History Main / CCGImportanceDissonance

14th Mar '17 2:24:32 PM N.Harmonik
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** And we go back full circle--the card to beat in the 2011-12 season was Mewtwo-EX. The VideoGame/PokemonBlackAndWhite expansions seems to have made most Legendary Pokémon deliberately stronger and tougher, and the ones who didn't have been given competitive utility. For better or for worse, this means the Pokémon Trading Card Game, in the 5th generation, an aversion to this trope.

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** And we go back full circle--the card to beat in the 2011-12 season was Mewtwo-EX. The VideoGame/PokemonBlackAndWhite expansions seems to have made most Legendary Pokémon deliberately stronger and tougher, and the ones who didn't have been given competitive utility. For better or for worse, this means the Pokémon Trading Card Game, Game is, in the 5th generation, an aversion to this trope.
10th Mar '17 5:38:42 PM flamemario12
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* ''TabletopGame/YuGiOh'' has countless examples of this trope. The famous [[http://yugioh.wikia.com/wiki/Blue-Eyes_White_Dragon Blue-Eyes White Dragon]] is a 3000 ATK monster that requires two Tributes (monsters removed from the field) and has no effect; in the manga, it was powerful enough that [[ScrewTheRulesIHaveMoney Seto Kaiba]] resorted to extortion and theft to collect every last one of them, but in the TCG that ensued, it's merely an expensive target. Likewise Yugi's signature card, the [[http://yugioh.wikia.com/wiki/Dark_Magician Dark Magician]], which requires two Tributes but has only 2500 ATK; arguably, it's received more support cards in later years than even the Blue-Eyes White Dragon could ever hope for, but it too is a white (black?) elephant, even if you're dedicated enough to theme an entire deck around him. Not that ''all'' famous cards get this treatment, however; the very first duel featured in the manga included [[http://yugioh.wikia.com/wiki/Summoned_Skull Summoned Skull]], a powerful and incredibly playable card for many years (2500 ATK, like the Dark Magician, but it only needs ''one'' Tribute), and [[http://yugioh.wikia.com/wiki/Monster_Reborn Monster Reborn]], a powerful card that spent some time on the [[TooAwesomeToUse Forbidden List]]: it allows the player who uses it to bring back a monster from the Graveyard. ''Either player's'' Graveyard. Many of the most powerful cards, in fact, have either never appeared on the show or appeared only briefly. Nowadays it's not uncommon for each new expansion set to feature cards for an entire new deck archetype, which typically dominates the field for about 3-6 months before a new expansion renders it utterly moot: these archetypes are often based off of the decks of one-shot characters, or minor recurring ones, rather than the main protagonists.

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* ''TabletopGame/YuGiOh'' has countless examples of this trope.
**
The famous [[http://yugioh.wikia.com/wiki/Blue-Eyes_White_Dragon Blue-Eyes White Dragon]] is a 3000 ATK monster that requires two Tributes (monsters removed from the field) and has no effect; in the manga, it was powerful enough that [[ScrewTheRulesIHaveMoney Seto Kaiba]] resorted to extortion and theft to collect every last one of them, but in the TCG that ensued, it's merely an expensive target. Likewise Yugi's signature card, the [[http://yugioh.wikia.com/wiki/Dark_Magician Dark Magician]], which requires two Tributes but has only 2500 ATK; arguably, it's received more support cards in later years than even the Blue-Eyes White Dragon could ever hope for, but it too is a white (black?) elephant, even if you're dedicated enough to theme an entire deck around him. Not that ''all'' famous cards get this treatment, however; the very first duel featured in the manga included [[http://yugioh.wikia.com/wiki/Summoned_Skull Summoned Skull]], a powerful and incredibly playable card for many years (2500 ATK, like the Dark Magician, but it only needs ''one'' Tribute), and [[http://yugioh.wikia.com/wiki/Monster_Reborn Monster Reborn]], a powerful card that spent some time on the [[TooAwesomeToUse Forbidden List]]: it allows the player who uses it to bring back a monster from the Graveyard. ''Either player's'' Graveyard. Many of the most powerful cards, in fact, have either never appeared on the show or appeared only briefly. Nowadays it's not uncommon for each new expansion set to feature cards for an entire new deck archetype, which typically dominates the field for about 3-6 months before a new expansion renders it utterly moot: these archetypes are often based off of the decks of one-shot characters, or minor recurring ones, rather than the main protagonists.



