History Main / ActionAdventureTropes

11th Jun '17 11:36:26 PM MarkLungo
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An earth-shattering revelation or horrible event affects the hero, causing him to flea or fight as an automatic response.

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An earth-shattering revelation or horrible event affects the hero, causing him to flea flee or fight as an automatic response.



No matter how bad he's injured, the hero never ends up with permanent scars.

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No matter how bad badly he's injured, the hero never ends up with permanent scars.
11th Jun '17 11:27:41 PM VulgarBee
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+ ListOfBadassTropes
18th Mar '17 6:26:10 PM crazysamaritan
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* WatchingAVideoGame \\
Action adventure with a sizable dose of VideoGameTropes mixed in.
21st Jan '17 5:36:21 PM AP
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* HallwayFight \\
Characters fight their way down the length of a hallway.
19th Jan '17 4:57:20 AM AP
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* CeilingSmash \\
A character is smashed into a ceiling.
16th Jan '17 9:57:15 AM whizzerd
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[[folder:0-9]]
* OneDimensionalThinking \\
TV characters, when being chased by anything that is limited to one direction (e.g. a boulder) never just step out of its path. They always run straight ahead and try to outrun it.
* TenMinuteRetirement \\
The hero gives up on his mission, only to come back when a situation arises that requires his help.
[[/folder]]



* ActionDad\\
When someone's father gets in on the action.



* ActionMom \\
When someone's mother gets in on the action.
* ActionDad\\
Male equivalent of the ActionMom.

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* ActionMom ActionFilmQuietDramaScene \\
When someone's mother gets in on That bit where you actually watch the action.
* ActionDad\\
Male equivalent
actors instead of the ActionMom.special effects.



* ActionFilmQuietDramaScene \\
That bit where you actually watch the actors instead of the special effects.

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* ActionFilmQuietDramaScene ActionMom \\
That bit where you actually watch When someone's mother gets in on the actors instead of the special effects.action.



* AnAssKickingChristmas \\
The habit of some action works to take place around Christmas time.



* AnAssKickingChristmas \\
The habit of some action works to take place around Christmas time.



* BadassDriver \\
These guys can pull things behind the wheel that you'd love to be able to do (though not necessarily to be in the passenger's seat at the time).



* BadassDriver \\
These guys can pull things behind the wheel that you'd love to be able to do (though not necessarily to be in the passenger's seat at the time).



* BreakTheBadass \\
When you want to show that the situation is horrible, make sure your toughest character is scared!



* BreakTheBadass \\
When you want to show that the situation is horrible, make sure your badass toughest character]] is scared!



* CaveMouth \\
When a cave's mouth looks like an actual mouth, usually that of a monster.



* CaveMouth \\
When a cave's mouth looks like an actual mouth, usually that of a monster.



* ClimbSlipHangClimb\\
The hero has to climb a surface that really isn't cooperating.



* ClimbSlipHangClimb\\
The hero has to climb a surface that really isn't cooperating.



* CommieNazis \\
When Fascists and Communists are conflated into one big oppressive mass.



* CommieNazis \\
When Fascists and Communists are conflated into one big oppressive mass.



* DeadlyGas \\
Here's a hint: Don't get hit by it.

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* DeadlyGas DeadFootLeadfoot \\
Here's The driver of a hint: Don't get hit by it.vehicle is killed; immediately, his foot gets stuck on the gas pedal, causing the car to speed out of control.



* DeadFootLeadfoot \\
The driver of a vehicle is killed; immediately, his foot gets stuck on the gas pedal, causing the car to speed out of control.

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* DeadFootLeadfoot DeadlyGas \\
The driver of Here's a vehicle is killed; immediately, his foot gets stuck on the gas pedal, causing the car to speed out of control.hint: Don't get hit by it.



* EjectionSeat \\
Try not to push that button accidentally.



* EnemyRisingBehind \\
Some one (or some thing) hostile is coming into view from behind and below.
* EjectionSeat \\
Try not to push that button accidentally.



* EnemyRisingBehind \\
Some one (or some thing) hostile is coming into view from behind and below.



* FightMagnet \\
Wherever the hero goes, someone always wants a piece of him.



* FightMagnet \\
Wherever the hero goes, someone always wants a piece of him.



* FlamethrowerBackfire \\
What's the best way to beat a guy with a flamethrower? Blow up his fuel tank!



* FlamethrowerBackfire \\
What's the best way to beat a guy with a flamethrower? Blow up his fuel tank!



* IfYoureSoEvilEatThisKitten \\
The Bad Guys challenge someone (usually the hero [[DressingAsTheEnemy pretending to be a Bad Guy]]) to do something evil to prove his evilness.



* ImminentDangerClue \\
A seemingly mundane detail of the setting indicates that a character has just walked into a trap; the danger will come into play shortly after the character realizes it exists.



* InnocuouslyImportantEpisode\\
A seemingly weak episode early in a StoryArc that subtly sets events in motion that lead to a big payoff later on.

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* InnocuouslyImportantEpisode\\
IfYoureSoEvilEatThisKitten \\
The Bad Guys challenge someone (usually the hero [[DressingAsTheEnemy pretending to be a Bad Guy]]) to do something evil to prove his evilness.
* ImminentDangerClue \\
A seemingly weak episode early in a StoryArc mundane detail of the setting indicates that subtly sets events in motion that lead to a big payoff later on.character has just walked into a trap; the danger will come into play shortly after the character realizes it exists.



* InnocuouslyImportantEpisode\\
A seemingly weak episode early in a StoryArc that subtly sets events in motion that lead to a big payoff later on.



* {{Mangst}} \\
Quiet, internal [[{{Angst}} angsting]] done by real men and badasses.



