History Main / CCGImportanceDissonance

11th Oct '17 9:31:45 AM MBG
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** The Egyptian God Cards from the original series were eventually made into tournament-legal cards for the game. All of their effects were {{Nerf}}ed in some way, but the nerfing was done more than proportionately to the cards' power in the manga and anime, meaning that Obelisk the Tormentor, which was the ''weakest'' of the Gods originally, became the most useful in the real game, whereas the Winged Dragon of Ra, which was the most powerful originally, became the hardest to use effectively.

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** The Egyptian God Cards from the original series were eventually made into tournament-legal cards for the game. All of their effects were {{Nerf}}ed in some way, but the nerfing was done more than proportionately to the cards' power in the manga and anime, meaning that Obelisk the Tormentor, which was the ''weakest'' of the Gods originally, became the most useful in the real game, whereas the Winged Dragon of Ra, which was the most powerful originally, became the hardest to use effectively. Taken UpToEleven when Ra Sphere Mode was released as a separate card to support it. In the anime, Ra Sphere Mode was literally worse than useless, consisting of Ra being stuck in half-shift in the hands of an unworthy user and unable to do anything. On the other hand, the real Ra Sphere Mode is considered to be the only reason that the standard Ra is worth playing, since it initially summons itself to the opponent's field (eating up three of their monsters in the process), then switches control to you and turns into the standard Ra with a free attack boost.
11th Oct '17 9:24:34 AM MBG
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** Tapkar is a gag character during the World Games Saga whose in-show stint is as a FragileSpeedster, but in Score's original ''Dragon Ball Z'' card game his card powers are so overpowered not only was he banned, they named a redemption after him.

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** Tapkar is a gag character during the World Games Saga whose in-show stint is as a FragileSpeedster, consisted of [[FragileSpeedster running around the ring really quickly and then getting tired]], but in Score's original ''Dragon Ball Z'' card game his card powers are so overpowered not only was he banned, they named a redemption after him.
22nd Sep '17 10:44:17 PM aawood
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* Killer Robot Games' ''Legendary Showdown'' is a card game which draws material from three webcomics: ''Webcomic/DrMcNinja'', ''Webcomic/GirlGenius'', and ''Webcomic/GunnerkriggCourt''. While the ''Dr. [=McNinja=]'' cards are relatively accurate in terms of their relative power, the second edition cards (GG and GK) are much less consistent with their source material.

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* Killer Robot Games' ''Legendary Showdown'' is a card game which draws material from three webcomics: ''Webcomic/DrMcNinja'', ''Webcomic/TheAdventuresOfDrMcNinja'', ''Webcomic/GirlGenius'', and ''Webcomic/GunnerkriggCourt''. While the ''Dr. [=McNinja=]'' cards are relatively accurate in terms of their relative power, the second edition cards (GG and GK) are much less consistent with their source material.
24th Aug '17 8:49:51 PM Hyoroemon
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*** Although Blue-Eyes case is subverted with the release of new Blue-Eyes support in 2016, which manages to make the deck strong enough to win the [[TournamentPlay WCS ]]
1st Aug '17 7:44:41 PM ImpudentInfidel
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** The Tarkir block gives us two versions of the character Zurgo, one a powerful warlord and one just some guy who rings a bell. The warlord is a mythic rare logically enough, but the version who's explicitly a nobody is still a rare. Just to pile on the Warlord is not a very good card, while the nobody became a red staple for as long as it was in standard.
13th Jul '17 12:31:38 PM MBG
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** An odd case of this is with attack-blocking Traps. In the game proper, one of the first attack-blockers made was Waboku (can be activated at any time, protects all monsters from being destroyed and reduces all damage to 0 for the turn), and there are many cards that arguably beat it out since then (Threatening Roar, which blocks all attacks for the turn, the Mirror Forces, which wipe out the opponent's monsters when they attack, and a mess of others). However, the RuleOfDrama dictates that it wouldn't be very interesting for the opponent's attacks to do absolutely nothing for a turn, so supposed masters of the game have an odd habit of using cards that are basically Waboku but worse, either [[Card_Defense only blocking one attack]], [[http://yugioh.wikia.com/wiki/Half_Unbreak_(anime) not blocking all damage]], [[http://yugioh.wikia.com/wiki/Hero_Spirit_(anime) not saving monsters from destruction]], or [[http://yugioh.wikia.com/wiki/Soul_Shield possessing heavy costs]].

