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* {{Videogame/Warcraft}}:
** '' Warcraft: Orcs and Humans'' has several campaign missions like this.
** ''Warcraft II'': There are a total of six such missions in the vanilla game and its expansion.

to:

* {{Videogame/Warcraft}}:
''VideogGame/{{Warcraft}}'':
** '' Warcraft: Orcs and Humans'' ''VideoGame/WarcraftOrcsAndHumans'' has several campaign missions like this.
** ''Warcraft II'': ''VideoGame/WarcraftII'': There are a total of six such missions in the vanilla game and its expansion.



** Frequent in ''Warcraft III'', where you usually get to play as a main hero of the current campaign plus a handful of units.
*** In ''Frozen Throne'', the whole Orc campaign is RPG-style.
* ''{{Starcraft}}'': Each campaign in both the vanilla game and the expansion pack has several missions like this. They typically require careful micro-management as there is no easy way to heal your units. These missions are often referred to as "installation missions" as they usually take place on maps made from the Installation tileset. Tangentially, said tileset has no tiles which allow placement of buildings.

to:

** Frequent in ''Warcraft III'', ''VideoGame/WarcraftIII'', where you usually get to play as a main hero of the current campaign plus a handful of units.
*** In the ''Frozen Throne'', Throne'' expansion, the whole Orc campaign is RPG-style.
* ''{{Starcraft}}'': ''VIdeoGame/{{Starcraft}}'': Each campaign in both the vanilla game and the expansion pack has several missions like this. They typically require careful micro-management as there is no easy way to heal your units. These missions are often referred to as "installation missions" as they usually take place on maps made from the Installation tileset. Tangentially, said tileset has no tiles which allow placement of buildings.



* A staple trope of ''CommandAndConquer'' series, encountered at least once in each installment. Each hero got at least one mission dedicated to him or her. Often doubles as StealthBasedMission.

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* A staple trope of ''CommandAndConquer'' ''VideoGame/CommandAndConquer'' series, encountered at least once in each installment. Each hero got at least one mission dedicated to him or her. Often doubles as StealthBasedMission.



* You get to play as the main character exclusively in ''ImpossibleCreatures''' campaign.
* ''EmpireEarth'' did that with Middle Ages campaign.

to:

* You get to play as the main character exclusively in ''ImpossibleCreatures''' ''VideoGame/ImpossibleCreatures''' campaign.
* ''EmpireEarth'' ''VideoGame/EmpireEarth'' did that with Middle Ages campaign.



* ''WorldInConflict'' doesn't have a base per se (only stationary drop zones) but most campaign missions restrict your ability to call in reinforcements at some point. There are two missions in the vanilla game where this is played straight, however:

to:

* ''WorldInConflict'' ''VideoGame/WorldInConflict'' doesn't have a base per se (only stationary drop zones) but most campaign missions restrict your ability to call in reinforcements at some point. There are two missions in the vanilla game where this is played straight, however:
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A BaselessMission typically includes most of these restrictions:

to:

A BaselessMission typically includes most of these restrictions:elements:
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** In addition to standard hero-based missions, Red Alert has an interesting example in a Soviet mission where you start with three psi-soldiers and need to make your way through an extremely heavily guarded base to mind-control the U.S. President. The level is built like a puzzle with a bunch of different approaches: you can acquire barracks to build spies and disable the energy supply, control a sniper, a tank, kill said tank with the sniper to get instant veterancy, and more.
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* ''{{Warzone 2100}}'' had two types of missions in its campaign mode: One involved searching the map, collecting your usual resources and expanding your base while fighting off enemy units and completing mission objectives. The other were "transport" missions where you loaded an air transport with a set number of units to accomplish mission objectives on a completely different map. You were, however, generally allowed to review your base's production/research schedules and arrange reinforcements from home base.

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* ''{{Warzone ''VideoGame/{{Warzone 2100}}'' had two types of missions in its campaign mode: One involved searching the map, collecting your usual resources and expanding your base while fighting off enemy units and completing mission objectives. The other were "transport" missions where you loaded an air transport with a set number of units to accomplish mission objectives on a completely different map. You were, however, generally allowed to review your base's production/research schedules and arrange reinforcements from home base.
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* ''Videogame/BattleZone1998'' and its sequel have several. In the first game, several missions task you to [[EscortMission escort your]] [[BaseOnWheels Recycler]] to the mission end, though thankfully its under your direct control. The sequel has a mission where your DropShip is shot down, requiring you to find your Recycler and guide it over an unstable ice-covered lake before it can reach a stable location to deploy into a base.

