History Headscratchers / NewSuperMarioBrosWii

26th Feb '16 5:29:30 AM MegaMarioMan
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** [[NewSuperMarioBros2 Ahem]]. Also SuperTitle64Advance is very common amungst Nintendo games.

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** [[NewSuperMarioBros2 [[VideoGame/NewSuperMarioBros2 Ahem]]. Also SuperTitle64Advance is very common amungst Nintendo games.
29th Jul '15 2:59:41 PM Morgenthaler
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* Maybe I'm missing something, but is there a ''reason'' this game uses YoshisStory type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.

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* Maybe I'm missing something, but is there a ''reason'' this game uses YoshisStory VideoGame/YoshisStory type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.
12th Jul '15 11:17:28 AM technickal
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** Playing Super Mario Bros 3 and Super Mario World before this one, I thought this was easier besides the last two worlds, toad rescues and being less forgiving on ice. Didn't notice much difference either besides a worse spin jump. If the physics really are less responsive you are still able to spin in air and Yoshi can flutter kick. Maybe that's why?

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** Playing Super Mario Bros 3 and Super Mario World before this one, I thought this was easier besides the last two worlds, toad rescues and being less forgiving on ice. Didn't notice much difference either besides a worse spin jump. If the physics really are less responsive you are still able to spin in air and Yoshi can flutter kick. Maybe that's why?why?
* How does Peach know about the secret world?
17th Aug '13 11:16:25 AM Korodzik
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* Technically, ''shouldn't'' it have been ''[[{{Moviebob}} New Super Mario Bros. 2]]''? [[hottip:* :Link gives credit to where I first saw this question.]]

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* Technically, ''shouldn't'' it have been ''[[{{Moviebob}} New Super Mario Bros. 2]]''? [[hottip:* :Link [[note]]Link gives credit to where I first saw this question.]][[/note]]
21st May '13 9:05:53 AM pgj1997
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Added DiffLines:

** [[NewSuperMarioBros2 Ahem]]. Also SuperTitle64Advance is very common amungst Nintendo games.
30th Nov '12 4:33:21 AM lakitutankhamun
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*** WordOfGod states that it's considered a "direct" sequel to the original New Super Mario Bros on the DS, by virtue of also being a handheld title on the direct successor of the previous handheld system. Taking this into account, New Super Mario Bros U is likely considered the same for New Super Mario Bros Wii, by virtue of being a title on the successor to the Wii.
18th Jul '12 7:36:41 AM Cider
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* Maybe I'm missing something, but is there a ''reason'' this game uses YoshisStory type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.

to:

* Maybe I'm missing something, but is there a ''reason'' this game uses YoshisStory type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.homaging.
** Playing Super Mario Bros 3 and Super Mario World before this one, I thought this was easier besides the last two worlds, toad rescues and being less forgiving on ice. Didn't notice much difference either besides a worse spin jump. If the physics really are less responsive you are still able to spin in air and Yoshi can flutter kick. Maybe that's why?
18th Jul '12 7:20:20 AM Cider
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Added DiffLines:

** Off screen they used bubbles.
15th Jul '12 1:29:44 PM FELH2
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*** Turtles live longer, too! Sea turtles can live up to 150 years. [[FindingNemo And that's still young!]]

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*** Turtles live longer, too! Sea turtles can live up to 150 years. [[FindingNemo [[WesternAnimation/FindingNemo And that's still young!]]



* Maybe I'm missing something, but is there a ''reason'' this game uses [[{{YoshisStory}} Yoshi's Story]] type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.

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* Maybe I'm missing something, but is there a ''reason'' this game uses [[{{YoshisStory}} Yoshi's Story]] YoshisStory type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.
4th Jul '12 4:04:49 PM Kairu
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** All coins are reachable with only one player. Coins partway down a pit can be reached by throwing shells at them or by using the helicopter hat to jump out of the pit.

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** All coins are reachable with only one player. Coins partway down a pit can be reached by throwing shells at them or by using the helicopter hat to jump out of the pit.pit.
* Maybe I'm missing something, but is there a ''reason'' this game uses [[{{YoshisStory}} Yoshi's Story]] type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.
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http://tvtropes.org/pmwiki/article_history.php?article=Headscratchers.NewSuperMarioBrosWii