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* ''VideoGame/RebelInc'' allows you to request periodic SurveillanceDrone sorties from the Coalition, that will reveal what is going on in the area they are observing. They do not attack, but soldiers operating in FogOfWar are at a large disadvantage, so a DefogOfWar at the right time can completely turn a battle around. You can upgrade them with more fuel efficiency (a drone sortie lasts longer), additional maintenance crews (sorties become more frequent), and better sensors (increasing the power of soldiers fighting in areas they observe). By themselves, they cannot attack, but have a good synergy with [[DeathFromAbove Airstrikes]]: Drones locate insurgent bases while airstrikes destroy them.

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* Torturing an enemy in the first two ''VideoGame/DungeonKeeper'' games has a chance of revealing part of the map.

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* Torturing ''VideoGame/DungeonKeeper'':
** In both games, torturing
an enemy in the first two ''VideoGame/DungeonKeeper'' games to death for information has a chance of revealing a random part of the map.map.
** The "Sight of Evil" spell in the second game can be targeted on any area of the map to reveal it for a few seconds.

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Linked to the single game pages.


[[folder: Role Playing Games ]]

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[[folder: Role [[folder:Role Playing Games ]]
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* ''VideoGame/{{Persona 4}}'': there's fog in the TV world [[spoiler:and later in the real world]], but the protagonists wear glasses made by Teddie to help them see through it. The fog, however, plays no part in gameplay. (Until you get to the [[spoiler: Ameno-sagiri]] fight. Oddly enough, the glasses [[GameplayAndStorySegregation do nothing to combat his Fog attack.]])

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* ''VideoGame/{{Persona 4}}'': there's ''VideoGame/Persona4'': There's fog in the TV world [[spoiler:and later in the real world]], but the protagonists wear glasses made by Teddie to help them see through it. The fog, however, plays no part in gameplay. (Until you get to the [[spoiler: Ameno-sagiri]] fight. Oddly enough, the glasses [[GameplayAndStorySegregation do nothing to combat his Fog attack.]])
]])



[[folder: Real Time Strategy ]]

* ''VideoGame/{{Dota 2}}'''s Night Stalker has one in the form of his ultimate ability while he holds an Aghanim's Scepter. If he has one, he can passively see through the fog of war, over cliffs, and through trees. This has earned him the nickname "The Legal Map Hack".

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[[folder: Real [[folder:Real Time Strategy ]]

Strategy]]
* ''VideoGame/{{Dota 2}}'''s ''VideoGame/Dota2'''s Night Stalker has one in the form of his ultimate ability while he holds an Aghanim's Scepter. If he has one, he can passively see through the fog of war, over cliffs, and through trees. This has earned him the nickname "The Legal Map Hack".






[[folder: Turn Based Strategy ]]

* ''VideoGame/FireEmblem'': the Torch item and Torch Staff are useful in increasing vision in fog or night. While most units can only see a few spaces around them fog or night, the Thief, Assassin, and Rogue units can see a considerable amount of spaces around them, making them invaluable in such scenarios. Once shifted, Laguz units in the [[VideoGame/FireEmblemTellius Tellius]] games also have a better sight than most of your units.

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[[folder: Turn [[folder:Turn Based Strategy ]]

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* ''VideoGame/FireEmblem'': the Torch item and Torch Staff are useful in increasing vision in fog or night. While most units can only see a few spaces around them fog or night, the Thief, Assassin, and Rogue units can see a considerable amount of spaces around them, making them invaluable in such scenarios. Once shifted, Laguz units in the [[VideoGame/FireEmblemTellius Tellius]] Tellius games also have a better sight than most of your units.



** The Tellius games also have Janaff's Insight skill, which adds +5 to his vision range (which is already high as it is, due to being a Laguz unit), and the sequel has Vanguard!Ike have just as much vision as thieves for no real reason. There were also fixed-position torch obstacles in the sequel as well, which reveal 5 spaces within its range when lit. Enemies can also extinguish them.

