* If that's the Kamek from Yoshi's Island, shouldn't he be old by now?
** That's assuming Koopas age the same rate as humans/mushroom people. Alternatively, WizardsLiveLonger.
*** Turtles live longer, too! Sea turtles can live up to 150 years. [[WesternAnimation/FindingNemo And that's still young!]]
* Technically, ''shouldn't'' it have been ''[[Creator/BobChipman New Super Mario Bros. 2]]''? [[note]]Link gives credit to where I first saw this question.[[/note]]
** Maybe they're saving that name for when they actually make another game that uses the same formula as VideoGame/SuperMarioBros2. (The international VideoGame/SuperMarioBros2, I should say. I don't know what they'd call it in Japan.)
** The core Mario titles usually don't have numbers. Spinoffs and remakes are another story, but the core titles dropped them a while ago. Super Mario Bros. 4 is Super Mario World, but that makes Super Mario World 2: Yoshi's Island into Super Mario Bros. 5, and that would get really confusing if it was allowed to continue, so Nintendo basically gave up with the numbers. Super Mario Galaxy 2 is an anomaly, but it's also the first Mario game released on the same console as its predecessor since the [=NES=].
** [=NSMB2=] has been announced as the title of a 3DS game... huh?
*** WordOfGod states that it's considered a "direct" sequel to the original New Super Mario Bros on the DS, by virtue of also being a handheld title on the direct successor of the previous handheld system. Taking this into account, New Super Mario Bros U is likely considered the same for New Super Mario Bros Wii, by virtue of being a title on the successor to the Wii.
** [[VideoGame/NewSuperMarioBros2 Ahem]]. Also SuperTitle64Advance is very common amungst Nintendo games.
* How are characters that aren't Mini able to get into the Mini Pipes along with those that are?
** Off screen they used bubbles.
* I play this game with my younger sister and older brother, and we both cant figure out how the HELL you are supposed to get some of the coins without having 2 or more people. Half of them require one of us to jump into a bottomless pit, then use the A-buttion-bubble at the last minute.
** All coins are reachable with only one player. Coins partway down a pit can be reached by throwing shells at them or by using the helicopter hat to jump out of the pit.
* Maybe I'm missing something, but is there a ''reason'' this game uses VideoGame/YoshisStory type physics? I found it sluggish and artificially difficult compared to the crisp, instant-response platforming physics of the old games it was obviously homaging.
** Playing Super Mario Bros 3 and Super Mario World before this one, I thought this was easier besides the last two worlds, toad rescues and being less forgiving on ice. Didn't notice much difference either besides a worse spin jump. If the physics really are less responsive you are still able to spin in air and Yoshi can flutter kick. Maybe that's why?
* How does Peach know about the secret world?
** Mario logic. It's basically the same thing as the ending of the first 7 of the original SMB's castles. I mean, do you really think the Toad is just standing there the entire time, waiting for you, ''just'' to tell you that [[YourPrincessIsInAnotherCastle the princess is in another castle]]?