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02:15:58 PM May 8th 2012
Does this trope apply to RTS games that are built around not having bases at all? I am thinking of things like the Myth series, where Bungie deliberately wanted to make something where resource collection and base building was a non-issue. Or Dawn of War II, where a player has, at most, a few strongpoints to capture and fight over, but no real base to speak of (particularly in the single-player campaign where there are reinforcement points to fall back to but no singular base.)
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