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* ''Videogame/BattleZone1998'' and its sequel have several. In the first game, several missions task you your squadron to [[EscortMission escort your]] a]] [[BaseOnWheels Recycler]] through Soviet-controlled canyons to the mission end, though thankfully its under your direct control. The sequel has a mission where your DropShip is shot down, requiring you to find your Recycler and guide it over an unstable ice-covered lake before it can reach a stable location to deploy into a base. Several mods have baseless missions and often up the ante by making enemies ''much'' more aggressive, though they often provide a [[ShootTheMedicFirst Service Truck]] to repair your units damaged in combat.
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* ''CompanyOfHeroes'' has a few. Mostly involving paratroopers, who have the ability to reinforce their squads anywhere, and could drop new squads with a support power. Since resources were gained by territory control, it was still possible to have income without a base.

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* ''CompanyOfHeroes'' has a few. Mostly involving paratroopers, who have the ability to reinforce their squads anywhere, and could drop new squads with a support power. Since resources were gained by territory control, it was still possible to have income without a base.
* ''Videogame/BattleZone1998'' and its sequel have several. In the first game, several missions task you to [[EscortMission escort your]] [[BaseOnWheels Recycler]] to the mission end, though thankfully its under your direct control. The sequel has a mission where your DropShip is shot down, requiring you to find your Recycler and guide it over an unstable ice-covered lake before it can reach a stable location to deploy into a
base.
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** The series's flagship vehicle, the [[BaseOnWheels Mobile Construction Vehicle]], gets a lot of play with these; many missions require the player to clear a landing zone or otherwise deal with a minor enemy force before deploying their MCV and expanding into a traditional mission. Sometimes, this was little more than an excuse to showcase some new units or see a bit of scripted combat, but other times it would be a full-blown EscortMission.
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* ''HeroesOfMightAndMagic IV'' introduced these into its series in some campaign missions where you were just given a hero or several and no towns, and ''HOMM V'' followed suit. In previous games, you always lost the game in a week after all your towns were captured.

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* ''HeroesOfMightAndMagic ''VideoGame/HeroesOfMightAndMagic IV'' introduced these into its series in some campaign missions where you were just given a hero or several and no towns, and ''HOMM V'' followed suit. In previous games, you always lost the game in a week after all your towns were captured.
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** The second game in the trilogy, ''Heart of the Swarm'' has three such missions and they're all mandatory. But since Kerrigan levels up RPG-style throughout the campaign it's not as difficult. There are also segments of missions that are baseless, like the second-to-last alternates between baseless infiltration and destruction of power nodes, and building up units to swarm the enemy base while the protective field is down.

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** The second game in the trilogy, ''Heart of the Swarm'' has three such mandatory missions with Kerrigan and they're all mandatory.a small squad that periodically receives reinforcements, and one mission with a [[HiveQueen Brood Mother]] who can spawn additional units without a base. But since Kerrigan levels up RPG-style throughout the campaign it's not as difficult. There are also segments of missions that are baseless, like the second-to-last alternates between baseless infiltration and destruction of power nodes, and building up units to swarm the enemy base while the protective field is down.
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** The second game in the trilogy, ''Heart of the Swarm'' has three such missions and they're all mandatory. But since Kerrigan levels up RPG-style throughout the campaign it's not as difficult. There are also segments of missions that are baseless, like the second-to-last alternates between baseless infiltration and destruction of power nodes, and building up units to swarm the enemy base while the protective field is down.
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None


