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* ''Tabletopgame/{{Warhammer 40000}}'' varies its [[DarkerAndEdgier GRIMDARKness]] by edition, which also changes how much technology has been lost, is irreplaceable, etc. Grimdark silliness reached its height in the third edition where almost everything was LostTechnology, but later editions [[RetCon went back and essentially stated]] that no, it's not lost, it's just difficult/expensive to produce and therefore rare. The Adeptus Mechanicus has also lessened the severity of their [[SpaceAgeStasis ban against new technology]] due to the [[GodzillaThreshold severity of the threats against Man]], allowing new or rediscovered technology to creep into production, such as the Centurion MetaMecha armor.
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* ''{{Mai-Otome}}''. Apparently, despite the claim that the war 300 years ago left the world devastated, the desert extends to just the immediate surroundings of Windbloom, and everywhere else it is lush and beautiful.

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* ''{{Mai-Otome}}''.''Anime/MaiOtome''. Apparently, despite the claim that the war 300 years ago left the world devastated, the desert extends to just the immediate surroundings of Windbloom, and everywhere else it is lush and beautiful.
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* The world in ''BoboboBobobobo'' supposedly got rocked by an apocalypse in the year 3000, but the worst it did was reduce the world to much fewer cities, and made snack foods come to life. Even places ruled by Hair Hunters seem completely fine. Of course, since the show is one big parody of ''FistOfTheNorthStar'', this is a gimme.

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An unfortunate side effect of combining AfterTheEnd and ExpansionPackWorld.


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A side effect of combining AfterTheEnd and ExpansionPackWorld.
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* The film ''Warrior of the Lost World'' was mocked on ''Series/MysteryScienceTheater3000'' for how clean and nice the post-apocalyptic world looked.

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* The film ''Warrior ''Film/{{Warrior of the Lost World'' World}}'' was mocked on ''Series/MysteryScienceTheater3000'' for how clean and nice the post-apocalyptic world looked.



* Both played straight and subverted in {{Dune}} and its sequels: Paul Muad'Dib establishes an environmental program to turn the originally hellish-desert planet Arrakis into a more verdant and fertile place to live... only to have his son disrupt the process, showing how a verdant Arrakis would create its own hellish political climate... only to, during his own reign over the universe, turn it into a verdant world with only a thin strip left of the original desert... ''only to turn it back into its original desert harshness'' as part of his plan for the continued preservation of the universe. Honestly, Arrakis goes back and forth from temperate to desert climate so often that it's impossible to tell whether a given situation is upholding this trope or setting it on fire and tossing it out the window.

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* Both played straight and subverted in {{Dune}} ''Literature/{{Dune}}'' and its sequels: Paul Muad'Dib establishes an environmental program to turn the originally hellish-desert planet Arrakis into a more verdant and fertile place to live... only to have his son disrupt the process, showing how a verdant Arrakis would create its own hellish political climate... only to, during his own reign over the universe, turn it into a verdant world with only a thin strip left of the original desert... ''only to turn it back into its original desert harshness'' as part of his plan for the continued preservation of the universe. Honestly, Arrakis goes back and forth from temperate to desert climate so often that it's impossible to tell whether a given situation is upholding this trope or setting it on fire and tossing it out the window.



* A large part of the plot and theme of TheStand by Creator/StephenKing is whether or not this will happen to what remains of civilization after the superflu.

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* A large part of the plot and theme of TheStand ''Literature/TheStand'' by Creator/StephenKing is whether or not this will happen to what remains of civilization after the superflu.



* Arguably, AdvanceWars: Days of Ruin/Dark Conflict goes like this halfway through. The beginning of the game implies worldwide destruction, with few survivors and no hope. However, we later see functioning cities, functional industry and many soldiers on our way, implying there isn't such a shortage of people after all. It's mostly GameplayAndStorySegregation though, since the cutscenes still give the apocalyptic feel.

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* Arguably, AdvanceWars: ''AdvanceWars: Days of Ruin/Dark Conflict Conflict'' goes like this halfway through. The beginning of the game implies worldwide destruction, with few survivors and no hope. However, we later see functioning cities, functional industry and many soldiers on our way, implying there isn't such a shortage of people after all. It's mostly GameplayAndStorySegregation though, since the cutscenes still give the apocalyptic feel.
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** But hey, there's thousands of hospitable planets up for grabs recorded in the Zentran databases.
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** It is also worth pointing out that Japan was one of the biggest ''losers'' during both wars. Then again, given that country's history with startlingly quick turnarounds following [[WorldWarII previous world wars]], this isn't unprecedented.