* {{Mangst}} \\
Quiet, internal [[{{Angst}} angsting]] done by real men and badasses.



* NoFEMAResponse\\
A disaster has struck, but don't expect any incoming aid.



* NoFEMAResponse\\
A disaster has struck, but don't expect any incoming aid.
* NonFatalExplosions \\
Explosions don't cause concussion damage from the shockwave or rip you up with shrapnel... they just give you a little push.
* NonviolentInitialConfrontation \\
Sometimes you really do want to ask questions first.
* NoOneShouldSurviveThat \\
When a character survives a situation that should by all accounts have been lethal, often through sheer luck or coincidence.



* NoOneShouldSurviveThat \\
When a character survives a situation that should by all accounts have been lethal, often through sheer luck or coincidence.



* NonFatalExplosions \\
Explosions don't cause concussion damage from the shockwave or rip you up with shrapnel... they just give you a little push.
* NonViolentInitialConfrontation \\
Sometimes you really do want to ask questions first.



* TheOnlyOneAllowedToDefeatYou \\
Contriving to make it all about these two guys, the good guy and the bad guy.
* OneDimensionalThinking \\
TV characters, when being chased by anything that is limited to one direction (e.g. a boulder) never just step out of its path. They always run straight ahead and try to outrun it.



* TheOnlyOneAllowedToDefeatYou \\
Contriving to make it all about these two guys, the good guy and the bad guy.



* PayingForTheActionScene \\
A character gets into a fight in a private establishment and pays for the mess he/she left behind.



* PayingForTheActionScene \\
A character gets into a fight in a private establishment and pays for the mess he/she left behind.



* PitTrap \\
A hole in the ground that's somehow covered up so as to blend in with the surrounding terrain.



* PitTrap \\
A hole in the ground that's somehow covered up so as to blend in with the surrounding terrain.



* PunchPunchPunchUhOh \\
In a fistfight, one character delivers a set of rapid-fire punches into the other one's gut, only to have him smile and start delivering serious violence.



* PunchPunchPunchUhOh \\
In a fistfight, one character delivers a set of rapid-fire punches into the other one's gut, only to have him smile and start delivering serious violence.



* ShootingGallery \\
You have to shoot the dummies. But if you shoot the civilians, you lose 100 points.



* ShootingGallery \\
You have to shoot the dummies. But if you shoot the civilians, you lose 100 points.



* SuperWindowJump \\
To get to or from the scene in a hurry, just jump through a window.



* SuperWindowJump \\
To get to or from the scene in a hurry, just jump through a window.



* TenMinuteRetirement \\
The hero gives up on his mission, only to come back when a situation arises that requires his help.



* ToTheBatpole \\
The heroes get to their base via a sequence of cool maneuvers before swinging into action.



* ToTheBatpole \\
The heroes get to their base via a sequence of cool maneuvers before swinging into action.



* UnderestimatingBadassery \\
When the bad guys have no clue who they are messing with.



* UnderestimatingBadassery \\
When the bad guys have no clue who they are messing with.



* WildWilderness \\
The woods nearby are very quiet on the outside but when you go in big adventures happen but no one outside notices.



* WildWilderness \\
The woods nearby are very quiet on the outside but when you go in big adventures happen but no one outside notices.
11th Dec '16 1:47:08 PM ImperialMajestyXO
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Elements used for exciting sequences, or primarily only found in stories about adventure. Related is {{Spectacle}}.

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Elements used for exciting sequences, or primarily only found in stories about adventure.{{adventure}}. Related is {{Spectacle}}.
14th Oct '16 8:51:56 AM dlchen145
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When a shy or frumpy girl is embroiled in an adventure, by the end of it she has come out of her shell and often gotten sexier and/or more {{badass}}.

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When a shy or frumpy girl is embroiled in an adventure, by the end of it she has come out of her shell and often gotten sexier and/or more {{badass}}.badass.



When you want to show that the situation is horrible, make sure your [[{{Badass}} toughest character]] is scared!

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When you want to show that the situation is horrible, make sure your [[{{Badass}} badass toughest character]] is scared!



Catching bullets translates into instant {{Badass}}.

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Catching bullets translates into instant {{Badass}}.badass.



A {{Badass}} uses his cigar to light the fuse on a stick of dynamite.

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A {{Badass}} badass uses his cigar to light the fuse on a stick of dynamite.



If a character uses an [[ImprobableWeaponUser unusual weapon]], that indicates that they're more {{badass}} than everyone else.

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If a character uses an [[ImprobableWeaponUser unusual weapon]], that indicates that they're more {{badass}} badass than everyone else.



Quiet, internal [[{{Angst}} angsting]] done by real men and [[{{Badass}} bad-asses]].

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Quiet, internal [[{{Angst}} angsting]] done by real men and [[{{Badass}} bad-asses]].badasses.



The lithe, athletic walk of the perennial {{badass}}.

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The lithe, athletic walk of the perennial {{badass}}.badass.



A bumbling, perfectly normal NiceGuy who gets mixed up in something dangerous, and by sheer luck does the sort of things that convinces everyone he must be insanely {{badass}}.

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A bumbling, perfectly normal NiceGuy who gets mixed up in something dangerous, and by sheer luck does the sort of things that convinces everyone he must be insanely {{badass}}.badass.
14th Oct '16 8:50:03 AM dlchen145
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A girl who is as much of a {{Badass}} as any of the boys.

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A girl who is as much of a {{Badass}} badass as any of the boys.
21st Sep '16 12:59:28 PM Eddy1215
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* IsleOfGiantHorrors \\
Being trapped on an island inhabited by giant monsters.
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