* Frequent in ''WarcraftIII'', where you usually get to play as a main hero of the current campaign plus a handful of units.
** In ''Frozen Throne'', the whole Orc campaign is RPG-style.
* ''WarcraftII'': There are a total of six such missions in the vanilla game and its expansion.
** In mission 6 of the Orc campaign, you escort a moderately-sized band of orcs and trolls led by Cho'gall to a certain location.
** In mission 9 of the Human campaign, you receive a full army and navy in order to escort Uther Lightbringer across the map.
** In the expansion, the first mission of each campaign gives you no peasants (although you do have access to a handful of buildings and the upgrades that can be purchased from them).
** The seventh human mission in the expansion does give you peasants, but they can't build any military structures; and the ninth orc mission again has no peons, only a few buildings scattered across the map and a finite amount of resources to buy the upgrades from them.
* ''[[WarcraftOrcsAndHumans Warcraft: Orcs and Humans]]'' also has several campaign missions like this.

to:

* Frequent in ''WarcraftIII'', where you usually get to play as a main hero of the current *{{Videogame/Warcraft}}:
** '' Warcraft: Orcs and Humans'' has several
campaign plus a handful of units.
missions like this.
** In ''Frozen Throne'', the whole Orc campaign is RPG-style.
* ''WarcraftII'':
''Warcraft II'': There are a total of six such missions in the vanilla game and its expansion.
** *** In mission 6 of the Orc campaign, you escort a moderately-sized band of orcs and trolls led by Cho'gall to a certain location.
** *** In mission 9 of the Human campaign, you receive a full army and navy in order to escort Uther Lightbringer across the map.
** *** In the expansion, the first mission of each campaign gives you no peasants (although you do have access to a handful of buildings and the upgrades that can be purchased from them).
** *** The seventh human mission in the expansion does give you peasants, but they can't build any military structures; and the ninth orc mission again has no peons, only a few buildings scattered across the map and a finite amount of resources to buy the upgrades from them.
* ''[[WarcraftOrcsAndHumans Warcraft: Orcs and Humans]]'' also has several ** Frequent in ''Warcraft III'', where you usually get to play as a main hero of the current campaign missions like this.plus a handful of units.
*** In ''Frozen Throne'', the whole Orc campaign is RPG-style.



** Any of these missions from Tiberian Dawn apparently expected you to literally take on a base by yourself, making them quite Nintendo hard. Later literations would always add some sort of script or conveniently placed barrels to help you through the level.

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** Any of these missions from Tiberian Dawn apparently expected you to literally take on a base by yourself, making them quite Nintendo hard.NintendoHard. Later literations would always add some sort of script or conveniently placed barrels to help you through the level.

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Cleaned up. Probably messed up a bit. Tired.


This is how those missions typically work.

to:

This is how those missions A BaselessMission typically work.includes most of these restrictions:



* At least one of your soldiers is a hero unit if there are any.
* You lose the mission if you lose your whole army or, in some occasions, [[HeroMustSurvive the hero]].
* There may be a way of getting additional soldiers, especially if you are behind the enemy lines: you free them from being enemies' captives.
* You may get the base back halfway into mission.

to:

* At least one of your soldiers is a hero unit unit, if there are any.
the game includes them.
* You lose the mission if you lose your whole army or, in some occasions, or - usually - [[HeroMustSurvive the hero]].
* There may be a way of getting additional soldiers, especially if you Reinforcements are behind acquired at certain milestones during the enemy lines: you free them from being enemies' captives.
mission, be they found, rescued or hired.
* You may get the base back halfway into mission.through the mission, have extremely limited resources to work with, or have the ability to capture parts of the enemy's base.



* Frequent in ''WarcraftIII'', where you usually get to play as a main hero of the current campaign + a handful of units.

to:

* Frequent in ''WarcraftIII'', where you usually get to play as a main hero of the current campaign + plus a handful of units.



* ''WarcraftII'': One of the missions involves leading a band of orcs, trolls, and Ogres to a location. They have no workers to create buildings.
** There are actually six such missions in WarcraftII and its expansion: In the original game, in mission 6 of the Orc campaign, you escort a band of orcs and trolls led by Cho'gall to a certain location.
** In mission 9 of the Human campaign, you have an army and a navy trying to escort Uther Lightbringer.

to:

* ''WarcraftII'': One of the missions involves leading a band of orcs, trolls, and Ogres to a location. They have no workers to create buildings.
**
There are actually a total of six such missions in WarcraftII the vanilla game and its expansion: expansion.
**
In the original game, in mission 6 of the Orc campaign, you escort a moderately-sized band of orcs and trolls led by Cho'gall to a certain location.
** In mission 9 of the Human campaign, you have an receive a full army and a navy trying in order to escort Uther Lightbringer.Lightbringer across the map.