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** It is also worth pointing out that Japan was one of the biggest ''losers'' during both wars. Then again, given that country's history with startlingly quick turnarounds following [[WorldWarII [[UsefulNotes/WorldWarII previous world wars]], this isn't unprecedented.
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** It is also worth pointing out that Japan was one of the biggest ''losers'' during both wars. Then again, given that country's history with startlingly quick turnarounds following [[WorldWarII previous world wars]], this isn't unprecedented.
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* The DMZ that divides North and South Korea. Due to mines and the armistice boundary, wildlife and plantlife thrives in the area. There are no hunters, only UN observers and the few people allowed to live in selected areas.

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* The DMZ that divides North and South Korea. Due to mines and the armistice boundary, wildlife and plantlife thrives in the area. There are no hunters, only UN observers and the few people allowed to live in selected areas. Though only for anything light enough to not set off one of the many, many landmines in it. Every so often a deer gets too heavy and sets one off.
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!!Examples

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!!Examples
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* At the end of ''VideoGame/DeusEx'', JC Denton shuts down global communications, triggering the Great Collapse and throwing humanity into a Dark Age. Twenty years later, a number of cities have not only been rebuilt, but are once more engaged in cutting-edge research into emergent technologies. However, most of the world is either a)devastated or b)the same Illuminati-controlled dystopia the first game started with.

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* At the end of ''VideoGame/DeusEx'', JC Denton shuts down global communications, triggering the Great Collapse and throwing humanity into a Dark Age. Twenty years later, a number of cities have not only been rebuilt, but are once more engaged in cutting-edge research into emergent technologies. However, most of the world is either a)devastated a) devastated or b)the b) the same Illuminati-controlled dystopia the first game started with.
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* The DMZ that divides North and South Korea. Due to mines and the armistice boundary, wildlife and plantlife thrives in the area. There are no hunters, only UN observers and the few people allowed to live in selected areas.

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* ''{{Macross}}'' suffered from this, possibly because the post-apocalypse episodes were [[PostScriptSeason made in a hurry after the series was lengthened]].
** Don't they have cloning technology? Between that and the biomass contained in the relics of the destroyed Zentradi ships, they could have easily recreated their population from what had survived. And I recall the background materials openly stating that.
** It is indeed mentioned that mass cloning was used following the war. It's also notable that unlike many series there was never any real indication any critical knowledge was lost, just industrial capability. There are some passing mentions though of certain cultural information being lost due to the devastation of ethnic groups and the fact no one probably thought it overly critical to preserve copies of Lady Gaga songs, lolcats memes, etc in hardened military databases.

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* ''{{Macross}}'' suffered from this, possibly because the post-apocalypse episodes were [[PostScriptSeason made in a hurry after the series was lengthened]].
** Don't they have cloning technology? Between that and the biomass contained
lengthened]]. Explained in the relics of the destroyed Zentradi ships, they could have easily recreated their population from what had survived. And I recall the background materials openly stating that.
** It is indeed mentioned
franchise that mass cloning was used following the war. It's also notable that unlike many series there was never any real indication any critical knowledge was lost, just industrial capability.capability, and ''that'' was quickly made up for when they began capturing Zentraedi Factory Satellites. There are some passing mentions though of certain cultural information being lost due to the devastation of ethnic groups and the fact no one probably thought it overly critical to preserve copies of Lady Gaga songs, lolcats memes, etc in hardened military databases. Notably, the Earth is still portrayed as a desolate wasteland whenever it appears in later series: it's inhabitable, and the environment is slowly returning, but it's going to take a very long time to become the verdant world it used to be.
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* The film ''Warrior of the Lost World'' was mocked on ''MST3K'' for how clean and nice the post-apocalyptic world looked.

