History Main / ActionAdventureTropes

18th Mar '17 6:26:10 PM crazysamaritan
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* WatchingAVideoGame \\
Action adventure with a sizable dose of VideoGameTropes mixed in.
21st Jan '17 5:36:21 PM AP
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* HallwayFight \\
Characters fight their way down the length of a hallway.
19th Jan '17 4:57:20 AM AP
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* CeilingSmash \\
A character is smashed into a ceiling.
16th Jan '17 9:57:15 AM whizzerd
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[[folder:0-9]]
* OneDimensionalThinking \\
TV characters, when being chased by anything that is limited to one direction (e.g. a boulder) never just step out of its path. They always run straight ahead and try to outrun it.
* TenMinuteRetirement \\
The hero gives up on his mission, only to come back when a situation arises that requires his help.
[[/folder]]



* ActionDad\\
When someone's father gets in on the action.



* ActionMom \\
When someone's mother gets in on the action.
* ActionDad\\
Male equivalent of the ActionMom.

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* ActionMom ActionFilmQuietDramaScene \\
When someone's mother gets in on That bit where you actually watch the action.
* ActionDad\\
Male equivalent
actors instead of the ActionMom.special effects.



* ActionFilmQuietDramaScene \\
That bit where you actually watch the actors instead of the special effects.

to:

* ActionFilmQuietDramaScene ActionMom \\
That bit where you actually watch When someone's mother gets in on the actors instead of the special effects.action.



* AnAssKickingChristmas \\
The habit of some action works to take place around Christmas time.



* AnAssKickingChristmas \\
The habit of some action works to take place around Christmas time.



* BadassDriver \\
These guys can pull things behind the wheel that you'd love to be able to do (though not necessarily to be in the passenger's seat at the time).



* BadassDriver \\
These guys can pull things behind the wheel that you'd love to be able to do (though not necessarily to be in the passenger's seat at the time).



* BreakTheBadass \\
When you want to show that the situation is horrible, make sure your toughest character is scared!



* BreakTheBadass \\
When you want to show that the situation is horrible, make sure your badass toughest character]] is scared!



* CaveMouth \\
When a cave's mouth looks like an actual mouth, usually that of a monster.



* CaveMouth \\
When a cave's mouth looks like an actual mouth, usually that of a monster.



* ClimbSlipHangClimb\\
The hero has to climb a surface that really isn't cooperating.



* ClimbSlipHangClimb\\
The hero has to climb a surface that really isn't cooperating.



* CommieNazis \\
When Fascists and Communists are conflated into one big oppressive mass.



* CommieNazis \\
When Fascists and Communists are conflated into one big oppressive mass.



* DeadlyGas \\
Here's a hint: Don't get hit by it.

to:

* DeadlyGas DeadFootLeadfoot \\
Here's The driver of a hint: Don't get hit by it.vehicle is killed; immediately, his foot gets stuck on the gas pedal, causing the car to speed out of control.



* DeadFootLeadfoot \\
The driver of a vehicle is killed; immediately, his foot gets stuck on the gas pedal, causing the car to speed out of control.

to:

* DeadFootLeadfoot DeadlyGas \\
The driver of Here's a vehicle is killed; immediately, his foot gets stuck on the gas pedal, causing the car to speed out of control.hint: Don't get hit by it.



* EjectionSeat \\
Try not to push that button accidentally.



* EnemyRisingBehind \\
Some one (or some thing) hostile is coming into view from behind and below.
* EjectionSeat \\
Try not to push that button accidentally.



* EnemyRisingBehind \\
Some one (or some thing) hostile is coming into view from behind and below.



* FightMagnet \\
Wherever the hero goes, someone always wants a piece of him.



* FightMagnet \\
Wherever the hero goes, someone always wants a piece of him.



* FlamethrowerBackfire \\
What's the best way to beat a guy with a flamethrower? Blow up his fuel tank!



* FlamethrowerBackfire \\
What's the best way to beat a guy with a flamethrower? Blow up his fuel tank!



* IfYoureSoEvilEatThisKitten \\
The Bad Guys challenge someone (usually the hero [[DressingAsTheEnemy pretending to be a Bad Guy]]) to do something evil to prove his evilness.



* ImminentDangerClue \\
A seemingly mundane detail of the setting indicates that a character has just walked into a trap; the danger will come into play shortly after the character realizes it exists.



* InnocuouslyImportantEpisode\\
A seemingly weak episode early in a StoryArc that subtly sets events in motion that lead to a big payoff later on.

to:

* InnocuouslyImportantEpisode\\
IfYoureSoEvilEatThisKitten \\
The Bad Guys challenge someone (usually the hero [[DressingAsTheEnemy pretending to be a Bad Guy]]) to do something evil to prove his evilness.
* ImminentDangerClue \\
A seemingly weak episode early in a StoryArc mundane detail of the setting indicates that subtly sets events in motion that lead to a big payoff later on.character has just walked into a trap; the danger will come into play shortly after the character realizes it exists.



* InnocuouslyImportantEpisode\\
A seemingly weak episode early in a StoryArc that subtly sets events in motion that lead to a big payoff later on.



* {{Mangst}} \\
Quiet, internal [[{{Angst}} angsting]] done by real men and badasses.



* {{Mangst}} \\
Quiet, internal [[{{Angst}} angsting]] done by real men and badasses.



* NoFEMAResponse\\
A disaster has struck, but don't expect any incoming aid.