* Warcraft 1 also has several campaign missions like this.
** StarCraft too.

to:

* Warcraft 1 ''[[WarcraftOrcsAndHumans Warcraft: Orcs and Humans]]'' also has several campaign missions like this.
** StarCraft too.* ''{{Starcraft}}'': Each campaign in both the vanilla game and the expansion pack has several missions like this. They typically require careful micro-management as there is no easy way to heal your units. These missions are often referred to as "installation missions" as they usually take place on maps made from the Installation tileset. Tangentially, said tileset has no tiles which allow placement of buildings.
* ''VideoGame/StarcraftII'': The baseless missions in ''Wings of Liberty'', the first game in the ''VideoGame/StarcraftII'' trilogy, are considerably less frustrating than its predecessor's, and only one (the first mission) is mandatory for a given playthrough, although there are six in total. Most normal missions are tailor-built for showing off a new unit, and disallowing production of a new toy is likely not considered a sound design choice.



** ''VideoGame/AgeOfEmpiresII'' seems to have one in every campaign, often as the first mission. You start Joan of Arc with just Joan and a ragtag band of supporters, and while your army increases, you never get to build a base.

to:

** ''VideoGame/AgeOfEmpiresII'' seems to have has at least one in every vanilla campaign, often as the first mission. You start Joan of Arc with just Joan and a ragtag band of supporters, and while your army increases, you never get to build a base. The second-to-last mission in the same campaign has you take Paris with a sizeable but non-replenishable army. The first Mongol mission is particularly developed, as you need to perform sidequests for the various tribes around the map to earn their allegiance as well as reinforcements.



* The goal of single player missions in ''{{Starcraft}}'' and ''VideoGame/StarcraftII'' is generally (as in multiplayer) to build up your base and defeat the enemy, but a number of missions were included where you're given only a group of units with occasional scripted recruits and you have to navigate through the map and survive. These are called "installation missions" in the fandom, because they would often take place inside Terran structures or ships on the installation map tileset.



* ''WorldInConflict'' doesn't have a base per se (only stationary drop zones) but some missions in the single-player campaign where even your drop zone is taken away from you, either temporarily or for entire duration of the mission.
* The fourth Imperial guard mission in ''TabletopGame/{{Warhammer 40000}}: DawnOfWar: [[ExpansionPack Winter Assault]]'' is a baseless EscortMission, but actually not that bad.

to:

* ''WorldInConflict'' doesn't have a base per se (only stationary drop zones) but most campaign missions restrict your ability to call in reinforcements at some point. There are two missions in the single-player campaign vanilla game where even this is played straight, however:
** In the first American mission you use a handful of squads to fight the invasion in Seattle. About halfway through you get access to the National Guard depot, however, which gives you an APC that gets replaced for free if it's destroyed.
** In the eleventh American mission you start with only repair tanks, and have to let
your drop zone is taken away from you, either temporarily or for entire duration AI escort do most of the mission.
fighting until you can salvage some vehicles. While technically an EscortMission, the emphasis is on deft micro-management and clever use of support abilities.
* The fourth Imperial guard mission in ''TabletopGame/{{Warhammer 40000}}: DawnOfWar: [[ExpansionPack Winter Assault]]'' is a baseless EscortMission, EscortMission. The Land Raider you are escorting is exceptionally tough, the incredibly numerous enemies are very weak and the Space Marines get constant reinforcements. You can call in reinforcements yourself at certain points during the mission, but actually not there are enough enemies that bad.the production buildings get cut off when you move past them.
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** {{Stracraft}} too.

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** {{Stracraft}} StarCraft too.

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** In ''Frozen Throne'' the whole Orc campaign is RPG-style.

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** In ''Frozen Throne'' Throne'', the whole Orc campaign is RPG-style.


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** {{Stracraft}} too.
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* ''MetalFatigue'' had a level where you only had one combot and no base and had to heal it by scavenging spare parts.

to:

* ''MetalFatigue'' ''VideoGame/MetalFatigue'' had a level where you only had one combot and no base and had to heal it by scavenging spare parts.
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the namespace


Typically in strategy games you are given or have to build a base, so that you can have an endless supply of units as long as you have access to resources, and you can rebuild destroyed buildings.