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* The film ''Warrior of the Lost World'' was mocked on ''MST3K'' ''Series/MysteryScienceTheater3000'' for how clean and nice the post-apocalyptic world looked.
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* [[VideoGame/{{Borderlands}} Pandora]] is a complicated example. This isn't to say it's at Fallout levels, mind you. In VideoGame/{{Borderlands2}} the planet is arguably ''[[UpToEleven more]]'' of an environmental disaster area, featuring even more dangerous bandits, a mutated human subspecies, and 2-3 times the amount of deadly creatures. However, in the first game, most of the CrapsackWorld-iness came from the fact that the planet was a backwater's backwater's backwater, with only few (if any) attention from outside the planet. By the beginning of Borderlands 2, however, it's made clear that five interplanetary and even intergalactic megacorporations have (or had) holdings and major settlements on it, one of which even has an ongoing business selling wood, and the world actually has some semblance of normal life there besides survival. And the rest of the human population in the Borderlands world ''knows'' about Pandora by now. Although, it's debatable whether or not the increased attention from the various {{Mega Corp}}s has actually ''improved'' life on Pandora at all or just [[CrapsackWorld made it worse.]]

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* [[VideoGame/{{Borderlands}} Pandora]] is a complicated example. This isn't to say it's at Fallout levels, mind you. In VideoGame/{{Borderlands2}} ''VideoGame/{{Borderlands 2}}'' the planet is arguably ''[[UpToEleven more]]'' of an environmental disaster area, featuring even more dangerous bandits, a mutated human subspecies, and 2-3 times the amount of deadly creatures. However, in the first game, most of the CrapsackWorld-iness came from the fact that the planet was a backwater's backwater's backwater, with only few (if any) attention from outside the planet. By the beginning of Borderlands 2, however, it's made clear that five interplanetary and even intergalactic megacorporations have (or had) holdings and major settlements on it, one of which even has an ongoing business selling wood, and the world actually has some semblance of normal life there besides survival. And the rest of the human population in the Borderlands world ''knows'' about Pandora by now. Although, it's debatable whether or not the increased attention from the various {{Mega Corp}}s has actually ''improved'' life on Pandora at all or just [[CrapsackWorld made it worse.]]
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* The Deathlands action/adventure novels (by Jack Adrian et al), [[spoiler:though they got around it somewhat by having the protagonists travel in time as well as space.]]

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* The Deathlands ''Literature/DeathLands'' action/adventure novels (by Jack Adrian et al), [[spoiler:though they got around it somewhat by having the protagonists travel in time as well as space.]]
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* Happens a few times in the ''VideoGame/{{Warcraft}}'' series:
** The world of Draenor was already on its way to become a completely barren planet when it exploded at the end of ''VideoGame/WarcraftII:: Beyond the Dark Portal'', the shattered fragments ending up in the [[HyperspaceIsAScaryPlace Twisting Nether]] as an easy target for demons and other interdimensional threats. But in ''VideoGame/WorldOfWarcraft: The Burning Crusade'', several regions seem relatively untouched. Nagrand is particularly noticeable as lush GhibliHills full of life.
** After ''VideoGame/WarcraftIII'', the Lordaeron subcontinent was presumed to have been completely destroyed by the ZombieApocalypse and ThePlague. In ''World of Warcraft'', about half of the regions there are completely safe from the Scourge.
** ''[=WoW=]'''s third expansion pack, ''Cataclysm'', had the world being changed forever by cataclysmic events. In reality, apart from a volcano, some tectonic rifts and the odd sunk zone, most regions stayed almost the same. A few even got ''better'' than before the Cataclysm.
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** However, the non-canonical novel ''Tiberium Wars'' shows that, for most people, it's still a CrapsackWorld. Only select few get to live in the tiberium-free Blue Zones. A reporter in the book goes to a Yellow Zone and sees people desperately struggling to survive and blame the GDI. The blame is partly justified in that that particular Yellow Zone was originally supposed to be turned into a Blue Zone. However, at the last moment, they discovered that tiberium has contaminated an underground stream and chose to cut their losses. Food is scarse, and anything growing in the wild is likely contaminated by tiberium. Hospitals get daily terminal cases of hungry people throwing caution to the wind and eating berries from a bush or something similar, and painfully dying hours later.
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* In ''TabletopGame/BattleTech'', the [[ForeverWar Succession Wars]] destroyed much of the manufacturing base and personnel required to build higher technology. The most critical loss was the [[FasterThanLightTravel Kearny-Fuchida drive]] - all orbital shipyards capable of constructing them were destroyed. However, as the series goes on, much of the lost technology is rediscovered and put back into production through the discovery of memories cores, research, and finding lost factories, or [[RetCon retconned]] into being rare, rather than irreplaceable. [[HumongousMecha BattleMechs]], for example, went from being almost irreplaceable to being relatively common, albeit expensive.
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** Made even more explicit in VideoGame/FalloutNewVegas. The only people having a difficult time making ends meet are the N.C.R., who are that way due to overextending themselves, the Followers, who are actually using the supplies to help other people, and the poor around Vegas, most of whom lost their money to drugs and gambling.

