History Main / AfterBossRecovery

5th Jul '16 5:06:54 PM Someoneman
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* Beating [[spoiler:[[ThatOneBoss Shadow Man]] [[RecurringBoss for the final time]]]] in ''VideoGame/Rockman4MinusInfinity'' nets you a [[VideoGame/MegaMan1 Yashichi]], which restores all your health and weapon energy. The orbs the Robot Masters drop when you fight them again in Wily Stage 3 also refilly our health.

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* Beating [[spoiler:[[ThatOneBoss Shadow Man]] [[spoiler:Shadow Man [[RecurringBoss for the final time]]]] in ''VideoGame/Rockman4MinusInfinity'' nets you a [[VideoGame/MegaMan1 Yashichi]], which restores all your health and weapon energy. The orbs the Robot Masters drop when you fight them again in Wily Stage 3 also refilly our health.
24th Feb '16 9:33:19 AM MegaMarioMan
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* The battle with the Thug Leader on Endako in ''RatchetAndClankGoingCommando''. There's plenty of ammo crates around for resupply if Ratchet dies in the attempt, since there's no weapons vendor around.

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* The battle with the Thug Leader on Endako in ''RatchetAndClankGoingCommando''.''VideoGame/RatchetAndClankGoingCommando''. There's plenty of ammo crates around for resupply if Ratchet dies in the attempt, since there's no weapons vendor around.
2nd Feb '16 7:10:35 AM case
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Sometimes this is done even if the next section of the game is story-driven with no danger in it, to keep the player from being on-edge, and to prevent CriticalAnnoyance.


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* In ''VideoGame/DanceDanceRevolution MAX'' and a few of the games after it, the Oni\Challenge mode gives the player four HP, taking one away for every step with less than "Great" timing. After most songs, 1 HP would be given back, but after certain tough songs, multiple HP would be awarded, or the HP bar would even be maxed back to four.
25th Dec '15 4:02:37 AM Doug86
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* Used fairly often in ''KingdomHearts''. Noticeable in the first game, when fighting a Behemoth in The End of the World, after it dies, it leaves a ''mountain'' of HP orbs, MP bubbles, and usually some ''really'' rare items.

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* Used fairly often in ''KingdomHearts''.''Franchise/KingdomHearts''. Noticeable in the first game, when fighting a Behemoth in The End of the World, after it dies, it leaves a ''mountain'' of HP orbs, MP bubbles, and usually some ''really'' rare items.
23rd Dec '15 5:35:19 PM DeisTheAlcano
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* Several of the ''VideoGame/{{Metroid}}'' games do this when you beat a boss or mini boss. Though this is done a bit more realistically: enemies drop energy and ammo, stronger enemies drop more energy and ammo, bosses drop lots of energy and ammo while not necessarily fully healing. Rather, it's more of a way to help you not die on your way back to the save point. ''VideoGame/MetroidZeroMission'' continues to use AfterBossRecovery even though half of the major bosses have Chozo statues in the rooms behind them that provide armor upgrades with full energy/ammo recharge, but this is mostly for players going for [[SelfImposedChallenge no-item runs]].

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* Several of the ''VideoGame/{{Metroid}}'' ''Franchise/{{Metroid}}'' games do this when you beat a boss or mini boss. Though this is done a bit more realistically: enemies drop energy and ammo, stronger enemies drop more energy and ammo, bosses drop lots of energy and ammo while not necessarily fully healing. Rather, it's more of a way to help you not die on your way back to the save point. ''VideoGame/MetroidZeroMission'' continues to use AfterBossRecovery even though half of the major bosses have Chozo statues in the rooms behind them that provide armor upgrades with full energy/ammo recharge, but this is mostly for players going for [[SelfImposedChallenge no-item runs]].



** Right after fighting the Omega Pirate in ''MetroidPrime'' you can find an [[HeartContainer Energy Tank]], which not only restores you to full health, but increases your maximum amount of HP.

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** Right after fighting the Omega Pirate in ''MetroidPrime'' ''VideoGame/MetroidPrime'' you can find an [[HeartContainer Energy Tank]], which not only restores you to full health, but increases your maximum amount of HP.
26th Nov '15 7:45:48 PM The_Mattias
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* ''VideoGame/Shadowofthecolossus has you teleport to



* ''VideoGame/Shadowofthecolossus has Wander get teleported back to the Shrine of Worship, with his health meter restored right after beating a Colossus. It also increases each time you defeat a Colossus.

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* ''VideoGame/Shadowofthecolossus ''VideoGame/ShadowOfTheColossus'' has Wander get teleported back to the Shrine of Worship, with his health meter restored right after beating a Colossus. It also increases each time you defeat a Colossus.
8th Nov '15 8:39:46 PM Tuckerscreator
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* Several of the ''VideoGame/{{Metroid}}'' games do this when you beat a boss or mini boss. Though this is done a bit more realistically: enemies drop energy and ammo, stronger enemies drop more energy and ammo, bosses drop lots of energy and ammo while not necessarily fully healing. Rather, it's more of a way to help you not die on your way back to the save point. ''[[VideoGameRemake Metroid: Zero Mission]]'' continues to use AfterBossRecovery even though half of the major bosses have Chozo statues in the rooms behind them that provide armor upgrades with full energy/ammo recharge, but this is mostly for players going for [[SelfImposedChallenge no-item runs]].

to:

* Several of the ''VideoGame/{{Metroid}}'' games do this when you beat a boss or mini boss. Though this is done a bit more realistically: enemies drop energy and ammo, stronger enemies drop more energy and ammo, bosses drop lots of energy and ammo while not necessarily fully healing. Rather, it's more of a way to help you not die on your way back to the save point. ''[[VideoGameRemake Metroid: Zero Mission]]'' ''VideoGame/MetroidZeroMission'' continues to use AfterBossRecovery even though half of the major bosses have Chozo statues in the rooms behind them that provide armor upgrades with full energy/ammo recharge, but this is mostly for players going for [[SelfImposedChallenge no-item runs]].
12th Aug '15 8:31:18 PM Beaver
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* ''VideoGame/Shadowofthecolossus has you teleport to


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*''VideoGame/Shadowofthecolossus has Wander get teleported back to the Shrine of Worship, with his health meter restored right after beating a Colossus. It also increases each time you defeat a Colossus.
9th Aug '15 7:42:31 PM Prfnoff
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* In ''{{Quest 64}}'' after you beat a boss, you gain 20 more HP, and are healed fully. Your MP doesn't recover, though.

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* In ''{{Quest ''VideoGame/{{Quest 64}}'' after you beat a boss, you gain 20 more HP, and are healed fully. Your MP doesn't recover, though.


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* In ''VideoGame/{{Neutopia}}'', after defeating a boss, you get to advance to a room with one of the medallions. Picking it up teleports you back to the old lady who refills your life gauge ''and'' extends it by one.
3rd Jul '15 11:12:54 PM nombretomado
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* ''{{Legacy of Kain}}: Soul Reaver'' is another example. In this case, it actually makes sense in the context of the game; Raziel regains health by devouring the souls of his enemies, and the more powerful an enemy is, the more "filling" its soul is.

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* ''{{Legacy ''VideoGame/{{Legacy of Kain}}: Soul Reaver'' is another example. In this case, it actually makes sense in the context of the game; Raziel regains health by devouring the souls of his enemies, and the more powerful an enemy is, the more "filling" its soul is.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.AfterBossRecovery