However, in this mission (it is usually a campaign mission) you don't get such a luxury.
You get a handful of units, and you must accomplish your goals without losing all of them.

This is how those missions typically work.
* The premise is that you are behind the enemy lines, fleeing from somebody, or exploring a new territory.
* At least one of your soldiers is a hero unit if there are any.
* You lose the mission if you lose your whole army or, in some occasions, [[HeroMustSurvive the hero]].
* There may be a way of getting additional soldiers, especially if you are behind the enemy lines: you free them from being enemies' captives.
* You may get the base back halfway into mission.
* These missions typically become ThatOneLevel if the game is not suited for tactical combat well or the amount of units given isn't enough to deal with enemies.

!!Examples:
* Frequent in ''WarcraftIII'', where you usually get to play as a main hero of the current campaign + a handful of units.
** In ''Frozen Throne'' the whole Orc campaign is RPG-style.
* ''WarcraftII'': One of the missions involves leading a band of orcs, trolls, and Ogres to a location. They have no workers to create buildings.
** There are actually six such missions in WarcraftII and its expansion: In the original game, in mission 6 of the Orc campaign, you escort a band of orcs and trolls led by Cho'gall to a certain location.

to:

Typically in strategy games you are given or have to build a base, so that you can have an endless supply of units as long as you have access to resources, and you can rebuild destroyed buildings.

buildings.

However, in this mission (it is usually a campaign mission) you don't get such a luxury.
luxury.
You get a handful of units, and you must accomplish your goals without losing all of them.

them.

This is how those missions typically work.
work.
* The premise is that you are behind the enemy lines, fleeing from somebody, or exploring a new territory.
territory.
* At least one of your soldiers is a hero unit if there are any.
any.
* You lose the mission if you lose your whole army or, in some occasions, [[HeroMustSurvive the hero]].
hero]].
* There may be a way of getting additional soldiers, especially if you are behind the enemy lines: you free them from being enemies' captives.
captives.
* You may get the base back halfway into mission.
mission.
* These missions typically become ThatOneLevel if the game is not suited for tactical combat well or the amount of units given isn't enough to deal with enemies.

!!Examples:
enemies.

!!Examples:
* Frequent in ''WarcraftIII'', where you usually get to play as a main hero of the current campaign + a handful of units.
units.
** In ''Frozen Throne'' the whole Orc campaign is RPG-style.
RPG-style.
* ''WarcraftII'': One of the missions involves leading a band of orcs, trolls, and Ogres to a location. They have no workers to create buildings.
buildings.
** There are actually six such missions in WarcraftII and its expansion: In the original game, in mission 6 of the Orc campaign, you escort a band of orcs and trolls led by Cho'gall to a certain location.



** Any of these missions from Tiberian Dawn apparently expected you to literally take on a base by yourself, making them quite Nintendo hard. Later literations would always add some sort of script or conveniently placed barrels to help you through the level.
* You get to play as the main character exclusively in ''ImpossibleCreatures''' campaign.
* ''EmpireEarth'' did that with Middle Ages campaign.
* ''VideoGame/AgeOfMythology'' did that a handful of times.

to:

** Any of these missions from Tiberian Dawn apparently expected you to literally take on a base by yourself, making them quite Nintendo hard. Later literations would always add some sort of script or conveniently placed barrels to help you through the level.
level.
* You get to play as the main character exclusively in ''ImpossibleCreatures''' campaign.
campaign.
* ''EmpireEarth'' did that with Middle Ages campaign.
campaign.
* ''VideoGame/AgeOfMythology'' did that a handful of times.



* ''{{Warzone 2100}}'' had two types of missions in its campaign mode: One involved searching the map, collecting your usual resources and expanding your base while fighting off enemy units and completing mission objectives. The other were "transport" missions where you loaded an air transport with a set number of units to accomplish mission objectives on a completely different map. You were, however, generally allowed to review your base's production/research schedules and arrange reinforcements from home base.

to:

* ''{{Warzone 2100}}'' had two types of missions in its campaign mode: One involved searching the map, collecting your usual resources and expanding your base while fighting off enemy units and completing mission objectives. The other were "transport" missions where you loaded an air transport with a set number of units to accomplish mission objectives on a completely different map. You were, however, generally allowed to review your base's production/research schedules and arrange reinforcements from home base.