*** Many people, mainly kids, played liked that when the cards first came out. And the result? Everyone buying out Kaiba decks to spam 3 blue eyes. So even if you used magic, traps, high attack monsters or some good strategy - heck, even if you cheated a bit more than normal with a few cards - if you wiped out one blue eyes, your opponent would bring out ''another'' the next turn or revive it, and that makes you out of the game.
*** There is also something to be said about the lore of rarity in the comic. Originally, stars indicated levels of rarity, in a very obvert PowerEqualsRarity way. Blue-Eyes White Dragon, for instance, is a level 8 monster, and only FOUR COPIES existed in the entire game. Level 7s were presumably also extremely rare, with probably only a handful existing in their own right (Kaiba was notably shocked when Yugi played Summoned Skull, at the time a Level 7 monster). This would explain why completing Exodia had "never been done before!" - if there were literally only a dozen or so "Exodia the Forbidden One" cards, and all the other pieces were equally as rare, the chances of ANYONE actually owning all four, let alone drawing them in a single game, was astronomically low. And, as most players were shown to only control level 1 through 4 monsters (which were presumably topped out at around 1200 attack, given the star levels originally shown), most would have only heard RUMORS of unbelievably-rare cards like Red-Eyes Black Dragon, Summoned Skull, Dark Magician, and Blue-Eyes White Dragon, which could end the game in one attack (remember players originally had only 2000 LP, so one hit from a Blue-Eyes if you had a face-up 1000 Attack monster - a presumably otherwise-decent monster), and only a tiny cabal of people even knowing that something as gamebreakingly-powerful as Blue-Eyes Ultimate Dragon even existed. However, while this idea makes for a great story in a comic, it's an ''abysmal'' business model. If there really ''were'' only four Blue-Eyes White Dragon cards in existence AND they were legal, they would each cost thousands upon thousands of dollars, because someone who had even one in their deck would have a monster that literally no-one else could actually beat in a head-to-head battle, which would quickly kill the allure of the game. Instead, in real-life, such iconic and powerful cards were made commonplace, and as such became immediately nerfed, since every Tom, Dick, and Harry who bought a Kaiba Starter Deck or three had their hands on a Blue-Eyes White Dragon and could contend with everyone else who did.

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*** Many people, mainly kids, played liked that when the cards first came out. And the result? Everyone buying out Kaiba decks to spam 3 blue eyes. So even if you used magic, traps, high attack monsters or some good strategy - heck, even if you cheated a bit more than normal with a few cards - if you wiped out one blue eyes, your opponent would bring out ''another'' the next turn or revive it, and that makes you out of the game.
***
** There is also something to be said about the lore of rarity in the comic. Originally, stars indicated levels of rarity, in a very obvert PowerEqualsRarity way. Blue-Eyes White Dragon, for instance, is a level 8 monster, and only FOUR COPIES existed in the entire game. Level 7s were presumably also extremely rare, with probably only a handful existing in their own right (Kaiba was notably shocked when Yugi played Summoned Skull, at the time a Level 7 monster). This would explain why completing Exodia had "never been done before!" - if there were literally only a dozen or so "Exodia the Forbidden One" cards, and all the other pieces were equally as rare, the chances of ANYONE actually owning all four, let alone drawing them in a single game, was astronomically low. And, as most players were shown to only control level 1 through 4 monsters (which were presumably topped out at around 1200 attack, given the star levels originally shown), most would have only heard RUMORS of unbelievably-rare unbelievably rare cards like Red-Eyes Black Dragon, Summoned Skull, Dark Magician, and Blue-Eyes White Dragon, which could end the game in one attack (remember players originally had only 2000 LP, so one hit from a Blue-Eyes if you had a face-up 1000 Attack monster - a presumably otherwise-decent monster), and only a tiny cabal of people even knowing that something as gamebreakingly-powerful as Blue-Eyes Ultimate Dragon even existed. However, while this idea makes for a great story in a comic, it's an ''abysmal'' business model. If there really ''were'' only four Blue-Eyes White Dragon cards in existence AND they were legal, they would each cost thousands upon thousands of dollars, because someone who had even one in their deck would have a monster that literally no-one else could actually beat in a head-to-head battle, which would quickly kill the allure of the game. Instead, in real-life, such iconic and powerful cards were made commonplace, and as such became immediately nerfed, since every Tom, Dick, and Harry who bought a Kaiba Starter Deck or three had their hands on a Blue-Eyes White Dragon and could contend with everyone else who did.nerfed.



