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** It isn't as bad as it seems. There's no diminishing return. Rather, people rarely hit 200 because you have [[LoadsAndLoadsOfCharacters so many character slots]]. That and the fact that, even earning XP at the fastest possible rate, it takes close to 1000 hours to reach the Level 200 mark...

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** It isn't as bad as it seems. There's no diminishing return. Rather, people rarely hit 200 because you have [[LoadsAndLoadsOfCharacters so many character slots]].slots. That and the fact that, even earning XP at the fastest possible rate, it takes close to 1000 hours to reach the Level 200 mark...
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* ''VideoGame/LoopHero'' has the EquipmentBasedProgression version of this trope. After maxing out your main buildings, the only thing you can build more of are houses which increase your Supply cap and items to fill it out with. Almost every Supply item can be stacked infinitely and it will take more than 60 houses to fill your entire base, which at that point you can have enough stacks of items to completely steamroll every boss and the first couple dozen loops. You won't need more than a few house's worth of Supplies to beat the final boss.
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** ''VideoGame/Splatoon2'' goes even further by having the original level cap be 99, despite being able to unlock everything by Level 30. Then the 2.0.0 update allowed any players that reached to get to that level cap to essentially prestige ala ''Call of Duty'' to reach a new level cap of 99★. Expect to spend a several hundred hours to reach that cap. However, instead of clothing every five levels, every new level from 30 onward grants the player a Super Sea Snail, a useful item which can be used in lieu of cash to help augment and re-roll gear abilities.

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** ''VideoGame/Splatoon2'' goes even further by having the original level cap be 99, despite being able to unlock everything by Level 30. Then the 2.0.0 update allowed any players that reached to get to that level cap to essentially prestige ala ''Call of Duty'' to reach a new level cap of 99★. Expect to spend a several hundred hours to reach that cap. However, instead of clothing every five levels, every new level from 30 onward grants the player a Super Sea Snail, a useful item which can be used in lieu of cash to help augment and re-roll gear abilities.
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* ''TabletopGame/{{Pathfinder}}'' makes a distinction between ''character'' level and ''class'' level; while class levels max out at 20 (or 10 for most prestige classes), the character level is limited only by the players' and GM's patience. If you manage to max out a class, and haven't gotten tired of the campaign yet, just add on another one. That said, most of the published Adventure Paths are designed to be completed around level 17.
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* ''VideoGame/WarcraftIII'': Heroes are limited to level 10 (and in skirmish games, can only go up to level 5 by killing neutral monsters), with the RPG-esque Rexxar campaign going up to 15. Many custom maps go far beyond this, some allowing level 100 characters, although this causes problems as spells are only intended to have three levels each, meaning it's simply more effective to right-click/attack-move the heroes at targets until the targets are dead.
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* The VideoGame/{{Borderlands}} series: There's a trend where the main story will get you to around a certain level, but the level cap being somewhere a lot higher:

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* The VideoGame/{{Borderlands}} ''VideoGame/{{Borderlands}}'' series: There's a trend where the main story will get you to around a certain level, but the level cap being somewhere a lot higher:



** ''Pirate Warriors'' has an initial level cap of 50. However, this cap can be broken by collecting the right Coins and Limit-Breaking your character, allowing them to progress past level 50 and up to the real level cap of 100. Doing so allows the character's stats to continue increasing and unlocks new combo finishers for them.

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** ''Pirate Warriors'' ''VideoGame/OnePiecePirateWarriors'' has an initial level cap of 50. However, this cap can be broken by collecting the right Coins and Limit-Breaking your character, allowing them to progress past level 50 and up to the real level cap of 100. Doing so allows the character's stats to continue increasing and unlocks new combo finishers for them.



* VideoGame/AncientDomainsOfMystery only has character levels go up to 50, but weapon skills, on the other hand, go from 'unskilled' to 'grandmaster'. Most [=PCs=] will never reach grandmaster within the span of a single game, but those that do are unbelievably fearsome with their chosen weapon.

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* VideoGame/AncientDomainsOfMystery ''VideoGame/AncientDomainsOfMystery'' only has character levels go up to 50, but weapon skills, on the other hand, go from 'unskilled' to 'grandmaster'. Most [=PCs=] will never reach grandmaster within the span of a single game, but those that do are unbelievably fearsome with their chosen weapon.
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* The level cap in ''[[VideoGame/PuyoPuyo Puyo Puyo Tetris 2]]'' is 100. The game can be finished quite comfortably below level 20, and reaching level 100 requires beating the final Skill Battle stage in Adventure somewhere in the ballpark of 680 times.

