History Main / BaselessMission

24th Nov '15 3:03:04 AM Medinoc
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** Any of these missions from Tiberian Dawn apparently expected you to literally take on a base by yourself, making them quite NintendoHard. Later literations would always add some sort of script or conveniently placed barrels to help you through the level.
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** Any of these missions from Tiberian Dawn apparently expected you to literally take on a base by yourself, making them quite NintendoHard. Some others would have you start as lone units and ''find'' your base, usually deprived of a Construction Yard. Later literations iterations would always add some sort of script or conveniently placed barrels to help you through the level.

** One mission in ''Dark Crusade'' is especially hard because of this. Ironically, completing it unlocks the ability to deploy a forward base when attacking other territories. *** Strangely, the one mission where being baseless would make sense (as it happens underground), it's a stronghold mission.
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** One The "Hyperion Peaks" mission in ''Dark Crusade'' is especially hard because of this. Ironically, completing it unlocks the ability to deploy a forward base when attacking other territories. *** Strangely, the one mission where being baseless would make sense (as it happens underground), it's underground, ''and'' is a stronghold mission.mission, all of which are heavily scripted), is not.
31st Aug '15 9:44:51 PM Anorgil
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* ''VIdeoGame/{{Starcraft}}'': Each campaign in both the vanilla game and the expansion pack has several missions like this. They typically require careful micro-management as there is no easy way to heal your units. These missions are often referred to as "installation missions" as they usually take place on maps made from the Installation tileset. Tangentially, said tileset has no tiles which allow placement of buildings.
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* ''VIdeoGame/{{Starcraft}}'': ''VIdeoGame/StarcraftI'': Each campaign in both the vanilla game and the expansion pack has several missions like this. (Specifically, Terran mission 4, Zerg mission 5, and Protoss mission 6 in the original game; Protoss missions 1 and 5, Terran missions 2 and 7, Zerg mission 1, and the bonus mission in Brood War.) They typically require careful micro-management as there is no easy way to heal your units. These missions are often referred to as "installation missions" as they usually take place on maps made from the Installation tileset. Tangentially, said tileset has no tiles which allow placement of buildings.
23rd Jun '15 3:34:31 PM LordInsane
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* ''VideoGame/HeroesOfMightAndMagic IV'' introduced these into its series in some campaign missions where you were just given a hero or several and no towns, and ''HOMM V'' followed suit. In previous games, you always lost the game in a week after all your towns were captured.
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* ''VideoGame/HeroesOfMightAndMagic IV'' introduced these into its series in some campaign missions where you were just given a hero or several and no towns, and ''HOMM V'' followed suit. In previous games, you always lost the game in a week after all your towns were captured.captured, though some missions started you off with no towns (making the first objective 'capture a town within seven days').
23rd Jun '15 2:45:54 PM Prfnoff
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* At least one of your soldiers is a hero unit, if the game includes them.
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* At least one of your soldiers is a hero unit, HeroUnit, if the game includes them.
13th Apr '15 12:55:22 PM nombretomado
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* The fourth Imperial guard mission in ''TabletopGame/{{Warhammer 40000}}: DawnOfWar: [[ExpansionPack Winter Assault]]'' is a baseless EscortMission. The Land Raider you are escorting is exceptionally tough, the incredibly numerous enemies are very weak and the Space Marines get constant reinforcements. You can call in reinforcements yourself at certain points during the mission, but there are enough enemies that the production buildings get cut off when you move past them.
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* The fourth Imperial guard mission in ''TabletopGame/{{Warhammer 40000}}: DawnOfWar: VideoGame/DawnOfWar: [[ExpansionPack Winter Assault]]'' is a baseless EscortMission. The Land Raider you are escorting is exceptionally tough, the incredibly numerous enemies are very weak and the Space Marines get constant reinforcements. You can call in reinforcements yourself at certain points during the mission, but there are enough enemies that the production buildings get cut off when you move past them.