** Arguably subverted in recent years, as the star monsters of 5D's and ZEXAL tend to be incredibly powerful monsters even in the IRL game.
*** However, it's also double-subverted with the Signer Dragons. In the series, they're treated as legendary divine servants, one of a kind and an ace in their own right. The in-game Signer Dragons vary quite a bit in power (Blackfeather Dragon and Ancient Fairy Dragon are pretty lame, Red Demon's Dragon is a decent beatstick, Power Tool Dragon is an alright card [[PowerUpLetdown until it evolves]], Black Rose Dragon is a very nasty surprise, and Stardust Dragon is a near-staple), but none of them are quite the insane legendary cards they're usually hyped up to be. Their main advantages are [[BoringButPractical splashability and ease of Summoning]]; none of them have super-high stats, and none of them really have the firepower to win a Duel on their own (unless you count the [[SuperMode upgraded versions]] of Stardust and Red Demon's).

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** Arguably subverted in recent years, as the star monsters of 5D's and ZEXAL tend to be incredibly powerful monsters even in the IRL game.
***
However, it's also double-subverted with the Signer Dragons. In the series, they're treated as legendary divine servants, one of a kind and an ace in their own right. The in-game Signer Dragons vary quite a bit in power (Blackfeather Dragon and Ancient Fairy Dragon are pretty lame, Red Demon's Dragon is a decent beatstick, Power Tool Dragon is an alright card [[PowerUpLetdown until it evolves]], Black Rose Dragon is a very nasty surprise, and Stardust Dragon is a near-staple), but none of them are quite the insane legendary cards they're usually hyped up to be. Their main advantages are [[BoringButPractical splashability and ease of Summoning]]; none of them have super-high stats, and none of them really have the firepower to win a Duel on their own (unless you count the [[SuperMode upgraded versions]] of Stardust and Red Demon's).



** The Egyptian God Cards from the original series were eventually made into tournament-legal cards for the game. All of their effects were {{Nerf}}ed in some way, but the nerfing was done more than proportionately to the cards' power in the manga and anime, meaning that Obelisk the Tormentor, which was the ''weakest'' of the Gods originally, became the most useful in the real game, whereas the Winged Dragon of Ra, which was the most powerful originally, became the hardest to use effectively.
*** Nerfing happens regularly between the anime and the game. The Eye of Timaeus is another infamous example; in the anime, it could potentially fuse with ''any'' Monster to create a game-winning super-dragon, though it was mostly used in tandem with Dark Magician and Dark Magician Girl. When its real-game counterpart finally came out, it could ''only'' fuse with those two cards, turning it from a universal support card to a pretty weak one for a single archetype. (Then again, expressing its anime effect in the real game would be completely impossible.)

to:

** The Egyptian God Cards from the original series were eventually made into tournament-legal cards for the game. All of their effects were {{Nerf}}ed in some way, but the nerfing was done more than proportionately to the cards' power in the manga and anime, meaning that Obelisk the Tormentor, which was the ''weakest'' of the Gods originally, became the most useful in the real game, whereas the Winged Dragon of Ra, which was the most powerful originally, became the hardest to use effectively.
***
effectively. Nerfing happens regularly between the anime and the game. The Eye of Timaeus is another infamous example; in the anime, it could potentially fuse with ''any'' Monster to create a game-winning super-dragon, though it was mostly used in tandem with Dark Magician and Dark Magician Girl. When its real-game counterpart finally came out, it could ''only'' fuse with those two cards, turning it from a universal support card to a pretty weak one for a single archetype. (Then again, expressing its anime effect in the real game would be completely impossible.)
8th Mar '17 7:17:38 AM flamemario12
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** In the Video Game and Anime, Mewtwo is absurdly overpowered compared to most Pokemon. His first card was ''terrible'', to the point its own real use was in a gimmick deck that tries to stall until your opponent runs out of cards.

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** In the Video Game and Anime, Mewtwo is absurdly overpowered compared to most Pokemon. His Its first card was ''terrible'', to the point its own real use was in a gimmick deck that tries to stall until your opponent runs out of cards.



** Competitive players could probably guess this sort of thing would happen with 719 total characters to choose from, but Webite/{{Smogon}} tiers and Pokemon most successful in any given VGC are often quite different from the best decks of a Pokemon TCG rotation. No respectable competitive player would use a Beedrill team, but several rotations ago, a certain Beedrill card had an attack that got more powerful the more Beedrill you had on the field. This made "Speedrill" decks that abused it tournament-worthy.



** One of the most useful cards in the TCG was Cleffa, a baby Pokemon with pitiful stats in-game. The TCG version had an attack that let you completely refresh your hand for 1 Energy (or 0 Energy in the remade version), and was very difficult to actually damage due to the Baby Rule. It got to the point where most competitive decks included specific cards to counter Cleffa, an idea that's laughable to videogame players.