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** An odd case of this is with attack-blocking Traps. In the game proper, one of the first attack-blockers made was Waboku (can be activated at any time, protects all monsters from being destroyed and reduces all damage to 0 for the turn), and there are many cards that arguably beat it out since then (Threatening Roar, which blocks all attacks for the turn, the Mirror Forces, which wipe out the opponent's monsters when they attack, and a mess of others). However, the RuleOfDrama dictates that it wouldn't be very interesting for the opponent's attacks to do absolutely nothing for a turn, so supposed masters of the game have an odd habit of using cards that are basically Waboku but worse, either [[Card_Defense [[http://yugioh.wikia.com/wiki/Card_Defense only blocking one attack]], [[http://yugioh.wikia.com/wiki/Half_Unbreak_(anime) not blocking all damage]], [[http://yugioh.wikia.com/wiki/Hero_Spirit_(anime) not saving monsters from destruction]], or [[http://yugioh.wikia.com/wiki/Soul_Shield possessing heavy costs]].
13th Jul '17 12:30:52 PM MBG
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** An odd case of this is with attack-blocking Traps. In the game proper, one of the first attack-blockers made was Waboku (can be activated at any time, protects all monsters from being destroyed and reduces all damage to 0 for the turn), and there are many cards that arguably beat it out since then (Threatening Roar, which blocks all attacks for the turn, the Mirror Forces, which wipe out the opponent's monsters when they attack, and a mess of others). However, the RuleOfDrama dictates that it wouldn't be very interesting for the opponent's attacks to do absolutely nothing for a turn, so supposed masters of the game have an odd habit of using cards that are basically Waboku but worse, either [[Card_Defense only blocking one attack]], [[http://yugioh.wikia.com/wiki/Half_Unbreak_(anime) not blocking all damage]], [[http://yugioh.wikia.com/wiki/Hero_Spirit_(anime) not saving monsters from destruction, or [[http://yugioh.wikia.com/wiki/Soul_Shield possessing heavy costs]].

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** An odd case of this is with attack-blocking Traps. In the game proper, one of the first attack-blockers made was Waboku (can be activated at any time, protects all monsters from being destroyed and reduces all damage to 0 for the turn), and there are many cards that arguably beat it out since then (Threatening Roar, which blocks all attacks for the turn, the Mirror Forces, which wipe out the opponent's monsters when they attack, and a mess of others). However, the RuleOfDrama dictates that it wouldn't be very interesting for the opponent's attacks to do absolutely nothing for a turn, so supposed masters of the game have an odd habit of using cards that are basically Waboku but worse, either [[Card_Defense only blocking one attack]], [[http://yugioh.wikia.com/wiki/Half_Unbreak_(anime) not blocking all damage]], [[http://yugioh.wikia.com/wiki/Hero_Spirit_(anime) not saving monsters from destruction, destruction]], or [[http://yugioh.wikia.com/wiki/Soul_Shield possessing heavy costs]].
13th Jul '17 12:30:20 PM MBG
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Added DiffLines:

** An odd case of this is with attack-blocking Traps. In the game proper, one of the first attack-blockers made was Waboku (can be activated at any time, protects all monsters from being destroyed and reduces all damage to 0 for the turn), and there are many cards that arguably beat it out since then (Threatening Roar, which blocks all attacks for the turn, the Mirror Forces, which wipe out the opponent's monsters when they attack, and a mess of others). However, the RuleOfDrama dictates that it wouldn't be very interesting for the opponent's attacks to do absolutely nothing for a turn, so supposed masters of the game have an odd habit of using cards that are basically Waboku but worse, either [[Card_Defense only blocking one attack]], [[http://yugioh.wikia.com/wiki/Half_Unbreak_(anime) not blocking all damage]], [[http://yugioh.wikia.com/wiki/Hero_Spirit_(anime) not saving monsters from destruction, or [[http://yugioh.wikia.com/wiki/Soul_Shield possessing heavy costs]].
24th Jun '17 7:31:50 PM nombretomado
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** Not to mention IRL, a stereo system is detrimental to racing, as it adds dead weight to the car and serves no useful purpose whatsoever. Unless you're trying [[TheFastAndTheFurious to attract females.....]]

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** Not to mention IRL, a stereo system is detrimental to racing, as it adds dead weight to the car and serves no useful purpose whatsoever. Unless you're trying [[TheFastAndTheFurious [[Film/TheFastAndTheFurious to attract females.....]]
5th Jun '17 1:57:26 AM PuddleFoot
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-->-- '''Aaron Forsythe''' (''TabletopGame/MagicTheGathering'' Developer), [[http://www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/af145 Preserving the Coolness of Legends]]

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-->-- '''Aaron Forsythe''' (''TabletopGame/MagicTheGathering'' Developer), [[http://www.[[http://magic.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/af145 com/en/articles/archive/latest-developments/preserving-coolness-legends-2006-11-17 Preserving the Coolness of Legends]]
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