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* The level cap in ''[[VideoGame/PuyoPuyo Puyo Puyo Tetris 2]]'' ''VideoGame/PuyoPuyoTetris2'' is 100. The game can be finished quite comfortably below level 20, and reaching level 100 requires beating the final Skill Battle stage in Adventure somewhere in the ballpark of 680 times.
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*** ''VideoGame/Disgaea6DefianceOfDestiny'' then [[SerialEscalation outdoes itself]] by raising the level cap. By '''10000''' times. The high numbers you'd obtain by the end of the main story is now achieved by the end of the first chapter.

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*** ''VideoGame/Disgaea6DefianceOfDestiny'' then [[SerialEscalation outdoes itself]] by raising the level cap. By '''10000''' times. The high numbers you'd obtain by the end of the main story is now achieved Level and stat gains are scaled accordingly; you'll reach level 100 by the end of the first chapter.
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* ''VideoGame/Fallout4'' requires you to get around, oh, level 50, to comfortably beat the main story, but you can keep going past that. A lot past that. The game has a level cap of '''65535''', so high that the developers [[CreatorsApathy didn't even bother coding any logic for it.]] Earning another level beyond that [[UnwinnableByInsanity crashes your game]] due to a programming limitation. At level 286, you [[EmptyLevels run out of perks to even spend your levels on,]] so this oversight is somewhat justified, even if the reasoning behind the lack of a hard level cap remains a mystery.

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* ''VideoGame/Fallout4'' requires you to get around, oh, level 50, to comfortably beat the main story, but you can keep going past that. A lot past that. The game has a level cap of '''65535''', so high that the developers [[CreatorsApathy didn't even bother coding any logic for it.]] Earning another level beyond that [[UnwinnableByInsanity [[UnintentionallyUnwinnable crashes your game]] due to a programming limitation. At level 286, you [[EmptyLevels run out of perks to even spend your levels on,]] so this oversight is somewhat justified, even if the reasoning behind the lack of a hard level cap remains a mystery.

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* Clicker {{Idle Game}}s in general have a theoretically infinite level cap thanks to being built on exponentiation, and as such both the player as well as enemies have no limit. As such, the level caps are only limited by the natural limitations of the underlying data type. Most of them however have a DiminishingReturnsForBalance applied to damage vs. cost, making it more and more impractical to level up heroes/buy more production units.


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* ''VideoGame/ForgetMeNotMyOrganicGarden'': Tools and trees have level caps of 100, but only less than 40 is needed for the trees to drop the fruits needed in the main quest, and the watering can's minimum level would be around 70, perhaps? Along with needing no use of the Mincemeat Grinder for the main quest, so that could stay at level 1.
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* ''VideoGame/BoxxyQuestTheShiftedSpires'': At around Level 80, and possibly before, the hardest enemy in the game, the BonusBoss at the bottom of the Pit of 100 Faggots/Trolls, can be taken down in one turn. The cap is 99.
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*** ''VideoGame/Disgaea6DefianceOfDestiny'' then [[SerialEscalation outdoes itself]] by raising the level cap. By '''10000''' times. It helps that Level 9999 has become the ''[[PinballScoring default starting level]]''.

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*** ''VideoGame/Disgaea6DefianceOfDestiny'' then [[SerialEscalation outdoes itself]] by raising the level cap. By '''10000''' times. It helps that Level 9999 has become The high numbers you'd obtain by the ''[[PinballScoring default starting level]]''.end of the main story is now achieved by the end of the first chapter.
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* ''VideoGame/DeadInVinland'' originally had a level cap of 30 upon release... but the developers later patched it to ''99''.
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* Not character levels, but the dungeon in ''VideoGame/{{FATE}}'' goes up to ''two billion'' floors, even though the [[ExcusePlot story mode's]] "FinalBoss" would typically reside in level 40 - 50. The actual character level cap is set at 99, so it's not a good idea to continue too far after clearing the primary quest, anyway.
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** ''VideoGame/Borderlands2''
** ''VideoGame/BorderlandsThePreSequel''
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* The arkanoid game ''Ricochet Infinity'' has a maximum rank of Ultimate Legendary Supreme Master of Infinity, which requires a whopping '''100,000''' golden rings to collect, or collecting every ring on exactly '''20,000''' levels. Not to mention the cheat that gives you the rank boost only goes up to Grand Master of Infinity (1080 rings or 218 levels) which fills up the last ship slot. Getting this rank gives you the extra ships, such as the number ships from Ricochet Lost Worlds,
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* ''VideoGame/AntiIdleTheGame'': The level cap is 9002. IT'S OVER 9001!!!! Also, [[DifficultySpike the distance between level 9001 and level 9002 is HUGE]]. You can probably reach level 9001 in a month, whereas level 9002 takes YEARS.

