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* After the huge DownerEnding that is ''FinalFantasyXIII2'' and after near century of suffering, ''VideoGame/LightningReturnsFinalFantasyXIII'' finally lets the hcaracters gain their ultimate happy ending. Serah is revived, and the gang are departing to the final utopia where they no longer have to fight anything anymore.

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* After the huge DownerEnding that is ''FinalFantasyXIII2'' and after near century 500 years of suffering, ''VideoGame/LightningReturnsFinalFantasyXIII'' finally lets the hcaracters characters gain their ultimate happy ending. Serah is revived, and the gang are departing to the final utopia where they no longer have to fight anything anymore.
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* After the huge DownerEnding that is ''FinalFantasyXIII2'' and after near century of suffering, ''VideoGames/LightningReturnsFinalFantasyXIII'' finally lets the hcaracters gain their ultimate happy ending. Serah is revived, and the gang are departing to the final utopia where they no longer have to fight anything anymore.

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* After the huge DownerEnding that is ''FinalFantasyXIII2'' and after near century of suffering, ''VideoGames/LightningReturnsFinalFantasyXIII'' ''VideoGame/LightningReturnsFinalFantasyXIII'' finally lets the hcaracters gain their ultimate happy ending. Serah is revived, and the gang are departing to the final utopia where they no longer have to fight anything anymore.
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* After the huge DownerEnding that is ''FinalFantasyXIII2'' and after near century of suffering, ''LightningReturnsFinalFantasyXIII'' finally lets the hcaracters gain their ultimate happy ending. Serah is revived, and the gang are departing to the final utopia where they no longer have to fight anything anymore.

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* After the huge DownerEnding that is ''FinalFantasyXIII2'' and after near century of suffering, ''LightningReturnsFinalFantasyXIII'' ''VideoGames/LightningReturnsFinalFantasyXIII'' finally lets the hcaracters gain their ultimate happy ending. Serah is revived, and the gang are departing to the final utopia where they no longer have to fight anything anymore.
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5 After the huge DownerEnding that is ''FinalFantasyXIII2'' and after near century of suffering, ''LightningReturnsFinalFantasyXIII'' finally let the hcaracters gain their ultimate happy ending. Serah is revived, and the gang are departing to a final utopia where they no longer have to fight anything anymore.

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5 * After the huge DownerEnding that is ''FinalFantasyXIII2'' and after near century of suffering, ''LightningReturnsFinalFantasyXIII'' finally let lets the hcaracters gain their ultimate happy ending. Serah is revived, and the gang are departing to a the final utopia where they no longer have to fight anything anymore.
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5 After the huge DownerEnding that is ''FinalFantasyXIII2'' and after near century of suffering, ''LightninyReturnFinalFantasyXIII'' finally let the hcaracters gain their ultimate happy ending. Serah is revived, and the gang are departing to a final utopia where they no longer have to fight anything anymore.

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5 After the huge DownerEnding that is ''FinalFantasyXIII2'' and after near century of suffering, ''LightninyReturnFinalFantasyXIII'' ''LightningReturnsFinalFantasyXIII'' finally let the hcaracters gain their ultimate happy ending. Serah is revived, and the gang are departing to a final utopia where they no longer have to fight anything anymore.
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5 After the huge DownerEnding that is ''FinalFantasyXIII2'' and after near century of suffering, ''LightninyReturnFinalFantasyXIII'' finally let the hcaracters gain their ultimate happy ending. Serah is revived, and the gang are departing to a final utopia where they no longer have to fight anything anymore.
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* In ''GhostTrick'', Sissel is murdered, watches people he grows to care about die (some multiple times), and goes through it all without his memories. As the game progresses, he ends up [[spoiler:trapped on a sinking submarine with two characters he's bonded with, forced to face the reality that there's ''no way to save them at all'', as far as he knows. All while it looks like he'll vanish and never find out his past.]] By the end of the game, he manages to save ''everybody'' (including [[spoiler:the guy who was the villain for most of the game]]), regains his memories, and lives out a happy life with his friends in a new timeline. This also applies to Missile, who [[spoiler:in the first timeline was shot and learned that his two owners were also killed, and while he got ghostly powers, he lacked the ability to save them. The only one who ''could'' help him refused to do so, forcing him to go back in time and spend ten years working on an elaborate gambit to save his mistresses.]] In the rest of the game, he dies twice to save Kamila, and willingly stays dead to continue to do so. He ends up living in the better timeline with Sissel, while [[spoiler:his alternate-timeline self passes on, happy with the knowledge that he ultimately succeeded.]]

