Follow TV Tropes

Following

History Headscratchers / Civilization

Go To

OR

Is there an issue? Send a MessageReason:
None



to:

** Seconding the above. In Ye Olden Days (''I'' and ''II''), Stacks of Doom had a fairly simple counter: If you attacked a stack and defeated the strongest defender, then as long as the stack was outside a City or Fortress, ''all'' units in the stack died. It didn't eliminate stacking, but it did make you think much more about composition and disposition.
Is there an issue? Send a MessageReason:
None



to:

** As I recall, the Islamic civs in the Middle Ages scenario also had access to lost Roman knowledge, filling in the gap in their builder techs while the Christian nations had to start from scratch. The whole scenario was meant to model a specific point in world history, so maybe that's why making the two sides different in that case was less problematic than doing so for ''IV's'' main game, which is supposed to model ''any'' permutation of human history.
Is there an issue? Send a MessageReason:
Typo


** This one actually makes a little more sense in the older games, where the range of any unit is only bound by the elngth of track itself. Sure, effectively infinite movement isn't balanced, but at least it's relatively consistent.

to:

** This one actually makes a little more sense in the older games, where the range of any unit is only bound by the elngth length of track itself. Sure, effectively infinite movement isn't balanced, but at least it's relatively consistent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** This has been removed as of (I think) "Gods and Kings", but the issue wasn't just immersion, it's also that they had no pragmatic reason to do this. Say you're playing a competitive multiplayer game. Say you're going the culture route, Mr. B is also going the culture route, Ms. C is going the diplomatic route, and Mr. D is conquering Mr. B's cities. Are you going to see Mr. B as a bigger problem than Ms. C, or especially Mr. D, based on that information? Probably not. But the [=AI=] did. The only way the "same way you are" reasoning would make sense is if there could only be one winner for ''each'' of the victory types, but in actuality, there can be only one winner ''period''. Another reason why this was disliked: the [=AI=] would think you're tying to win in one way about 20 turns into the game when you really had another victory in mind, if any.
Is there an issue? Send a MessageReason:
None


* Presumably you did, and it's just an abstraction. You can assume that the citizens add more water mills or factories as necessary as the city grows.

to:

* ** Presumably you did, and it's just an abstraction. You can assume that the citizens add more water mills or factories as necessary as the city grows.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Presumably you did, and it's just an abstraction. You can assume that the citizens add more water mills or factories as necessary as the city grows.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* So you've just built, say, a water mill, which adds good stuff to your city. Well... why can't we build another? Why not build 20 factories and 20 markets?
Is there an issue? Send a MessageReason:
See discussion


** I'm scratching my head as to why this is a headscratcher. The scientific method was created by Christian fundamentalists. Even then, not all science is rejected. Creationists, for example, dispute only the parts of modern science as taught today that cannot be directly tested in a lab.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** I'm scratching my head as to why this is a headscratcher. The scientific method was created by Christian fundamentalists. Even then, not all science is rejected. Creationists, for example, dispute only the parts of modern science as taught today that cannot be directly tested in a lab.
Is there an issue? Send a MessageReason:
None


* Why is the Satrap's Court in 'V', a representation of a pre-Roman form of government, the replacement for a ''renascence''-era building? Wouldn't it make more sense for it to replace the Market?

to:

* Why is the Satrap's Court in 'V', a representation of a pre-Roman form of government, the replacement for a ''renascence''-era ''Renaissance''-era building? Wouldn't it make more sense for it to replace the Market?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Why is the Satrap's Court in 'V', a representation of a pre-Roman form of government, the replacement for a ''renascence''-era building? Wouldn't it make more sense for it to replace the Market?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Fixed in V, where scientific discoveries are limited to what would make sense as such, and social policies are discovered by accumulating culture instead.

