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* The ''VideoGame/{{Borderlands}}'' series: There's a trend where the main story will get you to around a certain level, but the level cap being somewhere a lot higher:

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* The ''VideoGame/{{Borderlands}}'' series: There's a trend where the main story will get you to around a certain level, but the level cap being somewhere a lot higher:higher. [[JustifiedTrope Justified in that you're expected to playthrough the story multiple times]]:


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** ''VideoGame/Borderlands2'': The Level Cap in the base game is 50, but the game ends in the low 30's. The Final Boss is Level 32, and enemies will actually stop scaling to your level beyond 35 on your first playthrough. With DLC, the level cap is 80. As with the first game, these levels are intended for NewGamePlus runs.
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* ''VideoGame/{{Mewgenics}}'' gives you a team of four cats to brave the world with, one of which (the one with the lowest level, or a random one in the event of a tie) levels up once whenever a fight is won. Normally, that's eighteen level-ups, six per chapter, putting a party that survives a run at two level 5 cats and two level 6 cats. However, taking the PathOfMostResistance yields one more (far harder) fight and level-up, and having less than four cats means they'll reach higher levels, meaning a theoretical maximum of level ''21.'' Unlike most examples of sky-high level caps, leveling that much actually gives meaningful bonuses to make the effort to get them worthwhile: high-level cats will have exclusive upgrades only available this way, [[spoiler:And will be far stronger when a ClimaxBoss rolls up to their [[HubUnderAttack retirement home.]]]]

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