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Unnecessary reference


** Not to mention IRL, a stereo system is detrimental to racing, as it adds dead weight to the car and serves no useful purpose whatsoever. [[Film/TheFastAndTheFurious Unless you're trying to attract women...]]
* In ''TabletopGame/LegendOfTheFiveRings'', minor, often useless characters can be major players in the game due to nothing more than raw fan popularity. Finding a faction with an AscendedExtra isn't the exception, but the rule. Toku and Bayushi Tangen were chump sacrificial characters when introduced. The former's daughter now leads the Scorpion Clan as a regent, and the latter's students now comprise the clan's BigDamnHeroes troops.

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** Not to mention IRL, a stereo system is detrimental to racing, as it adds dead weight to the car and serves no useful purpose whatsoever. [[Film/TheFastAndTheFurious Unless you're trying to attract women...]]
* In ''TabletopGame/LegendOfTheFiveRings'', minor, often useless characters can be major players in the game due to nothing more than raw fan popularity. Finding a faction with an AscendedExtra isn't the exception, but the rule. Toku and Bayushi Tangen were chump sacrificial characters when introduced. The former's daughter now leads the Scorpion Clan as a regent, and the latter's students now comprise the clan's BigDamnHeroes troops.
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*** The same applies to the Mugic Diminuendo, which in the episode "Fallen Hero" shrunk creatures to a diminutive size. However when the card finally became real in Alliance Unraveled (one of the last sets in the game) its effect merely reduced a creatures energy and disciplines by 5 each.


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** The Mugic Decomposition in comparison to how dangerous and potentially lethal it was in the show is far weaker in the card game. In the series, Decomposition is an ancient and extremely rare Mugic that slowly drains a creature of its disciplines one by one until they die. Those drained attributes are placed into a Colstone to be absorbed by any creature that breaks it. In the card game? Decomposition just makes it so a creature fails any discipline checks on attacks it plays.
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* ''WesternAnimation/{{Chaotic}}'' was absolutely lousy about this, especially in regards to cards from the first set. For a few examples:

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* ''WesternAnimation/{{Chaotic}}'' was absolutely lousy about this, this for [[TabletopGame/{{Chaotic}} its own TCG]], especially in regards to cards from the first set. For a few examples:
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* ''WesternAnimation/{{Chaotic}}'': was absolutely lousy about this, especially in regards to cards from the first set. For a few examples:
** Both Intress Tangath Toborn are depicted in the show as two of the toughest and mightiest Overworlders. In the card game? Their stats are poor even by Dawn of Perim's standards.
** The Mugic Fortissimo is depicted as a Very potent mugic that can make creatures grow to gigantic size. In the actual game? It only gives a creature a poultry boost of 5 in every discipline. Which even compared to other early stat boosting cards in the game was absolutely pathetic.
** Kiru also draws scorn for many players because vast difference in how he is depicted in the show and card game. On the surface his ability to give 10 energy to every creature whenever he wins combat is very good, but examining closer shows that it's very weak compared to other creatures and cards that can do this for smaller costs. The effect doesn't even apply to Kiru himself! It probably wouldn't be such a big deal if Kiru himself wasn't such an important figure in the series lore being given such an underwhelming card.

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* ''WesternAnimation/{{Chaotic}}'': ''WesternAnimation/{{Chaotic}}'' was absolutely lousy about this, especially in regards to cards from the first set. For a few examples:
** Both Intress and Tangath Toborn are depicted in the show as two of the toughest and mightiest Overworlders. In the card game? Their stats are poor even by Dawn of Perim's standards.
** The Mugic Fortissimo is depicted in the show as a Very very potent mugic that can make creatures grow to gigantic size. In the actual game? It only gives a creature a poultry boost of 5 in every discipline. Which even compared to other early stat boosting cards in the game was absolutely pathetic.
** Kiru also draws scorn for many players because of the vast difference in how he is depicted in the show and card game. On the surface his ability to give 10 energy to every other creature whenever he wins combat is very good, but examining closer shows that it's very weak compared to other creatures and cards that can do this for smaller costs. The effect doesn't even apply to Kiru himself! It probably wouldn't be such a big deal if Kiru himself wasn't such an important figure in the series lore being given such an underwhelming card.
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* ''WesternAnimation/Chaotic'': was absolutely lousy about this, especially in regards to cards from the first set. For a few examples:

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* ''WesternAnimation/Chaotic'': ''WesternAnimation/{{Chaotic}}'': was absolutely lousy about this, especially in regards to cards from the first set. For a few examples:
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* ''WesternAnimationChaotic'': was absolutely lousy about this, especially in regards to cards from the first set. For a few examples:

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* ''WesternAnimationChaotic'': ''WesternAnimation/Chaotic'': was absolutely lousy about this, especially in regards to cards from the first set. For a few examples:

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* ''WesternAnimation/DragonBooster'' had a CCG, among a ton of other merchandise which sunk. Every character was named, but only a few were ones from the actual show. The rest were mainly crew members who were made up to fill out the ranks of the various racing crews.

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* ''WesternAnimationChaotic'': was absolutely lousy about this, especially in regards to cards from the first set. For a few examples:
** Both Intress Tangath Toborn are depicted in the show as two of the toughest and mightiest Overworlders. In the card game? Their stats are poor even by Dawn of Perim's standards.
** The Mugic Fortissimo is depicted as a Very potent mugic that can make creatures grow to gigantic size. In the actual game? It only gives a creature a poultry boost of 5 in every discipline. Which even compared to other early stat boosting cards in the game was absolutely pathetic.
** Kiru also draws scorn for many players because vast difference in how he is depicted in the show and card game. On the surface his ability to give 10 energy to every creature whenever he wins combat is very good, but examining closer shows that it's very weak compared to other creatures and cards that can do this for smaller costs. The effect doesn't even apply to Kiru himself! It probably wouldn't be such a big deal if Kiru himself wasn't such an important figure in the series lore being given such an underwhelming card.
* ''WesternAnimation/DragonBooster'' had a CCG, among a ton of other merchandise which sunk. Every character was named, but only a few were ones from the actual show. The rest were mainly crew members who were made up to fill out the ranks of the various racing crews.
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* ''VideoGame/MarvelSnap'': Some of Marvel's most famous heroes are... not actually great cards in this game. Captain America's effect is too minor, Spider-Man's effect is too niche, the Hulk is too inflexible, ect. Many top-tier decks are built around more obscure characters like Angela, Devil Dinosaur, and Dracula.

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justifying edit and fixing bullet points


* ''TabletopGame/YuGiOh'' has countless examples of this trope; so many that listing them all might double the size of this page. In general, the game has a habit of vastly buffing anime cards, vastly nerfing anime cards, or leaving anime cards the same without accounting for lack of [[TheMagicPokerEquation The Heart of the Cards]] making them useless or creative players abusing innocuous effects to make them overpowered. This frequently leads to a meta that barely resembles that of the anime. Even Kazuki Takahashi joked about how the cards in the anime and manga were designed to create drama and get the characters out of jams, not be playable in a real-world context. Much of the issue comes down to the fact that, in the anime, many of these super-cards are considered [[PowerEqualsRarity incredibly rare:]] as in, probably a single-digit number of real copies in the world, if not [[NoPlansNoPrototypeNoBackup outright unique]]. These concerns become much clearer when you have to account for anyone being able to potentially obtain a copy.

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* ''TabletopGame/YuGiOh'' has countless examples of this trope; so many that listing them all might double the size of this page. In general, the game has a habit of vastly buffing anime cards, vastly nerfing anime cards, or leaving anime cards the same without accounting for lack of [[TheMagicPokerEquation The Heart of the Cards]] making them useless or creative leading to players abusing what seemed to be innocuous effects to make them overpowered.effects. This frequently leads to a meta that barely resembles that of the anime. Even Kazuki Takahashi joked about how the cards in the anime and manga were designed to create drama and get the characters out of jams, not be playable in a real-world context. Much of the issue comes down to the fact that, in the anime, many of these super-cards are considered [[PowerEqualsRarity incredibly rare:]] as in, probably a single-digit number of real copies in the world, if not [[NoPlansNoPrototypeNoBackup outright unique]]. These concerns become much clearer when you have to account for anyone being able to potentially obtain a copy.