Changed: 1

Removed: 31

Is there an issue? Send a MessageReason:
None


** Awesome that it WON, though.



*** Its one more step towards games being respected as artistic medium.

to:

*** Its It's one more step towards games being respected as artistic medium.
Is there an issue? Send a MessageReason:
None


** I think it's more just because the 'Rifleman' unit is usually used to represent 18th/19th century gunpowder-based soldiers in general (like the Infantry unit is used to represent early-mid 20th century infantry as a whole despite looking like a WW2 era American soldier), and the Redcoat is the iconic representation of British infantry of this era; it's more like one of the AcceptableBreaksFromReality the game makes, I'd say.

to:

** I think it's more just because the 'Rifleman' unit is usually used to represent 18th/19th century gunpowder-based soldiers in general (like the Infantry unit is used to represent early-mid 20th century infantry as a whole despite looking like a WW2 UsefulNotes/WW2 era American soldier), and the Redcoat is the iconic representation of British infantry of this era; it's more like one of the AcceptableBreaksFromReality the game makes, I'd say.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** That is you border of influence. As the culture of your city grows, so does the influence you have on that city's surroundings.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It may be part AcceptableBreakFromReality and part game balance. On the flip side, a city that's pumping out culture is a city that is well off enough to not worry where their next meal is coming from, thus allowing the city to put more effort into expanding. Horrid explanation, I know, but it makes sense if you squint at it sideways.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Maybe they keep having identical-looking children and naming them the same? Or maybe they are some kind of immortal demi-gods and that's why they were chosen to lead their people in the first place.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In IV and V, why does ''culture'' of all things determine the expansion of your borders?

Added: 63

Changed: 272

Is there an issue? Send a MessageReason:
None


* Of all things ''archery'' is the prerequisite tech required to research ''the wheel'', in Civ5. What's with that?

to:

* Of all things ''archery'' is the prerequisite tech required to research ''the wheel'', in Civ5.[=Civ5=]. What's with that?



*** Note that the above solution is exactly what they did in 4.




to:

** Unit stacking was done away with to eliminate once and for all the infamous Stack of Doom, an unstoppable stack of powerful units that could usually only truly be countered by your own Stack of Doom. ''V'' chose a bit of an awkward way to handle it, truth be told.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** No less odd than founding Buddhism before Hinduism, which can happen even without the option enabled.
Is there an issue? Send a MessageReason:
None


----



** On that note, though, you can still fit 635 stealth bombers in one city.

to:

** On that note, though, you can still fit 635 stealth bombers in one city.city.

----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Grammy it won was for the new orchestration and arrangement for Tin's new album.
Is there an issue? Send a MessageReason:
None


** In ''V'', you choose a religion but also choose the beliefs associated with it, so all religions are treated equally until the players get their hands on them. However, some of the beliefs are for religious buildings, and each building is different. Pagodas provide more happiness, mosques are more cultural, etc. Technically, the buildings aren't tied to any religion (Christianity can claim pagodas, for example).

to:

** In ''V'', you choose a religion but also choose the beliefs associated with it, so all religions are treated equally until the players get their hands on them. However, some of the beliefs are for religious buildings, and each building is different. Pagodas provide more happiness, mosques are more cultural, etc. Technically, the buildings aren't tied to any religion (Christianity can claim pagodas, for example).example).

* Why do units not stack? Yeah, game mechanics and so on, but does my road construction team have to take up an ''entire city'' and prevent, say, Albert Einstein from stopping there for the night? Does a team of stone-age archers really take up so much room in a 20th century capital city (don't ask why i kept them around) that I can't squeeze in a squad of marines?
** On that note, though, you can still fit 635 stealth bombers in one city.
Is there an issue? Send a MessageReason:
None


** Because there are enough strategic resources in the game that adding deuterium-tritium fuel just for the sake of a single unit would be stupid.

to:

** Because there are enough strategic resources in the **It's good game that adding deuterium-tritium fuel just for mechanics, it helps keep the sake Giant Death Robot a limited unit, instead of a single unit would you can make 50 of on top of all your nukes. But beyond that, this is actually a case of FridgeBrilliance. You could never power a giant robot with a Deuterium-Tritium reactor, because there's very damaging radiation, and it produces heat, not electricity, it'd actually be stupid.a steam powered robot. But Helium3+Helium3 is aneutronic (neutrons are the hardest radiation to shield from, because they can create radioactive isotopes when they impact against the shield), and it can produces electricity directly, instead of via a steam turbine. How do you make Helium 3? With a fission reactor. That uranium is going to the process of nuclear alchemy to make the actual GDR fuel.
Is there an issue? Send a MessageReason:
wrong statement, it looks like


** In ''V'', you choose a religion but also choose the beliefs associated with it, so all religions are treated equally until the players get their hands on them. However, some of the beliefs are for religious buildings, and each building is different. Pagodas provide more happiness, mosques are more cultural, etc. Technically, the buildings aren't tied to any religion (Christianity can claim pagodas, for example).
* ''Brave New World'' is fine and all, but... why are all the new Civilizations introduced in ''Gods & Kings'' removed in BNW? What were they thinking?

