History Main / BaselessMission

20th Feb '17 5:31:46 PM maxwellsilver
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* ''VideoGame/AgeOfMythology'' did that a handful of times.
** ''VideoGame/AgeOfEmpiresII'' has at least one in every vanilla campaign, often as the first mission. You start Joan of Arc with just Joan and a ragtag band of supporters, and while your army increases, you never get to build a base. The second-to-last mission in the same campaign has you take Paris with a sizeable but non-replenishable army. The first Mongol mission is particularly developed, as you need to perform sidequests for the various tribes around the map to earn their allegiance as well as reinforcements.

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* ''VideoGame/AgeOfMythology'' did that a handful ''VideoGame/AgeOfEmpires'' has at least one baseless mission in each campaign of times.
every game. Several missions have you start without a base and require you build one from scratch.
** ''VideoGame/AgeOfEmpires1'' has The Great Hunt and Caravan in Voices of Babylon.
** ''VideoGame/AgeOfEmpiresII'' has at least all but one campaign in every vanilla campaign, often as the first mission.original version, ''The Age of Kings'', start without a base. You start Joan of Arc with just Joan and a ragtag band of supporters, and while your army increases, you never get to build a base. The second-to-last mission in the same campaign has you take Paris with a sizeable but non-replenishable army. The first Mongol mission is particularly developed, as you need to perform sidequests for the various tribes around the map to earn their allegiance as well as reinforcements. The first mission of Saladin has you lead a large army through Cairo. The Emperor's March, the fifth mission of Barbarossa (the only campaign not to start without a base), has you lead a large army through the middle east to wage the Third Crusade. The Battle of the Conquerors in The Conquerors expansion, has Agincourt, where you lead Henry V's army back to England and although you can convert villagers, you do not have the resources to start a base (unless you use resource cheats).
20th Feb '17 5:12:44 PM maxwellsilver
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However, in this mission (it is usually a campaign mission) you don't get such a luxury.

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However, in this mission (it is mission, usually a campaign mission) mission, you don't get such a luxury.luxury.



A BaselessMission typically includes most of these elements:

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A BaselessMission Such a mission typically includes most of these elements:
2nd Jan '17 2:08:12 PM dclark
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* ''VideoGame/StarWarsGalacticBattlegrounds'' has a great many of these, usually in situations where building a base is absurd in the context of the ''Franchise/StarWars'' setting and movies - there were not, for example, any opportunities to go for a major human recruiting drive during the Battle of Endor, nor are there any resources to mine on the Avatar Orbital Platform above Kashyyyk.

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* ''VideoGame/StarWarsGalacticBattlegrounds'' has a great many of these, usually in situations where building a base is absurd in the context of the ''Franchise/StarWars'' setting and movies - there were not, for example, any opportunities to go for a major human recruiting drive during the Battle of Endor, nor are there any resources to mine on the Avatar Orbital Platform above Kashyyyk.Kashyyyk.
* A couple of these appear in the LEGO browser game ''CrystAlien Conflict'' (based on their Mars Mission sets). Fortunately, you typically get some engineers which can take over enemy installations and allow you to produce more units, and there's bound to be a few units stashed away in crates for you to find. Unfortunately, the engineers die in about one hit, and both crates and installations will be guarded by enemy units.
22nd Jul '16 11:00:24 PM nombretomado
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* ''CompanyOfHeroes'' has a few. Mostly involving paratroopers, who have the ability to reinforce their squads anywhere, and could drop new squads with a support power. Since resources were gained by territory control, it was still possible to have income without a base.

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* ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' has a few. Mostly involving paratroopers, who have the ability to reinforce their squads anywhere, and could drop new squads with a support power. Since resources were gained by territory control, it was still possible to have income without a base.
24th Nov '15 3:03:04 AM Medinoc
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** Any of these missions from Tiberian Dawn apparently expected you to literally take on a base by yourself, making them quite NintendoHard. Later literations would always add some sort of script or conveniently placed barrels to help you through the level.

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** Any of these missions from Tiberian Dawn apparently expected you to literally take on a base by yourself, making them quite NintendoHard. Some others would have you start as lone units and ''find'' your base, usually deprived of a Construction Yard. Later literations iterations would always add some sort of script or conveniently placed barrels to help you through the level.



** One mission in ''Dark Crusade'' is especially hard because of this. Ironically, completing it unlocks the ability to deploy a forward base when attacking other territories.
*** Strangely, the one mission where being baseless would make sense (as it happens underground), it's a stronghold mission.