** Cthulhu is also available in [[TabletopGame/HeroClix Horrorclix]] as a chase "scenario" figure. A decent team can defeat him without too much trouble, yet still have trouble with a bunch of random serial killers.
** It should be noted, however, that in its first appearance Cthulhu was indeed defeated by a single man in a boat.

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** * Cthulhu is also available in [[TabletopGame/HeroClix Horrorclix]] as a chase "scenario" figure. A decent team can defeat him without too much trouble, yet still have trouble with a bunch of random serial killers.
** It should be noted, however, that in its first appearance Cthulhu was indeed defeated by a single man in a boat.
killers.
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** Not to mention IRL, a stereo system is detrimental to racing, as it adds dead weight to the car and serves no useful purpose whatsoever. Unless you're trying [[Film/TheFastAndTheFurious to attract women.....]]

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** Not to mention IRL, a stereo system is detrimental to racing, as it adds dead weight to the car and serves no useful purpose whatsoever. Unless you're trying [[Film/TheFastAndTheFurious Unless you're trying to attract women.....women...]]
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* ''Anime/DragonballZ'':

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* ''Anime/DragonballZ'':''Anime/DragonBallZ'':

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* ''Anime/CardfightVanguard'' usually averts the trope because the most powerful cards are also those depicting major lore characters. Perhaps the most notable exception is [[http://cardfight.wikia.com/wiki/Harmonics_Messiah Harmonics Messiah]], a being of incredible power which converted a chunk of the invading Link Joker clan into non-hostile inhabitants of the planet Cray and is treated in near-deific terms by the lore, yet in game is a promo Stride with no effect.
* ''Anime/DragonballZ'':
** Tapkar is a gag character during the World Games Saga whose in-show stint consisted of [[FragileSpeedster running around the ring really quickly and then getting tired]], but in Score's original ''Dragon Ball Z'' card game his card powers are so overpowered not only was he banned, they named a redemption after him.
** The still-limping (maybe crawling?) game community (as of 2011) discovered the Supreme West Kai, who only shows up in a FlashBack, is far superior to all the older strategies.
* The short-lived ''Manga/InitialD'' card game had a card for a ''car stereo system''. In spite of the fact that stereo systems were never even mentioned in the original manga, anime, nor video game, and none of the characters are the type to ever give a crap about stereo systems.
** Not to mention IRL, a stereo system is detrimental to racing, as it adds dead weight to the car and serves no useful purpose whatsoever. Unless you're trying [[Film/TheFastAndTheFurious to attract women.....]]
* In ''TabletopGame/LegendOfTheFiveRings'', minor, often useless characters can be major players in the game due to nothing more than raw fan popularity. Finding a faction with an AscendedExtra isn't the exception, but the rule. Toku and Bayushi Tangen were chump sacrificial characters when introduced. The former's daughter now leads the Scorpion Clan as a regent, and the latter's students now comprise the clan's BigDamnHeroes troops.
** In contrast, since storyline tournaments usually net storyline victory cards, balance demands PowerCreepPowerSeep. It's not uncommon for these victory cards to be utterly useless, or better for someone else's clan, or for a clan's repeated victories leading directly to them being utterly useless in subsequent sets.



* ''Anime/UltimateMuscle'' Battle Card Game inverted this trope. Even though the 'translator' (or guy who decided to make this playable and semi-balanced) nerfed a few of the cards, the Legendary characters like Ramenman or Buffaloman were nearly impossible to beat with the common wrestlers like Gorgeousman!
* ''TabletopGame/WeissSchwarz'' is guilty of this in a narrativistic instead of mechanical way. This game runs on RuleOfCool versus RuleOfCute; it tries to replicate the awesome (or heartwarming, or sad) moment of the licensed anime in its cards. To do that, it allows itself to [[CrackIsCheaper print several different version of the same characters]], even if it's just a minor or situational variation. The downside of this, owing to the limit of cards in each expansion, is that characters whose appearances are few and far between gets less cards and decks built around them are less versatile (if building such deck is even possible)-- even if they are far more capable in-story than the spotlight-hogging main characters.
** For example, ''Literature/FateZero'' trial has ''5'' variations of Saber as Character and 1 Saber-related Climax card, while Rider gets 1 Character and 1 Climax. This is despite Rider being the frickin' Alexander the Great (and all around awesome dude). Then again, it wouldn't really be ''Fate'' if Saber didn't get nine different variations.
** The [[VideoGame/{{Persona 4}} Nanako in a Yukata]] card is stronger than the 'Naoto' card. Except Nanako is the main character's 6-year-old cousin, whereas Naoto is a detective with a gun.
** [[LightNovel/{{SwordArtOnline}} Silica]] is another example of this. While in the anime she barely appeared for more than a few episodes and only appearing as one of Kirito's possible love interests, there's a whole entire set of her in both volumes of the series' respective boosters, which has been shown in tournaments to be a [[GameBreaker Game Breaker]] sometimes. Her signed card is [[https://shop.tcgplayer.com/weiss-schwarz/sword-art-online/silicas-unyielding-trust-sp?xid=pi92b80101-cb9d-462f-ad39-0155d60a610d surprisingly expensive]] for a Level 0 variant.



* ''Anime/UltimateMuscle'' Battle Card Game inverted this trope. Even though the 'translator' (or guy who decided to make this playable and semi-balanced) nerfed a few of the cards, the Legendary characters like Ramenman or Buffaloman were nearly impossible to beat with the common wrestlers like Gorgeousman!
* The short-lived ''Manga/InitialD'' card game had a card for a ''car stereo system''. In spite of the fact that stereo systems were never even mentioned in the original manga, anime, nor video game, and none of the characters are the type to ever give a crap about stereo systems.
** Not to mention IRL, a stereo system is detrimental to racing, as it adds dead weight to the car and serves no useful purpose whatsoever. Unless you're trying [[Film/TheFastAndTheFurious to attract women.....]]
* ''Anime/DragonballZ'':
** Tapkar is a gag character during the World Games Saga whose in-show stint consisted of [[FragileSpeedster running around the ring really quickly and then getting tired]], but in Score's original ''Dragon Ball Z'' card game his card powers are so overpowered not only was he banned, they named a redemption after him.
** The still-limping (maybe crawling?) game community (as of 2011) discovered the Supreme West Kai, who only shows up in a FlashBack, is far superior to all the older strategies.
* ''TabletopGame/WeissSchwarz'' is guilty of this in a narrativistic instead of mechanical way. This game runs on RuleOfCool versus RuleOfCute; it tries to replicate the awesome (or heartwarming, or sad) moment of the licensed anime in its cards. To do that, it allows itself to [[CrackIsCheaper print several different version of the same characters]], even if it's just a minor or situational variation. The downside of this, owing to the limit of cards in each expansion, is that characters whose appearances are few and far between gets less cards and decks built around them are less versatile (if building such deck is even possible)-- even if they are far more capable in-story than the spotlight-hogging main characters.
** For example, ''Literature/FateZero'' trial has ''5'' variations of Saber as Character and 1 Saber-related Climax card, while Rider gets 1 Character and 1 Climax. This is despite Rider being the frickin' Alexander the Great (and all around awesome dude). Then again, it wouldn't really be ''Fate'' if Saber didn't get nine different variations.
** The [[VideoGame/{{Persona 4}} Nanako in a Yukata]] card is stronger than the 'Naoto' card. Except Nanako is the main character's 6-year-old cousin, whereas Naoto is a detective with a gun.
** [[LightNovel/{{SwordArtOnline}} Silica]] is another example of this. While in the anime she barely appeared for more than a few episodes and only appearing as one of Kirito's possible love interests, there's a whole entire set of her in both volumes of the series' respective boosters, which has been shown in tournaments to be a [[GameBreaker Game Breaker]] sometimes. Her signed card is [[https://shop.tcgplayer.com/weiss-schwarz/sword-art-online/silicas-unyielding-trust-sp?xid=pi92b80101-cb9d-462f-ad39-0155d60a610d surprisingly expensive]] for a Level 0 variant.
* ''Anime/CardfightVanguard'' usually averts the trope because the most powerful cards are also those depicting major lore characters. Perhaps the most notable exception is [[http://cardfight.wikia.com/wiki/Harmonics_Messiah Harmonics Messiah]], a being of incredible power which converted a chunk of the invading Link Joker clan into non-hostile inhabitants of the planet Cray and is treated in near-deific terms by the lore, yet in game is a promo Stride with no effect.