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* ''VideoGame/AntiIdleTheGame'': The level cap is 9002. IT'S OVER 9001!!!! Also, [[DifficultySpike 9000 is about 5/6 of the distance between level way to 9k1, as 9001 and level requires 500 billion EXP more (at half the speed so more like a trillion) on medium ascension, where as 9001 is not even 1% of the way to 9002, as 9002 is HUGE]]. You can probably reach level 9001 in a month, whereas level 9002 takes YEARS.requires 997 trillion EXP more (at only 1/20th of the speed!).
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Crosswicking.

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* ''VideoGame/FairyBloomFreesia'': You can defeat the final bosses of the main story and optional Guardian mode at around 45 and 65 respectively, but the cap is 99.
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* Games can have "proper endings" to the plot achievable at lower levels, and then a BonusBoss or even full-on BonusLevelOfHell that requires far higher levels to challenge, letting most players off with an ending while giving the hardcore players the additional challenge they seek.

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* Games can have "proper endings" to the plot achievable at lower levels, and then a BonusBoss or even full-on BonusLevelOfHell BrutalBonusLevel that requires far higher levels to challenge, letting most players off with an ending while giving the hardcore players the additional challenge they seek.

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* Most games in the ''VideoGame/FireEmblem'' series cap levels either at 20[[note]]for units with no second-tier promotion, although remakes often allow an extra 10 levels for those units to put them closer in power with promoted units[[/note]], or 40[[note]]for units with a second-tier promotion; the one exception, ''VideoGame/FireEmblemRadiantDawn'', has a staggering 60ish story chapters when the normal length of a game in the series is around 22 to 25 chapters, and a third tier promotion which caps at 60[[/note]] and have enough map content for units being trained to hit at or near level cap by the end of the game. In ''VideoGame/FireEmblemThreeHouses,'' levels cap instead at ''99,'' which due to the TimeManagementGame formula of the game, is impossible to reach playing through the story as normal without gratuitous abuse of LevelGrinding extra Normal mode maps, which do not require the limited time resource. At the end of a normal playthrough, a party of units will be around level 40 through 45, and units will have capped most if not all of their stats long before level 99.

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* Most games in the ''VideoGame/FireEmblem'' series cap levels either at 20[[note]]for units with no second-tier promotion, although remakes often allow 20, and provide the option to "promote" to an extra 10 advanced class that gains XP more slowly but also levels for those units to put them closer in power with promoted units[[/note]], or 40[[note]]for units with a second-tier promotion; 20 (or have the one exception, ''VideoGame/FireEmblemRadiantDawn'', has a staggering 60ish story chapters when the normal length of a game character start in the series is around 22 to 25 their advanced class). In most games, if you don't outright skip chapters, and a third tier promotion which caps at 60[[/note]] and you'll usually have enough map content for units being trained to hit your endgame squad hitting at or near least level 15 or so of their advanced classes by endgame, and it's pretty likely they'll cap by the end of the game. In out if they were promoted early or grinded up somewhat. But in ''VideoGame/FireEmblemThreeHouses,'' levels cap instead at ''99,'' which due to the TimeManagementGame formula of the game, is impossible to reach playing through the story as normal without gratuitous abuse of LevelGrinding extra Normal mode maps, which do not require the limited time resource. At the end of a normal playthrough, a party of units will be around level 40 through 45, and units will have capped most if not all of their stats long before level 99.
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[[folder:Puzzle]]
* The level cap in ''[[VideoGame/PuyoPuyo Puyo Puyo Tetris 2]]'' is 100. The game can be finished quite comfortably below level 20, and reaching level 100 requires beating the final Skill Battle stage in Adventure somewhere in the ballpark of 680 times.
[[/folder]]
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* ''Videogame/EndlessSky'' has a Combat rating system: destroy other spaceships to raise your rating. Completing the main campaign will usually make you end up at Combat rating 7. The maximum Combat rating of 21 is more than ''one million'' times harder to get than Combat rating 7.
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* ''VideoGame/PathOfExile'' has a level cap of 100 and exponentially growing EXP requirements for the highest levels, along with 5%/10% of your EXP progress to the next level being lost when dying on higher difficulties. Almost 3 years after the game's release (and with 11.5 million registered users), the "Standard" league has only 826 characters on level 100. Similar to its spiritual predecessor Diablo II, optimized character builds generally don't require reaching the level cap to be effective.

