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** Part of the reason why this troper loves the MGS series (and has since he first played [=MGS1=] in 2000) is that the game is full to the brim with easter eggs and moments that [[LeaningOnTheFourthWall lean on the fourth wall]]. The most obvious has to go to Psycho Mantis, who talks about Konami games that you have on your memory card in the [=PS1=] version and Nintendo/Silicon Knights games on your memory card in The Twin Snakes, but there's so much more than just him! Like that if you call Mei Ling upwards of ten times and end your conversation by choosing not to save, she will stick your tongue out at you and refuse to save the next time you call her. She does the same thing if you run into the ladies' bathroom on the 1st floor basement of the Nuke Building, but more out of [[WhatTheHellPlayer disgust]] than annoyance. What's more, if you go into first person view in Otacon's lab after the Gray Fox fight, you can find a VideoGame/{{Policenauts}} poster and a [=PS1=]. It becomes a poster for Zone Of The Enders: The Second Runner and a Gamecube in The Twin Snakes. There's also Mario and Yoshi figurines in Otacon's lab in [=TTS=], and shooting the Mario figure gives you a 1up (it plays the jingle from getting a green mushroom in Super Mario Bros. and gives you a slight health boost), while shooting the Yoshi makes it emit the cheer sound from VideoGame/YoshisStory. Isn't that just the best thing ever?! [=MGS3=] doesn't skimp on the easter eggs either, and it's responsible for what I view as the series' CrowningMomentOfFunny. Two words: Croc Cap. Call up Zero, Para-Medic, Sigint and [=EVA=] while wearing it. Zero and Para-Medic will say that it looks cool, Sigint discusses the previous use of animal disguises in war (he says that in World War II, the [=OSS=] made its agents dress as cows and hide in German fields), while [=EVA=]starts laughing and snorting and telling Snake that he looks like a dork.
--> ''Snake'' (to [=EVA=]): [[OnlySaneMan Finally, I get a normal response!]]
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Despite the company coming under heavy fire in recent years, it still has a long history of game development that has helped remind people why they enjoyed their work in the first place, and are waiting for them to return to their former glory.
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Despite the company coming under heavy fire in recent years, it still has a long history of game development that has helped remind people why they enjoyed their work in the first place, and are waiting for them to return to their former glory.
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** You kiddin' me?! MGSV sucked ''because'' of Konami! (Seriously, who cuts out an ''entire mission'' vital to the campaign?!!)

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** *** You kiddin' me?! MGSV sucked ''because'' of Konami! (Seriously, who cuts out an ''entire mission'' vital to the campaign?!!)
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** You kiddin' me?! MGSV sucked ''because'' of Konami! (Seriously, who cuts out an ''entire mission'' vital to the campaign?!!)
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* ''VideoGame/{{MUSECA}}'', especially the ''1 + 1/2'' update. It's a RhythmGame with AwesomeArt made by various top-notch Website/{{pixiv}} artists.
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In spite of certain controversial happenings in 2015 and 2016, Creator/{{Konami}} games past and present still have their fans.
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** Try to forget the whole debacle for a moment and let's just look at ''VideoGame/MetalGearSolidVThePhantomPain'' as a game on its own. Is it good? ''Hell yes!'' If there's a good swan song for the good Konami, this game is definitely it.
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Gush about {{Konami}} games here!

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Gush about {{Konami}} In spite of certain controversial happenings in 2015 and 2016, Creator/{{Konami}} games here!past and present still have their fans.
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Gush about {{Konami}} games here! ... Okay, the company isn't exactly the best thing right now, but hey, they made such great games in the past, so let's remember those good old days with a smile.

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Gush about {{Konami}} games here! ... Okay, the company isn't exactly the best thing right now, but hey, they made such great games in the past, so let's remember those good old days with a smile.here!
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* Creator/Treasure: Its founding members started at Konami; who knows what the company would have been like if they hadn't started there?

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* Creator/Treasure: Creator/{{Treasure}}. Its founding members started at Konami; who knows what the company would have been like if they hadn't started there?
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* Really, Konami's Franchise/{{BEMANI}} franchise is this, and SugarWiki/NeedsMoreLove outside of Japan. It says something about their status outside of Asia when even the most diehard Konami fans in the West don't even know what BEMANI is or at least can't name any franchise games besides ''VideoGame/{{DanceDanceRevolution}}'' (which, as great as it is as mentioned above, is far from the only music game Konami produces).