* In ''TabletopGame/LegendOfTheFiveRings'', minor, often useless characters can be major players in the game due to nothing more than raw fan popularity. Finding a faction with an AscendedExtra isn't the exception, but the rule. Toku and Bayushi Tangen were chump sacrificial characters when introduced. The former's daughter now leads the Scorpion Clan as a regent, and the latter's students now comprise the clan's BigDamnHeroes troops.
** In contrast, since storyline tournaments usually net storyline victory cards, balance demands PowerCreepPowerSeep. It's not uncommon for these victory cards to be utterly useless, or better for someone else's clan, or for a clan's repeated victories leading directly to them being utterly useless in subsequent sets.



* The [[Literature/TheLordOfTheRings Middle Earth]] CCG was infamous for its "[[WordOfDante Kuduk Lore]]" -- characters essentially created out of thin air by Iron Crown Enterprises to cover the apparent insufficiency of named characters. Many of these came from the Middle-Earth RoleplayingGame. Very few were anything to be proud of -- the names they created for the Nazgûl were especially demoralizing. (Who wants to admit to playing a card named "Dwar of Waw"?) This is made even more galling because the Nazgûl's old names hardly mattered at all; they were little more than the will of Sauron by that point in the narrative. Their faceless malice was more terrifying than any of them could as named individuals. A card called [[YouAreNumberSix Sixth of the Nine]] fits the theme ''and'' would be far scarier. [[note]]In fact, that's essentially what Decipher did with their own Lord of the Rings TCG, with each Nazgûl other than the Witch-King having a quenya name that translates to "Xth Nazgûl".[[/note]]



* The [[Literature/TheLordOfTheRings Middle Earth]] CCG was infamous for its "[[WordOfDante Kuduk Lore]]" -- characters essentially created out of thin air by Iron Crown Enterprises to cover the apparent insufficiency of named characters. Many of these came from the Middle-Earth RoleplayingGame. Very few were anything to be proud of -- the names they created for the Nazgûl were especially demoralizing. (Who wants to admit to playing a card named "Dwar of Waw"?) This is made even more galling because the Nazgûl's old names hardly mattered at all; they were little more than the will of Sauron by that point in the narrative. Their faceless malice was more terrifying than any of them could as named individuals. A card called [[YouAreNumberSix Sixth of the Nine]] fits the theme ''and'' would be far scarier. [[note]]In fact, that's essentially what Decipher did with their own Lord of the Rings TCG, with each Nazgûl other than the Witch-King having a quenya name that translates to "Xth Nazgûl".[[/note]]



* In the ''Series/BuffyTheVampireSlayer'' CCG, two of the most frequently abused cards in the first set were an empty trunk and a random mausoleum.



* The ''Franchise/{{Highlander}}'' CCG was a major offender here, as just about every Immortal from the films and TV series (except, High-Costing-Sean-Connery-Likeness-Rights-Required Ramirez) got a deck based around them over the life of the game. Many of the most powerful cards were one-shot wonder characters.



* The ''Franchise/{{Highlander}}'' CCG was a major offender here, as just about every Immortal from the films and TV series (except, High-Costing-Sean-Connery-Likeness-Rights-Required Ramirez) got a deck based around them over the life of the game. Many of the most powerful cards were one-shot wonder characters.
* In the ''Series/BuffyTheVampireSlayer'' CCG, two of the most frequently abused cards in the first set were an empty trunk and a random mausoleum.



* ''TabletopGame/{{Pokemon}}'' CCG:
** In the video games and anime, Mewtwo was absurdly overpowered compared to every other Pokémon at the time (apart from Mew). Its first card was ''terrible'', to the point its only real use was in a gimmick deck that tries to stall until your opponent runs out of cards.
** The evolution mechanic was too difficult to pull off in many cases meaning basic Pokémon were often more valuable to put in a deck than their evolved counterparts. In the beginning they thought it was "balanced" to design cards that didn't have evolutions stronger because being able to evolve was an "advantage". The result was that Pokémon without evolutions were almost universally the strongest cards. Combine with the broken retreat mechanic and the colored energy and for a while Scyther of all cards was considered the strongest Pokémon since it had a decent colorless attack, good HP, and no retreat cost, making it an excellent card to simply throw into any deck. Eventually Sneasel came out even more broken, and despite being pretty unimportant in the source material it remains one of only three cards ever to be banned in the West for being overpowered (three others were banned for non-overpowered reasons, one for a translation error, one for [[PromotionalPowerlessPieceOfGarbage being in hieroglyphics]], and one [[LoopholeAbuse that was more powerful on the user's birthday]]).
** If anyone tried to bring Delcatty to a video game competition, they would be fighting some major uphill battles. In the Trading Card Game, however, Delcatty has historically been the greatest Energy recycler in the game, allowing it to have entered wide tournament use at least three times.
** One of the most useful cards in the TCG was Cleffa, a baby Pokémon with pitiful stats in-game. The TCG version had an attack that let you completely refresh your hand for 1 Energy (or 0 Energy in the remade version), and was very difficult to actually damage due to the Baby Rule. It got to the point where most competitive decks included specific cards to counter Cleffa, an idea that's laughable to video game players.
** And we go back full circle--the card to beat in the 2011-12 season was Mewtwo-EX. The VideoGame/PokemonBlackAndWhite expansions seems to have made most Legendary Pokémon deliberately stronger and tougher, and the ones who didn't have been given competitive utility. For better or for worse, this means the Pokémon Trading Card Game is, in the 5th generation, an aversion to this trope.
* ''VideoGame/HearthstoneHeroesOfWarcraft'' generally follows the lore of the franchise, with many of the most powerful cards in the game being very well-known characters such as Sylvanas Windrunner, Alexstrasza and Tirion Fordring. Many of the most powerful and famous characters aren't represented on a card, but instead represent a character class (Medivh, Garrosh Hellscream, Anduin Wrynn, etc.) However, there are several cards that have power way above or below the level that lore would appoint them. Some examples:
** Illidan Stormrage, one of the most powerful characters in all of Warcraft lore; rogue Demon Hunter who went toe-to-toe with Death Knight Arthas at full power and fought him to a standstill. In-game, his card is hilariously nonthreatening, and generally just makes a couple of tiny chump tokens before getting effortlessly killed. His original design was actually a lot more powerful and disruptive, but he turned out to be *too* good, so he was changed to his current form before the start of the Beta test. Eventually his minion was removed from the game entirely and replaced with the mechanically identical but more lore-appropriate Xavius. Illidan himself was PromotedToPlayable as the representative for the new Demon Hunter class.
** Leeroy Jenkins, a goofy joke character from a viral video. For a long time he was one of the most dreaded finishers in the game, despite not even being a real character in the lore. He was actually so brutal that he received a nerf and was eventually banned from Standard format.
** Dr. Boom, a pop-culture parody character of Marvel Comics' Dr. Doom. In World of Warcraft he's a very easy joke boss that the player handles solo during some quests in a remote corner of the world. In Hearthstone, on the other hand, he's considered one of the most powerful and desirable cards in the whole game, since he has excellent value for his stats, is hard to cleanly remove and can easily go into almost any deck. For awhile it was just about guaranteed that your opponent was packing one of these bad boys. In fact, he was so infamous for his brokenness that he reached AscendedExtra status and got to be the star of his own ''expansion''. Which included a nicely powerful Hero Card for you swap to playing ''as'' him during the round. And a couple expansions after that, he appears again, as part of League of Evil, represented by another new legendary card. Although the last one wasn't generally as good as the first two, that still counts up to potentially having ''three'' variants of Boom in your deck.
** Poor, poor Bolvar Fordragon. In the lore he's one of the strongest paladins of all time. Regent of Stormwind, commander of the forces that stormed Northrend, and so noble that he willingly chose to endure an eternity as the Lich King's vessel just to hold its evil in check. His card is hilariously bad, albeit very flavorful. He got a second chance in ''Knights of the Frozen Throne''... and isn't much better there.
** Deathwing, the most powerful dragon in Warcraft lore, is a card with excellent stats... but discards your whole hand, leaving you without resources on your next turn. Considering how easily minions can be removed or killed in Hearthstone, this is generally considered a very bad deal.
*** Incidentally, the ''Whispers of the Old Gods'' set contains new versions of some of the most iconic characters, including Deathwing, which is much better than the original. He also got a third card printed in ''Descent of Dragons'' that isn't half bad and was PromotedToPlayable as an alternate Warrior hero. Suffice to say, he got off better than most characters here.
** A lot of the Legendary weapons from ''Kobolds & Catacombs'' fall into this trap. For example, the Dragon Soul is one of the most powerful {{MacGuffin}}s in ''Warcraft'', being an artifact that contained the power of four of the [[PhysicalGod Dragon Aspects]]. In Hearthstone, it's an unimpressive Priest weapon that summons a 5/5 Dragon after a stingy requirement. Meanwhile, Kingsbane is a pretty unremarkable dagger in [=WoW=] (and after a RetCon, literally has ''no'' lore), but is arguably the best Legendary weapon of the set.
** Hearthstone even messes this up with OriginalGeneration characters. In ''The League of Explorers'', Archthief Rafaam is a [[invoked]]MagnificentBastard who defeats the team by himself while Reno Jackson is a bumbling and somewhat selfish BadassNormal archaeologist. Their effects and meta impact were basically the exact opposite: Rafaam has bad stats for his cost and lets you Discover an underwhelming 10-mana artifact, seeing next to no play, while Reno has a game-warping Battlecry that heals your hero to full health so long as your deck has no duplicate cards, redefining how Control decks were built for the entire time he was in Standard.