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** Made even more explicit in VideoGame/FalloutNewVegas. The only people having a difficult time making ends meet are the N.C.R., who are that way due to overextending themselves, the Followers, who are actually using the supplies to help other people, and the poor around Vegas, most of whom lost their money to drugs and gambling. This, however, is justified. [[spoiler: Mr. House saw the apocalypse coming, but missed it by one day. His anti missile defenses weren't running at full capacity. He shot down every missile heading for Vegas except 11. If his upgrades had finished, he would've had them all.]]
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* [[VideoGame/{{Borderlands}} Pandora]] is a complicated example. This isn't to say it's at Fallout levels, mind you. In VideoGame/{{Borderlands2}} the planet is arguably ''[[UpToEleven more]]'' of an environmental disaster area, featuring even more dangerous bandits, a mutated human subspecies, and 2-3 times the amount of deadly creatures. However, in the first game, most of the CrapsackWorld-iness came from the fact that the planet was a backwater's backwater's backwater, with only few (if any) attention from outside the planet. By the beginning of Borderlands 2, however, it's made clear that five interplanetary and even intergalactic megacorporations have (or had) holdings and major settlements on it, one of which even has an ongoing business selling wood, and the world actually has some semblance of normal life there besides survival. And the rest of the human population in the Borderlands world ''knows'' about Pandora by now.

to:

* [[VideoGame/{{Borderlands}} Pandora]] is a complicated example. This isn't to say it's at Fallout levels, mind you. In VideoGame/{{Borderlands2}} the planet is arguably ''[[UpToEleven more]]'' of an environmental disaster area, featuring even more dangerous bandits, a mutated human subspecies, and 2-3 times the amount of deadly creatures. However, in the first game, most of the CrapsackWorld-iness came from the fact that the planet was a backwater's backwater's backwater, with only few (if any) attention from outside the planet. By the beginning of Borderlands 2, however, it's made clear that five interplanetary and even intergalactic megacorporations have (or had) holdings and major settlements on it, one of which even has an ongoing business selling wood, and the world actually has some semblance of normal life there besides survival. And the rest of the human population in the Borderlands world ''knows'' about Pandora by now. Although, it's debatable whether or not the increased attention from the various {{Mega Corp}}s has actually ''improved'' life on Pandora at all or just [[CrapsackWorld made it worse.]]
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* [[VideoGame/{{Borderlands}} Pandora]] seems destitute early in the first game, but with each DLC and the sequel, more and more towns and stable areas are shown.

to:

* [[VideoGame/{{Borderlands}} Pandora]] seems destitute early is a complicated example. This isn't to say it's at Fallout levels, mind you. In VideoGame/{{Borderlands2}} the planet is arguably ''[[UpToEleven more]]'' of an environmental disaster area, featuring even more dangerous bandits, a mutated human subspecies, and 2-3 times the amount of deadly creatures. However, in the first game, but most of the CrapsackWorld-iness came from the fact that the planet was a backwater's backwater's backwater, with each DLC only few (if any) attention from outside the planet. By the beginning of Borderlands 2, however, it's made clear that five interplanetary and even intergalactic megacorporations have (or had) holdings and major settlements on it, one of which even has an ongoing business selling wood, and the sequel, more and more towns and stable areas are shown.world actually has some semblance of normal life there besides survival. And the rest of the human population in the Borderlands world ''knows'' about Pandora by now.
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* The Chernobyl exclusion zone is by no means a safe area even decades from the disaster, but the destruction of everything living that many foresaw would happen through horrible mutations never took place. There have been mutations, and certainly many animals have died from the radiation in their food, but evolution has done its work, and through natural selection vegetation and wildlife in the area has grown more resilient to radiation damage, and has been reclaiming the area with fervor.

