History Main / BaselessMission

24th Apr '18 11:18:18 AM Siggu
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** Frequent in ''VideoGame/WarcraftIII'', where you usually get to play as a main hero of the current campaign plus a handful of units.
*** In the ''Frozen Throne'' expansion, the whole Orc campaign is RPG-style.

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** Frequent in ''VideoGame/WarcraftIII'', where you usually get to play as a main hero of the current campaign plus a handful of units.
units. There are some variations in ''The Frozen Throne'', however:
*** The fifth Night Elf mission starts with a base and workers, but the base is heavily damaged and you have no gold mine. You need Malfurion and Tyrande to fight their way to Maiev's base before being able to claim a gold mine.
*** In the ''Frozen Throne'' expansion, final Blood Elf mission, you have no workers but you have access to most Blood Elf and Naga military structures. To get resources to train more units, you have to find resources scattered in the Black Temple.
*** The first Undead mission has you managing three factions with only a Crypt (and access to Ghouls only) and another military structure (Slaughterhouse for Arthas and a Temple of the Damned for Necromancers for Kel'thuzad and Banshees for Sylvansa), as well as no workers, but resources are practically infinite.
*** The
whole Orc campaign is RPG-style.
12th Mar '18 3:30:55 AM KBABZ
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* ''VideoGame/AgeOfEmpires'' has at least one baseless mission in each campaign of every game. Several missions have you start without a base and require you build one from scratch.

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* ''VideoGame/AgeOfEmpires'' has at least one baseless mission in each campaign of every game. game, by starting you off with no Town Center and no Villagers to build one. Several missions also have you start without a base and require you build one from scratch.


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** Occurs with frequency in ''VideoGame/AgeOfMythology'', even in ''The Titans'' expansion. Notable examples include the one where your entire force is turned into pigs, the siege on Mount Olympus, and the multiple missions in the Underworld, all without access to a Town Center. The Norse and Atlanteans are able to get around this trope by way of their military units being able to construct buildings, meaning that outside of resources, they don't ''need'' a Town Center.
10th Oct '17 1:14:08 AM Arca
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** ''VideoGame/AgeOfEmpires1'' has The Great Hunt and Caravan in Voices of Babylon.

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** ''VideoGame/AgeOfEmpires1'' ''VideoGame/AgeOfEmpiresI'' has The Great Hunt and Caravan in Voices of Babylon.



* ''VideoGame/{{Warzone 2100}}'' had two types of missions in its campaign mode: One involved searching the map, collecting your usual resources and expanding your base while fighting off enemy units and completing mission objectives. The other were "transport" missions where you loaded an air transport with a set number of units to accomplish mission objectives on a completely different map. You were, however, generally allowed to review your base's production/research schedules and arrange reinforcements from home base.

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* ''VideoGame/{{Warzone 2100}}'' had two types of missions in its campaign mode: One involved searching the map, collecting your usual resources and expanding your base while fighting off enemy units and completing mission objectives. The other were "transport" missions where you loaded an air transport with a set number of units to accomplish mission objectives on a completely different map. You were, however, generally allowed to review your base's production/research schedules and arrange reinforcements from home base.base, with the catch that said reinforcements would often take quite a while to arrive.



* ''VideoGame/WorldInConflict'' doesn't have a base per se (only stationary drop zones) but most campaign missions restrict your ability to call in reinforcements at some point. There are two missions in the vanilla game where this is played straight, however:

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* ''VideoGame/WorldInConflict'' doesn't have a base per se ''per se'' (only stationary drop zones) but most campaign missions restrict your ability to call in reinforcements at some point. There are two missions in the vanilla game where this is played straight, however:


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* ''VideoGame/GroundControl'' (also by Massive Entertainment, developers behind ''World In Conflict'') is functionally baseless as well. Instead, you assemble groups of units prior to the start of every mission, loading up dropships that can be called in as you secure landing zones. This puts a lot of emphasis on keeping units alive long-term, since they also gain veterancy and become more effective. NonEntityGeneral is also averted, as one unit you ''must'' deploy to most mission sites is your Command [=APC=].
20th Feb '17 5:31:46 PM maxwellsilver
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* ''VideoGame/AgeOfMythology'' did that a handful of times.
** ''VideoGame/AgeOfEmpiresII'' has at least one in every vanilla campaign, often as the first mission. You start Joan of Arc with just Joan and a ragtag band of supporters, and while your army increases, you never get to build a base. The second-to-last mission in the same campaign has you take Paris with a sizeable but non-replenishable army. The first Mongol mission is particularly developed, as you need to perform sidequests for the various tribes around the map to earn their allegiance as well as reinforcements.