* ''VideoGame/PhantasyStarOnline2es'':
** In-story, More is up there with the main characters, and is one of the three starting core members of the Darker Busters. In gameplay, More is the ''weakest'' Weaponoid in the game, handed to you for free and possessing a piddling attack buff with regen bonus.
** Aurora, in-story, is a ''Photoner'', AKA the almighty precursors to the ARKS and who founded their existence, and [[spoiler:becomes a Genesis Weapon, one of the strongest weapons in the story.]] Her Chip? A 12★ that adds a whole '''+20%''' to your damage, and for every three standard attacks you land, your damage goes up... by 500. Not 500''%'', just ''500''. She easily beats pre-balance Salus Punisher as the worst 12★ to ever exist.
** Until Yamigarasu was introduced, no endgame player would be caught dead without Saga, whose status damage made him a staple in many endgame decks. In ''[=PSO2=]'', Saga is a side character who exists as Katori's straight man and has zero plot relevance.
** Segami has more utility than [[{{VideoGame/Neptunia}} Purple Heart]][[note]]Segami's ability converts your highest Element total to the Element that your enemy is weak to. Purple Heart provides a +55% damage bonus and 6-8% regen[[/note]]. This is despite the fact that Neptune/Purple Heart is ''the main character of the franchise'', and Segami is from a crossover spinoff. '''Nepgear''' provides better damage than Neptune, and she's Neptune's younger sister![[note]]Note that this would be [[VideoGame/HyperdimensionNeptuniaMk2 the first time]] Nepgear took the lead role from her older sister...[[/note]]
** Arguably, Hatsune Miku was marginally less useful than Luka, back when Yamigarasu didn't exist[[note]]Miku restores CP when a Just Attack connects. Luka grants Mirage affliction to normal attacks, which can be paired with Saga for high-damage combos[[/note]]. Nowadays, Luka is useless due to Yamigarasu obsoleting status affliction Chips.
** Rina is a Game Breaker 12★, but in [[Anime/PhantasyStarOnline2TheAnimation the anime,]] she's more or less a love interest who spends half of her important scenes as a DamselInDistress. Itsuki, who is TheProtagonist, and Aika, who is [[spoiler:a secret agent from Oracle and Itsuki's connection to ARKS]], don't hold a candle to Rina's Chip in ''es''.