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* Really, Konami's Franchise/{{BEMANI}} franchise is this, and SugarWiki/NeedsMoreLove outside of Japan. It says something about their status outside of Asia when even the most diehard Konami fans in the West don't even know what BEMANI is or at least can't name any franchise games besides ''VideoGame/{{DanceDanceRevolution}}'' (which, as great as it is as mentioned above, is far from the only music game Konami produces).produces).
* Their licensed BeatEmUp games were among the very best when they were released, including: ''Batman Returns'', the ''Teenage Mutant Ninja Turtles'' series (after the [[SoOkayItsAverage first one]]), and even ''The Simpsons''.
* Creator/Treasure: Its founding members started at Konami; who knows what the company would have been like if they hadn't started there?
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Gush about {{Konami}} games here!

to:

Gush about {{Konami}} games here!here! ... Okay, the company isn't exactly the best thing right now, but hey, they made such great games in the past, so let's remember those good old days with a smile.
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* Really, Konami's Franchise/{{BEMANI}} franchise is this, and NeedsMoreLove outside of Japan. It says something about their status outside of Asia when even the most diehard Konami fans in the West don't even know what BEMANI is or at least can't name any franchise games besides ''VideoGame/{{DanceDanceRevolution}}'' (which, as great as it is as mentioned above, is far from the only music game Konami produces).

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* Really, Konami's Franchise/{{BEMANI}} franchise is this, and NeedsMoreLove SugarWiki/NeedsMoreLove outside of Japan. It says something about their status outside of Asia when even the most diehard Konami fans in the West don't even know what BEMANI is or at least can't name any franchise games besides ''VideoGame/{{DanceDanceRevolution}}'' (which, as great as it is as mentioned above, is far from the only music game Konami produces).
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* Really, Konami's Franchise/{{BEMANI}} franchise is this, and NeedsMoreLove outside of Japan. It says something about their status outside of Asia when even the most diehard Konami fans in the West don't even know what BEMANI is or at least can't name any franchise games besides ''VideoGame/{{DanceDanceRevolution}}'' (which, as great as it is as mentioned above, is far form the only music game Konami produces).

to:

* Really, Konami's Franchise/{{BEMANI}} franchise is this, and NeedsMoreLove outside of Japan. It says something about their status outside of Asia when even the most diehard Konami fans in the West don't even know what BEMANI is or at least can't name any franchise games besides ''VideoGame/{{DanceDanceRevolution}}'' (which, as great as it is as mentioned above, is far form from the only music game Konami produces).
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* Really, Konami's Franchise/{{BEMANI}} franchise is this, and NeedsMoreLove outside of Japan. It says something about their status outside of Asia when even the most diehard Konami fans in the West don't even know what BEMANI is.

to:

* Really, Konami's Franchise/{{BEMANI}} franchise is this, and NeedsMoreLove outside of Japan. It says something about their status outside of Asia when even the most diehard Konami fans in the West don't even know what BEMANI is.is or at least can't name any franchise games besides ''VideoGame/{{DanceDanceRevolution}}'' (which, as great as it is as mentioned above, is far form the only music game Konami produces).
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* ''VideoGame/{{jubeat}}''. A 4 x 4 grid, an extensive songlist including both Konami Originals and popular Asian licenses, and focus on getting high scores rather than trying to stay ahead of a LifeMeter provides for a very fun experience for {{rhythm game}}rs old and new. The cabinet itself is very compact, which makes it well-suited for arcades where space for cabinets is at a premium. Sadly, [[NoExportForYou don't expect the arcade versions to leave Eastern or Southeastern Asia anytime soon]]. Fortunately, ports exist for iOS and some Android devices.

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* ''VideoGame/{{jubeat}}''. A 4 x 4 grid, an extensive songlist including both Konami Originals and popular Asian licenses, and focus on getting high scores rather than trying to stay ahead of a LifeMeter provides for a very fun experience for {{rhythm game}}rs old and new. The cabinet itself is very compact, which makes it well-suited for arcades where space for cabinets is at a premium. Sadly, [[NoExportForYou don't expect the arcade versions to leave Eastern or Southeastern Asia anytime soon]]. Fortunately, ports exist for iOS and some Android devices.devices.
* Really, Konami's Franchise/{{BEMANI}} franchise is this, and NeedsMoreLove outside of Japan. It says something about their status outside of Asia when even the most diehard Konami fans in the West don't even know what BEMANI is.
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* VideoGame/ZombiesAteMyNeighbors, this game is what happens if you take everything good about the survival horror genre, cut out most of the bad, and add in more good! Zeke and Julie deserve a sequel better than Ghoul Patrol!

