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** The next save point is usually very close to the Boss room too, which can be used to fully heal Samus anyway.



** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' somewhat parodies this after the boss fight in the Yetis' mansion. When the yeti Vcouple reunite, they emit TONS of recovery hearts that you can pick up...but is moot since a HeartContainer is right there. [[MostWonderfulSound The noise as you run through them is quite satisfying, however.]]
** This is somewhat [[UnbuiltTrope averted]] in ''VideoGame/TheLegendOfZeldaALinkToThePast'', as obtaining a Heart Container doesn't heal you. However, rescuing the maiden from each dungeon (which also happens after defeating the boss) will recover you health.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' somewhat parodies this after the boss fight in the Yetis' mansion. When the yeti Vcouple couple reunite, they emit TONS of recovery hearts that you can pick up...but is moot since a HeartContainer is right there. [[MostWonderfulSound The noise as you run through them is quite satisfying, however.]]
** This is somewhat [[UnbuiltTrope averted]] in ''VideoGame/TheLegendOfZeldaALinkToThePast'', as obtaining a Heart Container doesn't heal you. However, rescuing the maiden from each dungeon (which also happens after defeating the boss) will recover you your health.
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* In the original ''MetalGearSolid'', every time you beat a boss, Snake smokes a cigarette and recovers about half of his now-higher health. Unusual, considering that in actual gameplay, smoking slowly drains your heath instead. ''The Twin Snakes'' has the life bar maxed out at the beginning, and it unceremoniously fully recovers at the end of every boss fight.

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* In the original ''MetalGearSolid'', ''VideoGame/MetalGearSolid'', every time you beat a boss, Snake smokes a cigarette and recovers about half of his now-higher health. Unusual, considering that in actual gameplay, smoking slowly drains your heath instead. ''The Twin Snakes'' has the life bar maxed out at the beginning, and it unceremoniously fully recovers at the end of every boss fight.
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* In ''VideoGame/CaveStory'', the very first boss , Balrog, drops weapon powerups after you defeat him. And then defeating the normal FinalBoss (the Doctor) automatically refills your health.

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* In ''VideoGame/CaveStory'', the very first boss , Balrog, drops weapon powerups after you defeat him. And then defeating Defeating the normal FinalBoss (the Doctor) Undead Core) automatically refills your health.
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** Averted in OtherM. This is due to there being no health and missile pickups whatsoever, because of a technique called Concentration where you can restore health and missiles. Restoring health is only at critical damage though. Sometimes you're automatically healed anyway though.

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** Averted in OtherM.''VideoGame/MetroidOtherM''. This is due to there being no health and missile pickups whatsoever, because of a technique called Concentration where you can restore health and missiles. Restoring health is only at critical damage though. Sometimes you're automatically healed anyway though.
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* In ''{{Bioshock}}'', after you defeat a boss you can find lots of ammo, first aid and EVE nearby.

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* In ''{{Bioshock}}'', ''VideoGame/{{Bioshock|1}}'', after you defeat a boss you can find lots of ammo, first aid and EVE nearby.
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* In the ''VideoGame/{{Castlevania}}'' series, a red orb is also the most usual form of AfterBossRecovery. If there's no orb, a Save Room will be close by.

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* In the ''VideoGame/{{Castlevania}}'' ''Franchise/{{Castlevania}}'' series, a red orb is also the most usual form of AfterBossRecovery. If there's no orb, a Save Room will be close by.

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* {{Terraria}} and it's fights with the Eye of Cthulhu, Eater of Worlds, Skeletron, King Slime (I believe) and the [[{{AdvancingBossOfDoom}} Wall of Flesh]] give you enough hearts to restore 200 or so HP (Which is about 10 hearts on the meter), along with healing potions and their respective drops, the mechanical bosses of Hardmode don't drop any hearts oddly
** Well it is called Hard Mode

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* {{Terraria}} and it's In {{Terraria}}, the fights with the Eye of Cthulhu, Eater of Worlds, Skeletron, King Slime (I believe) and the [[{{AdvancingBossOfDoom}} Wall of Flesh]] give you enough hearts to restore 200 or so HP (Which is about 10 hearts on the meter), HP, along with healing potions and their respective drops, drops. Oddly, the mechanical bosses of Hardmode don't drop any hearts oddly
** Well it is called Hard Mode
hearts.
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Fixed missing word.