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** The Tellius games ''VideoGame/FireEmblemPathOfRadiance'' also have has Janaff's Insight skill, which adds +5 to his vision range (which is already high as it is, due to being a Laguz unit), and the sequel ''VideoGame/FireEmblemRadiantDawn'' has Vanguard!Ike have just as much vision as thieves for no real reason. There were also fixed-position torch obstacles in the sequel as well, which reveal 5 spaces within its range when lit. Enemies can also extinguish them.
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** In ''VideoGame/XCOM2'' it's a standalone item that takes up a utility slot, shows enemies caught within its radius as "Scanned" even if you can't see them on the screen, and blows the cover of disguised Faceless and burrowed Chryssalids, making it ideal for Retaliation missions.

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** In ''VideoGame/XCOM2'' it's a standalone item that takes up a utility slot, shows enemies caught within its radius as "Scanned" even if you can't see them on the screen, and blows the cover of disguised Faceless and burrowed Chryssalids, making it ideal for Retaliation missions. In ''War of the Chosen'', it also reveals concealed Spectres and the Chosen Assassin.

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* The ''VideoGame/XCom'' reboot series by Creator/FiraxisGames features the Battle Scanner, a round camera-like item that's thrown by hand to reveal a wide circle around where it lands but can't see through bits of scenery that serve as cover. It always has two "charges".
** In ''VideoGame/XCOMEnemyUnknown'' it's a promotion skill for Snipers at Lieutenant rank[[note]]it doesn't see much use normally since the alternative is the versatile [[BlastingitOutOfTheirHands Disabling Shot]], but if you have the Training Roulette option enabled, it can show up for any soldier class[[/note]], and in the ''Enemy Within'' ExpansionPack, it can de-cloak Seekers within range. Throwing a Battle Scanner doesn't break concealment from Ghost Armor or Mimetic Skin.
** In ''VideoGame/XCOM2'' it's a standalone item that takes up a utility slot, shows enemies caught within its radius as "Scanned" even if you can't see them on the screen, and blows the cover of disguised Faceless and burrowed Chryssalids, making it ideal for Retaliation missions.
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not the trope, even though it's called "defog"...


* ''VideoGame/PokemonDiamondAndPearl'': The move "Defog" removes fog outside of battle, lowers the target's evasion, and removes barriers like Light Screen, at the expense of removing any entry hazards you set up on the opponent's side. ''VideoGame/PokemonXAndY'' gave it the additional ability to remove any hazards your opponent set up along with all of its previous effects.
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Added link to Battle at Procyon.



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* ''VideoGame/TreasurePlanetBattleAtProcyon'': Using a spotter with a high 'spotting' rating will increase the maximum distance ships can be spotted from.
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* LEMMESI in ''DesktopDungeons'' shows you three random squares on the map. Because removing FogOfWar heals you, the spell is effectively free (it reveals enough squares to repay its MP cost) and lets you heal without having to leave your current battle.

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* LEMMESI in ''DesktopDungeons'' ''VideoGame/DesktopDungeons'' shows you three random squares on the map. Because removing FogOfWar heals you, the spell is effectively free (it reveals enough squares to repay its MP cost) and lets you heal without having to leave your current battle.
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* ''FireEmblem'': the Torch item and Torch Staff are useful in increasing vision in fog or night. While most units can only see a few spaces around them fog or night, the Thief, Assassin, and Rogue units can see a considerable amount of spaces around them, making them invaluable in such scenarios. Once shifted, Laguz units in the [[VideoGame/FireEmblemTellius Tellius]] games also have a better sight than most of your units.

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* ''FireEmblem'': ''VideoGame/FireEmblem'': the Torch item and Torch Staff are useful in increasing vision in fog or night. While most units can only see a few spaces around them fog or night, the Thief, Assassin, and Rogue units can see a considerable amount of spaces around them, making them invaluable in such scenarios. Once shifted, Laguz units in the [[VideoGame/FireEmblemTellius Tellius]] games also have a better sight than most of your units.

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Playing Game}}s]]Games ]]



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* There is also a defogging ability in the Elves' arsenal in ''VideoGame/TheBattleForMiddleEarth'', at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantír, respectively, as support powers to clear the fog where they pointed.

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* There is also a defogging ability in the Elves' arsenal in ''VideoGame/TheBattleForMiddleEarth'', at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantír, respectively, as support powers to clear the fog where they pointed.