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* VideoGame/ZombiesAteMyNeighbors, this game is what happens if you take everything good about the survival horror genre, cut out most of the bad, and add in more good! Zeke and Julie deserve a sequel better than Ghoul Patrol!Patrol!
* ''VideoGame/{{jubeat}}''. A 4 x 4 grid, an extensive songlist including both Konami Originals and popular Asian licenses, and focus on getting high scores rather than trying to stay ahead of a LifeMeter provides for a very fun experience for {{rhythm game}}rs old and new. The cabinet itself is very compact, which makes it well-suited for arcades where space for cabinets is at a premium. Sadly, [[NoExportForYou don't expect the arcade versions to leave Eastern or Southeastern Asia anytime soon]]. Fortunately, ports exist for iOS and some Android devices.
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* ''VideoGame/{{Gradius}} Gaiden''. Thought ''Gradius III'' and ''V'' were good? ''Gaiden'', a game made seven years before ''V'' on a 32-bit system, blows these two games out of the water. What other title takes you through a junkyard of old bosses or a stage that looks like any other ''Gradius'' volcano stage...for a few seconds, [[Awesome/VideoGameLevels before getting sucked into a black hole]]? The ships have some great weapons too. Vic Viper's Double has undergone some un-sucking, Lord British's Disruptor pierces enemy armor, making it ideal for bosses who guard their cores heavily, Jade Knight has splitting Spread Bombs, and Falchion Beta has the forward-firing equivalent of a Spread Bomb. And you can rearrange your power meter, which adds another strategic element to the game; with a well-arranged power meter, you can make recovering out of a death (and by extension, [[ContinuingIsPainful "Gradius Syndrome"]]) much more manageable. It will be a while before we get a ''Gradius Gaiden 2'' or something that will top ''Gaiden''...assuming of course, the series hasn't died yet.

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* ''VideoGame/{{Gradius}} Gaiden''. Thought ''Gradius III'' and ''V'' were good? ''Gaiden'', a game made seven years before ''V'' on a 32-bit system, blows these two games out of the water.is just as good. What other title takes you through a junkyard of old bosses or a stage that looks like any other ''Gradius'' volcano stage...for a few seconds, [[Awesome/VideoGameLevels before getting sucked into a black hole]]? The ships have some great weapons too. Vic Viper's Double has undergone some un-sucking, Lord British's Disruptor pierces enemy armor, making it ideal for bosses who guard their cores heavily, Jade Knight has splitting Spread Bombs, and Falchion Beta has the forward-firing equivalent of a Spread Bomb. And you can rearrange your power meter, which adds another strategic element to the game; with a well-arranged power meter, you can make recovering out of a death (and by extension, [[ContinuingIsPainful "Gradius Syndrome"]]) much more manageable. It will be a while before we get a ''Gradius Gaiden 2'' or something that will top ''Gaiden''...assuming of course, the series hasn't died yet.
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* VideoGame/DanceDanceRevolution. Even though Konami made quite a few mistakes with this series, the older games are still fun, addictive, and good exercise on higher levels.

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* VideoGame/DanceDanceRevolution. Even though Konami made quite a few mistakes with this series, the older games are still fun, addictive, and good exercise on higher levels.levels.
* VideoGame/ZombiesAteMyNeighbors, this game is what happens if you take everything good about the survival horror genre, cut out most of the bad, and add in more good! Zeke and Julie deserve a sequel better than Ghoul Patrol!
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** I second that emotion, Castlevania, as a whole is a great series, even 64 ain't that bad!
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** Hell yeah! No other game has a plot and scenario that engrossing and (on at least two occasions a game) emotionally devastating. The wacky-but-effin'-badass characters, the overarching narrative that encompasses cloning, vampires, enormous mecha, complicated {{Gambit Roulette}}s, malevolent AIs, ghosts, psychic arms, international assassins, love, loss and battlefield philosophy while handling eternal themes like political corruption, the passage of time, war, the nature of death etc. etc...