* NoFEMAResponse\\
A disaster has struck, but don't expect any incoming aid.
* NonFatalExplosions \\
Explosions don't cause concussion damage from the shockwave or rip you up with shrapnel... they just give you a little push.
* NonviolentInitialConfrontation \\
Sometimes you really do want to ask questions first.
* NoOneShouldSurviveThat \\
When a character survives a situation that should by all accounts have been lethal, often through sheer luck or coincidence.



* NoOneShouldSurviveThat \\
When a character survives a situation that should by all accounts have been lethal, often through sheer luck or coincidence.



* NonFatalExplosions \\
Explosions don't cause concussion damage from the shockwave or rip you up with shrapnel... they just give you a little push.
* NonViolentInitialConfrontation \\
Sometimes you really do want to ask questions first.



* TheOnlyOneAllowedToDefeatYou \\
Contriving to make it all about these two guys, the good guy and the bad guy.
* OneDimensionalThinking \\
TV characters, when being chased by anything that is limited to one direction (e.g. a boulder) never just step out of its path. They always run straight ahead and try to outrun it.



* TheOnlyOneAllowedToDefeatYou \\
Contriving to make it all about these two guys, the good guy and the bad guy.



* PayingForTheActionScene \\
A character gets into a fight in a private establishment and pays for the mess he/she left behind.



* PayingForTheActionScene \\
A character gets into a fight in a private establishment and pays for the mess he/she left behind.



* PitTrap \\
A hole in the ground that's somehow covered up so as to blend in with the surrounding terrain.



* PitTrap \\
A hole in the ground that's somehow covered up so as to blend in with the surrounding terrain.



* PunchPunchPunchUhOh \\
In a fistfight, one character delivers a set of rapid-fire punches into the other one's gut, only to have him smile and start delivering serious violence.



* PunchPunchPunchUhOh \\
In a fistfight, one character delivers a set of rapid-fire punches into the other one's gut, only to have him smile and start delivering serious violence.



* ShootingGallery \\
You have to shoot the dummies. But if you shoot the civilians, you lose 100 points.



* ShootingGallery \\
You have to shoot the dummies. But if you shoot the civilians, you lose 100 points.



* SuperWindowJump \\
To get to or from the scene in a hurry, just jump through a window.



* SuperWindowJump \\
To get to or from the scene in a hurry, just jump through a window.



* TenMinuteRetirement \\
The hero gives up on his mission, only to come back when a situation arises that requires his help.



* ToTheBatpole \\
The heroes get to their base via a sequence of cool maneuvers before swinging into action.



* ToTheBatpole \\
The heroes get to their base via a sequence of cool maneuvers before swinging into action.



* UnderestimatingBadassery \\
When the bad guys have no clue who they are messing with.



* UnderestimatingBadassery \\
When the bad guys have no clue who they are messing with.



* WildWilderness \\
The woods nearby are very quiet on the outside but when you go in big adventures happen but no one outside notices.



* WildWilderness \\
The woods nearby are very quiet on the outside but when you go in big adventures happen but no one outside notices.
11th Dec '16 1:47:08 PM ImperialMajestyXO
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Elements used for exciting sequences, or primarily only found in stories about adventure. Related is {{Spectacle}}.

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Elements used for exciting sequences, or primarily only found in stories about adventure.{{adventure}}. Related is {{Spectacle}}.
14th Oct '16 8:51:56 AM dlchen145
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When a shy or frumpy girl is embroiled in an adventure, by the end of it she has come out of her shell and often gotten sexier and/or more {{badass}}.

to:

When a shy or frumpy girl is embroiled in an adventure, by the end of it she has come out of her shell and often gotten sexier and/or more {{badass}}.badass.



When you want to show that the situation is horrible, make sure your [[{{Badass}} toughest character]] is scared!

to:

When you want to show that the situation is horrible, make sure your [[{{Badass}} badass toughest character]] is scared!



Catching bullets translates into instant {{Badass}}.

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Catching bullets translates into instant {{Badass}}.badass.



A {{Badass}} uses his cigar to light the fuse on a stick of dynamite.

to:

A {{Badass}} badass uses his cigar to light the fuse on a stick of dynamite.



If a character uses an [[ImprobableWeaponUser unusual weapon]], that indicates that they're more {{badass}} than everyone else.

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If a character uses an [[ImprobableWeaponUser unusual weapon]], that indicates that they're more {{badass}} badass than everyone else.



Quiet, internal [[{{Angst}} angsting]] done by real men and [[{{Badass}} bad-asses]].

to:

Quiet, internal [[{{Angst}} angsting]] done by real men and [[{{Badass}} bad-asses]].badasses.



The lithe, athletic walk of the perennial {{badass}}.

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The lithe, athletic walk of the perennial {{badass}}.badass.



A bumbling, perfectly normal NiceGuy who gets mixed up in something dangerous, and by sheer luck does the sort of things that convinces everyone he must be insanely {{badass}}.

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A bumbling, perfectly normal NiceGuy who gets mixed up in something dangerous, and by sheer luck does the sort of things that convinces everyone he must be insanely {{badass}}.badass.
14th Oct '16 8:50:03 AM dlchen145
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A girl who is as much of a {{Badass}} as any of the boys.

to:

A girl who is as much of a {{Badass}} badass as any of the boys.
21st Sep '16 12:59:28 PM Eddy1215
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* IsleOfGiantHorrors \\
Being trapped on an island inhabited by giant monsters.
27th Jun '16 6:40:14 PM Eddy1215
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* BeastInTheMaze \\
A character must avoid a horrific monster within a complex labyrinth.
25th Jun '16 6:54:24 AM ANTMuddle
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* MustStateIfYoureACop\\
[[ExactlyWhatItSaysOnTheTin When asked]] by a character being interrogated for whatever reason.
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