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* The Chernobyl exclusion zone is by no means a safe area even decades from the disaster, but the destruction of everything living that many foresaw would happen through horrible mutations never took place. There have been mutations, and certainly many animals have died from the radiation in their food, but evolution has done its work, and through natural selection vegetation and wildlife in the area has grown more resilient to radiation damage, and has been reclaiming the area with fervor.
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** It is indeed mentioned that mass cloning was used following the war. It's also notable that unlike many series there was never any real indication any critical knowledge was lost, just industrial capability. There are some passing mentions though of cultural information being lost due to the devastation of ethnic groups and the fact no one probably thought it overly critical to preserve copies of Lady Gaga songs, and lolcats memes, etc in hardened military databases.

to:

** It is indeed mentioned that mass cloning was used following the war. It's also notable that unlike many series there was never any real indication any critical knowledge was lost, just industrial capability. There are some passing mentions though of certain cultural information being lost due to the devastation of ethnic groups and the fact no one probably thought it overly critical to preserve copies of Lady Gaga songs, and lolcats memes, etc in hardened military databases.
Is there an issue? Send a MessageReason:
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** It is indeed mentioned that mass cloning was used following the war, it's also notable that unlike many series there was never any real indication any critical knowledge was lost, just industrial capability. There are some passing mentions though of cultural information being lost due to the devastation of ethnic groups and the fact no one probably thought it overly critical to preserve copies of Lady Gaga songs, and lolcats memes, etc in hardened military databases.

to:

** It is indeed mentioned that mass cloning was used following the war, it's war. It's also notable that unlike many series there was never any real indication any critical knowledge was lost, just industrial capability. There are some passing mentions though of cultural information being lost due to the devastation of ethnic groups and the fact no one probably thought it overly critical to preserve copies of Lady Gaga songs, and lolcats memes, etc in hardened military databases.
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** It is indeed mentioned that mass cloning was used following the war, it's also notable that unlike many series there was never any real indication any critical knowledge was lost, just industrial capability. There are some passing mentions though of cultural information being lost due to the devastation of ethnic groups and the fact no one probably thought it overly critical to preserve copies of Lady Gaga songs, and lolcats memes, etc in hardened military databases.
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* [[Borderlands Pandora]] seems destitute early in the first game, but with each DLC and the sequel, more and more towns and stable areas are shown.

to:

* [[Borderlands [[VideoGame/{{Borderlands}} Pandora]] seems destitute early in the first game, but with each DLC and the sequel, more and more towns and stable areas are shown.
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* [[Borderlands Pandora]] seems destitute early in the first game, but with each DLC and the sequel, more and more towns and stable areas are shown.
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* In ''Anime/GhostInTheShellStandAloneComplex'', Earth has gone through nuclear WorldWarIII, a meteor shower that destroyed portions of the upper hemisphere, and a Non-Nuclear World War IV in 2020. By 2030, Japan is shown to be a thriving 1st world nation, and modern day technology has become an integrated part of society itself. You wouldn't think by looking that at one point there were nukes flying around the world. Tokyo was destroyed, but "Radiation Scrubber Nanotechnology" has made the area safe to live in pretty fast, though the people that live there are most notably low-class citizens. This trope is best shown with Berlin, Germany. It was flat-out destroyed during both world wars, yet you wouldn't be able to tell that anything happened to it at all if that bit of exposition hadn't been revealed.
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* ''VideoGame/TheSims 2'' SelfImposedChallenge "the Apocalypse Challenge" has this as its goal: your starting sim survives a nuclear meltdown that wipes out Sim City, and establishes a dynasty that rebuilds civilization, one career path at a time.

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* ''VideoGame/TheSims 2'' SelfImposedChallenge "the "The Apocalypse Challenge" actually [[TropesAreNotBad has this as its goal: goal]]: your starting sim survives has survived a nuclear meltdown that wipes out Sim City, and establishes must establish a dynasty that rebuilds civilization, one civilization. This is represented by the player following a harsh set of gameplay restrictions for the neighborhood, a few of which are removed every time a sim from the family reaches the top of a career path at a time.path.
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* ''VideoGame/TheSims 2'' SelfImposedChallenge "the Apocalypse Challenge" has this as its goal: your starting sim survives a nuclear meltdown that wipes out Sim City, and establishes a dynasty that rebuilds civilization, one career path at a time.

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