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** Hell yeah! No other game has a plot and scenario that engrossing and (on at least two occasions a game) emotionally devastating. The wacky-but-effin'-badass characters, the overarching narrative that encompasses cloning, vampires, enormous mecha, complicated {{Gambit Roulette}}s, plots, malevolent AIs, ghosts, psychic arms, international assassins, love, loss and battlefield philosophy while handling eternal themes like political corruption, the passage of time, war, the nature of death etc. etc...
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** Hell yeah! No other game has a plot and scenario that engrossing and (on at least two occasions a game) emotionally devastating. The wacky-but-effin'-badass characters, the overarching narrative that encompasses cloning, vampires, enormous mecha, ridiculous {{XanatosRoulette}}s, malevolent AIs, ghosts, psychic arms, international assassins, love, loss and battlefield philosophy while handling eternal themes like political corruption, the passage of time, war, the nature of death etc. etc...

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** Hell yeah! No other game has a plot and scenario that engrossing and (on at least two occasions a game) emotionally devastating. The wacky-but-effin'-badass characters, the overarching narrative that encompasses cloning, vampires, enormous mecha, ridiculous {{XanatosRoulette}}s, complicated {{Gambit Roulette}}s, malevolent AIs, ghosts, psychic arms, international assassins, love, loss and battlefield philosophy while handling eternal themes like political corruption, the passage of time, war, the nature of death etc. etc...
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** Even if you don't love the spy based gameplay (which is WICKED, BTW), you will LOVE the highly complex story told over all six games. Honestly, it has some of the best, most complex and sympathetic villains I've ever seen - many a gamer has shed tears at the {{Alas Poor Villain}} moments given to Sniper Wolf, Psycho Mantis and the rest, and that's not getting into the Woobies, who you just want to hug. The fact that there isn't even a truly evil enemy at the end was pulled off SO well it didn't feel like a rip=off - it ties in well with the themes. IT's amazing that such a highly complex story can be made with so few {{Complete Monster}} individuals involved (and the several present were hardly in their depth). Some of the battles are the most beautifully imaginative, scripted and choreographed ever - Psycho Mantis totally OBLITERATED the Fourth Wall, and The End is so unbelievably original. Of course, I also love the themes of war and peace, of tragedy and hope, and most importantly, of that little yet wonderful thing we like to call ''life''.

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** Even if you don't love the spy based gameplay (which is WICKED, BTW), you will LOVE the highly complex story told over all six games. Honestly, it has some of the best, most complex and sympathetic villains I've ever seen - many a gamer has shed tears at the {{Alas Poor Villain}} moments given to Sniper Wolf, Psycho Mantis and the rest, and that's not getting into the Woobies, who you just want to hug. The fact that there isn't even a truly evil enemy at the end was pulled off SO well it didn't feel like a rip=off - it ties in well with the themes. IT's amazing that such a highly complex story can be made with so few {{Complete Monster}} jerkass individuals involved (and the several present were hardly in their depth). Some of the battles are the most beautifully imaginative, scripted and choreographed ever - Psycho Mantis totally OBLITERATED the Fourth Wall, and The End is so unbelievably original. Of course, I also love the themes of war and peace, of tragedy and hope, and most importantly, of that little yet wonderful thing we like to call ''life''.
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* The freeware fangame [[http://horrorquest.altervista.org/ Castlevanie II: Dracula's Shadow]] is a strong candidate for most underrated game of all time. The author spent 5 YEARS on this remake, keeping all the good things about Simon's Quest, removing all the bad, and then adding so very very much more. Item crashes, 3 playable characters, a boss-fight at every levelup, and on and on. It's everything you ever loved about the NES castlevanias. If Dracula's Shadow had come out on the NES in the early 90s it would have been an instant classic, but released in 2005 for dos and windows it hardly made a ripple. Even after 5 years it's still obscure beyong all reckoning. A youtube search will turn up only a single ''LetsPlay'' and a [[http://www.youtube.com/watch?v=8QouE-JHDq0 parody/review]] both of which were posted within the last 4 months.