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* In ''GhostTrick'', ''VideoGame/GhostTrick'', Sissel is murdered, watches people he grows to care about die (some multiple times), and goes through it all without his memories. As the game progresses, he ends up [[spoiler:trapped on a sinking submarine with two characters he's bonded with, forced to face the reality that there's ''no way to save them at all'', as far as he knows. All while it looks like he'll vanish and never find out his past.]] By the end of the game, he manages to save ''everybody'' (including [[spoiler:the guy who was the villain for most of the game]]), regains his memories, and lives out a happy life with his friends in a new timeline. This also applies to Missile, who [[spoiler:in the first timeline was shot and learned that his two owners were also killed, and while he got ghostly powers, he lacked the ability to save them. The only one who ''could'' help him refused to do so, forcing him to go back in time and spend ten years working on an elaborate gambit to save his mistresses.]] In the rest of the game, he dies twice to save Kamila, and willingly stays dead to continue to do so. He ends up living in the better timeline with Sissel, while [[spoiler:his alternate-timeline self passes on, happy with the knowledge that he ultimately succeeded.]]

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* ''PlanescapeTorment'' has you [[GuideDangIt jump through numerous hoops]] to get the best ending, but it's oh so worth it. [[spoiler:Having faced down your previous incarnations and being forced to watch as [[BigBad the Transcendent One]] (aka your own mortality made sentient) butchers your party one by one, you finally confront it and convince it to give up its hopeless plan to be independent from you and rejoin with you, ending your immortality. After this, you restore your friends, bid one final farewell to them, and finally, ''finally'' die and begin your penance for the crimes of the First Incarnation. Yes, it seems bittersweet, but the Nameless One still has the knowledge that his friends are all alive, in some cases (Dak'kon, Morte) absolved of their guilt/servitude, and can leave their adventures with him better people who will likely go far. Besides, TNO now has all the power and knowledge of ''all'' his incarnations, so it's not like he'll be defenseless in the battlefields of the Blood War.]]

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* ''PlanescapeTorment'' has you [[GuideDangIt jump through numerous hoops]] to get the best ending, but it's oh so worth it. [[spoiler:Having faced down your previous incarnations and being forced to watch as [[BigBad the Transcendent One]] (aka your own mortality made sentient) butchers your party one by one, you finally confront it and convince it to give up its hopeless plan to be independent from you and rejoin with you, ending your immortality. After this, you restore your friends, bid one final farewell to them, and finally, ''finally'' die and begin your penance for the crimes of the First Incarnation. Yes, it seems bittersweet, but the Nameless One still has the knowledge that his friends are all alive, in some cases (Dak'kon, Morte) absolved of their guilt/servitude, and can leave their adventures with him better people who will likely go far. Besides, TNO The Nameless One now has all the power and knowledge of ''all'' his incarnations, so it's not like he'll be defenseless in the battlefields of the Blood War.]]



*** [[spoiler:Destroy is the only option in which Shepard can survive with a high Effective Military Strength.]]

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*** [[spoiler:Destroy is the only option in which Shepard can survive with survives, provided you have a high Effective Military Strength.]]
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* VideoGame/Guacamelee definately counts for this. There are two endings - The normal results in [[spoiler: the DamselInDistress dying]], but to avoid this, you have to collect 5 {{MacGuffin}}s, which are hidden behind the most difficult optional parts of the game.

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* VideoGame/Guacamelee {{VideoGame/Guacamelee}} definately counts for this. There are two endings - The normal results in [[spoiler: the DamselInDistress dying]], but to avoid this, you have to collect 5 {{MacGuffin}}s, which are hidden behind the most difficult optional parts of the game.
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* VideoGame/Guacamelee definately counts for this. There are two endings - The normal results in [[spoiler: the DamselInDistress dying]], but to avoid this, you have to collect 5 MacGuffin, which are hidden behind the most difficult optional parts of the game.

