''DemonicSpiders/PlantsVsZombies''
* DemonicSpiders/{{Roguelikes}}
* DemonicSpiders/RolePlayingGames
** ''DemonicSpiders/DarkSouls''
** ''DemonicSpiders/FinalFantasy''
** ''DemonicSpiders/{{Pokemon}}''
* DemonicSpiders/SandboxGames
** ''DemonicSpiders/{{Terraria}}''
* DemonicSpiders/ShootEmUps
* DemonicSpiders/SimulationGames
* DemonicSpiders/SurvivalHorror
** ''DemonicSpiders/ResidentEvil''
* DemonicSpiders/TabletopGames
* DemonicSpiders/ThirdPersonShooters
* DemonicSpiders/TurnBasedStrategy
[[/index]]

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