Is there an issue? Send a MessageReason:
None
Added DiffLines:
!Anime and Manga
* ''Anime/GundamBuildDiversReRise'': Hiroto's Uraven Gundam specializes in {{Surveillance Drone}}s to be an "eye in the sky" to deal with FogOfWar situations for himself and his allies.
* ''Anime/GundamBuildDiversReRise'': Hiroto's Uraven Gundam specializes in {{Surveillance Drone}}s to be an "eye in the sky" to deal with FogOfWar situations for himself and his allies.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
** Terrans has the Comsat in ''I'' and Orbital Command in ''II'', which reveals a targeted area on the map. Ironically, most professional players prefer not to use them (in II) this way since cloaked units are such a pain. They'd usually rather sacrifice the SCV in ''II'' rather than scan for information since the energy can create the much more effective MULE harvester. In the late game, multiple Orbital Commands are typically built for spamming some MULEs but may be used to scout otherwise.
to:
** Terrans has the Comsat in ''I'' and Orbital Command in ''II'', which reveals a targeted area on the map. Ironically, most professional players prefer not to use them (in II) this way since cloaked units are such a pain. They'd usually rather sacrifice the SCV in ''II'' rather than scan for information since the energy can create the much more effective MULE harvester. In the late game, multiple Orbital Commands are typically built for spamming some MULEs [=MULEs=] but may be used to scout otherwise.
Is there an issue? Send a MessageReason:
None
Changed line(s) 24,25 (click to see context) from:
* ''VideoGame/{{Starcraft}}'' and ''VideoGame/StarcraftII'' has the Comsat, which reveals a targeted area on the map.
** Ironically, most professional players prefer not to use them (in II) this way since cloaked units are such a pain. They'd rather sacrifice the SCV rather than scan for information since the energy can create the much more effective mule.
** Ironically, most professional players prefer not to use them (in II) this way since cloaked units are such a pain. They'd rather sacrifice the SCV rather than scan for information since the energy can create the much more effective mule.
to:
* ''VideoGame/{{Starcraft}}'' and ''VideoGame/StarcraftII'' ''VideoGame/StarcraftII''
** Terrans has theComsat, Comsat in ''I'' and Orbital Command in ''II'', which reveals a targeted area on the map.
**map. Ironically, most professional players prefer not to use them (in II) this way since cloaked units are such a pain. They'd usually rather sacrifice the SCV in ''II'' rather than scan for information since the energy can create the much more effective mule.MULE harvester. In the late game, multiple Orbital Commands are typically built for spamming some MULEs but may be used to scout otherwise.
** Terrans also have [[EnemyDetectingRadar Sensor Towers]] that [[DownplayedTrope don't actually remove the fog]], but detect movement through the fog to allow players to be alert for incoming attacks but this doesn't tell what's behind the fog. However, the opponent also sees the effective radius on their own minimap so they might try to use warnings against you.
** Terrans has the
**
** Terrans also have [[EnemyDetectingRadar Sensor Towers]] that [[DownplayedTrope don't actually remove the fog]], but detect movement through the fog to allow players to be alert for incoming attacks but this doesn't tell what's behind the fog. However, the opponent also sees the effective radius on their own minimap so they might try to use warnings against you.
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
** In ''VideoGame/AgeOfEmpiresII'', when you research Cartography, you clear up a lot of the fog of war by seeing the same thing as your allies. There isn't any way to remove it if you have no allies, though. The Spies tech comes close, letting you see through your enemies' eyes, but it costs 200 gold per villager. By the time you can afford this, like in AOEIII, you've already mostly won.
to:
** In ''VideoGame/AgeOfEmpiresII'', when you research Cartography, you clear up a lot of the fog of war by seeing the same thing as your allies.allies[[note]]This tech was slowly phased out, first by becoming a free, instantly researched tech, then was instantly available the moment you built a Market, then simply became available by default as of the December 2022 patch.[[/note]]. There isn't any way to remove it if you have no allies, though. The Spies tech comes close, letting you see through your enemies' eyes, but it costs 200 gold per villager. By the time you can afford this, like in AOEIII, you've already mostly won.
Is there an issue? Send a MessageReason:
None
Changed line(s) 87,88 (click to see context) from:
!Anime and Manga
* ''Anime/HaruhiSuzumiya'': In "Day of Sagittarius", the computer club cheats in the eponymous game, by removing the fog of war from their side.