to:

** In ''V'', you choose a religion but also choose the beliefs associated with it, so all religions are treated equally until the players get their hands on them. However, some of the beliefs are for religious buildings, and each building is different. Pagodas provide more happiness, mosques are more cultural, etc. Technically, the buildings aren't tied to any religion (Christianity can claim pagodas, for example).
* ''Brave New World'' is fine and all, but... why are all the new Civilizations introduced in ''Gods & Kings'' removed in BNW? What were they thinking?
example).
Is there an issue? Send a MessageReason:
None


** In ''V'', you choose a religion but also choose the beliefs associated with it, so all religions are treated equally until the players get their hands on them. However, some of the beliefs are for religious buildings, and each building is different. Pagodas provide more happiness, mosques are more cultural, etc. Technically, the buildings aren't tied to any religion (Christianity can claim pagodas, for example).

to:

** In ''V'', you choose a religion but also choose the beliefs associated with it, so all religions are treated equally until the players get their hands on them. However, some of the beliefs are for religious buildings, and each building is different. Pagodas provide more happiness, mosques are more cultural, etc. Technically, the buildings aren't tied to any religion (Christianity can claim pagodas, for example).example).
* ''Brave New World'' is fine and all, but... why are all the new Civilizations introduced in ''Gods & Kings'' removed in BNW? What were they thinking?
Is there an issue? Send a MessageReason:
None


** Do we actually know that it didn't cause problems in 3? If it ''did'' cause problems, that would handily explain the change in 4.

to:

** Do we actually know that it didn't cause problems in 3? If it ''did'' cause problems, that would handily explain the change in 4.4.
** In ''V'', you choose a religion but also choose the beliefs associated with it, so all religions are treated equally until the players get their hands on them. However, some of the beliefs are for religious buildings, and each building is different. Pagodas provide more happiness, mosques are more cultural, etc. Technically, the buildings aren't tied to any religion (Christianity can claim pagodas, for example).
Is there an issue? Send a MessageReason:
None


* In 4, the developers deliberately avoided giving the different religions in game special bonuses since they didn't want to cause any offense to members of the faiths. However, in the [[TheMiddleAges Middle Ages]] campaigns added to 3 in the Conquest expansion pack, they had no problem with having a separate 'Christian' and 'Islamic' TechTree for the Arab and European nations (With the Islamic TechTree consisting [[UnfortunateImplications almost exclusively of military advancements, while the Christian one more focused on civil development]]). So if it didn't cause any problems in 3, why were the developers worried about it in 4?

to:

* In 4, the developers deliberately avoided giving the different religions in game special bonuses since they didn't want to cause any offense to members of the faiths. However, in the [[TheMiddleAges Middle Ages]] campaigns added to 3 in the Conquest expansion pack, they had no problem with having a separate 'Christian' and 'Islamic' TechTree for the Arab and European nations (With the Islamic TechTree consisting [[UnfortunateImplications almost exclusively of military advancements, while the Christian one more focused on civil development]]). So if it didn't cause any problems in 3, why were the developers worried about it in 4?4?
** Do we actually know that it didn't cause problems in 3? If it ''did'' cause problems, that would handily explain the change in 4.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** You mean chariot archers? Anyway they could've done it so that both are needed to make chariot archers, but neither is a requirement for the other.
Is there an issue? Send a MessageReason:
None





** Because it causes even more problems if you can build horse archers without archery. The first option makes little sense, but the second option is a pure impossibility.

to:

** Because it causes even more problems if you can build horse archers without archery. The first option makes little sense, but the second option is a pure impossibility.impossibility.
* In 4, the developers deliberately avoided giving the different religions in game special bonuses since they didn't want to cause any offense to members of the faiths. However, in the [[TheMiddleAges Middle Ages]] campaigns added to 3 in the Conquest expansion pack, they had no problem with having a separate 'Christian' and 'Islamic' TechTree for the Arab and European nations (With the Islamic TechTree consisting [[UnfortunateImplications almost exclusively of military advancements, while the Christian one more focused on civil development]]). So if it didn't cause any problems in 3, why were the developers worried about it in 4?

Top