* ''WarCraft 3: The Frozen Throne'' introduced Runes pretty much for that reason, pick up items that restored mana or health or a variety of other beneficial effects (although they were scattered around the maps with no bases aswell, to speed up the action rather than forcing the player to return to a mana/health fountain after a hard fig

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* ''WarCraft 3: The Frozen Throne'' introduced Runes pretty much for that reason, pick up items that restored mana or health or a variety of other beneficial effects (although they were scattered around the maps with no bases aswell, to speed up the action rather than forcing the player to return to a mana/health fountain after a hard figfight.
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** Well it is called Hard Mode
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* Almost all of the ''{{Zelda}}'' games let you not only fully recover from a major boss fight, but also permanently increase your health meter, by obtaining Heart Containers.

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* Almost all of the ''{{Zelda}}'' ''Zelda'' games let you not only fully recover from a major boss fight, but also permanently increase your health meter, by obtaining Heart Containers.
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* Almost all of the ''Zelda'' games let you not only fully recover from a major boss fight, but also permanently increase your health meter, by obtaining Heart Containers.

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* Almost all of the ''Zelda'' ''{{Zelda}}'' games let you not only fully recover from a major boss fight, but also permanently increase your health meter, by obtaining Heart Containers.
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* ''{{Fallout 3}}'' does this with Super Mutant Behemoths, while killing one usually uses more resources than it replenishes, they'll almost always have ammo and stimpacks on their corpses.

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* ''{{Fallout ''VideoGame/{{Fallout 3}}'' does this with Super Mutant Behemoths, while killing one usually uses more resources than it replenishes, they'll almost always have ammo and stimpacks on their corpses.
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Added DiffLines:

* {{Terraria}} and it's fights with the Eye of Cthulhu, Eater of Worlds, Skeletron, King Slime (I believe) and the [[{{AdvancingBossOfDoom}} Wall of Flesh]] give you enough hearts to restore 200 or so HP (Which is about 10 hearts on the meter), along with healing potions and their respective drops, the mechanical bosses of Hardmode don't drop any hearts oddly
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None

Added DiffLines:

* ''VideoGame/SpiralKnights'' has this after each phase of arena floors, as part of the reward for Danger Rooms, and oddly enough, after each of the bosses proper. Too bad, at least during the mission versions of bosses, there's not actually anything to fight after the boss that healing up would help with.
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* ''FinalFantasy: [[FinalFantasyCrystalChronicles Crystal Chronicles]]: [[ColonCancer Ring of Fates]]'' also uses this. Doesn't matter how close to dead you are, those white flashes and strange choking noises the DS throws at you when you kill the big bosses heal you right up to 100%. Epilepsy the wonder-cure. Who knew?

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* ''FinalFantasy: [[FinalFantasyCrystalChronicles Crystal Chronicles]]: [[ColonCancer Ring of Fates]]'' ''VideoGame/FinalFantasyCrystalChroniclesRingOfFates'' also uses this. Doesn't matter how close to dead you are, those white flashes and strange choking noises the DS throws at you when you kill the big bosses heal you right up to 100%. Epilepsy the wonder-cure. Who knew?
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* Almost all of the ''TheLegendOfZelda'' games let you not only fully recover from a major boss fight, but also permanently increase your health meter, by obtaining Heart Containers.

to:

* Almost all of the ''TheLegendOfZelda'' ''Zelda'' games let you not only fully recover from a major boss fight, but also permanently increase your health meter, by obtaining Heart Containers.