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* The freeware fangame [[http://horrorquest.altervista.org/ Castlevanie II: Dracula's Shadow]] is a strong candidate for most underrated game of all time. The author spent 5 YEARS on this remake, keeping all the good things about Simon's Quest, removing all the bad, and then adding so very very much more. Item crashes, 3 playable characters, a boss-fight at every levelup, and on and on. It's everything you ever loved about the NES castlevanias. If Dracula's Shadow had come out on the NES in the early 90s it would have been an instant classic, but released in 2005 for dos and windows it hardly made a ripple. Even after 5 years it's still obscure beyong all reckoning. A youtube search will turn up only a single ''LetsPlay'' and a [[http://www.youtube.com/watch?v=8QouE-JHDq0 parody/review]] both of which were posted within the last 4 months.months.
* VideoGame/DanceDanceRevolution. Even though Konami made quite a few mistakes with this series, the older games are still fun, addictive, and good exercise on higher levels.
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Gush about {{Konami}} games here!
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* How can you guys not talk about ''Boktai?!'' For shame, people. This is one of the most ingenious games for the GBA, as it uses actual sunlight to influence gameplay via a solar sensor, so it makes you want to play outside. Not only that, it's just plain awesome and a genuinely amazing game. It has a capturing plot, vicious vampire baddies trying to turn the whole world into undead (Which they probably already had), wonderfully-composed 8-bit sounding music and memorable characters. However, it didn't sell well, making it obscure. Which is a shame, because everyone needs to play this while under the sun.
* ''VideoGame/{{Gradius}} Gaiden''. Thought ''Gradius III'' and ''V'' were good? ''Gaiden'', a game made seven years before ''V'' on a 32-bit system, blows these two games out of the water. What other title takes you through a junkyard of old bosses or a stage that looks like any other ''Gradius'' volcano stage...for a few seconds, [[Awesome/VideoGameLevels before getting sucked into a black hole]]? The ships have some great weapons too. Vic Viper's Double has undergone some un-sucking, Lord British's Disruptor pierces enemy armor, making it ideal for bosses who guard their cores heavily, Jade Knight has splitting Spread Bombs, and Falchion Beta has the forward-firing equivalent of a Spread Bomb. And you can rearrange your power meter, which adds another strategic element to the game; with a well-arranged power meter, you can make recovering out of a death (and by extension, [[ContinuingIsPainful "Gradius Syndrome"]]) much more manageable. It will be a while before we get a ''Gradius Gaiden 2'' or something that will top ''Gaiden''...assuming of course, the series hasn't died yet.
* ''Pop'n Music'' is an example of why people who judge a game by its [[AnimationAgeGhetto kiddiness]] can suck it. There's music in almost every genre you can imagine, the larger button setup ensures that you won't get wrist or hand cramps from having your fingers so contorted (at least if you're big-handed, like this troper) like in other {{Rhythm Game}}s, the characters are beautifully drawn and animated, and it both for casual and hardcore players--the former have Enjoy Mode, and the latter have loads and loads of options for {{Self Imposed Challenge}}s.
* ''VideoGame/SilentHill1'' and its sequels remain the only games that have forced me to stop playing due to something other than frustration or biological necessities, as it's rather difficult to operate a controller when one is shaking like a leaf in a gale. The most bizarre, unique monster designs in the medium, puzzles that only obey the logic of the warped reality into which you've stumbled, and the fact that the ''entire town'' wants to rape you to death, eat your flesh and wear your face as a hat (hopefully in that order) combine to create the most terrifying interactive experience ever. Rather unfortunate that there's only two sequels.
* [[Franchise/MetalGear Metal Gear Solid]].
