History Headscratchers / NewSuperMarioBrosWii

29th Jul '15 2:59:41 PM Morgenthaler
Is there an issue? Send a Message
* Maybe I'm missing something, but is there a ''reason'' this game uses YoshisStory type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.
to:
* Maybe I'm missing something, but is there a ''reason'' this game uses YoshisStory VideoGame/YoshisStory type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.
12th Jul '15 11:17:28 AM technickal
Is there an issue? Send a Message
** Playing Super Mario Bros 3 and Super Mario World before this one, I thought this was easier besides the last two worlds, toad rescues and being less forgiving on ice. Didn't notice much difference either besides a worse spin jump. If the physics really are less responsive you are still able to spin in air and Yoshi can flutter kick. Maybe that's why?
to:
** Playing Super Mario Bros 3 and Super Mario World before this one, I thought this was easier besides the last two worlds, toad rescues and being less forgiving on ice. Didn't notice much difference either besides a worse spin jump. If the physics really are less responsive you are still able to spin in air and Yoshi can flutter kick. Maybe that's why?why? * How does Peach know about the secret world?
17th Aug '13 11:16:25 AM Korodzik
Is there an issue? Send a Message
* Technically, ''shouldn't'' it have been ''[[{{Moviebob}} New Super Mario Bros. 2]]''? [[hottip:* :Link gives credit to where I first saw this question.]]
to:
* Technically, ''shouldn't'' it have been ''[[{{Moviebob}} New Super Mario Bros. 2]]''? [[hottip:* :Link [[note]]Link gives credit to where I first saw this question.]][[/note]]
21st May '13 9:05:53 AM pgj1997
Is there an issue? Send a Message
Added DiffLines:
** [[NewSuperMarioBros2 Ahem]]. Also SuperTitle64Advance is very common amungst Nintendo games.
30th Nov '12 4:33:21 AM lakitutankhamun
Is there an issue? Send a Message
Added DiffLines:
*** WordOfGod states that it's considered a "direct" sequel to the original New Super Mario Bros on the DS, by virtue of also being a handheld title on the direct successor of the previous handheld system. Taking this into account, New Super Mario Bros U is likely considered the same for New Super Mario Bros Wii, by virtue of being a title on the successor to the Wii.
18th Jul '12 7:36:41 AM Cider
Is there an issue? Send a Message
* Maybe I'm missing something, but is there a ''reason'' this game uses YoshisStory type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.
to:
* Maybe I'm missing something, but is there a ''reason'' this game uses YoshisStory type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.homaging. ** Playing Super Mario Bros 3 and Super Mario World before this one, I thought this was easier besides the last two worlds, toad rescues and being less forgiving on ice. Didn't notice much difference either besides a worse spin jump. If the physics really are less responsive you are still able to spin in air and Yoshi can flutter kick. Maybe that's why?
18th Jul '12 7:20:20 AM Cider
Is there an issue? Send a Message
Added DiffLines:
** Off screen they used bubbles.
15th Jul '12 1:29:44 PM FELH2
Is there an issue? Send a Message
da namespace
*** Turtles live longer, too! Sea turtles can live up to 150 years. [[FindingNemo And that's still young!]]
to:
*** Turtles live longer, too! Sea turtles can live up to 150 years. [[FindingNemo [[WesternAnimation/FindingNemo And that's still young!]]

* Maybe I'm missing something, but is there a ''reason'' this game uses [[{{YoshisStory}} Yoshi's Story]] type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.
to:
* Maybe I'm missing something, but is there a ''reason'' this game uses [[{{YoshisStory}} Yoshi's Story]] YoshisStory type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.
4th Jul '12 4:04:49 PM Kairu
Is there an issue? Send a Message
** All coins are reachable with only one player. Coins partway down a pit can be reached by throwing shells at them or by using the helicopter hat to jump out of the pit.
to:
** All coins are reachable with only one player. Coins partway down a pit can be reached by throwing shells at them or by using the helicopter hat to jump out of the pit.pit. * Maybe I'm missing something, but is there a ''reason'' this game uses [[{{YoshisStory}} Yoshi's Story]] type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.
29th Jun '12 3:55:48 PM Blork
Is there an issue? Send a Message
* I play this game with my younger sister and older brother, and we both cant figure out how the HELL you are supposed to get some of the coins without having 2 or more people. Half of them require one of us to jump into a bottomless pit, then use the A-buttion-bubble at the last minute.
to:
* I play this game with my younger sister and older brother, and we both cant figure out how the HELL you are supposed to get some of the coins without having 2 or more people. Half of them require one of us to jump into a bottomless pit, then use the A-buttion-bubble at the last minute.minute. ** All coins are reachable with only one player. Coins partway down a pit can be reached by throwing shells at them or by using the helicopter hat to jump out of the pit.
This list shows the last 10 events of 21. Show all.