** ''TwilightPrincess'' somewhat parodies this after the boss fight in the Yetis' mansion. When the yeti couple reunite, they emit TONS of recovery hearts that you can pick up...but is moot since a HeartContainer is right there. [[MostWonderfulSound The noise as you run through them is quite satisfying, however.]]
** This is somewhat [[UnbuiltTrope averted]] in ''A Link to the Past'', as obtaining a Heart Container doesn't heal you. However, rescuing the maiden from each dungeon (which also happens after defeating the boss) will recover you health.

to:

** ''TwilightPrincess'' ''VideoGame/TheLegendOfZeldaTwilightPrincess'' somewhat parodies this after the boss fight in the Yetis' mansion. When the yeti couple Vcouple reunite, they emit TONS of recovery hearts that you can pick up...but is moot since a HeartContainer is right there. [[MostWonderfulSound The noise as you run through them is quite satisfying, however.]]
** This is somewhat [[UnbuiltTrope averted]] in ''A Link to the Past'', ''VideoGame/TheLegendOfZeldaALinkToThePast'', as obtaining a Heart Container doesn't heal you. However, rescuing the maiden from each dungeon (which also happens after defeating the boss) will recover you health.
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None


* In the ''{{Castlevania}}'' series, a red orb is also the most usual form of AfterBossRecovery. If there's no orb, a Save Room will be close by.
** The bosses of the very first VideoGame/{{Castlevania}} dropped red orbs which refilled HP. (Even the FinalBoss did this, which perplexed the WebVideo/TheAngryVideoGameNerd.)

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* In the ''{{Castlevania}}'' ''VideoGame/{{Castlevania}}'' series, a red orb is also the most usual form of AfterBossRecovery. If there's no orb, a Save Room will be close by.
** The bosses of the very first VideoGame/{{Castlevania}} VideoGame/{{Castlevania|1986}} dropped red orbs which refilled HP. (Even the FinalBoss did this, which perplexed the WebVideo/TheAngryVideoGameNerd.)
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* In ''ShinMegamiTensei 2'', after you've defeated three of Millenium's elders [[spoiler: who were archangels in disguise]] the fourth one will run in and announce that there is one more foe to fight. He'll then heal the entire party before you fight the final boss... [[spoiler: GOD. Although it's not the real {{God}}. He's saved for the FinalBoss battle.]]

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* In ''ShinMegamiTensei 2'', ''VideoGame/ShinMegamiTenseiII'', after you've defeated three of Millenium's elders [[spoiler: who were archangels in disguise]] the fourth one will run in and announce that there is one more foe to fight. He'll then heal the entire party before you fight the final boss... [[spoiler: GOD. Although it's not the real {{God}}. He's saved for the FinalBoss battle.]]
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Sinkhole of a subjective trope. Opinions don\'t go in main pages


* Right after you defeat the helicopter in ''VideoGame/{{Half-Life 2}}'', there's a little bit of uncontested walking followed by a lightly defended room full of more ammo than you can even carry and lots of medical supplies too. . . despite the fact that you fought the helicopter with your airboat's machinegun, which does not require any ammo. On top of that, the next chapter involves absolutely no combat (and few items). [[NightmareFuel The chapter after that]], on the other hand...

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* Right after you defeat the helicopter in ''VideoGame/{{Half-Life 2}}'', there's a little bit of uncontested walking followed by a lightly defended room full of more ammo than you can even carry and lots of medical supplies too. . . despite the fact that you fought the helicopter with your airboat's machinegun, which does not require any ammo. On top of that, the next chapter involves absolutely no combat (and few items). [[NightmareFuel The chapter after that]], that, on the other hand...
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** But only in the DS version. If you're playing the NES version, the only way to recover magic points in the final dungeon is with an elixir.
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* Right after you defeat the helicopter in ''VideoGame/{{Half-Life 2}}'', there's a little bit of uncontested walking followed by a lightly defended room full of more ammo than you can even carry and lots of medical supplies too. . . despite the fact that you fought the helicopter with your airboat's machinegun, which does not require any ammo. On top of that, the next chapter involves absolutely no combat (and few items). [[NightmareFuelUnleaded The chapter after that]], on the other hand...

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* Right after you defeat the helicopter in ''VideoGame/{{Half-Life 2}}'', there's a little bit of uncontested walking followed by a lightly defended room full of more ammo than you can even carry and lots of medical supplies too. . . despite the fact that you fought the helicopter with your airboat's machinegun, which does not require any ammo. On top of that, the next chapter involves absolutely no combat (and few items). [[NightmareFuelUnleaded [[NightmareFuel The chapter after that]], on the other hand...