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* ''VideoGame/AgeOfMythology'' did that a handful ''VideoGame/AgeOfEmpires'' has at least one baseless mission in each campaign of times.
every game. Several missions have you start without a base and require you build one from scratch.
** ''VideoGame/AgeOfEmpires1'' has The Great Hunt and Caravan in Voices of Babylon.
** ''VideoGame/AgeOfEmpiresII'' has at least all but one campaign in every vanilla campaign, often as the first mission.original version, ''The Age of Kings'', start without a base. You start Joan of Arc with just Joan and a ragtag band of supporters, and while your army increases, you never get to build a base. The second-to-last mission in the same campaign has you take Paris with a sizeable but non-replenishable army. The first Mongol mission is particularly developed, as you need to perform sidequests for the various tribes around the map to earn their allegiance as well as reinforcements. The first mission of Saladin has you lead a large army through Cairo. The Emperor's March, the fifth mission of Barbarossa (the only campaign not to start without a base), has you lead a large army through the middle east to wage the Third Crusade. The Battle of the Conquerors in The Conquerors expansion, has Agincourt, where you lead Henry V's army back to England and although you can convert villagers, you do not have the resources to start a base (unless you use resource cheats).
20th Feb '17 5:12:44 PM maxwellsilver
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However, in this mission (it is usually a campaign mission) you don't get such a luxury.

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However, in this mission (it is mission, usually a campaign mission) mission, you don't get such a luxury.luxury.



A BaselessMission typically includes most of these elements:

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A BaselessMission Such a mission typically includes most of these elements:
2nd Jan '17 2:08:12 PM dclark
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* ''VideoGame/StarWarsGalacticBattlegrounds'' has a great many of these, usually in situations where building a base is absurd in the context of the ''Franchise/StarWars'' setting and movies - there were not, for example, any opportunities to go for a major human recruiting drive during the Battle of Endor, nor are there any resources to mine on the Avatar Orbital Platform above Kashyyyk.

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* ''VideoGame/StarWarsGalacticBattlegrounds'' has a great many of these, usually in situations where building a base is absurd in the context of the ''Franchise/StarWars'' setting and movies - there were not, for example, any opportunities to go for a major human recruiting drive during the Battle of Endor, nor are there any resources to mine on the Avatar Orbital Platform above Kashyyyk.Kashyyyk.
* A couple of these appear in the LEGO browser game ''CrystAlien Conflict'' (based on their Mars Mission sets). Fortunately, you typically get some engineers which can take over enemy installations and allow you to produce more units, and there's bound to be a few units stashed away in crates for you to find. Unfortunately, the engineers die in about one hit, and both crates and installations will be guarded by enemy units.
22nd Jul '16 11:00:24 PM nombretomado
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* ''CompanyOfHeroes'' has a few. Mostly involving paratroopers, who have the ability to reinforce their squads anywhere, and could drop new squads with a support power. Since resources were gained by territory control, it was still possible to have income without a base.

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* ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' has a few. Mostly involving paratroopers, who have the ability to reinforce their squads anywhere, and could drop new squads with a support power. Since resources were gained by territory control, it was still possible to have income without a base.
24th Nov '15 3:03:04 AM Medinoc
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** Any of these missions from Tiberian Dawn apparently expected you to literally take on a base by yourself, making them quite NintendoHard. Later literations would always add some sort of script or conveniently placed barrels to help you through the level.

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** Any of these missions from Tiberian Dawn apparently expected you to literally take on a base by yourself, making them quite NintendoHard. Some others would have you start as lone units and ''find'' your base, usually deprived of a Construction Yard. Later literations iterations would always add some sort of script or conveniently placed barrels to help you through the level.



** One mission in ''Dark Crusade'' is especially hard because of this. Ironically, completing it unlocks the ability to deploy a forward base when attacking other territories.
*** Strangely, the one mission where being baseless would make sense (as it happens underground), it's a stronghold mission.

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** One The "Hyperion Peaks" mission in ''Dark Crusade'' is especially hard because of this. Ironically, completing it unlocks the ability to deploy a forward base when attacking other territories.
*** Strangely, the one mission where being baseless would make sense (as it happens underground), it's underground, ''and'' is a stronghold mission.mission, all of which are heavily scripted), is not.
31st Aug '15 9:44:51 PM Anorgil
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* ''VIdeoGame/{{Starcraft}}'': Each campaign in both the vanilla game and the expansion pack has several missions like this. They typically require careful micro-management as there is no easy way to heal your units. These missions are often referred to as "installation missions" as they usually take place on maps made from the Installation tileset. Tangentially, said tileset has no tiles which allow placement of buildings.

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* ''VIdeoGame/{{Starcraft}}'': ''VIdeoGame/StarcraftI'': Each campaign in both the vanilla game and the expansion pack has several missions like this. (Specifically, Terran mission 4, Zerg mission 5, and Protoss mission 6 in the original game; Protoss missions 1 and 5, Terran missions 2 and 7, Zerg mission 1, and the bonus mission in Brood War.) They typically require careful micro-management as there is no easy way to heal your units. These missions are often referred to as "installation missions" as they usually take place on maps made from the Installation tileset. Tangentially, said tileset has no tiles which allow placement of buildings.
23rd Jun '15 3:34:31 PM LordInsane
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* ''VideoGame/HeroesOfMightAndMagic IV'' introduced these into its series in some campaign missions where you were just given a hero or several and no towns, and ''HOMM V'' followed suit. In previous games, you always lost the game in a week after all your towns were captured.

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* ''VideoGame/HeroesOfMightAndMagic IV'' introduced these into its series in some campaign missions where you were just given a hero or several and no towns, and ''HOMM V'' followed suit. In previous games, you always lost the game in a week after all your towns were captured.captured, though some missions started you off with no towns (making the first objective 'capture a town within seven days').
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