Tropers / Arkanian

"So you have a massive house to yourself for two whole weeks, with a keg and a hot tub in the back yard — and what's your first thought? 'Let's play Dungeons and Dragons!'"

A California Shut In just starting college, with a tendency to put my foot in my mouth at every opportunity. If you find that I did something that offends your sensibilities, or even something you just plain don't agree with — such as Square Peg, Round Trope, poor wording, putting an example in the wrong place, or any other violation of Troper etiquette — know that it was definitely unintentional and that I am very, truly, sorry.

As you might have guessed, I put very great value on what others think of me, and agonize a great deal over even the smallest of social mistakes, even though (Or more likely, due to the fact that) I make them incredibly often. All that I can ask is that you be patient, and know that I am doing my best to improve.

My contributions so far have been minor, mostly just adding a few examples here or there for whatever series I'm currently reading. However, I also am the one who added Hurrocks Fardel and Mortifer to the webcomic recommendations page, the latter in a thus far failed attempt to drum up interest in what I believe to be a vastly underrated series. I am also responsible (at the time of this writing) for about three quarters of the content of this page, which had precisely zero examples and only a single paragraph of description when I first found it.

For a long time I have been trying to write a novel, and until recently have had minimal success. My current series is called Five Minutes To Nowhere. It's the first novel that I have been truly committed to finishing, and can be found here. It is currently on hiatus until I find a beta. In the past, I have come up with many ideas for novels, the majority of which have been abandoned. I refer to them as my "series" and still have plans to make some of them. Eventually. No, really.

Tropes that apply to me personally include:

Series:

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     Five Minutes To Nowhere 

A small group of people from various walks of life are forced together by happenstance and find a common goal: Taking down a villainous extra-dimensional traveler named Verdan Shaokere. As they chase him from world to world, they try to put a stop to his attempts to stir up potentially apocalyptic trouble, and begin to find that there is more to their situation than they first assumed...

Tropes for the series as published so far: (Note: Spoiler tags will likely contain material that has not yet been published. Read at your own risk)

  • Affably Evil: Verdan. Luther as well, to a lesser extent.
  • Awesomeness by Analysis: More or less Dean's only useful skill.
  • Badass Damsel: Verdan's kidnapping of Marian's mother-figure, Ashley, is what sets the plot in motion. Given that Ashley is the one who trained Marian on how to use a sword, she counts as this.
  • Badass Longcoat: Verdan.
  • BFS: Alestra has one.
  • Big Bad: Verdan Shaokere. Well, sort of.
  • Blob Monster: Hik is actually just living purple goop, though he's good at hiding it.
  • Catch and Return: Verdan's forcefield does this to projectiles. No, it's not an Attack Reflector — it literally catches projectiles, and only fires them back if Verdan makes a shooting gesture with his hand.
  • Chekhov's Armory: Pretty much every offhand reference made is related to my plans for the plot. There are even several cases where a character's choice of swear words is foreshadowing.
  • The Chess Master: Verdan's dialogue implies him to be such, but he actually has no idea what he's doing and is just winging it. He even sucks at chess!
  • The Chick: Christine is excellent within her field of expertise. Unfortunately, her savant-level programming skills have so far proven to be absolutely useless. She knows gymnastics, but that has been shown to be completely ineffectual against anyone who knows anything about fighting...
  • Cool Shades: The "interlopers" all have them.
  • Curb-Stomp Battle: Verdan versus anybody... so far.
  • Establishing Character Moment: Verdan and Hik both get one.
  • Evil Redhead: Three of the "interlopers" fall under this, although it ultimately turns out that Mallory is the only one to truly qualify as "evil."
  • Feigning Intelligence: Verdan
  • For the Lulz: The Big Bad's primary motivation.
  • Fun with Acronyms: E.D.N.A. = Extra Dimensional Navigation Apparatus.
  • Genre Savvy: Dean.
  • Gone Horribly Wrong: Christine's attempt to create an inter-temporal server, though it probably would have worked if the experiment hadn't been sabotaged.
  • Insufferable Genius: Christine, to a minor degree.
  • Jerk Ass: Verdan isn't evil so much as... well, this. Hik counts too.
  • Killer Rabbit: Hik, a demon shaped like a purple rabbit.
  • Large Ham: Verdan really likes theatrics.
  • Numerological Motif: Most of the characters have a number associated with them (Dean=8, for example), and the setting as a whole has this, though different concepts are associated with those numbers in-universe than what is listed on the trope page.
  • Quirky Mini Boss Squad: The"interlopers" in the Steel Quarter.
  • Razor Floss: Sinda's weapon of choice.
  • Shout-Out: Hik makes a reference to Navi from Legend of Zelda. He's justified in making it, as he knows everything that Dean does, having copied and stored all of the information in Dean's brain.
  • Spiritual Successor: To my previous, now-abandoned series, Infinity Squared. The setting is very similar, and a sizable portion of the cast shows up, Verdan being the most notable transplant.
  • SweatDrop/PersonalRaincloud: Hik uses his shapeshifting powers to make real-life versions of these. He finds it funny; no-one else does.
  • Take Over the City: The stated goal of the "interlopers." It turns out that they're only doing it in order to prove to Rodinza that they have what it takes to be her henchmen.
  • Telepathy: It isn't made explicit, but Hik's knowledge of human culture and the personal history of the protagonists is due to this.
  • The Ted Baxter: Christine is a more subtle example of this.
  • Token Evil Teammate: Hik. Made more clear in the original draft.
  • Voice with an Internet Connection: EDNA serves as this to Verdan.
  • Xtreme Kool Letterz: Christine's internet handle is "Drywurx."