* ''Anime/HaruhiSuzumiya'': In "Day of Sagittarius", the computer club cheats in the eponymous game, by removing the fog of war from their side.
to:
*
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Simulation Games]]
* ''[[VideoGame/NavalOps Warship Gunner 2]]'': Equipping your ship with light amplification equipment lets you see through darkness, thermal imaging systems let you see through fog, and the Image Enhancement System lets you see through darkness, fog, and water.
[[/folder]]
* ''[[VideoGame/NavalOps Warship Gunner 2]]'': Equipping your ship with light amplification equipment lets you see through darkness, thermal imaging systems let you see through fog, and the Image Enhancement System lets you see through darkness, fog, and water.
[[/folder]]
Is there an issue? Send a MessageReason:
Added non-video game example.
Added DiffLines:
[[folder:Non-Video Game Examples]]
!Anime and Manga
* ''Anime/HaruhiSuzumiya'': In "Day of Sagittarius", the computer club cheats in the eponymous game, by removing the fog of war from their side.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
* Removing the fog itself by weather manipulation or blowing it away
to:
* Removing the fog itself by weather manipulation WeatherManipulation or blowing it away
Is there an issue? Send a MessageReason:
None
* ''Videogame/AdvancedStrategicCommand'' has spying satellites and radar units. When unavailable, a player may have to use AntiAir units or anything else with good view value to the same end. It's an important advantage, especially when either side tries to pull HitAndRunTactics.
* ''Videogame/AgeOfWonders'' 2+ has capturable structures Watch Tower that gives a good view (and defensive walls) and Reflective Pool that shows some other area.
* In ''VideoGame/{{Civilization}}'', discovering satellites reveals the entire world map (and causes NPC civs to ask to trade world maps more often, which only gets you updated info on new/captured settlements at this point). Air units can perform a recon action, which does as you would expect and reveals a part of the world that is in-range.
* ''Videogame/AgeOfWonders'' 2+ has capturable structures Watch Tower that gives a good view (and defensive walls) and Reflective Pool that shows some other area.
* In ''VideoGame/{{Civilization}}'', discovering satellites reveals the entire world map (and causes NPC civs to ask to trade world maps more often, which only gets you updated info on new/captured settlements at this point). Air units can perform a recon action, which does as you would expect and reveals a part of the world that is in-range.
Changed line(s) 67 (click to see context) from:
* ''VideoGame/AdvanceWars'':
to:
* ''VideoGame/AdvanceWars'': In ''VideoGame/HeroesOfMightAndMagic'' series, giant trees and mage huts with magical eye networks served precisely this purpose, the first one revealing a big area around the tree, the second - a moderate area around the eyes. The Grail building for the Tower/Academy, a flying ship, was an instant Defog of the entire map.
* ''VideoGame/NintendoWars'':
* ''VideoGame/NintendoWars'':
* ''VideoGame/RebelInc'' allows you to request periodic SurveillanceDrone sorties from the Coalition, that will reveal what is going on in the area they are observing. They do not attack, but soldiers operating in FogOfWar are at a large disadvantage, so a DefogOfWar at the right time can completely turn a battle around. You can upgrade them with more fuel efficiency (a drone sortie lasts longer), additional maintenance crews (sorties become more frequent), and better sensors (increasing the power of soldiers fighting in areas they observe). By themselves, they cannot attack, but have a good synergy with [[DeathFromAbove Airstrikes]]: Drones locate insurgent bases while airstrikes destroy them.
Deleted line(s) 72,75 (click to see context) :
* In ''VideoGame/HeroesOfMightAndMagic'' series, giant trees and mage huts with magical eye networks served precisely this purpose, the first one revealing a big area around the tree, the second - a moderate area around the eyes. The Grail building for the Tower/Academy, a flying ship, was an instant Defog of the entire map.
* In ''VideoGame/{{Civilization}}'', discovering satellites reveals the entire world map (and causes NPC civs to ask to trade world maps more often, which only gets you updated info on new/captured settlements at this point). Air units can perform a recon action, which does as you would expect and reveals a part of the world that is in-range.
* ''Videogame/AgeOfWonders'' 2+ has capturable structures Watch Tower that gives a good view (and defensive walls) and Reflective Pool that shows some other area.