* ''VideoGame/HearthstoneHeroesOfWarcraft'' generally follows the lore of the franchise, with many of the most powerful cards in the game being very well-known characters such as Sylvanas Windrunner, Alexstrasza and Tirion Fordring. Many of the most powerful and famous characters aren't represented on a card, but instead represent a character class (Medivh, Garrosh Hellscream, Anduin Wrynn, etc.) However, there are several cards that have power way above or below the level that lore would appoint them. Some examples:
** Illidan Stormrage, one of the most powerful characters in all of Warcraft lore; rogue Demon Hunter who went toe-to-toe with Death Knight Arthas at full power and fought him to a standstill. In-game, his card is hilariously nonthreatening, and generally just makes a couple of tiny chump tokens before getting effortlessly killed. His original design was actually a lot more powerful and disruptive, but he turned out to be *too* good, so he was changed to his current form before the start of the Beta test. Eventually his minion was removed from the game entirely and replaced with the mechanically identical but more lore-appropriate Xavius. Illidan himself was PromotedToPlayable as the representative for the new Demon Hunter class.
** Leeroy Jenkins, a goofy joke character from a viral video. For a long time he was one of the most dreaded finishers in the game, despite not even being a real character in the lore. He was actually so brutal that he received a nerf and was eventually banned from Standard format.
** Dr. Boom, a pop-culture parody character of Marvel Comics' Dr. Doom. In World of Warcraft he's a very easy joke boss that the player handles solo during some quests in a remote corner of the world. In Hearthstone, on the other hand, he's considered one of the most powerful and desirable cards in the whole game, since he has excellent value for his stats, is hard to cleanly remove and can easily go into almost any deck. For awhile it was just about guaranteed that your opponent was packing one of these bad boys. In fact, he was so infamous for his brokenness that he reached AscendedExtra status and got to be the star of his own ''expansion''. Which included a nicely powerful Hero Card for you swap to playing ''as'' him during the round. And a couple expansions after that, he appears again, as part of League of Evil, represented by another new legendary card. Although the last one wasn't generally as good as the first two, that still counts up to potentially having ''three'' variants of Boom in your deck.
** Poor, poor Bolvar Fordragon. In the lore he's one of the strongest paladins of all time. Regent of Stormwind, commander of the forces that stormed Northrend, and so noble that he willingly chose to endure an eternity as the Lich King's vessel just to hold its evil in check. His card is hilariously bad, albeit very flavorful. He got a second chance in ''Knights of the Frozen Throne''... and isn't much better there.
** Deathwing, the most powerful dragon in Warcraft lore, is a card with excellent stats... but discards your whole hand, leaving you without resources on your next turn. Considering how easily minions can be removed or killed in Hearthstone, this is generally considered a very bad deal.
*** Incidentally, the ''Whispers of the Old Gods'' set contains new versions of some of the most iconic characters, including Deathwing, which is much better than the original. He also got a third card printed in ''Descent of Dragons'' that isn't half bad and was PromotedToPlayable as an alternate Warrior hero. Suffice to say, he got off better than most characters here.
** A lot of the Legendary weapons from ''Kobolds & Catacombs'' fall into this trap. For example, the Dragon Soul is one of the most powerful {{MacGuffin}}s in ''Warcraft'', being an artifact that contained the power of four of the [[PhysicalGod Dragon Aspects]]. In Hearthstone, it's an unimpressive Priest weapon that summons a 5/5 Dragon after a stingy requirement. Meanwhile, Kingsbane is a pretty unremarkable dagger in [=WoW=] (and after a RetCon, literally has ''no'' lore), but is arguably the best Legendary weapon of the set.
** Hearthstone even messes this up with OriginalGeneration characters. In ''The League of Explorers'', Archthief Rafaam is a [[invoked]]MagnificentBastard who defeats the team by himself while Reno Jackson is a bumbling and somewhat selfish BadassNormal archaeologist. Their effects and meta impact were basically the exact opposite: Rafaam has bad stats for his cost and lets you Discover an underwhelming 10-mana artifact, seeing next to no play, while Reno has a game-warping Battlecry that heals your hero to full health so long as your deck has no duplicate cards, redefining how Control decks were built for the entire time he was in Standard.
* ''VideoGame/PhantasyStarOnline2es'':
** In-story, More is up there with the main characters, and is one of the three starting core members of the Darker Busters. In gameplay, More is the ''weakest'' Weaponoid in the game, handed to you for free and possessing a piddling attack buff with regen bonus.
** Aurora, in-story, is a ''Photoner'', AKA the almighty precursors to the ARKS and who founded their existence, and [[spoiler:becomes a Genesis Weapon, one of the strongest weapons in the story.]] Her Chip? A 12★ that adds a whole '''+20%''' to your damage, and for every three standard attacks you land, your damage goes up... by 500. Not 500''%'', just ''500''. She easily beats pre-balance Salus Punisher as the worst 12★ to ever exist.
** Until Yamigarasu was introduced, no endgame player would be caught dead without Saga, whose status damage made him a staple in many endgame decks. In ''[=PSO2=]'', Saga is a side character who exists as Katori's straight man and has zero plot relevance.
** Segami has more utility than [[{{VideoGame/Neptunia}} Purple Heart]][[note]]Segami's ability converts your highest Element total to the Element that your enemy is weak to. Purple Heart provides a +55% damage bonus and 6-8% regen[[/note]]. This is despite the fact that Neptune/Purple Heart is ''the main character of the franchise'', and Segami is from a crossover spinoff. '''Nepgear''' provides better damage than Neptune, and she's Neptune's younger sister![[note]]Note that this would be [[VideoGame/HyperdimensionNeptuniaMk2 the first time]] Nepgear took the lead role from her older sister...[[/note]]
** Arguably, Hatsune Miku was marginally less useful than Luka, back when Yamigarasu didn't exist[[note]]Miku restores CP when a Just Attack connects. Luka grants Mirage affliction to normal attacks, which can be paired with Saga for high-damage combos[[/note]]. Nowadays, Luka is useless due to Yamigarasu obsoleting status affliction Chips.
** Rina is a Game Breaker 12★, but in [[Anime/PhantasyStarOnline2TheAnimation the anime,]] she's more or less a love interest who spends half of her important scenes as a DamselInDistress. Itsuki, who is TheProtagonist, and Aika, who is [[spoiler:a secret agent from Oracle and Itsuki's connection to ARKS]], don't hold a candle to Rina's Chip in ''es''.
* ''TabletopGame/{{Pokemon}}'' CCG:
** In the video games and anime, Mewtwo was absurdly overpowered compared to every other Pokémon at the time (apart from Mew). Its first card was ''terrible'', to the point its only real use was in a gimmick deck that tries to stall until your opponent runs out of cards.
** The evolution mechanic was too difficult to pull off in many cases meaning basic Pokémon were often more valuable to put in a deck than their evolved counterparts. In the beginning they thought it was "balanced" to design cards that didn't have evolutions stronger because being able to evolve was an "advantage". The result was that Pokémon without evolutions were almost universally the strongest cards. Combine with the broken retreat mechanic and the colored energy and for a while Scyther of all cards was considered the strongest Pokémon since it had a decent colorless attack, good HP, and no retreat cost, making it an excellent card to simply throw into any deck. Eventually Sneasel came out even more broken, and despite being pretty unimportant in the source material it remains one of only three cards ever to be banned in the West for being overpowered (three others were banned for non-overpowered reasons, one for a translation error, one for [[PromotionalPowerlessPieceOfGarbage being in hieroglyphics]], and one [[LoopholeAbuse that was more powerful on the user's birthday]]).
** If anyone tried to bring Delcatty to a video game competition, they would be fighting some major uphill battles. In the Trading Card Game, however, Delcatty has historically been the greatest Energy recycler in the game, allowing it to have entered wide tournament use at least three times.
** One of the most useful cards in the TCG was Cleffa, a baby Pokémon with pitiful stats in-game. The TCG version had an attack that let you completely refresh your hand for 1 Energy (or 0 Energy in the remade version), and was very difficult to actually damage due to the Baby Rule. It got to the point where most competitive decks included specific cards to counter Cleffa, an idea that's laughable to video game players.
** And we go back full circle--the card to beat in the 2011-12 season was Mewtwo-EX. The VideoGame/PokemonBlackAndWhite expansions seems to have made most Legendary Pokémon deliberately stronger and tougher, and the ones who didn't have been given competitive utility. For better or for worse, this means the Pokémon Trading Card Game is, in the 5th generation, an aversion to this trope.



* The strongest card in the ''Webcomic/PennyArcade'' deckbuilding game (and one of the strongest in any deckbuilding game) is Bat-milk, based on a one-panel gag in [[http://www.penny-arcade.com/comic/2009/8/14 this comic]]. It's a cheap card that lets you reveal the next two cards from your deck, adding them to your hand if they're green (cash) or trashing them if they're red (combat). Since it is ''itself'' a green card, a few of them will very quickly leave you with a green-only deck that draws itself every turn for massive profit. The only real way to compete with a Bat-milk deck is with another Bat-milk deck, and the game is likely to just come down to who buys more before they run out.
** In the same vein, in the first product ever released for the Universal Fighting System, the Penny-Arcade Battle Pack, Tycho overclassed Gabe by a mile as one of the strongest characters in the game, where Gabe is largely considered one of the worst.


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* The strongest card in the ''Webcomic/PennyArcade'' deckbuilding game (and one of the strongest in any deckbuilding game) is Bat-milk, based on a one-panel gag in [[http://www.penny-arcade.com/comic/2009/8/14 this comic]]. It's a cheap card that lets you reveal the next two cards from your deck, adding them to your hand if they're green (cash) or trashing them if they're red (combat). Since it is ''itself'' a green card, a few of them will very quickly leave you with a green-only deck that draws itself every turn for massive profit. The only real way to compete with a Bat-milk deck is with another Bat-milk deck, and the game is likely to just come down to who buys more before they run out.
** In the same vein, in the first product ever released for the Universal Fighting System, the Penny-Arcade Battle Pack, Tycho overclassed Gabe by a mile as one of the strongest characters in the game, where Gabe is largely considered one of the worst.
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* ''TabletopGame/YuGiOh'' has countless examples of this trope; so many that listing them all might double the size of this page. In general, the game has a habit of vastly buffing anime cards, vastly nerfing anime cards, or leaving anime cards the same without accounting for lack of TheMagicPokerEquation making them useless or creative players abusing innocuous effects to make them overpowered. This frequently leads to a meta that barely resembles that of the anime. Even Kazuki Takahashi joked about how the cards in the anime and manga were designed to create drama and get the characters out of jams, not be playable in a real-world context. Much of the issue comes down to the fact that, in the anime, many of these super-cards are considered [[PowerEqualsRarity incredibly rare:]] as in, probably a single-digit number of real copies in the world, if not [[NoPlansNoPrototypeNoBackup outright unique]]. These concerns become much clearer when you have to account for anyone being able to potentially obtain a copy.