     Morphine 

One of my older stories, made when I was in my very early teens, which I may eventually finish one day. A Broad Strokes version of the plot can be considered the official backstory for Verdan, Blake Winter, Wednesday, and the SLOCISS from Five Minutes to Nowhere.

To quote my Fiction Press page, it's "A story about psychic entities fighting a war by proxy in the middle of suburbia, the government agency trying to put a stop to it, and the teenage philosopher who gets caught in the crossfire."

Tropes present in this series include:

  • An Ice Person: Wednesday, in her "Empowered" form.
  • Anthropomorphic Personification: The Psions. Seydro personifies the concept of technological progress, Amisteria is free will, Anila is compassion, Azelith is fear, etc.
  • Attack of the 50-Foot Whatever: The Liths, Azelith's minions, are huge.
  • Badass Longcoat: The default outfit for any given character's "Empowered" form. Characters who were empowered by different methods than the rest of the cast — namely Vergil, Wednesday, and Cheshire — lack them.
  • Badass Normal: Marcie Ross.
  • The Blank: Vergil, in his "Empowered" form. Crimea is this as well.
  • Care-Bear Stare: Annabelle's "Empowered" form allows her to focus positive emotions into beams of energy.
  • Chekhov's Gun: Several, but the most notable is CRO-8. It's briefly mentioned in an early epigraph that CRO-8 is working on developing Artificial Intelligence. It later turns out that this research is what kicked off the plot in the first place. If an AI is developed, it will create an entity that cannot be influenced by the Psions; the Psions are divided on whether or not this is a good thing, which sparked a war.
  • Dangerously Genre Savvy: Vergil. He goes to kill the heroes the moment they stop being useful to his master's plans, using his telekinetic powers in the most lethal way possible (i.e., tearing them apart with his mind instead of just throwing stuff at them).
  • Dark Is Not Evil: Azelith. He's the Personification of Fear, and is also one of the only Psions that isn't a bad guy.
  • The Dragon: Seydro has Vergil, and Amisteria has Cheshire and Pagu vying for the spot.
  • The Empath: Annabelle. Unfortunately for her, it only works on humans.
  • Fun with Acronyms: CRO, pronounced "Crow," stands for Classified Research & Operations.
  • GeniusBonus/StealthPun: Pagu is a red Dragelse with a crown on its head, that is constantly evolving. It's a representation of Red Queen Syndrome, in other words.
  • Hive Mind: SLOCISS.
  • Hoist by His Own Petard: Amisteria gets killed by Pagu, her own creation.
  • Laser-Guided Amnesia: Toni has the power to manipulate memories.
  • Light Is Not Good: Yin, Annabelle's "Magic Guide" who looks like a tiny angel. He's using Annabelle's Wrong Genre Savvy to trick her into doing his master's bidding.
  • Light The Way: Magpie, in her "Empowered" form.
  • Magic Feather: Annabelle thinks that she needs to use Yin's wand form in order to use her powers in her "Empowered" state. In actuality, channeling her powers through Yin just allows Yin to control what she does with them.
  • Man of Wealth and Taste: Crimea.
  • MIB: CRO-13, the department of the CRO responsible for paranormal stuff. Annabelle's mother happens to be their head field agent.
  • Mind over Matter: Vergil's power. His "Empowered" form amplifies it to extreme levels.
  • Never Recycle Your Schemes: Averted. The planned second book featured Yin's brother, Yang, attempting to fool Magpie into doing his bidding using the same method Yin used in the first book. It's far less effective though, as Magpie isn't the Wide-Eyed Idealist that Annabelle was.
  • Nietzsche Wannabe: Vergil Mayhew. He gets his philosophy from a book called The Philosophies of Fog, Which was actually written by Ryder, who almost counts as well.
  • Outside-Context Villain: Flux, an extra-dimensional traveler.
  • Playing with Fire: Blake Winter, in his "Empowered" form.
  • Pokémon Speak: Pagu, named after the only word he (It?) ever says.
  • Unreliable Narrator: Ryder. He uses an alias, for a start, and at one point the narrative switches to a new character who later turns out to be him, tricking the reader into thinking that they're separate people.
  • Super Empowering: Psions can do this, and a few others as well.
  • Super Mode: Psychic humans can enter an "Empowered" state, which gives them additional, stronger powers that are somehow connected to their base powers.
  • Super Strength: Jim's tactile kinesis.
  • Teleporters and Transporters: Cheshire's power.
  • Time Stands Still: Flux's power lets him create the illusion of this. Or at least, that's what it looks like at first...
  • Those Two Bad Guys: Crimea's minions Jim and Toni.
  • Voluntary Shapeshifting: Yin can turn himself into a "wand" for Annabelle to use.
  • Wetware CPU: Sarah has a psychic power to store massive amounts of information; Seydro ends up kidnapping her and using her as a server.
  • What Kind of Lame Power Is Heart, Anyway?: Ryder's psychic power turns out to be psychically enhanced willpower. He's also the only character who doesn't get improved powers in his "Empowered" form. He ends up using a gun, instead.
  • Wrong Genre Savvy: Annabelle thinks she's in an idealistic Magical Girl Series.

