History Main / DefogofWar

5th Apr '16 10:25:51 PM Exusia
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** The Recon unit in all four games (and probably previous Nintendo Wars games too). The Submarine, too.

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** The Recon unit in all four games (and probably previous Nintendo Wars games too). has a very high field of vision. The Submarine, too.Submarine is the naval equivalent but its range isn't as great.
5th Apr '16 9:41:12 AM Exusia
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** The Flare unit in ''Days Of Ruin''

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** The Flare unit in ''Days Of Ruin''Ruin'' temporarily clears up fog around where the flare is shot. Lin's CO power also increases her units' vision in fog.
13th Jan '16 1:41:57 PM Vogie
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* The Clairvoyance SupportPower, as well as Twisted Fate's LimitBreak both incorporate this in ''VideoGame/LeagueOfLegends''. Wards are also a cheap option to buy and utilize which are downright attached to the hip of competitive players.

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* The Clairvoyance SupportPower, as well as Twisted Fate's LimitBreak both incorporate this in ''VideoGame/LeagueOfLegends''. Wards are also a cheap option to buy and utilize which are downright attached to the hip of competitive players.players, and starting in season 5, are literally provided free through "trinkets". There's also been the introduction of the Scuttle Crabs, a pair of monsters that wander through the river... killing this monster will provide a temporary vision and speed zone.
18th Nov '15 12:11:52 AM Randallw201238
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* In ''VideoGame/{{Civilization}}'', discovering satellites reveals the entire world map (and causes NPC civs to ask to trade world maps more often, which only gets you updated info on new/captured settlements at this point). Air units can preform a recon action, which does as you would expect and reveals a part of the world that is in-range.

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* In ''VideoGame/{{Civilization}}'', discovering satellites reveals the entire world map (and causes NPC civs to ask to trade world maps more often, which only gets you updated info on new/captured settlements at this point). Air units can preform perform a recon action, which does as you would expect and reveals a part of the world that is in-range.
12th Sep '15 9:41:08 PM nombretomado
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* ''AdvanceWars'': Sonja's main strength is her increased vision range in fog.

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* ''AdvanceWars'': ''VideoGame/AdvanceWars'': Sonja's main strength is her increased vision range in fog.
2nd Jun '15 6:36:25 AM Prfnoff
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* ''TotalAnnihilation'' and ''VideoGame/SupremeCommander'' do not have defogging, but do have radar, which shows units in the fog on the minimap. Large battlefields and ridiculous artillery make this vital.
* ''EndWar'' has the ECM support; it stuns enemy vehicles but it also shows any units out of Line of Sight or any Stealthed Riflemen.
* ''WorldInConflict'' had the "Aerial Recon" Tactical Aid, which revealed all enemy units (including the hidden ones) in a certain area. Useful to finding those pesky enemy artillery units, as well as unmasking the infantry hidden in the woods and the tanks hidden behind smoke shields. The latter can also be done with the special ability of the Scout Helicopters, which basically does the same but limited to the scout's current location.
* There is also a defogging ability in the Elves' arsenal in ''Film/LordOfTheRings: Battle for Middle-Earth'', at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantír, respectively, as support powers to clear the fog where they pointed.

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* ''TotalAnnihilation'' ''VideoGame/TotalAnnihilation'' and ''VideoGame/SupremeCommander'' do not have defogging, but do have radar, which shows units in the fog on the minimap. Large battlefields and ridiculous artillery make this vital.
* ''EndWar'' ''VideoGame/EndWar'' has the ECM support; it stuns enemy vehicles but it also shows any units out of Line of Sight or any Stealthed Riflemen.
* ''WorldInConflict'' ''VideoGame/WorldInConflict'' had the "Aerial Recon" Tactical Aid, which revealed all enemy units (including the hidden ones) in a certain area. Useful to finding those pesky enemy artillery units, as well as unmasking the infantry hidden in the woods and the tanks hidden behind smoke shields. The latter can also be done with the special ability of the Scout Helicopters, which basically does the same but limited to the scout's current location.
* There is also a defogging ability in the Elves' arsenal in ''Film/LordOfTheRings: Battle for Middle-Earth'', ''VideoGame/TheBattleForMiddleEarth'', at least in the second one. It clears a blurry-edged circle on the map. In the first game, the forces of Darkness (Sauron and Saruman) could use the Eye of Sauron and the Palantír, respectively, as support powers to clear the fog where they pointed.