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* ''TabletopGame/YuGiOh'' has countless examples of this trope; so many that listing them all might double the size of this page. In general, the game has a habit of vastly buffing anime cards, vastly nerfing anime cards, or leaving anime cards the same without accounting for lack of TheMagicPokerEquation [[TheMagicPokerEquation The Heart of the Cards]] making them useless or creative players abusing innocuous effects to make them overpowered. This frequently leads to a meta that barely resembles that of the anime. Even Kazuki Takahashi joked about how the cards in the anime and manga were designed to create drama and get the characters out of jams, not be playable in a real-world context. Much of the issue comes down to the fact that, in the anime, many of these super-cards are considered [[PowerEqualsRarity incredibly rare:]] as in, probably a single-digit number of real copies in the world, if not [[NoPlansNoPrototypeNoBackup outright unique]]. These concerns become much clearer when you have to account for anyone being able to potentially obtain a copy.
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You've just run into CCG Importance Dissonance. This can crop up in other types of games, but it consists of an adaptation applying PowerCreepPowerSeep to the protagonists and extras to make the [[CompetitiveBalance game balanced,]] as well as giving just about everyone and everything on screen a card because they need a sizable amount of cards for a set. This can also manifest as {{De|Power}}-Powering (or at times {{Nerf}}ing) main characters/{{ship|ping}}s/items into "okay" cards, while elevating several minor character in terms of power.

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You've just run into CCG Importance Dissonance. This can crop up in other types of games, but it consists of an adaptation applying PowerCreepPowerSeep to the protagonists and extras to make the [[CompetitiveBalance game balanced,]] balanced]], as well as giving just about everyone and everything on screen a card because they need a sizable amount of cards for a set. This can also manifest as {{De|Power}}-Powering (or at times {{Nerf}}ing) main characters/{{ship|ping}}s/items into "okay" cards, while elevating several minor character in terms of power.
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So they've made a Collectible Card Game about your favorite work of fiction, sweet! Now let's see what's in the first booster pack... huh? Weird, why is [[RedShirt Crimson Cuirass]] more powerful than [[TheHero Heroicus Maximus?]] Why does [[HufflepuffHouse that guy who was only there for like two scenes]] get ten cards?

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So they've made a Collectible Card Game about your favorite work of fiction, sweet! Now let's see what's in the first booster pack... huh? Weird, why is [[RedShirt Crimson Cuirass]] more powerful than [[TheHero Heroicus Maximus?]] Maximus]]? Why does [[HufflepuffHouse that guy who was only there for like two scenes]] get ten cards?
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Pretty sure the first "C" in CCG meant to stand for "Collectible" rather than "Customizable", at least as far as I could find.


So they've made a Customizable Card Game about your favorite work of fiction, sweet! Now let's see what's in the first booster pack... huh? Weird, why is [[RedShirt Crimson Cuirass]] more powerful than [[TheHero Heroicus Maximus?]] Why does [[HufflepuffHouse that guy who was only there for like two scenes]] get ten cards?

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So they've made a Customizable Collectible Card Game about your favorite work of fiction, sweet! Now let's see what's in the first booster pack... huh? Weird, why is [[RedShirt Crimson Cuirass]] more powerful than [[TheHero Heroicus Maximus?]] Why does [[HufflepuffHouse that guy who was only there for like two scenes]] get ten cards?

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* In the ''TabletopGame/DungeonsAndDragons'' board game, the seventh quest is to recover the legendary Cloak of Boccob from the shrine of a fallen warrior. The heroes fight through the largest single horde of monsters the game has thrown at them yet... and find an item that usually blocks one damage point, then has a fifty-fifty chance of being discarded every time it's used. It's a less powerful version of the Barkskin Cloak, a starting-level item card that you could randomly find in the first chest in the game.



* In the ''TabletopGame/DungeonsAndDragons'' board game, the seventh quest is to recover the legendary Cloak Of Boccob from the shrine of a fallen warrior. The heroes fight through the largest single horde of monsters the game has thrown at them yet...and find an item that usually blocks one damage point, then has a fifty-fifty chance of being discarded every time it's used. It's a less powerful version of the Barkskin Cloak, a starting-level item card that you could randomly find in the first chest in the game.
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Charizard isn't particularly good, but as far as competitive lens goes, it was always known as a brute force high damage monster that outdamage vast majority of pokemon in the game. In gen 2 to 3 its known mainly for Bellyzard, while in gen 5 it gains Solar Power - Charizard under the sun hits harder than Deoxys Attack. TCG Charizard design actually is pretty accurate relative to how the game Charizard actually functions as an Awesome But Impractical flashy extreme brute force pokemon


** Charizard. While it's one of the most iconic Pokémon in the franchise, in the games it's a JackOfAllStats leaning towards GlassCannon; until its Mega Evolutions showed up, it was considered fairly unremarkable. In the TCG, it's consistently depicted as an extreme brute-force MightyGlacier with attacks that outdamage most Legendary Pokémon, and is designed to be AwesomeButImpractical akin to many "legendary" ''Yu-Gi-Oh!'' monsters with high stats.
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YMMV


** The evolution mechanic was too difficult to pull off in many cases meaning basic Pokémon were often more valuable to put in a deck than their evolved counterparts. In the beginning they thought it was "balanced" to design cards that didn't have evolutions stronger because being able to evolve was an "advantage". The result was that Pokémon without evolutions were almost universally the strongest cards. Combine with the broken retreat mechanic and the colored energy and for a while Scyther of all cards was considered the strongest Pokémon since it had a decent colorless attack, good HP, and no retreat cost, making it an excellent card to simply throw into any deck. Eventually Sneasel came out even more broken, and despite being pretty unimportant in the source material it remains one of only three cards ever to be banned in the West for being overpowered (three others were banned for non-overpowered reasons, one for a translation error, one for [[PromotionalPowerlessPieceOfGarbage being in hieroglyphics]], and one [[LoopholeAbuse that was more powerful on the user's birthday]]). At the time, there was a FanNickname (that saw great play in a number of magazines such as Pojo) for this type of card, named for Hitmonchan (who was essentially a prototype version of the Scyther discussed above). That nickname? [[RedBaron Haymaker.]]

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** The evolution mechanic was too difficult to pull off in many cases meaning basic Pokémon were often more valuable to put in a deck than their evolved counterparts. In the beginning they thought it was "balanced" to design cards that didn't have evolutions stronger because being able to evolve was an "advantage". The result was that Pokémon without evolutions were almost universally the strongest cards. Combine with the broken retreat mechanic and the colored energy and for a while Scyther of all cards was considered the strongest Pokémon since it had a decent colorless attack, good HP, and no retreat cost, making it an excellent card to simply throw into any deck. Eventually Sneasel came out even more broken, and despite being pretty unimportant in the source material it remains one of only three cards ever to be banned in the West for being overpowered (three others were banned for non-overpowered reasons, one for a translation error, one for [[PromotionalPowerlessPieceOfGarbage being in hieroglyphics]], and one [[LoopholeAbuse that was more powerful on the user's birthday]]). At the time, there was a FanNickname (that saw great play in a number of magazines such as Pojo) for this type of card, named for Hitmonchan (who was essentially a prototype version of the Scyther discussed above). That nickname? [[RedBaron Haymaker.]]
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** Red-Eyes Black Dragon, the principle ace of the third main character for the series, was arguably even worse compared to Blue-Eyes and Dark Magician. It didn't help that two Fusion Monsters built for it during its initial release, Black Skull Dragon and Meteor Black Dragon, meant that players would need to spend ''three'' cards at minimum to get one powerhouse onto the field when their respective non-Red-Eyes materials, Summoned Skull and Meteor Dragon, were fairly respectable in their own regard and cheaper too. Just like Blue-Eyes and Dark Magician, though, Red-Eyes would get more support from later generations.
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** For a long time in the game, the second most powerful card ever printed was the Third Hokage, often revered as perhaps the strongest ninja the leaf village ''ever'' produced, who [[spoiler:dies in an epic battle by summoning ''the god of death'' to defeat his opponent]],. The first? Ino Yamanaka, a low-level genin that does almost nothing in all of part 1.