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** One of the most useful cards in the TCG was Cleffa, a baby Pokemon with pitiful stats in-game. The TCG version had an attack that let you completely refresh your hand for 1 Energy (or 0 Energy in the remade version), and was very difficult to actually damage due to the Baby Rule. It got to the point where most competitive decks included specific cards to counter Cleffa, an idea that's laughable to videogame video game players.
20th Feb '17 1:04:38 PM CosmicFerret
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* In the DungeonsAndDragons board game, the seventh quest is to recover the legendary Cloak Of Boccob from the shrine of a fallen warrior. The heroes fight through the largest single horde of monsters the game has thrown at them yet...and find an item that usually blocks one damage point, then has a fifty-fifty chance of being discarded every time it's used. It's a less powerful version of the Barkskin Cloak, a starting-level item card that you could randomly find in the first chest in the game.

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* In the DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' board game, the seventh quest is to recover the legendary Cloak Of Boccob from the shrine of a fallen warrior. The heroes fight through the largest single horde of monsters the game has thrown at them yet...and find an item that usually blocks one damage point, then has a fifty-fifty chance of being discarded every time it's used. It's a less powerful version of the Barkskin Cloak, a starting-level item card that you could randomly find in the first chest in the game.
4th Feb '17 9:08:50 AM ThetaOmega
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* In the backstory for SentinelsOfTheMultiverse, Revenant is a fairly important villain, as the CEO of the ominous [[MegaCorp RevoCorp]] (which has a hand in numerous heroes' and villains' backstories) who has decided to take on superheroes directly in a robotic suit. In game, he's...a slightly-more important minion in another, bigger villain's deck.
31st Jan '17 10:22:43 AM Kriegsmesser
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** An interesting example comes from Glorfindel. He's a character who [[AdaptedOut doesn't even show up in the film]], as most of his plot importance was given to Arwen, but in [[Literature/TheLordOfTheRings the source material]], [[DeusExitMachina he was actually excluded from the Fellowship for being too badass]]. In the TCG, he's one of the most powerful characters in the pre-PowerCreep game.

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** An interesting example comes from Glorfindel. He's a character who [[AdaptedOut doesn't even show up in the film]], as most of his plot importance was given to Arwen, but in [[Literature/TheLordOfTheRings the source material]], [[DeusExitMachina he was actually excluded from the Fellowship for being too badass]]. In the TCG, which is explicitly based on the films, he's one of the most powerful characters in the pre-PowerCreep game.
31st Jan '17 10:20:20 AM Kriegsmesser
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Added DiffLines:

** An interesting example comes from Glorfindel. He's a character who [[AdaptedOut doesn't even show up in the film]], as most of his plot importance was given to Arwen, but in [[Literature/TheLordOfTheRings the source material]], [[DeusExitMachina he was actually excluded from the Fellowship for being too badass]]. In the TCG, he's one of the most powerful characters in the pre-PowerCreep game.
1st Jan '17 4:15:43 PM MrDeath
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* Any video game, mostly mobile titles, that involves mixing and matching various characters or weapons across an entire franchise is inevitably subject to this, due to the difficulty of being able to properly represent every single aspect of a franchise in terms of power without sacrificing gameplay balance.
31st Dec '16 12:00:54 PM Kayube
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Added DiffLines:

** The MagicPokerEquation is another factor that can make identical cards seem stronger in the anime and manga than reality; the fictional players don't have to rely on blind luck to draw the cards that make up their strategy, so cards and combos that are AwesomeButImpractical in real life can be more reliable in fiction.
26th Dec '16 5:40:05 PM OmegaMetroid
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** Segami has more utility than [[{{VideoGame/Neptunia}} Purple Heart]][[note]]Segami's ability converts your highest Element total to the Element that your enemy is weak to. Purple Heart provides a +55% damage bonus and 6-8% regen[[/note]]. This is despite the fact that Neptune/Purple Heart is ''the main character of the franchise'', and Segami is from a crossover spinoff. '''Nepgear''' provides better damage than Neptune, and she's Neptune's younger sister!

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** Segami has more utility than [[{{VideoGame/Neptunia}} Purple Heart]][[note]]Segami's ability converts your highest Element total to the Element that your enemy is weak to. Purple Heart provides a +55% damage bonus and 6-8% regen[[/note]]. This is despite the fact that Neptune/Purple Heart is ''the main character of the franchise'', and Segami is from a crossover spinoff. '''Nepgear''' provides better damage than Neptune, and she's Neptune's younger sister!sister![[note]]Note that this would be [[VideoGame/HyperdimensionNeptuniaMk2 the first time]] Nepgear took the lead role from her older sister...[[/note]]
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