** Hell yeah! No other game has a plot and scenario that engrossing and (on at least two occasions a game) emotionally devastating. The wacky-but-effin'-badass characters, the overarching narrative that encompasses cloning, vampires, enormous mecha, ridiculous {{XanatosRoulette}}s, malevolent AIs, ghosts, psychic arms, international assassins, love, loss and battlefield philosophy while handling eternal themes like political corruption, the passage of time, war, the nature of death etc. etc...
** And it cannot be touched for epic moments - each game in the series culminates in several hours of distilled awesomeness, but once you're about 1/5th of the way through VideoGame/{{Metal Gear Solid 4 Guns of the Patriots}} Kojima pulls out all the stops in order to best conclude his epic. The nostalgic battle atop Outer Haven has GOT to be the greatest setpiece in gaming ever.
** The music! Themes like Encounter, Old Snake, Mantis' Hymn, Debriefing, the Main Theme from MGS 1,2 & 3, and the new one for MGS 4... They're all unbelievably exciting and moving.
** [[{{@/Fly}} I]] think ''VideoGame/MetalGearSolid2'' was ludicrously ahead of its time, and ten years from now people will be looking back at it and realising it was incredibly underrated. Mind you, I also admit my favourite character in the game is Snake's butt, so who am I to judge?
** Hell, [[{{@/RandomFanboy}} I]] loved [=MGS2=] as soon as I played it (Granted, I played the game years [[ItWasHisSled after Raiden and the nutty ending became sled-worthy.]] I thought the over-the-top wangst, the increasingly insane plot and the utterly fucked up final cutscene were all done ''on purpose''. And it was hilarious and awesome. And yes, underrated.
** Even if you don't love the spy based gameplay (which is WICKED, BTW), you will LOVE the highly complex story told over all six games. Honestly, it has some of the best, most complex and sympathetic villains I've ever seen - many a gamer has shed tears at the {{Alas Poor Villain}} moments given to Sniper Wolf, Psycho Mantis and the rest, and that's not getting into the Woobies, who you just want to hug. The fact that there isn't even a truly evil enemy at the end was pulled off SO well it didn't feel like a rip=off - it ties in well with the themes. IT's amazing that such a highly complex story can be made with so few {{Complete Monster}} individuals involved (and the several present were hardly in their depth). Some of the battles are the most beautifully imaginative, scripted and choreographed ever - Psycho Mantis totally OBLITERATED the Fourth Wall, and The End is so unbelievably original. Of course, I also love the themes of war and peace, of tragedy and hope, and most importantly, of that little yet wonderful thing we like to call ''life''.
** Oh yes, yes, yes. This troper absolutely LOVES Metal Gear Solid. Ever since she first played [=MGS3=] (that was her first in the series), she has been in love. She has finished the games multiple times. [=MGS2=] and 3 are her favorites. (and [=MGS1=], too) No other story in gaming history can ever come close to topping the MGS series.
* This page needs more Castlevania! Especially, Symphony of the night.
* The freeware fangame [[http://horrorquest.altervista.org/ Castlevanie II: Dracula's Shadow]] is a strong candidate for most underrated game of all time. The author spent 5 YEARS on this remake, keeping all the good things about Simon's Quest, removing all the bad, and then adding so very very much more. Item crashes, 3 playable characters, a boss-fight at every levelup, and on and on. It's everything you ever loved about the NES castlevanias. If Dracula's Shadow had come out on the NES in the early 90s it would have been an instant classic, but released in 2005 for dos and windows it hardly made a ripple. Even after 5 years it's still obscure beyong all reckoning. A youtube search will turn up only a single ''LetsPlay'' and a [[http://www.youtube.com/watch?v=8QouE-JHDq0 parody/review]] both of which were posted within the last 4 months.
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* ''{{Gradius}} Gaiden''. Thought ''Gradius III'' and ''V'' were good? ''Gaiden'', a game made seven years before ''V'' on a 32-bit system, blows these two games out of the water. What other title takes you through a junkyard of old bosses or a stage that looks like any other ''Gradius'' volcano stage...for a few seconds, [[Awesome/VideoGameLevels before getting sucked into a black hole]]? The ships have some great weapons too. Vic Viper's Double has undergone some un-sucking, Lord British's Disruptor pierces enemy armor, making it ideal for bosses who guard their cores heavily, Jade Knight has splitting Spread Bombs, and Falchion Beta has the forward-firing equivalent of a Spread Bomb. And you can rearrange your power meter, which adds another strategic element to the game; with a well-arranged power meter, you can make recovering out of a death (and by extension, [[ContinuingIsPainful "Gradius Syndrome"]]) much more managable. It will be a while before we get a ''Gradius Gaiden 2'' or something that will top ''Gaiden''...assuming of course, the series hasn't died yet.