[[AC:TurnBasedStrategy]]

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[[folder: Turn Based Strategy ]]


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* In ''RiseOfLegends'' the Vinci faction could build an observatory complete with giant telescope. It cleared the fog of war in a cone across the map in whatever direction it's pointed, rather than just clearing a round spot in the middle of the fog like in most other games. Later on, the Cuotl faction could get a support power that was basically a KillSat, both clearing and blasting where it was targeted.

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* In ''RiseOfLegends'' ''VideoGame/RiseOfLegends'' the Vinci faction could build an observatory complete with giant telescope. It cleared the fog of war in a cone across the map in whatever direction it's pointed, rather than just clearing a round spot in the middle of the fog like in most other games. Later on, the Cuotl faction could get a support power that was basically a KillSat, both clearing and blasting where it was targeted.
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** It's worth noting that ''Thracia 776'', the first game to feature fog of war, does not give extended vision to thieves.
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** The Recon unit in all four games (and probably previous Nintendo Wars games too). The Submarine, too.

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** The Recon unit in all four games (and probably previous Nintendo Wars games too). has a very high field of vision. The Submarine, too.Submarine is the naval equivalent but its range isn't as great.
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** The Flare unit in ''Days Of Ruin''

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** The Flare unit in ''Days Of Ruin''Ruin'' temporarily clears up fog around where the flare is shot. Lin's CO power also increases her units' vision in fog.
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Updated LOL info


* The Clairvoyance SupportPower, as well as Twisted Fate's LimitBreak both incorporate this in ''VideoGame/LeagueOfLegends''. Wards are also a cheap option to buy and utilize which are downright attached to the hip of competitive players.

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* The Clairvoyance SupportPower, as well as Twisted Fate's LimitBreak both incorporate this in ''VideoGame/LeagueOfLegends''. Wards are also a cheap option to buy and utilize which are downright attached to the hip of competitive players.players, and starting in season 5, are literally provided free through "trinkets". There's also been the introduction of the Scuttle Crabs, a pair of monsters that wander through the river... killing this monster will provide a temporary vision and speed zone.
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* In ''VideoGame/{{Civilization}}'', discovering satellites reveals the entire world map (and causes NPC civs to ask to trade world maps more often, which only gets you updated info on new/captured settlements at this point). Air units can preform a recon action, which does as you would expect and reveals a part of the world that is in-range.

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* In ''VideoGame/{{Civilization}}'', discovering satellites reveals the entire world map (and causes NPC civs to ask to trade world maps more often, which only gets you updated info on new/captured settlements at this point). Air units can preform perform a recon action, which does as you would expect and reveals a part of the world that is in-range.
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* ''AdvanceWars'': Sonja's main strength is her increased vision range in fog.

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* ''AdvanceWars'': ''VideoGame/AdvanceWars'': Sonja's main strength is her increased vision range in fog.
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Namespaces


* ''TotalAnnihilation'' and ''VideoGame/SupremeCommander'' do not have defogging, but do have radar, which shows units in the fog on the minimap. Large battlefields and ridiculous artillery make this vital.
* ''EndWar'' has the ECM support; it stuns enemy vehicles but it also shows any units out of Line of Sight or any Stealthed Riflemen.
* ''WorldInConflict'' had the "Aerial Recon" Tactical Aid, which revealed all enemy units (including the hidden ones) in a certain area. Useful to finding those pesky enemy artillery units, as well as unmasking the infantry hidden in the woods and the tanks hidden behind smoke shields. The latter can also be done with the special ability of the Scout Helicopters, which basically does the same but limited to the scout's current location.
* There is also a defogging ability in the Elves' arsenal in ''Film/LordOfTheRings: Battle for Middle-Earth'', at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantír, respectively, as support powers to clear the fog where they pointed.

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* ''TotalAnnihilation'' ''VideoGame/TotalAnnihilation'' and ''VideoGame/SupremeCommander'' do not have defogging, but do have radar, which shows units in the fog on the minimap. Large battlefields and ridiculous artillery make this vital.
* ''EndWar'' ''VideoGame/EndWar'' has the ECM support; it stuns enemy vehicles but it also shows any units out of Line of Sight or any Stealthed Riflemen.
* ''WorldInConflict'' ''VideoGame/WorldInConflict'' had the "Aerial Recon" Tactical Aid, which revealed all enemy units (including the hidden ones) in a certain area. Useful to finding those pesky enemy artillery units, as well as unmasking the infantry hidden in the woods and the tanks hidden behind smoke shields. The latter can also be done with the special ability of the Scout Helicopters, which basically does the same but limited to the scout's current location.
* There is also a defogging ability in the Elves' arsenal in ''Film/LordOfTheRings: Battle for Middle-Earth'', ''VideoGame/TheBattleForMiddleEarth'', at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantír, respectively, as support powers to clear the fog where they pointed.