     Death's Chain 

Note: If you are currently reading End/Silent Dream, be warned that the following contains spoilers due to being an unpublished prequel.

Another series that I plan to finish some day. Like Morphine, a Broad Strokes version of this can be considered the canon backstory of a character from Five Minutes to Nowhere; in this case, Nigh.

The plot starts off when a young thief named Raphael is caught breaking into a mansion. The mansion's owner, a seemingly teenaged girl named Naomi Valdoria, recruits his help in becoming the next holder of the Sella Umbrae, a secretive elected position held by necromancerspractitioners that recently became availaible. Unlike most elections however, this one has no voting; instead, the participants must force their competition to drop out of the race, whether it be through blackmail, death threats, or just straight up murder.

Tropes present in this series include:

  • AnAxeToGrind/BladeOnAStick: Naomi's weapon of choice is a halberd.
  • Bad with the Bone: Naomi can turn her blood (see below) into bone, in any shape she wants. Also, bone is one of the three materials vital for necromancy.
  • Big, Badass Wolf: Weres of the "Greatwolf" variety.
  • BlackBlood/BloodyMurder: Naomi's blood is actually a black goop made out of pulverized corpses. She can fashion it into anything, so long as it's made of materials present in the human body.
  • ChainPain/VariableLengthChain: The titular weapon.
  • Eleventh Hour Superpower: the titular weapon, which Naomi gets her hands on near the end.
  • Fur Against Fang: Well, Weres versus Necromancers.
  • Game Breaker: Naomi's powers would be totally broken if they didn't use up her energy at an incredibly fast rate. The titular weapon, which she obtains near the end, essentially gives her unlimited corporeal energy to work with.
  • Healing Hands: Phoenix Weres can do this, although it works a bit differently than most examples.
  • Heroic Albino: Naomi.
  • Hunter of His Own Kind: Naomi was forced to become one of these in the backstory.
  • Hypnotic Eyes: Were-Basilisks have this; their powers were exaggerated in the retelling.
  • Magic A Is Magic A: Applies very heavily to the corporeal magic used by practitioners, but not to the ethereal magic used by Weres, much to the former's frustration.
  • The Masquerade: The world at large is unaware that Practitioners and Weres exist.
  • Mundane Utility: It turns out that necromancy is very useful for stage magic and dentistry. Who knew? Although the latter is using his job to turn his patients into People Puppets...
  • And Now for Someone Completely Different: The first two acts are told from Raphael's perspective; the last act is told from Naomi's.
  • Our Vampires Are Different: Harvesters are human corpses with a wooden tablet placed in their heart. Their actions are determined by the instructions carved onto the tablet, and they ingest the blood of the living in order to steal corporeal energy in the tablet until their master collects it.
  • Our Were Wolves Are Different: They transform at will and can be any species of animal, including a few that don't actually exist.
  • Playing with Fire: Naomi's black flames.
  • Tomato Surprise: Raphael is a spy for the Consilium, and Naomi knew this from the beginning.
  • Unreliable Narrator: Raphael, natch.

     End/Silent Dream 

A pseudo-crossover fanfic that I am writing during my eternal wait for a beta for Five Minutes to Nowhere. Unlike my previous attempts at stories, I put in basic framework for the overall plot and just winged it, putting in no more thought until I was actually writing it. It should also be noted that it is a Forum Adventure in the style of Homestuck.

Most importantly, it takes place in the same universe as Death's Chain above.