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* ''VideoGame/PathOfExile'' has a level cap of 100 and exponentially growing EXP requirements for the highest levels, along with 5%/10% of your EXP progress to the next level being lost when dying on higher difficulties. Almost The highest zone level in the game is 84, and most endgame builds will have their level hover around 90 and generally don't need more levels than that to be effective. Getting to level 100 requires dozens of hours of optimal leveling strategies, but it's been made much easier to do than over the years. When the game was 3 years after the game's release (and with 11.5 million registered users), old, there were only 826 level 100 characters in the "Standard" league has only 826 league. Now, the number of level 100 characters on level 100. Similar to its spiritual predecessor Diablo II, optimized character builds generally don't require reaching can exceed ''7000'' in the level cap to be effective.current challenge league, and it's often a requirement for the "Endgame Grinds" seasonal challenge.




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* ''VideoGame/Borderlands1'': The main story will get you to about level 30, but the level cap is 50. These extra levels were intended for your NewGamePlus. ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' continue this trend, but ''VideoGame/Borderlands3'' subverts it. If you do all the sidequests and [[GladiatorSubquest Circles of Slaughter]], you should be edging right at the level cap when you finish the game. The story DLC packs raise the level cap, and if you start the DLC at the old cap you should be at the new one by the end.

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* The VideoGame/{{Borderlands}} series: There's a trend where the main story will get you to around a certain level, but the level cap being somewhere a lot higher:
**
''VideoGame/Borderlands1'': The main story will get you to about level 30, but the level cap is 50. These extra levels were intended for your NewGamePlus. ''VideoGame/Borderlands2'' and ''VideoGame/BorderlandsThePreSequel'' continue this trend, but NewGamePlus.
** ''VideoGame/Borderlands2''
** ''VideoGame/BorderlandsThePreSequel''
**
''VideoGame/Borderlands3'' subverts it. If you do all the sidequests and [[GladiatorSubquest Circles of Slaughter]], you should be edging right at the level cap when you finish the game. The story DLC packs raise the level cap, and if you start the DLC at the old cap you should be at the new one by the end.



* Played with by the ''VideoGame/{{Call of Duty}}'' franchise, starting with ''Call of Duty 4: VideoGame/ModernWarfare'' (well, the console versions; PC didn't get to do that until ''World at War''). Players are able to level up (the cap is different for each game), unlocking new weapons, support equipment, and [[RPGElements Perks]] as they go. At the maximum level, the player has the option to [[SelfImposedChallenge "Prestige"]], reverting to level 1, essentially starting again. Later games use this to unlock unique cosmetic elements and extra Custom Class slots, but ''[=CoD4=]'' simply let you start climbing the ladder again, up to five times, not really gaining much of anything for your trouble.

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* Played with by the ''VideoGame/{{Call of Duty}}'' ''VideoGame/CallOfDuty'' franchise, starting with ''Call of Duty 4: VideoGame/ModernWarfare'' (well, the console versions; PC didn't get to do that until ''World at War''). Players are able to level up (the cap is different for each game), unlocking new weapons, support equipment, and [[RPGElements Perks]] as they go. At the maximum level, the player has the option to [[SelfImposedChallenge "Prestige"]], reverting to level 1, essentially starting again. Later games use this to unlock unique cosmetic elements and extra Custom Class slots, but ''[=CoD4=]'' simply let you start climbing the ladder again, up to five times, not really gaining much of anything for your trouble.
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* ''VideoGame/TheDivision2'': The ''Warlords of New York'' expansion introduced the SHD Level, a different leveling system that slowly increases the player's stats across the board, at least up until level 1000. Thanks to [[https://www.reddit.com/r/thedivision/comments/jwb2rc/just_found_a_player_with_17258_shd_level_how/ at least one cheater]], it's been discovered that the cap wasn't 9999 as people assumed, and it likely isn't capped at all.
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Add pothole to previous edit