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** For a long time in the game, the second most powerful card ever printed was the Third Hokage, often revered as perhaps the strongest ninja the leaf village ''ever'' produced, who [[spoiler:dies in an epic battle by summoning ''the god of death'' to defeat his opponent]],.opponent]]. The first? Ino Yamanaka, a low-level genin that does almost nothing in all of part 1.
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Charizard is nothing special in Gen 1, is UUBL in Gen 2 and 3 (not OU), is outright terrible in Gen 4 and 5, and is still pretty bad when not accounting for Megas in every generation to follow. And most of these cards are based on the vanilla Charizard.

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** Charizard. While it's one of the most iconic Pokémon in the franchise, in the games it's a JackOfAllStats leaning towards GlassCannon; until its Mega Evolutions showed up, it was considered fairly unremarkable. In the TCG, it's consistently depicted as an extreme brute-force MightyGlacier with attacks that outdamage most Legendary Pokémon, and is designed to be AwesomeButImpractical akin to many "legendary" ''Yu-Gi-Oh!'' monsters with high stats.

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** For years, perhaps ''the'' most prominent BigBad, namely Yawgmoth, the god of Phyrexia, had never gotten his own card, save for the two powerful banned/restricted cards [[https://scryfall.com/card/usg/171/yawgmoths-will Yawgmoth's Will]] and [[https://scryfall.com/card/uds/75/yawgmoths-bargain Yawgmoth's Bargain]]. However, he finally got his own card in the ''Modern Horizon'' set, albeit one that depicts him prior to his ascension to godhood. Behold, [[https://scryfall.com/card/mh1/116/yawgmoth-thran-physician Yawgmoth, Thran Physician]].

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** For years, perhaps ''the'' most prominent BigBad, namely Yawgmoth, the god of Phyrexia, had never gotten his own card, save for the two powerful banned/restricted cards [[https://scryfall.com/card/usg/171/yawgmoths-will Yawgmoth's Will]] and [[https://scryfall.com/card/uds/75/yawgmoths-bargain Yawgmoth's Bargain]]. This was due to the perception that Yawgmoth was so insanely overpowered that no card could accurately reflect him; the issue with Planeswalkers being unusable was even worse with a character who was far stronger than any Planeswalker. However, he finally got his own card in the ''Modern Horizon'' set, albeit one that depicts him prior to his ascension to godhood. Behold, [[https://scryfall.com/card/mh1/116/yawgmoth-thran-physician Yawgmoth, Thran Physician]].
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Ophelia in Fates is mostly considered busted nowadays. Karla fits better, was a meta char on release and pretty good post refine and is really bad in base game on top of being easter egg level of irrelevant


* This is a big issue in ''VideoGame/FireEmblemHeroes'' as well. The main characters were typically introduced early, at the very beginning of powercreep and before the devs fully understood the meta, meaning that some characters who are both very important and very powerful in their home game (such as [[VideoGame/FireEmblemTheSacredStones Seth]] or [[VideoGame/FireEmblemPathOfRadiance Titania]]) are all but worthless in this game. Seasonal units also provide some weird FridgeLogic in which characters can become inexplicably more powerful by putting on a bikini or de-aging back to when they were children. The game tries to avert this with its special units, particularly Legendaries and Ascended Heroes, which are intentionally made more powerful than regular units and are usually based on the end-game promoted versions of the leading characters. However, even that isn't a sure thing - some Legendaries (such as Roy and Seliph) are still considered underwhelming, and it gives no help to the shafted heroes who ''aren't'' main characters. On the other hand, then there are heroes who weren't especially powerful or plot-important in their home games but are extremely meta-relevant here, such as [[VideoGame/FireEmblemFates Ophelia]] or [[VideoGame/FireEmblemThreeHouses Flayn]]. Most (in)famous of all is [[VideoGame/FireEmblemThracia776 Thracia 776]]'s Reinhardt, a one-map-wonder NPC boss from argubaly the most obscure game, who ended up becoming a symbol of the entire ''Fire Emblem Heroes'' mobile game due to being an unintended GameBreaker early on.

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* This is a big issue in ''VideoGame/FireEmblemHeroes'' as well. The main characters were typically introduced early, at the very beginning of powercreep and before the devs fully understood the meta, meaning that some characters who are both very important and very powerful in their home game (such as [[VideoGame/FireEmblemTheSacredStones Seth]] or [[VideoGame/FireEmblemPathOfRadiance Titania]]) are all but worthless in this game. Seasonal units also provide some weird FridgeLogic in which characters can become inexplicably more powerful by putting on a bikini or de-aging back to when they were children. The game tries to avert this with its special units, particularly Legendaries and Ascended Heroes, which are intentionally made more powerful than regular units and are usually based on the end-game promoted versions of the leading characters. However, even that isn't a sure thing - some Legendaries (such as Roy and Seliph) are still considered underwhelming, and it gives no help to the shafted heroes who ''aren't'' main characters. On the other hand, then there are heroes who weren't especially powerful or plot-important in their home games but are extremely meta-relevant here, such as [[VideoGame/FireEmblemFates Ophelia]] [[VideoGame/FireEmblemTheBlazingBlade Karla]] or [[VideoGame/FireEmblemThreeHouses Flayn]]. Most (in)famous of all is [[VideoGame/FireEmblemThracia776 Thracia 776]]'s Reinhardt, a one-map-wonder NPC boss from argubaly the most obscure game, who ended up becoming a symbol of the entire ''Fire Emblem Heroes'' mobile game due to being an unintended GameBreaker early on.
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* This is a big issue in ''VideoGame/FireEmblemHeroes'' as well. The main characters were typically introduced early, at the very beginning of powercreep and before the devs fully understood the meta, meaning that some characters who are both very important and very powerful in their home game (such as [[VideoGame/FireEmblemTheSacredStones Seth]] or [[VideoGame/FireEmblemPathOfRadiance Titania]]) are all but worthless in this game. Seasonal units also provide some weird FridgeLogic in which characters can become inexplicably more powerful by putting on a bikini or de-aging back to when they were children. The game tries to avert this with its special units, particularly Legendaries and Ascended Heroes, which are intentionally made more powerful than regular units and are usually based on the end-game promoted versions of the leading characters. However, even that isn't a sure thing - some Legendaries (such as Roy and Seliph) are still considered underwhelming, and it gives no help to the shafted heroes who ''aren't'' main characters. On the other hand, then there are heroes who weren't especially powerful or plot-important in their home games but are extremely meta-relevant here, such as [[VideoGame/FireEmblemFates Ophelia]] or [[VideoGame/FireEmblemThreeHouses Flayn]]. Most (in)famous of all is [[VideoGame/FireEmblemThracia776 Thracia 776]]'s Reinhardt, a one-map-wonder NPC boss from argubaly the most obscure game, who ended up becoming a symbol of the entire ''Fire Emblem Heroes'' mobile game due to being an unintended GameBreaker early on.
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* The ''Literature/HarryPotter'' CCG mostly avoided this in terms of human characters--Character cards were almost always people who had a significant role, as opposed to people like Susan Bones or Blaise Zabini that were "just names" at the time of the game's printing. On the other hand, some of the most iconic creatures in the stories were rare or nonexistent cards, while the most common Creature cards were just generic animals. Playing the game you could easily come away with the impression that there were a lot of SavageWolves in Harry Potter.
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* In the ''Manga/{{Naruto}}'' CCG, there are various filler Ninjas that were once staples in some decks, such as Suien.

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* In the ''Manga/{{Naruto}}'' CCG, there are various filler Ninjas {{filler}} ninjas that were once staples in some decks, such as Suien.



* The ''TabletopGame/StarWarsCustomizableCardGame'' not only has mooks but also gives cards and brief bios for very minor characters, such as those only seen in the Mos Eisley Cantina. It also averted the original PowerCreepPowerSeep problem by issuing new versions of major characters, each with different situational talents. FarmBoy / Vanilla Luke was good at flying; "Commander Luke Skywalker" was adapted to life on Hoth; "Son Of Skywalker" got bonuses when undergoing Jedi training; etc. Amusingly, Decipher decided to treat "Senator Palpatine" and "The Emperor" as two separate people, one working for the Light Side and the other Dark, so opposing players can each control a version. But the game was cancelled before they could figure out how to deal with Anakin.