* In ''Star Wars: EmpireAtWar'', every faction has one unit which has the ability to clear a defined area for a fraction of time via sensor ping. On certain maps you can also capture an abandoned sensor array to remove the Fog Of War permanently on the entire map (until it's lost or destroyed).

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* In ''Star Wars: EmpireAtWar'', VideoGame/EmpireAtWar'', every faction has one unit which has the ability to clear a defined area for a fraction of time via sensor ping. On certain maps you can also capture an abandoned sensor array to remove the Fog Of War permanently on the entire map (until it's lost or destroyed).
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* In ''HeroesOfMightAndMagic'' series, giant trees and mage huts with magical eye networks served precisely this purpose, the first one revealing a big area around the tree, the second - a moderate area around the eyes. The Grail building for the Tower/Academy, a flying ship, was an instant Defog of the entire map.

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* In ''HeroesOfMightAndMagic'' ''VideoGame/HeroesOfMightAndMagic'' series, giant trees and mage huts with magical eye networks served precisely this purpose, the first one revealing a big area around the tree, the second - a moderate area around the eyes. The Grail building for the Tower/Academy, a flying ship, was an instant Defog of the entire map.

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* ''DuneII'': when you start, you can only see a limited area around your Construction Yard. Once you create an Outpost you get an on-screen radar which allows you to see the entire area you've explored.
* There is one in the first ''DawnOfWar'' at the disposal of the Imperial Guard called something like an 'auspex'. Basically an ability of the command center to reveal a circular section on the map, and show any stealthed units in said circular section. Of course, TheComputerIsACheatingBastard, so it always has the ability active, reusing it once it ends, and always hits your stealthed units with it.

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* ''DuneII'': when you start, you can only see a limited area around your Construction Yard. Once you create an Outpost you get an on-screen radar which allows you to see the entire area you've explored.
* There is one in the first ''DawnOfWar'' ''VideoGame/DawnOfWar'' at the disposal of the Imperial Guard called something like an 'auspex'. Basically an ability of the command center to reveal a circular section on the map, and show any stealthed units in said circular section. Of course, TheComputerIsACheatingBastard, so it always has the ability active, reusing it once it ends, and always hits your stealthed units with it.it.
* ''VideoGame/DuneII'': when you start, you can only see a limited area around your Construction Yard. Once you create an Outpost you get an on-screen radar which allows you to see the entire area you've explored.
* Torturing an enemy in the first two ''VideoGame/DungeonKeeper'' games has a chance of revealing part of the map.
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* This option is avaiable in all of the ''TotalWar'' Series games.

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* This option is avaiable in all of the ''TotalWar'' ''VideoGame/TotalWar'' Series games.

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** Ironically, most professional players prefer not to use them this way since cloaked units are such a pain. They'd rather sacrifice the SCV rather than scan for information since the energy can create the much more effective mule.
* ''VideoGame/WarcraftIII'' has the spell "Farsight". Paladins had Holy Sight or something like that in II.
** The game also had Goblin Workshops that allowed you to do the same thing as Farsight though for a price.

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** Ironically, most professional players prefer not to use them (in II) this way since cloaked units are such a pain. They'd rather sacrifice the SCV rather than scan for information since the energy can create the much more effective mule.
* ''VideoGame/WarcraftIII'' has the spell "Farsight". Paladins had Holy Sight or something like that in II.
** The game also had Goblin Workshops that allowed you to do the same thing as Farsight though for a price.


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** The Night Elves can research an ability that lets Huntresses put an owl spirit in a tree, granting vision of the area until the tree is killed. Their Faerie Fire spell not only removes armor but allows you to spy on the affected unit.
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* There is also a defogging ability in the Elves' arsenal in ''LordOfTheRings: Battle for Middle-Earth'', at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantír, respectively, as support powers to clear the fog where they pointed.