to:

* ''{{Gradius}} ''VideoGame/{{Gradius}} Gaiden''. Thought ''Gradius III'' and ''V'' were good? ''Gaiden'', a game made seven years before ''V'' on a 32-bit system, blows these two games out of the water. What other title takes you through a junkyard of old bosses or a stage that looks like any other ''Gradius'' volcano stage...for a few seconds, [[Awesome/VideoGameLevels before getting sucked into a black hole]]? The ships have some great weapons too. Vic Viper's Double has undergone some un-sucking, Lord British's Disruptor pierces enemy armor, making it ideal for bosses who guard their cores heavily, Jade Knight has splitting Spread Bombs, and Falchion Beta has the forward-firing equivalent of a Spread Bomb. And you can rearrange your power meter, which adds another strategic element to the game; with a well-arranged power meter, you can make recovering out of a death (and by extension, [[ContinuingIsPainful "Gradius Syndrome"]]) much more managable.manageable. It will be a while before we get a ''Gradius Gaiden 2'' or something that will top ''Gaiden''...assuming of course, the series hasn't died yet.



* ''SilentHill'' and its sequels remain the only games that have forced me to stop playing due to something other than frustration or biological necessities, as it's rather difficult to operate a controller when one is shaking like a leaf in a gale. The most bizarre, unique monster designs in the medium, puzzles that only obey the logic of the warped reality into which you've stumbled, and the fact that the ''entire town'' wants to rape you to death, eat your flesh and wear your face as a hat (hopefully in that order) combine to create the most terrifying interactive experience ever. Rather unfortunate that there's only two sequels.

to:

* ''SilentHill'' ''VideoGame/SilentHill1'' and its sequels remain the only games that have forced me to stop playing due to something other than frustration or biological necessities, as it's rather difficult to operate a controller when one is shaking like a leaf in a gale. The most bizarre, unique monster designs in the medium, puzzles that only obey the logic of the warped reality into which you've stumbled, and the fact that the ''entire town'' wants to rape you to death, eat your flesh and wear your face as a hat (hopefully in that order) combine to create the most terrifying interactive experience ever. Rather unfortunate that there's only two sequels.
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* [[MetalGear Metal Gear Solid]].

to:

* [[MetalGear [[Franchise/MetalGear Metal Gear Solid]].



** And it cannot be touched for epic moments - each game in the series culminates in several hours of distilled awesomeness, but once you're about 1/5th of the way through {{Guns of the Patriots}} Kojima pulls out all the stops in order to best conclude his epic. The nostalgic battle atop Outer Haven has GOT to be the greatest setpiece in gaming ever.

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** And it cannot be touched for epic moments - each game in the series culminates in several hours of distilled awesomeness, but once you're about 1/5th of the way through {{Guns VideoGame/{{Metal Gear Solid 4 Guns of the Patriots}} Kojima pulls out all the stops in order to best conclude his epic. The nostalgic battle atop Outer Haven has GOT to be the greatest setpiece in gaming ever.



** [[{{@/Fly}} I]] think ''MetalGearSolid 2'' was ludicrously ahead of its time, and ten years from now people will be looking back at it and realising it was incredibly underrated. Mind you, I also admit my favourite character in the game is Snake's butt, so who am I to judge?