* ''MetalFatigue'' had a level where you only had one combot and no base and had to heal it by scavenging spare parts.
* ''HeroesOfMightAndMagic IV'' introduced these into its series in some campaign missions where you were just given a hero or several and no towns, and ''HOMM V'' followed suit. In previous games, you always lost the game in a week after all your towns were captured.
* Several missions in ''State of War'' let you start with a handful of units and nothing else. Some of them let you capture enemy factories and win as usual, other (like escort missions) don't give you that luxury.
** Inversion: mission in Greece gives you a base but no means of acquiring unit factories - you have to win by building lots and lots of towers.

to:

* ''MetalFatigue'' had a level where you only had one combot and no base and had to heal it by scavenging spare parts.
parts.
* ''HeroesOfMightAndMagic IV'' introduced these into its series in some campaign missions where you were just given a hero or several and no towns, and ''HOMM V'' followed suit. In previous games, you always lost the game in a week after all your towns were captured.
captured.
* Several missions in ''State of War'' let you start with a handful of units and nothing else. Some of them let you capture enemy factories and win as usual, other (like escort missions) don't give you that luxury.
luxury.
** Inversion: mission in Greece gives you a base but no means of acquiring unit factories - you have to win by building lots and lots of towers.



* The fourth Imperial guard mission in ''{{Warhammer 40000}}: DawnOfWar: [[ExpansionPack Winter Assault]]'' is a baseless EscortMission, but actually not that bad.

to:

* The fourth Imperial guard mission in ''{{Warhammer ''TabletopGame/{{Warhammer 40000}}: DawnOfWar: [[ExpansionPack Winter Assault]]'' is a baseless EscortMission, but actually not that bad.



** ''DawnOfWar II'' however is (almost) entirely baseless. The single player campaign (up to the ''Retribution'' ExpansionPack) consists only of reinforcement points to rally around to bring depleted squads back up to full strength. The multiplayer mode has slightly more in the way of bases, in that each player has a single building as their main base, and can fortify other specific strong points, but these are pretty far removed from traditional base building.

to:

** ''DawnOfWar II'' however is (almost) entirely baseless. The single player campaign (up to the ''Retribution'' ExpansionPack) consists only of reinforcement points to rally around to bring depleted squads back up to full strength. The multiplayer mode has slightly more in the way of bases, in that each player has a single building as their main base, and can fortify other specific strong points, but these are pretty far removed from traditional base building.
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** AgeOfEmpires2 seems to have one in every campaign, often as the first mission. You start Joan of Arc with just Joan and a ragtag band of supporters, and while your army increases, you never get to build a base.

to:

** AgeOfEmpires2 ''VideoGame/AgeOfEmpiresII'' seems to have one in every campaign, often as the first mission. You start Joan of Arc with just Joan and a ragtag band of supporters, and while your army increases, you never get to build a base.
Is there an issue? Send a MessageReason:
None


** ''DawnOfWar II'' however is entirely baseless.

to:

** ''DawnOfWar II'' however is (almost) entirely baseless.baseless. The single player campaign (up to the ''Retribution'' ExpansionPack) consists only of reinforcement points to rally around to bring depleted squads back up to full strength. The multiplayer mode has slightly more in the way of bases, in that each player has a single building as their main base, and can fortify other specific strong points, but these are pretty far removed from traditional base building.
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*** Strangely, the one mission where being baseless would make sense (as it happens underground), it's a stronghold mission.
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* Warcraft 1 also has several campaign missions like this.
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Added DiffLines:

** AgeOfEmpires2 seems to have one in every campaign, often as the first mission. You start Joan of Arc with just Joan and a ragtag band of supporters, and while your army increases, you never get to build a base.

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* A staple trope of ''CommandAndConquer'' series, encountered at least once in each installment. Each hero got at least one mission dedicated to him.

to:

* A staple trope of ''CommandAndConquer'' series, encountered at least once in each installment. Each hero got at least one mission dedicated to him.him or her. Often doubles as StealthBasedMission.