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* There is also a defogging ability in the Elves' arsenal in ''LordOfTheRings: ''Film/LordOfTheRings: Battle for Middle-Earth'', at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantír, respectively, as support powers to clear the fog where they pointed.
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None


* ''{{Dota 2}}'''s Night Stalker has one in the form of his ultimate ability while he holds an Aghanim's Scepter. If he has one, he can passively see through the fog of war, over cliffs, and through trees. This has earned him the nickname "The Legal Map Hack".

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* ''{{Dota ''VideoGame/{{Dota 2}}'''s Night Stalker has one in the form of his ultimate ability while he holds an Aghanim's Scepter. If he has one, he can passively see through the fog of war, over cliffs, and through trees. This has earned him the nickname "The Legal Map Hack".



* ''{{Starcraft}}'' and ''VideoGame/StarcraftII'' has the Comsat, which reveals a targeted area on the map.

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* ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' and ''VideoGame/StarcraftII'' has the Comsat, which reveals a targeted area on the map.



* ''WarcraftIII'' has the spell "Farsight". Paladins had Holy Sight or something like that in II.

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* ''WarcraftIII'' ''VideoGame/WarcraftIII'' has the spell "Farsight". Paladins had Holy Sight or something like that in II.
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** In ''AgeOfEmpiresII'', when you research Cartography, you clear up a lot of the fog of war by seeing the same thing as your allies. There isn't any way to remove it if you have no allies, though. The Spies tech comes close, letting you see through your enemies' eyes, but it costs 200 gold per villager. By the time you can afford this, like in AOEIII, you've already mostly won.
* In ''Videogame/EuropaUniversalis'' countries in a royal marriage or alliance with the player have the fog of war removed. In ''EU III'' espionage missions does the same for enemy territories as well.

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** In ''AgeOfEmpiresII'', ''VideoGame/AgeOfEmpiresII'', when you research Cartography, you clear up a lot of the fog of war by seeing the same thing as your allies. There isn't any way to remove it if you have no allies, though. The Spies tech comes close, letting you see through your enemies' eyes, but it costs 200 gold per villager. By the time you can afford this, like in AOEIII, you've already mostly won.
* In ''Videogame/EuropaUniversalis'' ''VideoGame/EuropaUniversalis'' countries in a royal marriage or alliance with the player have the fog of war removed. In ''EU III'' espionage missions does the same for enemy territories as well.
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* ''VideoGame/PokemonDiamondAndPearl'': The move "Defog" removes fog outside of battle and reduces target evasion among other things in battle.

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* ''VideoGame/PokemonDiamondAndPearl'': The move "Defog" removes fog outside of battle battle, lowers the target's evasion, and reduces target evasion among other things in battle.removes barriers like Light Screen, at the expense of removing any entry hazards you set up on the opponent's side. ''VideoGame/PokemonXAndY'' gave it the additional ability to remove any hazards your opponent set up along with all of its previous effects.
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None

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* ''{{Dota 2}}'''s Night Stalker has one in the form of his ultimate ability while he holds an Aghanim's Scepter. If he has one, he can passively see through the fog of war, over cliffs, and through trees. This has earned him the nickname "The Legal Map Hack".
** It doesn't help that the active part of his ultimate turns the time to night for a set duration.

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These tools tend to BoringButPractical with other options to sink your time and resources into generally being more appealing.



* The Clairvoyance SupportPower, as well as Twisted Fate's LimitBreak both incorporate this in ''VideoGame/LeagueOfLegends''.

to:

* The Clairvoyance SupportPower, as well as Twisted Fate's LimitBreak both incorporate this in ''VideoGame/LeagueOfLegends''. Wards are also a cheap option to buy and utilize which are downright attached to the hip of competitive players.
Is there an issue? Send a MessageReason:
None


* There is also a defogging ability in the Elves' arsenal in ''LordOfTheRings: Battle for Middle-Earth'', at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantir, respectively, as support powers to clear the fog where they pointed.

to:

* There is also a defogging ability in the Elves' arsenal in ''LordOfTheRings: Battle for Middle-Earth'', at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantir, Palantír, respectively, as support powers to clear the fog where they pointed.
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None

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** And human arcane towers had a weaker version, however as they're a really effective counter to hero harassment, you'll have enough of them to reveal large parts of the map.
** Similarly, the Humans had mortar teams, who could fire flares that do the exact same thing.

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