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* In ''VideoGame/HaloWars'', the first mission, "Alpha Base", doesn't give the player a base, and if you lose your hero unit, you fail the mission. The missions "Cleansing" and "Repairs" do not provide you a base either (as you are on a ship), however, the player is instead given ship airlocks to make up for it.
* ''VideoGame/HaloWars2'' has the "One Three Zero'' mission, where you have only a limited number of units and supplies available.

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* ''VideoGame/StarcraftII'': The baseless missions in ''Wings of Liberty'', the first game in the ''VideoGame/StarcraftII'' trilogy, are considerably less frustrating than its predecessor's, and only one (the first mission) is mandatory for a given playthrough, although there are six in total. Most normal missions are tailor-built for showing off a new unit, and disallowing production of a new toy is likely not considered a sound design choice.
** The second game in the trilogy, ''Heart of the Swarm'' has three mandatory missions with Kerrigan and a small squad that periodically receives reinforcements, and one mission with a [[HiveQueen Brood Mother]] who can spawn additional units without a base. But since Kerrigan levels up RPG-style throughout the campaign it's not as difficult. There are also segments of missions that are baseless, like the second-to-last alternates between baseless infiltration and destruction of power nodes, and building up units to swarm the enemy base while the protective field is down.

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* ''VideoGame/StarcraftII'': ''VideoGame/StarcraftII'':
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The baseless missions in ''Wings ''[[VideoGame/StarcraftIIWingsOfLiberty Wings of Liberty'', Liberty]]'', the first game in the ''VideoGame/StarcraftII'' trilogy, are considerably less frustrating than its predecessor's, and only one (the first mission) is mandatory for a given playthrough, although there are six in total. Most normal missions are tailor-built for showing off a new unit, and disallowing production of a new toy is likely not considered a sound design choice.
** The second game in the trilogy, ''Heart ''[[VideoGame/StarcraftIIHeartOfTheSwarm Heart of the Swarm'' Swarm]]'' has three mandatory missions with Kerrigan and a small squad that periodically receives reinforcements, and one mission with a [[HiveQueen Brood Mother]] who can spawn additional units without a base. But since Kerrigan levels up RPG-style throughout the campaign it's not as difficult. There are also segments of missions that are baseless, like the second-to-last alternates between baseless infiltration and destruction of power nodes, and building up units to swarm the enemy base while the protective field is down.down.
** The last game in the trilogy, ''[[VideoGame/StarcraftIILegacyOfTheVoid Legacy of the Void]]'' also has three - the last mission of the prologue has Zeratul and and a small protoss team infiltrating a temple, the first mission of the main campaign has the player control a massive protoss army in wiping the zerg off the map, and the third to last in the main campaign, where the player controls three separate infiltration groups.
** The ''[[VideoGame/StarcraftIINovaCovertOps Nova Covert Ops]]'' mission pack has the first and the seventh missions. Both are also of the StealthBasedMission kind, since as powerful as Nova is, she cannot take too many enemies on her own.

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