Changed: 32

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baseless missions happen pre-Tiberium Sun as well


* A staple trope of ''CommandAndConquer'' series, encountered at least once in each installment since at least ''Tiberian Sun''. Each hero got at least one mission dedicated to him.

to:

* A staple trope of ''CommandAndConquer'' series, encountered at least once in each installment since at least ''Tiberian Sun''.installment. Each hero got at least one mission dedicated to him.
Is there an issue? Send a MessageReason:
None


* The goal of single player missions in ''{{Starcraft}}'' and ''StarcraftII'' is generally (as in multiplayer) to build up your base and defeat the enemy, but a number of missions were included where you're given only a group of units with occasional scripted recruits and you have to navigate through the map and survive. These are called "installation missions" in the fandom, because they would often take place inside Terran structures or ships on the installation map tileset.

to:

* The goal of single player missions in ''{{Starcraft}}'' and ''StarcraftII'' ''VideoGame/StarcraftII'' is generally (as in multiplayer) to build up your base and defeat the enemy, but a number of missions were included where you're given only a group of units with occasional scripted recruits and you have to navigate through the map and survive. These are called "installation missions" in the fandom, because they would often take place inside Terran structures or ships on the installation map tileset.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** There are actually six such missions in WarcraftII and its expansion: In the original game, in mission 6 of the Orc campaign, you escort a band of orcs and trolls led by Cho'gall to a certain location.
** In mission 9 of the Human campaign, you have an army and a navy trying to escort Uther Lightbringer.
** In the expansion, the first mission of each campaign gives you no peasants (although you do have access to a handful of buildings and the upgrades that can be purchased from them).
** The seventh human mission in the expansion does give you peasants, but they can't build any military structures; and the ninth orc mission again has no peons, only a few buildings scattered across the map and a finite amount of resources to buy the upgrades from them.
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* The goal of single player missions in ''{{Starcraft}}'' and ''StarcraftII'' is generally (as in multiplayer) to build up your base and defeat the enemy, but a number of missions were included where you're given only a group of units with occasional scripted recruits and you have to navigate through the map and survive. These are called "installation missions" in the fandom, because they take place inside Terran structures or ships on the installation map tileset.

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* The goal of single player missions in ''{{Starcraft}}'' and ''StarcraftII'' is generally (as in multiplayer) to build up your base and defeat the enemy, but a number of missions were included where you're given only a group of units with occasional scripted recruits and you have to navigate through the map and survive. These are called "installation missions" in the fandom, because they would often take place inside Terran structures or ships on the installation map tileset.

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* ''AgeOfMythology'' did that a handful of times.

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* ''AgeOfMythology'' ''VideoGame/AgeOfMythology'' did that a handful of times.
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** Any of these missions from Tiberian Dawn apparently expected you to literally take on a base by yourself, making them quite Nintendo hard. Later literations would always add some sort of script or conveniently placed barrels to help you through the level.

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* The goal of single player missions in ''{{Starcraft}}'' and ''StarcraftII'' is generally (as in multiplayer) to build up your base and defeat the enemy, but a number of missions were included where you're given only a group of units with occasional scripted recruits and you have to navigate through the map and survive.

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* The goal of single player missions in ''{{Starcraft}}'' and ''StarcraftII'' is generally (as in multiplayer) to build up your base and defeat the enemy, but a number of missions were included where you're given only a group of units with occasional scripted recruits and you have to navigate through the map and survive. These are called "installation missions" in the fandom, because they take place inside Terran structures or ships on the installation map tileset.



** ''DawnOfWar II'' however is entirely baseless.

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** ''DawnOfWar II'' however is entirely baseless.baseless.
* ''CompanyOfHeroes'' has a few. Mostly involving paratroopers, who have the ability to reinforce their squads anywhere, and could drop new squads with a support power. Since resources were gained by territory control, it was still possible to have income without a base.
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* A staple trope of ''CommandAndConquer'' series, encountered at least once in each installment since at least ''Tyberian Sun''. Each hero got at least one mission dedicated to him.

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* A staple trope of ''CommandAndConquer'' series, encountered at least once in each installment since at least ''Tyberian ''Tiberian Sun''. Each hero got at least one mission dedicated to him.

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