* ''Videogame/AdvancedStrategicCommand'' has spying satellites and radar units. When unavailable, a player may have to use AntiAir units or anything else with good view value to the same end. It's an important advantage, especially when either side tries to pull HitAndRunTactics.
* In ''VideoGame/{{Civilization}}'', discovering satellites reveals the entire world map (and causes NPC civs to ask to trade world maps more often, which only gets you updated info on new/captured settlements at this point). Air units can perform a recon action, which does as you would expect and reveals a part of the world that is in-range.
* ''Videogame/AgeOfWonders'' 2+ has capturable structures Watch Tower that gives a good view (and defensive walls) and Reflective Pool that shows some other area.
* ''Videogame/AdvancedStrategicCommand'' has spying satellites and radar units. When unavailable, a player may have to use AntiAir units or anything else with good view value to the same end. It's an important advantage, especially when either side tries to pull HitAndRunTactics.
Deleted line(s) 79 (click to see context) :
* ''VideoGame/RebelInc'' allows you to request periodic SurveillanceDrone sorties from the Coalition, that will reveal what is going on in the area they are observing. They do not attack, but soldiers operating in FogOfWar are at a large disadvantage, so a DefogOfWar at the right time can completely turn a battle around. You can upgrade them with more fuel efficiency (a drone sortie lasts longer), additional maintenance crews (sorties become more frequent), and better sensors (increasing the power of soldiers fighting in areas they observe). By themselves, they cannot attack, but have a good synergy with [[DeathFromAbove Airstrikes]]: Drones locate insurgent bases while airstrikes destroy them.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
FogOfWar is something that often annoys players, being unable to see enemy units and such in it, even worse if the computer [[TheComputerIsACheatingBastard is unaffected by it]] and can prey on your units with ease. Fortunately, there are tools at their disposal to clear the fog and see whatever was hidden inside.
to:
FogOfWar is something that often annoys players, being unable to see enemy units and such in it, even worse if the computer [[TheComputerIsACheatingBastard the computer]] [[TheAllSeeingAI is unaffected by it]] and can prey on your units with ease. Fortunately, there are tools at their disposal to clear the fog and see whatever was hidden inside.
Changed line(s) 38 (click to see context) from:
** In ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'', the Soviet deploy spy plane from their airfield while the Allies launch GPS satellite form tech center.
to:
** In ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'', the Soviet deploy a spy plane (removes a circle of fog) from their airfield while the Allies launch a GPS satellite form (reveals the ''entire'' map) from their tech center.
Changed line(s) 42 (click to see context) from:
** In ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'', powers like this are even more limited. The only real intelligence support power belongs to the Allies, who can send invulnerable scouting drones to reveal a line across the map.
to:
** In ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'', powers like this are even more limited.limited (while some Challenge maps reveal the whole map, mostly this is only a luxury afforded to the AI, who ''will'' gleefully drops bombs, acid, and drones on your unit without warning). The only real intelligence support power belongs to the Allies, who can send invulnerable scouting drones to reveal a line across the map.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
The ways these tools can work are:
* Vision-enhancing skills or technology
* A light source
* Removing the fog itself by weather manipulation or blowing it away
* Vision-enhancing skills or technology
* A light source
* Removing the fog itself by weather manipulation or blowing it away
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
FogOfWar is something that often annoys people, being unable to see enemy units and such in it, even worse if the computer [[TheComputerIsACheatingBastard is unaffected by it]] and can prey on your units with ease. Fortunately, there are tools at their disposal to clear the fog and see whatever was hidden inside.
to:
FogOfWar is something that often annoys people, players, being unable to see enemy units and such in it, even worse if the computer [[TheComputerIsACheatingBastard is unaffected by it]] and can prey on your units with ease. Fortunately, there are tools at their disposal to clear the fog and see whatever was hidden inside.
Changed line(s) 62 (click to see context) from:
* ''VideoGame/AdvanceWars'': Sonja's main strength is her increased vision range in fog.
to:
* ''VideoGame/AdvanceWars'': ''VideoGame/AdvanceWars'':
** Sonja's main strength is her increased vision range in fog.
** Sonja's main strength is her increased vision range in fog.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** In ''[[VideoGame/CommandAndConquerRedAlert Red Alert]]'', the Soviet deploy spy plane from their airfield while the Allies launch GPS satellite form tech center.