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* The ''TabletopGame/StarWarsCustomizableCardGame'' not only has mooks but also gives cards and brief bios for very minor characters, such as those only seen in the Mos Eisley Cantina. It also averted the original PowerCreepPowerSeep problem by issuing new versions of major characters, each with different situational talents. FarmBoy / Vanilla Luke was good at flying; "Commander Luke Skywalker" was adapted to life on Hoth; "Son Of of Skywalker" got bonuses when undergoing Jedi training; etc. Amusingly, Decipher decided to treat "Senator Palpatine" and "The Emperor" as two separate people, one working for the Light Side and the other Dark, so opposing players can each control a version. But the game was cancelled before they could figure out how to deal with Anakin.



** In the Video Game and Anime, Mewtwo was absurdly overpowered compared to every other Pokemon at the time (apart from Mew). Its first card was ''terrible'', to the point its only real use was in a gimmick deck that tries to stall until your opponent runs out of cards.
** The evolution mechanic was too difficult to pull off in many cases meaning basic pokemon were often more valuable to put in a deck than their evolved counterparts. In the beginning they thought it was "balanced" to design cards that didn't have evolutions stronger because being able to evolve was an "advantage". The result was that Pokemon without evolutions were almost universally the strongest cards. Combine with the broken retreat mechanic and the colored energy and for a while Scyther of all cards was considered the strongest Pokemon since it had a decent colorless attack, good HP, and no retreat cost, making it an excellent card to simply throw into any deck. Eventually Sneasel came out even more broken, and despite being pretty unimportant in the source material it remains one of only three cards ever to be banned in the West for being overpowered (three others were banned for non-overpowered reasons, one for a translation error, one for [[PromotionalPowerlessPieceOfGarbage being in hieroglyphics]], and one [[LoopholeAbuse that was more powerful on the user's birthday]]). At the time, there was a FanNickname (that saw great play in a number of magazines such as Pojo) for this type of card, named for Hitmonchan (who was essentially a prototype version of the Scyther discussed above). That nickname? [[RedBaron Haymaker.]]

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** In the Video Game video games and Anime, anime, Mewtwo was absurdly overpowered compared to every other Pokemon Pokémon at the time (apart from Mew). Its first card was ''terrible'', to the point its only real use was in a gimmick deck that tries to stall until your opponent runs out of cards.
** The evolution mechanic was too difficult to pull off in many cases meaning basic pokemon Pokémon were often more valuable to put in a deck than their evolved counterparts. In the beginning they thought it was "balanced" to design cards that didn't have evolutions stronger because being able to evolve was an "advantage". The result was that Pokemon Pokémon without evolutions were almost universally the strongest cards. Combine with the broken retreat mechanic and the colored energy and for a while Scyther of all cards was considered the strongest Pokemon Pokémon since it had a decent colorless attack, good HP, and no retreat cost, making it an excellent card to simply throw into any deck. Eventually Sneasel came out even more broken, and despite being pretty unimportant in the source material it remains one of only three cards ever to be banned in the West for being overpowered (three others were banned for non-overpowered reasons, one for a translation error, one for [[PromotionalPowerlessPieceOfGarbage being in hieroglyphics]], and one [[LoopholeAbuse that was more powerful on the user's birthday]]). At the time, there was a FanNickname (that saw great play in a number of magazines such as Pojo) for this type of card, named for Hitmonchan (who was essentially a prototype version of the Scyther discussed above). That nickname? [[RedBaron Haymaker.]]



** One of the most useful cards in the TCG was Cleffa, a baby Pokemon with pitiful stats in-game. The TCG version had an attack that let you completely refresh your hand for 1 Energy (or 0 Energy in the remade version), and was very difficult to actually damage due to the Baby Rule. It got to the point where most competitive decks included specific cards to counter Cleffa, an idea that's laughable to video game players.

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** One of the most useful cards in the TCG was Cleffa, a baby Pokemon Pokémon with pitiful stats in-game. The TCG version had an attack that let you completely refresh your hand for 1 Energy (or 0 Energy in the remade version), and was very difficult to actually damage due to the Baby Rule. It got to the point where most competitive decks included specific cards to counter Cleffa, an idea that's laughable to video game players.
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** For years, perhaps ''the'' most prominent BigBad, namely Yawgmoth, the god of Phyrexia, had never gotten his own card, save for the two powerful banned/restricted cards [[https://scryfall.com/card/usg/171/yawgmoths-will Yawgmoth's Will]] and [[https://scryfall.com/card/uds/75/yawgmoths-bargain Yawgmoth's Bargain]]. However, he finally got his own card in the ''Modern Horizon'' set, albeit one that depicts him prior to his ascension to godhood. Behold, [[https://scryfall.com/card/mh1/116/yawgmoth-thran-physician Yawgmoth, Thran Physician]].
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* ''WesternAnimation/DragonBooster'' had a CCG, among a ton of other merchandise which sunk. Every character was named-but only a few were ones from the actual show. The rest were mainly crew members who were made up to fill out the ranks of the various racing crews.
* Most of the powerful cards in the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' CCG are the Mane 6 themselves, but a few background characters stand out as unusually prominent. Most notable is probably Lady Justice, the (implied) daughter of the Mayor of Ponyville, who appears for three seconds in one musical number, but is a prominent part of many, many powerful decks. It's also worth noting that Mr Beaverton Beaverteeth (a beaver) is evenly matched with either Princess Celestia or Princess Luna in a face-off (the closest thing the game has to combat), and Big Macintosh can usually defeat both of them simultaneously.

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* ''WesternAnimation/DragonBooster'' had a CCG, among a ton of other merchandise which sunk. Every character was named-but named, but only a few were ones from the actual show. The rest were mainly crew members who were made up to fill out the ranks of the various racing crews.
* Most of the powerful cards in the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' CCG are the Mane 6 Six themselves, but a few background characters stand out as unusually prominent. Most notable is probably Lady Justice, the (implied) daughter of the Mayor of Ponyville, who appears for three seconds in one musical number, but is a prominent part of many, many powerful decks. It's also worth noting that Mr Mr. Beaverton Beaverteeth (a beaver) is evenly matched with either Princess Celestia or Princess Luna in a face-off (the closest thing the game has to combat), and Big Macintosh can usually defeat both of them simultaneously.

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** Some Granblue characters who start out having a rarity of SSR (highest rarity, denoted by a Gold border) from the RPG game became a Silver-rarity card in Shadowverse. One such example is Charlotta.

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** Some Granblue ''Granblue'' characters who start out having a rarity of SSR (highest rarity, denoted by a Gold border) from the RPG game became a Silver-rarity card in Shadowverse. One such example is Charlotta.
Charlotta.









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* In the backstory for ''TabletopGame/SentinelsOfTheMultiverse'', Revenant is a fairly important villain, as the CEO of the ominous [[MegaCorp RevoCorp]] (which has a hand in numerous heroes' and villains' backstories) who has decided to take on superheroes directly in a robotic suit. In game, he's...a slightly-more important minion in another, bigger villain's deck. Zhu Long is similar, with a ton of backstory significance but no villain appearance save a minion card, although he at least got his own environment deck.

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* ''TabletopGame/SentinelsOfTheMultiverse'':
**
In the backstory for ''TabletopGame/SentinelsOfTheMultiverse'', the TTRPG, Revenant is a fairly important villain, as the CEO of the ominous [[MegaCorp RevoCorp]] (which has a hand in numerous heroes' and villains' backstories) who has decided to take on superheroes directly in a robotic suit. In game, he's...a slightly-more important minion in another, bigger villain's deck. Zhu Long is similar, with a ton of backstory significance but no villain appearance save a minion card, although he at least got his own environment deck.


















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