End/Silent Dream stars a hedge practitioner named Kilroy, living in a small town near the East Coast. He lives in a small laboratory he found several years back that used to belong to a very powerful necromancer. One night, he manages to open the safe in said laboratory, and finds a strange gauntlet and a floppy disk. While the disk's data is corrupted, he manages to gain some useful information from it: the gauntlet is used to create a very powerful necromantic creature known as a "Servant." Thrilled at the prospect, he immediately uses it, calling up a dark hulking man who calls himself "Executioner." However, Kilroy was missing one very crucial piece of data:

Calling forth a Servant makes you a participant in a deadly competition called the Holy Grail War.

The fic has three "routes," mirroring Fate/Stay Night, and is currently about a quarter of the way through the first route.

Tropes present in this series include:

  • AnAxeToGrind/BladeOnAStick: The Blade of the Carnifex, which is a Halberd. Executioner, an unknown Servant, and Mister Caine all wield various versions of it.
  • Ascended Extra: Several minor characters from Death's Chain have larger roles here.
    • Jordan didn't even have any lines, merely being a filler character as part of Raphael's circle of friends. Here, he's one of Kilroy's more powerful allies.
    • Nero was just the son of an important politician, and while he had some speaking lines he was largely unimportant. Here, he's the Master of Saber and one of the more important characters.
    • Belladonna had a handful of scenes, but didn't actually do anything in Death's Chain other than register Naomi for candidacy. Here, she serves as Kilroy's enigmatic ally, taking on Lancer at one point and torturing a Servant to death in one of the Bad Ends.
  • Bare-Fisted Monk: What the Striker class is supposed to be. This war's Striker uses a staff just as often, however.
  • Big, Badass Wolf: One of Saber's Noble Phantasms calls up a bunch of these. Eight of them are spectral wolves that are tall enough to come up to Kilroy's chest; there's a ninth one that is implied to be much, much bigger. Also, Nero can turn into one.
  • Berserk Button: Kilroy hates it when someone refers to Practitioners as Necromancers. Not because it's derogatory (It is), but because "Necromancer" means "one who sees the future by speaking to the dead," which practitioners can't actually do.
  • Body Horror: The Harvesters. See Our Vampires Are Different below.
  • Chain Pain: Enkidu. There are a few differences from the canon version, but they have yet to be properly revealed.
  • Combat Tentacles: Belladonna's method of attack.
  • Curb-Stomp Battle: Several so far, most notably Lancer vs Belladonna and the bat lady vs Kilroy.
  • Demoted to Extra: Raphael and Naomi. Or so it seems...
  • Doppelgänger Attack: Striker can create clones of himself; we have yet to see the real Striker, only his clones. Recently, fifty or so of Striker's clones teamed up with Saber to take on Lancer.
  • FearfulSymmetry/SingleStrokeBattle: Executioner and the unknown Servant hit each other with the Blade Of Execution simultaneously. Executioner comes out on top.
  • For Want of a Nail: Cultural differences resulted in a slightly different setup of Servant Classes, with Striker and Executioner replacing Rider and Berserker. Also, the deciding point for the routes.
  • Fur Against Fang: The rivalry between the Weres and the Necromancers.
  • Healing Hands: Phoenix Weres such as Jessica can do this, although it works a bit differently than most examples.
  • Hunter of His Own Kind: The Carnifex.
  • The Jeeves: Naomi's butler, Jaskins.
  • Journey to the West: Striker's true identity is the Monkey King.
  • Losing Your Head: In one of the bad ends, Jessica is decapitated.
  • Nigh-Invulnerability: Lancer's armor provides this.
  • Oh, Crap!: Kilroy upon discovering that Lancer has an EX Rank Noble Phantasm.
  • Our Vampires Are Different: Harvesters are human corpses with a wooden tablet placed in their heart. Their actions are determined by the instructions carved onto the tablet, and they ingest the blood of the living in order to steal corporeal energy in the tablet until their master collects it. The ones seen have giant mouths on their chests, ringed with tongues instead of teeth.
  • Our Were Wolves Are Different: They transform at will and can be any species of animal, including a few that don't actually exist.
  • Lawful Neutral: The Arbitrators. It's hardwired into their bodies.
  • The Unfought: Servant Assassin dies before Kilroy meets them during the first two routes. Same for Caster in the first route, and Lord Africa in routes 1 and 3.
  • Super Strength: The Servants, naturally, but Belladonna has this too, enough that she was able to actually hurt Lancer slightly through his armor — armor, it should be noted, that was able to shake off a Noble Phantasm without Lancer feeling anything.
  • Wooden Stake: Kilroy's weapon of choice, Dual Wielded no less. He can use them to drain energy from others.

I'll definitely be adding more to this page later, but this is enough for the moment.
http://tvtropes.org/pmwiki/pmwiki.php/Tropers/Arkanian