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** One The "Hyperion Peaks" mission in ''Dark Crusade'' is especially hard because of this. Ironically, completing it unlocks the ability to deploy a forward base when attacking other territories.
*** Strangely, the one mission where being baseless would make sense (as it happens underground), it's underground, ''and'' is a stronghold mission.mission, all of which are heavily scripted), is not.
31st Aug '15 9:44:51 PM Anorgil
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* ''VIdeoGame/{{Starcraft}}'': Each campaign in both the vanilla game and the expansion pack has several missions like this. They typically require careful micro-management as there is no easy way to heal your units. These missions are often referred to as "installation missions" as they usually take place on maps made from the Installation tileset. Tangentially, said tileset has no tiles which allow placement of buildings.

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* ''VIdeoGame/{{Starcraft}}'': ''VIdeoGame/StarcraftI'': Each campaign in both the vanilla game and the expansion pack has several missions like this. (Specifically, Terran mission 4, Zerg mission 5, and Protoss mission 6 in the original game; Protoss missions 1 and 5, Terran missions 2 and 7, Zerg mission 1, and the bonus mission in Brood War.) They typically require careful micro-management as there is no easy way to heal your units. These missions are often referred to as "installation missions" as they usually take place on maps made from the Installation tileset. Tangentially, said tileset has no tiles which allow placement of buildings.
23rd Jun '15 3:34:31 PM LordInsane
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* ''VideoGame/HeroesOfMightAndMagic IV'' introduced these into its series in some campaign missions where you were just given a hero or several and no towns, and ''HOMM V'' followed suit. In previous games, you always lost the game in a week after all your towns were captured.

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* ''VideoGame/HeroesOfMightAndMagic IV'' introduced these into its series in some campaign missions where you were just given a hero or several and no towns, and ''HOMM V'' followed suit. In previous games, you always lost the game in a week after all your towns were captured.captured, though some missions started you off with no towns (making the first objective 'capture a town within seven days').
23rd Jun '15 2:45:54 PM Prfnoff
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* At least one of your soldiers is a hero unit, if the game includes them.

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* At least one of your soldiers is a hero unit, HeroUnit, if the game includes them.
13th Apr '15 12:55:22 PM nombretomado
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* The fourth Imperial guard mission in ''TabletopGame/{{Warhammer 40000}}: DawnOfWar: [[ExpansionPack Winter Assault]]'' is a baseless EscortMission. The Land Raider you are escorting is exceptionally tough, the incredibly numerous enemies are very weak and the Space Marines get constant reinforcements. You can call in reinforcements yourself at certain points during the mission, but there are enough enemies that the production buildings get cut off when you move past them.

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* The fourth Imperial guard mission in ''TabletopGame/{{Warhammer 40000}}: DawnOfWar: VideoGame/DawnOfWar: [[ExpansionPack Winter Assault]]'' is a baseless EscortMission. The Land Raider you are escorting is exceptionally tough, the incredibly numerous enemies are very weak and the Space Marines get constant reinforcements. You can call in reinforcements yourself at certain points during the mission, but there are enough enemies that the production buildings get cut off when you move past them.



** ''DawnOfWar II'' however is (almost) entirely baseless. The single player campaign (up to the ''Retribution'' ExpansionPack) consists only of reinforcement points to rally around to bring depleted squads back up to full strength. The multiplayer mode has slightly more in the way of bases, in that each player has a single building as their main base, and can fortify other specific strong points, but these are pretty far removed from traditional base building.

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** ''DawnOfWar II'' ''[[VideoGame/DawnOfWar Dawn of War II]]'' however is (almost) entirely baseless. The single player campaign (up to the ''Retribution'' ExpansionPack) consists only of reinforcement points to rally around to bring depleted squads back up to full strength. The multiplayer mode has slightly more in the way of bases, in that each player has a single building as their main base, and can fortify other specific strong points, but these are pretty far removed from traditional base building.
5th Mar '15 4:30:48 PM CountDorku
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* ''Videogame/BattleRealms'' features a handful of missions like this. The campaign's first mission is unique in that [[TheHero Kenji]] is all by himself and must decide which side to help during a battle to decide his faction affiliation. The defense of The Swan's Pool is another, more [[ThatOneLevel infamous example]].

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* ''Videogame/BattleRealms'' features a handful of missions like this. The campaign's first mission is unique in that [[TheHero Kenji]] is all by himself and must decide which side to help during a battle to decide his faction affiliation. The defense of The Swan's Pool is another, more [[ThatOneLevel infamous example]].example]].
* ''VideoGame/StarWarsGalacticBattlegrounds'' has a great many of these, usually in situations where building a base is absurd in the context of the ''Franchise/StarWars'' setting and movies - there were not, for example, any opportunities to go for a major human recruiting drive during the Battle of Endor, nor are there any resources to mine on the Avatar Orbital Platform above Kashyyyk.
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