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** The bosses of the very first VideoGame/{{Castlevania}} dropped red orbs which refilled HP. (Even the FinalBoss did this, which perplexed the WebOriginal/TheAngryVideoGameNerd.)

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** The bosses of the very first VideoGame/{{Castlevania}} dropped red orbs which refilled HP. (Even the FinalBoss did this, which perplexed the WebOriginal/TheAngryVideoGameNerd.WebVideo/TheAngryVideoGameNerd.)



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* ''GodOfWar II'' does a subtler version of this during its TasteOfPower opening act. The act is structured as several smaller tutorials with a miniboss at the end of each one, and after every fight the game silently refills your health and magic metres, with zero fanfare. This is not carried over to the rest of the game.

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* ''GodOfWar ''VideoGame/GodOfWar II'' does a subtler version of this during its TasteOfPower opening act. The act is structured as several smaller tutorials with a miniboss at the end of each one, and after every fight the game silently refills your health and magic metres, with zero fanfare. This is not carried over to the rest of the game.
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** Also happens after every game's final boss, the League Champion. Your Pokemon are apparently healed during the entry into the hall of fame, because when you wake up back home, everyone is healthy.
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Compare when the game gives you helpful items [[SuspiciousVideogameGenerosity before the fight]], or when it gives you helpful items [[BossArenaRecovery during the fight]]. When this happens after ''every'' fight, see AfterCombatRecovery.

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Compare when the game gives you helpful items [[SuspiciousVideogameGenerosity before the fight]], or when it gives you helpful items [[BossArenaRecovery during the fight]]. If there's a SavePoint after the boss, then this can overlap with HealingCheckpoint. When this happens after ''every'' fight, see AfterCombatRecovery.
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** This is somewhat [[UnbuiltTrope averted]] in ''A Link to the Past'', as obtaining a Heart Container doesn't heal you. However, rescuing the maiden from each dungeon (which also happens after defeating the boss) will recover you health.
Is there an issue? Send a MessageReason:
None


** The bosses of the very first VideoGame/{{Castlevania}} dropped red orbs which refilled HP. (Even the FinalBoss did this, which perplexed the TheAngryVideoGameNerd.)

to:

** The bosses of the very first VideoGame/{{Castlevania}} dropped red orbs which refilled HP. (Even the FinalBoss did this, which perplexed the TheAngryVideoGameNerd.WebOriginal/TheAngryVideoGameNerd.)

Added: 228

Changed: 4

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* ''WarCraft 3: The Frozen Throne'' introduced Runes pretty much for that reason, pick up items that restored mana or health or a variety of other beneficial effects (although they were scattered around the maps with no bases aswell, to speed up the action rather than forcing the player to return to a mana/health fountain after a hard fight).

to:

* ''WarCraft 3: The Frozen Throne'' introduced Runes pretty much for that reason, pick up items that restored mana or health or a variety of other beneficial effects (although they were scattered around the maps with no bases aswell, to speed up the action rather than forcing the player to return to a mana/health fountain after a hard fight).fig


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*** In the battle against the Lich King, [[spoiler:bringing him to 10% results in him killing you all, but then Frostmourne is destroyed and the entire raid is resurrected, free to kill him without him being able to fight back]]
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* In {{EarthBound}}, every time you defeat a Sanctuary Guardian and approach one of your sanctuaries, your party will automatically be healed of any damage and fallen comrades will be fully revived. Fortunately, you con come back to it at any time later in the game to get healed again.

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* In {{EarthBound}}, VideoGame/{{EarthBound}}, every time you defeat a Sanctuary Guardian and approach one of your sanctuaries, your party will automatically be healed of any damage and fallen comrades will be fully revived. Fortunately, you con come back to it at any time later in the game to get healed again.
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* In Pokemon Black and White, N heals your Pokemon immediately after you capture your game's [[OlympusMons legendary Pokemon]] [[spoiler: and before you fight [[FinalBoss Ghetsis]].]]

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* In Pokemon [[Videogame/PokemonBlackAndWhite Pokémon Black and White, White]], N heals your Pokemon Pokémon immediately after you capture your game's [[OlympusMons legendary Pokemon]] Pokémon]] [[spoiler: and before you fight [[FinalBoss Ghetsis]].]]

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