* ''VideoGame/Fallout4'' requires you to get around, oh, level 50, to comfortably beat the main story, but you can keep going past that. A lot past that. The game has a level cap of '''65535''', so high that the developers [[CreatorsApathy didn't even bother coding any logic for it.]] Earning another level beyond that [[UnwinnableByInsanity crashes your game]] due to a programming limitation. At level 286, you run out of perks to even spend your levels on, so this oversight is somewhat justified, even if the reasoning behind the lack of a hard level cap remains a mystery.

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* ''VideoGame/Fallout4'' requires you to get around, oh, level 50, to comfortably beat the main story, but you can keep going past that. A lot past that. The game has a level cap of '''65535''', so high that the developers [[CreatorsApathy didn't even bother coding any logic for it.]] Earning another level beyond that [[UnwinnableByInsanity crashes your game]] due to a programming limitation. At level 286, you [[EmptyLevels run out of perks to even spend your levels on, on,]] so this oversight is somewhat justified, even if the reasoning behind the lack of a hard level cap remains a mystery.
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Add Fallout 4 example

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* ''VideoGame/Fallout4'' requires you to get around, oh, level 50, to comfortably beat the main story, but you can keep going past that. A lot past that. The game has a level cap of '''65535''', so high that the developers [[CreatorsApathy didn't even bother coding any logic for it.]] Earning another level beyond that [[UnwinnableByInsanity crashes your game]] due to a programming limitation. At level 286, you run out of perks to even spend your levels on, so this oversight is somewhat justified, even if the reasoning behind the lack of a hard level cap remains a mystery.
Is there an issue? Send a MessageReason:
None


** ''VideoGame/Splatoon2'' goes even further by having the original level cap be 99, despite being able to unlock everything by Level 30. Then the 2.0.0 update allowed any players that reached to get to that level cap to essentially prestige ala ''Call of Duty'' to reach a new level cap of 99★. Expect to spend a several hundred hours to reach that cap. However, instead of clothing every five levels, every new level from 30 onward grants the player a Super Sea Snail, which can be used in lieu of cash to help augment gear abilities... granted, by the time you wrap around to 1★, [[MoneyForNothing you don't really need to save money]].

to:

** ''VideoGame/Splatoon2'' goes even further by having the original level cap be 99, despite being able to unlock everything by Level 30. Then the 2.0.0 update allowed any players that reached to get to that level cap to essentially prestige ala ''Call of Duty'' to reach a new level cap of 99★. Expect to spend a several hundred hours to reach that cap. However, instead of clothing every five levels, every new level from 30 onward grants the player a Super Sea Snail, a useful item which can be used in lieu of cash to help augment and re-roll gear abilities... granted, by the time you wrap around to 1★, [[MoneyForNothing you don't really need to save money]].abilities.
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** ''VideoGame/Splatoon2'' goes even further by having the original level cap be 99, despite being able to unlock everything by Level 30. Then the 2.0.0 update allowed any players that somehow managed to get to that level cap to essentially prestige ala ''Call of Duty'' to reach a new level cap of 99★. However, every new level from 30 onward grants the player Super Sea Snails, which can be used in lieu of cash to help augment gear abilities. And for the curious, playing in the most efficient way possible, i.e. winning ''every'' Ranked Mode match within five minutes via knockout, getting to 99★ from Level 1 would take about 582 hours of playtime (not counting time spent between matches).

to:

** ''VideoGame/Splatoon2'' goes even further by having the original level cap be 99, despite being able to unlock everything by Level 30. Then the 2.0.0 update allowed any players that somehow managed reached to get to that level cap to essentially prestige ala ''Call of Duty'' to reach a new level cap of 99★. Expect to spend a several hundred hours to reach that cap. However, instead of clothing every five levels, every new level from 30 onward grants the player a Super Sea Snails, Snail, which can be used in lieu of cash to help augment gear abilities. And for abilities... granted, by the curious, playing in the most efficient way possible, i.e. winning ''every'' Ranked Mode match within five minutes via knockout, getting to 99★ from Level 1 would take about 582 hours of playtime (not counting time spent between matches).you wrap around to 1★, [[MoneyForNothing you don't really need to save money]].

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