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** [[{{@/Fly}} I]] think ''MetalGearSolid 2'' ''VideoGame/MetalGearSolid2'' was ludicrously ahead of its time, and ten years from now people will be looking back at it and realising it was incredibly underrated. Mind you, I also admit my favourite character in the game is Snake's butt, so who am I to judge?
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Gush about {{Konami}} games here!
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* How can you guys not talk about ''Boktai?!'' For shame, people. This is one of the most ingenious games for the GBA, as it uses actual sunlight to influence gameplay via a solar sensor, so it makes you want to play outside. Not only that, it's just plain awesome and a genuinely amazing game. It has a capturing plot, vicious vampire baddies trying to turn the whole world into undead (Which they probably already had), wonderfully-composed 8-bit sounding music and memorable characters. However, it didn't sell well, making it obscure. Which is a shame, because everyone needs to play this while under the sun.
* ''{{Gradius}} Gaiden''. Thought ''Gradius III'' and ''V'' were good? ''Gaiden'', a game made seven years before ''V'' on a 32-bit system, blows these two games out of the water. What other title takes you through a junkyard of old bosses or a stage that looks like any other ''Gradius'' volcano stage...for a few seconds, [[Awesome/VideoGameLevels before getting sucked into a black hole]]? The ships have some great weapons too. Vic Viper's Double has undergone some un-sucking, Lord British's Disruptor pierces enemy armor, making it ideal for bosses who guard their cores heavily, Jade Knight has splitting Spread Bombs, and Falchion Beta has the forward-firing equivalent of a Spread Bomb. And you can rearrange your power meter, which adds another strategic element to the game; with a well-arranged power meter, you can make recovering out of a death (and by extension, [[ContinuingIsPainful "Gradius Syndrome"]]) much more managable. It will be a while before we get a ''Gradius Gaiden 2'' or something that will top ''Gaiden''...assuming of course, the series hasn't died yet.
* ''Pop'n Music'' is an example of why people who judge a game by its [[AnimationAgeGhetto kiddiness]] can suck it. There's music in almost every genre you can imagine, the larger button setup ensures that you won't get wrist or hand cramps from having your fingers so contorted (at least if you're big-handed, like this troper) like in other {{Rhythm Game}}s, the characters are beautifully drawn and animated, and it both for casual and hardcore players--the former have Enjoy Mode, and the latter have loads and loads of options for {{Self Imposed Challenge}}s.
* ''SilentHill'' and its sequels remain the only games that have forced me to stop playing due to something other than frustration or biological necessities, as it's rather difficult to operate a controller when one is shaking like a leaf in a gale. The most bizarre, unique monster designs in the medium, puzzles that only obey the logic of the warped reality into which you've stumbled, and the fact that the ''entire town'' wants to rape you to death, eat your flesh and wear your face as a hat (hopefully in that order) combine to create the most terrifying interactive experience ever. Rather unfortunate that there's only two sequels.
* [[MetalGear Metal Gear Solid]].
** Hell yeah! No other game has a plot and scenario that engrossing and (on at least two occasions a game) emotionally devastating. The wacky-but-effin'-badass characters, the overarching narrative that encompasses cloning, vampires, enormous mecha, ridiculous {{XanatosRoulette}}s, malevolent AIs, ghosts, psychic arms, international assassins, love, loss and battlefield philosophy while handling eternal themes like political corruption, the passage of time, war, the nature of death etc. etc...
** And it cannot be touched for epic moments - each game in the series culminates in several hours of distilled awesomeness, but once you're about 1/5th of the way through {{Guns of the Patriots}} Kojima pulls out all the stops in order to best conclude his epic. The nostalgic battle atop Outer Haven has GOT to be the greatest setpiece in gaming ever.
** The music! Themes like Encounter, Old Snake, Mantis' Hymn, Debriefing, the Main Theme from MGS 1,2 & 3, and the new one for MGS 4... They're all unbelievably exciting and moving.
** [[{{@/Fly}} I]] think ''MetalGearSolid 2'' was ludicrously ahead of its time, and ten years from now people will be looking back at it and realising it was incredibly underrated. Mind you, I also admit my favourite character in the game is Snake's butt, so who am I to judge?
** Hell, [[{{@/RandomFanboy}} I]] loved [=MGS2=] as soon as I played it (Granted, I played the game years [[ItWasHisSled after Raiden and the nutty ending became sled-worthy.]] I thought the over-the-top wangst, the increasingly insane plot and the utterly fucked up final cutscene were all done ''on purpose''. And it was hilarious and awesome. And yes, underrated.
** Even if you don't love the spy based gameplay (which is WICKED, BTW), you will LOVE the highly complex story told over all six games. Honestly, it has some of the best, most complex and sympathetic villains I've ever seen - many a gamer has shed tears at the {{Alas Poor Villain}} moments given to Sniper Wolf, Psycho Mantis and the rest, and that's not getting into the Woobies, who you just want to hug. The fact that there isn't even a truly evil enemy at the end was pulled off SO well it didn't feel like a rip=off - it ties in well with the themes. IT's amazing that such a highly complex story can be made with so few {{Complete Monster}} individuals involved (and the several present were hardly in their depth). Some of the battles are the most beautifully imaginative, scripted and choreographed ever - Psycho Mantis totally OBLITERATED the Fourth Wall, and The End is so unbelievably original. Of course, I also love the themes of war and peace, of tragedy and hope, and most importantly, of that little yet wonderful thing we like to call ''life''.
** Oh yes, yes, yes. This troper absolutely LOVES Metal Gear Solid. Ever since she first played [=MGS3=] (that was her first in the series), she has been in love. She has finished the games multiple times. [=MGS2=] and 3 are her favorites. (and [=MGS1=], too) No other story in gaming history can ever come close to topping the MGS series.
* This page needs more Castlevania! Especially, Symphony of the night.
* The freeware fangame [[http://horrorquest.altervista.org/ Castlevanie II: Dracula's Shadow]] is a strong candidate for most underrated game of all time. The author spent 5 YEARS on this remake, keeping all the good things about Simon's Quest, removing all the bad, and then adding so very very much more. Item crashes, 3 playable characters, a boss-fight at every levelup, and on and on. It's everything you ever loved about the NES castlevanias. If Dracula's Shadow had come out on the NES in the early 90s it would have been an instant classic, but released in 2005 for dos and windows it hardly made a ripple. Even after 5 years it's still obscure beyong all reckoning. A youtube search will turn up only a single ''LetsPlay'' and a [[http://www.youtube.com/watch?v=8QouE-JHDq0 parody/review]] both of which were posted within the last 4 months.

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