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* ''VideoGame/DoubleDragon'': The UsefulNotes/NeoGeo remake does this based on the stage you fight on. Player 1 always just stands there, while the computer opponent makes some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jet ski, then jumps out as the jet ski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.
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* ''VideoGame/DoubleDragon'': The UsefulNotes/NeoGeo Platform/NeoGeo remake does this based on the stage you fight on. Player 1 always just stands there, while the computer opponent makes some cool entrance using the scenery. For example, one stage takes place by a river. Your opponent rides up on a jet ski, then jumps out as the jet ski crashes into a nearby barrel and explodes. In two-player mode, though, the intro is always the same: the two characters trade some blows (without doing any damage) then separate and await the start of the fight.
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[[quoteright:350:[[VideoGame/Yakuza2 https://static.tvtropes.org/pmwiki/pub/images/jtey2g7nus251.jpg]]]]
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* ''VideoGame/SuperSmashBros'': All games in the franchise (except for ''Melee'') use these, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario Bros.]] emerge from pipes, Yoshi hatches from an egg, most of the Franchise/{{Pokemon}} are released from Poke Balls, [[Franchise/{{Metroid}} any]] [[VideoGame/{{Wario}} characters]] [[VideoGame/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, Link swoops in on his paraglider, Samus steps out of a save point, King Dedede is carried in on a palanquin by Waddle Dees, the Ice Climbers are carried in by a condor, Snake stands up from a crouch as his cloaking device turns off, and so on.
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* ''VideoGame/SuperSmashBros'': All games in the franchise (except for ''Melee'') use these, with pretty much all of the battle intros being some sort of throwback to the characters' original games; the [[Franchise/SuperMarioBros Mario Bros.]] emerge from pipes, Yoshi hatches from an egg, most of the Franchise/{{Pokemon}} are released from Poke Balls, [[Franchise/{{Metroid}} any]] [[VideoGame/{{Wario}} characters]] [[VideoGame/StarFox [[Franchise/StarFox known for]] [[VideoGame/{{Pikmin}} piloting]] [[VideoGame/FZero a vehicle]] drive to their position and jump out, Link swoops in on his paraglider, Samus steps out of a save point, King Dedede is carried in on a palanquin by Waddle Dees, the Ice Climbers are carried in by a condor, Snake stands up from a crouch as his cloaking device turns off, and so on.
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* ''VideoGame/GuiltyGear'': Depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are [[TheRival Sol Badguy vs. Ky Kiske and Millia Rage vs. Zato-1/Eddie]]. In the Story Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence. Bridget can override his opponent's battle intro with a two-hit combo (which doesn't actually deal any damage).
** ''Xrd'' and ''-STRIVE-'' take this further by giving each character a short cutscene for their intro (e.g. May riding to the stage on a dolphin or Slayer sucking his bride dry)
** ''Xrd'' and ''-STRIVE-'' take this further by giving each character a short cutscene for their intro (e.g. May riding to the stage on a dolphin or Slayer sucking his bride dry)
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* ''VideoGame/GuiltyGear'': Depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are [[TheRival Sol Badguy vs. Ky Kiske Kiske]] and [[RelationshipRevolvingDoor Millia Rage vs. Zato-1/Eddie]]. In the Story Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence. Bridget can override his her opponent's battle intro with a two-hit combo (which doesn't actually deal any damage).
** ''Xrd'' and ''-STRIVE-'' take this further by giving each character a short cutscene for their intro (e.g. May riding to the stage on a dolphin or Slayersucking draining his bride dry)of blood).
** ''Xrd'' and ''-STRIVE-'' take this further by giving each character a short cutscene for their intro (e.g. May riding to the stage on a dolphin or Slayer
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* ''VideoGame/{{Undertale}}'': The final boss of the No Mercy route has a relatively lengthy introductory monologue saying how you should be burning in hell for all you've done. [[spoiler: But see, if you go for a rematch after getting past his opening barrage for the first time, there's a good chance he will ''skip'' his monologue at random straight into his opening barrage to catch you off-guard.]]
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* ''VideoGame/{{Undertale}}'': The final boss of the No Mercy route has a relatively lengthy introductory monologue saying how you should be burning in hell for all you've done. [[spoiler: But see, if you go for a rematch after getting past his opening barrage for the first time, there's a good chance he will ''skip'' his monologue at a random point and go straight into his opening barrage to catch you off-guard.]]
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dewicking cut trope
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* ''VideoGame/{{Undertale}}'': The final boss of [[KillEmAll No Mercy]] route has a relatively lengthy introductory monologue saying how you should be burning in hell for all you've done. [[spoiler: But see, if you go for a rematch after getting past his opening barrage for the first time, there's a good chance he will ''skip'' his monologue at random straight into his opening barrage to catch you off-guard.]]
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* ''VideoGame/{{Undertale}}'': The final boss of [[KillEmAll the No Mercy]] Mercy route has a relatively lengthy introductory monologue saying how you should be burning in hell for all you've done. [[spoiler: But see, if you go for a rematch after getting past his opening barrage for the first time, there's a good chance he will ''skip'' his monologue at random straight into his opening barrage to catch you off-guard.]]
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**The same 1-2-1 dialogue structure from ''MKX'' would be reused in ''VideoGame/Injustice2'', also made by Netherrealm Studios.
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%%* ''VideoGame/{{Touhou}}'' fighters are rather late to the party, with 13.5 being the first game in the series to use this.
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%%* ''VideoGame/{{Touhou}}'' ''Franchise/TouhouProject'' fighters are rather late to the party, with 13.5 being the first game in the series to use this.
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[[folder: Beat 'em Ups]]
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[[folder: Platform Games]]
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** ''Xrd'' and ''-STRIVE-'' take this further by giving each character a short cutscene for their intro (e.g. May riding to the stage on a dolphin or Slayer sucking his bride dry)
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[[quoteright:350:[[VideoGame/Yakuza2 https://static.tvtropes.org/pmwiki/pub/images/jtey2g7nus251.jpg]]
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[[quoteright:350:[[VideoGame/Yakuza2 https://static.tvtropes.org/pmwiki/pub/images/jtey2g7nus251.jpg]] jpg]]]]
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* ''VideoGame/GuiltyGear'': Depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are [[TheRival Sol Badguy vs. Ky Kiske and Millia Rage vs. Zato-1/Eddie]]. In the Story Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence. Bridget can override his opponent's battle intro with a two-hit combo (which doesn't actually deal any damage).
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* ''VideoGame/GuiltyGear'': Depending on the characters, sometimes they'll fight a bit as a battle intro. Most notable are [[TheRival Sol Badguy vs. Ky Kiske and Millia Rage vs. Zato-1/Eddie]]. In the Story Mode of ''XX'' and ''Accent Core Plus'', these can become more elaborate and the characters may sometimes even deal damage or do other effects during the intro sequence. Bridget can override his opponent's battle intro with a two-hit combo (which doesn't actually deal any damage).