* In ''Star Wars: EmpireAtWar'', every faction has one unit which has the ability to clear a defined area for a fraction of time via sensor ping. On certain maps you can also capture an abandoned sensor array to remove the Fog Of War permanently on the entire map (until it's lost or destroyed).

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* In ''Star Wars: EmpireAtWar'', VideoGame/EmpireAtWar'', every faction has one unit which has the ability to clear a defined area for a fraction of time via sensor ping. On certain maps you can also capture an abandoned sensor array to remove the Fog Of War permanently on the entire map (until it's lost or destroyed).
17th May '15 9:02:43 PM nombretomado
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* In ''HeroesOfMightAndMagic'' series, giant trees and mage huts with magical eye networks served precisely this purpose, the first one revealing a big area around the tree, the second - a moderate area around the eyes. The Grail building for the Tower/Academy, a flying ship, was an instant Defog of the entire map.

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* In ''HeroesOfMightAndMagic'' ''VideoGame/HeroesOfMightAndMagic'' series, giant trees and mage huts with magical eye networks served precisely this purpose, the first one revealing a big area around the tree, the second - a moderate area around the eyes. The Grail building for the Tower/Academy, a flying ship, was an instant Defog of the entire map.
2nd Apr '15 11:15:20 PM jormis29
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* ''DuneII'': when you start, you can only see a limited area around your Construction Yard. Once you create an Outpost you get an on-screen radar which allows you to see the entire area you've explored.
* There is one in the first ''DawnOfWar'' at the disposal of the Imperial Guard called something like an 'auspex'. Basically an ability of the command center to reveal a circular section on the map, and show any stealthed units in said circular section. Of course, TheComputerIsACheatingBastard, so it always has the ability active, reusing it once it ends, and always hits your stealthed units with it.

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* ''DuneII'': when you start, you can only see a limited area around your Construction Yard. Once you create an Outpost you get an on-screen radar which allows you to see the entire area you've explored.
* There is one in the first ''DawnOfWar'' ''VideoGame/DawnOfWar'' at the disposal of the Imperial Guard called something like an 'auspex'. Basically an ability of the command center to reveal a circular section on the map, and show any stealthed units in said circular section. Of course, TheComputerIsACheatingBastard, so it always has the ability active, reusing it once it ends, and always hits your stealthed units with it.it.
* ''VideoGame/DuneII'': when you start, you can only see a limited area around your Construction Yard. Once you create an Outpost you get an on-screen radar which allows you to see the entire area you've explored.
* Torturing an enemy in the first two ''VideoGame/DungeonKeeper'' games has a chance of revealing part of the map.
13th Feb '15 1:41:38 AM jormis29
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* This option is avaiable in all of the ''TotalWar'' Series games.

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* This option is avaiable in all of the ''TotalWar'' ''VideoGame/TotalWar'' Series games.
22nd Nov '14 12:38:46 AM Chabal2
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** Ironically, most professional players prefer not to use them this way since cloaked units are such a pain. They'd rather sacrifice the SCV rather than scan for information since the energy can create the much more effective mule.
* ''VideoGame/WarcraftIII'' has the spell "Farsight". Paladins had Holy Sight or something like that in II.
** The game also had Goblin Workshops that allowed you to do the same thing as Farsight though for a price.

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** Ironically, most professional players prefer not to use them (in II) this way since cloaked units are such a pain. They'd rather sacrifice the SCV rather than scan for information since the energy can create the much more effective mule.
* ''VideoGame/WarcraftIII'' has the spell "Farsight". Paladins had Holy Sight or something like that in II.
** The game also had Goblin Workshops that allowed you to do the same thing as Farsight though for a price.


Added DiffLines:

** The Night Elves can research an ability that lets Huntresses put an owl spirit in a tree, granting vision of the area until the tree is killed. Their Faerie Fire spell not only removes armor but allows you to spy on the affected unit.
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