** ''DawnOfWar II'' however is (almost) entirely baseless. The single player campaign (up to the ''Retribution'' ExpansionPack) consists only of reinforcement points to rally around to bring depleted squads back up to full strength. The multiplayer mode has slightly more in the way of bases, in that each player has a single building as their main base, and can fortify other specific strong points, but these are pretty far removed from traditional base building.
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** ''DawnOfWar II'' ''[[VideoGame/DawnOfWar Dawn of War II]]'' however is (almost) entirely baseless. The single player campaign (up to the ''Retribution'' ExpansionPack) consists only of reinforcement points to rally around to bring depleted squads back up to full strength. The multiplayer mode has slightly more in the way of bases, in that each player has a single building as their main base, and can fortify other specific strong points, but these are pretty far removed from traditional base building.
5th Mar '15 4:30:48 PM CountDorku
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* ''Videogame/BattleRealms'' features a handful of missions like this. The campaign's first mission is unique in that [[TheHero Kenji]] is all by himself and must decide which side to help during a battle to decide his faction affiliation. The defense of The Swan's Pool is another, more [[ThatOneLevel infamous example]].
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* ''Videogame/BattleRealms'' features a handful of missions like this. The campaign's first mission is unique in that [[TheHero Kenji]] is all by himself and must decide which side to help during a battle to decide his faction affiliation. The defense of The Swan's Pool is another, more [[ThatOneLevel infamous example]].example]]. * ''VideoGame/StarWarsGalacticBattlegrounds'' has a great many of these, usually in situations where building a base is absurd in the context of the ''Franchise/StarWars'' setting and movies - there were not, for example, any opportunities to go for a major human recruiting drive during the Battle of Endor, nor are there any resources to mine on the Avatar Orbital Platform above Kashyyyk.
25th Jan '15 1:13:48 AM Cardinal1989
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* ''Videogame/BattleZone1998'' and its sequel have several. In the first game, several missions task your squadron to [[EscortMission escort a]] [[BaseOnWheels Recycler]] through Soviet-controlled canyons to the mission end, though thankfully its under your direct control. The sequel has a mission where your DropShip is shot down, requiring you to find your Recycler and guide it over an unstable ice-covered lake before it can reach a stable location to deploy into a base. Several mods have baseless missions and often up the ante by making enemies ''much'' more aggressive, though they often provide a [[ShootTheMedicFirst Service Truck]] to repair your units damaged in combat.
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* ''Videogame/BattleZone1998'' and its sequel have several. In the first game, several missions task your squadron to [[EscortMission escort a]] [[BaseOnWheels Recycler]] through Soviet-controlled canyons to the mission end, though thankfully its under your direct control. The sequel has a mission where your DropShip is shot down, requiring you to find your Recycler and guide it over an unstable ice-covered lake before it can reach a stable location to deploy into a base. Several mods have baseless missions and often up the ante by making enemies ''much'' more aggressive, though they often provide a [[ShootTheMedicFirst Service Truck]] to repair your units damaged in combat.combat. * ''Videogame/BattleRealms'' features a handful of missions like this. The campaign's first mission is unique in that [[TheHero Kenji]] is all by himself and must decide which side to help during a battle to decide his faction affiliation. The defense of The Swan's Pool is another, more [[ThatOneLevel infamous example]].
25th Dec '14 4:15:45 AM Nithael
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* {{Videogame/Warcraft}}: ** '' Warcraft: Orcs and Humans'' has several campaign missions like this. ** ''Warcraft II'': There are a total of six such missions in the vanilla game and its expansion.
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* {{Videogame/Warcraft}}: ''VideogGame/{{Warcraft}}'': ** '' Warcraft: Orcs and Humans'' ''VideoGame/WarcraftOrcsAndHumans'' has several campaign missions like this. ** ''Warcraft II'': ''VideoGame/WarcraftII'': There are a total of six such missions in the vanilla game and its expansion.

** Frequent in ''Warcraft III'', where you usually get to play as a main hero of the current campaign plus a handful of units. *** In ''Frozen Throne'', the whole Orc campaign is RPG-style. * ''{{Starcraft}}'': Each campaign in both the vanilla game and the expansion pack has several missions like this. They typically require careful micro-management as there is no easy way to heal your units. These missions are often referred to as "installation missions" as they usually take place on maps made from the Installation tileset. Tangentially, said tileset has no tiles which allow placement of buildings.
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** Frequent in ''Warcraft III'', ''VideoGame/WarcraftIII'', where you usually get to play as a main hero of the current campaign plus a handful of units. *** In the ''Frozen Throne'', Throne'' expansion, the whole Orc campaign is RPG-style. * ''{{Starcraft}}'': ''VIdeoGame/{{Starcraft}}'': Each campaign in both the vanilla game and the expansion pack has several missions like this. They typically require careful micro-management as there is no easy way to heal your units. These missions are often referred to as "installation missions" as they usually take place on maps made from the Installation tileset. Tangentially, said tileset has no tiles which allow placement of buildings.

* A staple trope of ''CommandAndConquer'' series, encountered at least once in each installment. Each hero got at least one mission dedicated to him or her. Often doubles as StealthBasedMission.
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* A staple trope of ''CommandAndConquer'' ''VideoGame/CommandAndConquer'' series, encountered at least once in each installment. Each hero got at least one mission dedicated to him or her. Often doubles as StealthBasedMission.

* You get to play as the main character exclusively in ''ImpossibleCreatures''' campaign. * ''EmpireEarth'' did that with Middle Ages campaign.
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* You get to play as the main character exclusively in ''ImpossibleCreatures''' ''VideoGame/ImpossibleCreatures''' campaign. * ''EmpireEarth'' ''VideoGame/EmpireEarth'' did that with Middle Ages campaign.

* ''WorldInConflict'' doesn't have a base per se (only stationary drop zones) but most campaign missions restrict your ability to call in reinforcements at some point. There are two missions in the vanilla game where this is played straight, however:
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* ''WorldInConflict'' ''VideoGame/WorldInConflict'' doesn't have a base per se (only stationary drop zones) but most campaign missions restrict your ability to call in reinforcements at some point. There are two missions in the vanilla game where this is played straight, however:
11th Dec '14 9:03:55 AM lazybanshee
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A BaselessMission typically includes most of these restrictions:
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A BaselessMission typically includes most of these restrictions:elements:
24th Nov '14 6:15:20 AM lazybanshee
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Added DiffLines:
** In addition to standard hero-based missions, Red Alert has an interesting example in a Soviet mission where you start with three psi-soldiers and need to make your way through an extremely heavily guarded base to mind-control the U.S. President. The level is built like a puzzle with a bunch of different approaches: you can acquire barracks to build spies and disable the energy supply, control a sniper, a tank, kill said tank with the sniper to get instant veterancy, and more.
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