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* VideoGame/Guacamelee definately counts for this. There are two endings - The normal results in [[spoiler: the DamselInDistress dying]], but to avoid this, you have to collect 5 MacGuffin, {{MacGuffin}}s, which are hidden behind the most difficult optional parts of the game.
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* VideoGame/Guacamelee definately counts for this. There are two endings - The normal results in [[spoiler: the DamselInDistress dying]], but to avoid this, you have to collect 5 MacGuffin, which are hidden behind the most difficult optional parts of the game.
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** By the time Lucas is old enough to go out and do something about the state of the world most of the kind happy villagers have been brainwashed and turned into major [[JerkAss jerkasses.]] Especially toward Lucas and his family.
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* In ''{{Tsukumogami}}'', two of the endings - one [[DownerEnding Downer]], one Good-yet-[[BittersweetEnding Bittersweet]] - are very easy to get - depending on your actions throughout the game, you may get locked into the DownerEnding, but if you're heading for the BittersweetEnding, you can still stumble into it by making the wrong choice during the FinalBoss fight. However, the GoldenEnding, where everything that adds a bittersweet edge to the normal one gets avoided, requires you to jump through a number of hoops, including defeating 4 powerful OptionalBoss monsters, completing a sub-quest that spans most of the game's areas, and of course [[GottaCatchEmAll Catching Em All]]. Oh, and you need to have made the 'right' choice in every choice throughout the game, which can be quite a GuideDangIt - the first choice, in particular, is counterintuitive. Mess that up, and you can go through the whole game doing everythign else right, and still get stuck with the BittersweetEnding...
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There is only one Shepard at a time, so them is being used as singular, hense \"themself\" rather than \"themselves\".


*** [[spoiler:Synthesis has Shepard sacrifice themselves to convert all life to organic/synthetic hybrids, possessing the strengths of both and the weaknesses of neither. This causes the Reapers to end their cycles and assist the galaxy in rebuilding and growing.]]

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*** [[spoiler:Synthesis has Shepard sacrifice themselves themself to convert all life to organic/synthetic hybrids, possessing the strengths of both and the weaknesses of neither. This causes the Reapers to end their cycles and assist the galaxy in rebuilding and growing.]]
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* If you choose the Freedom Ending in ''ShinMegamiTenseiNocturne'', you more or less fulfill this trope. [[spoiler: You see your teacher end the world, [[WhatMeasureIsANonHuman deal with no longer being fully human]], see your best friends being tortured and responding to that by [[EvilMakeover twisting themselves into cruel and monstrous parodies of their character flaws]], see said teacher - the only one who still somehow remained sympathetic - murdered before your eyes, perhaps almost [[TheEndOfTheWorldAsWeKnowIt destroy time and all worlds]], and finish by striking down the master of the Vortex dimension in the name of freedom.]] In the end, despite everything, you end up with your friends again, your teacher's got a positive outlook on life, and even the World's Most Epic Widow's Peak gets to go around still being The World's Most Epic Widow's Peak. Believe me, though; you have to ''[[NintendoHard earn it]]''. [[spoiler: Though the [[GodIsEvil true enemy]] is still out there]].
** The original ''Franchise/ShinMegamiTensei'' also qualifies with its neutral ending. If you go with law, you side with the forces heaven, [[MoralEventHorizon who got INTENTIONALLY got Japan nuked at the start of the game, a later destroy Tokyo with a flood, so you know they're bad]], and [[FromBadToWorse they kill most of humanity in the law ending]]. Go with chaos, you ally with the forces of hell, who want to turn the world into a [[CrapSackWorld place of chaos and anarchy]]. Neutral ending, you defeat them all there's no doomsday. Staying the on the neutral path, however, is much more difficult then staying on law or chaos, plus you have to fight the final bosses for each side (so I've heard). [[spoiler:[[SubvertedTrope Only for]] the Law faction to take control in between ShinMegamiTenseiI and ShinMegamiTenseiII. Even assassinating the original hero with the heroine no where to be seen]].

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* If you choose the Freedom Ending in ''ShinMegamiTenseiNocturne'', ''VideoGame/ShinMegamiTenseiIIINocturne'', you more or less fulfill this trope. [[spoiler: You see your teacher end the world, [[WhatMeasureIsANonHuman deal with no longer being fully human]], see your best friends being tortured and responding to that by [[EvilMakeover twisting themselves into cruel and monstrous parodies of their character flaws]], see said teacher - the only one who still somehow remained sympathetic - murdered before your eyes, perhaps almost [[TheEndOfTheWorldAsWeKnowIt destroy time and all worlds]], and finish by striking down the master of the Vortex dimension in the name of freedom.]] In the end, despite everything, you end up with your friends again, your teacher's got a positive outlook on life, and even the World's Most Epic Widow's Peak gets to go around still being The World's Most Epic Widow's Peak. Believe me, though; you have to ''[[NintendoHard earn it]]''. [[spoiler: Though the [[GodIsEvil true enemy]] is still out there]].
** The original ''Franchise/ShinMegamiTensei'' ''VideoGame/ShinMegamiTenseiI'' also qualifies with its neutral ending. If you go with law, you side with the forces heaven, [[MoralEventHorizon who got INTENTIONALLY got Japan nuked at the start of the game, a later destroy Tokyo with a flood, so you know they're bad]], and [[FromBadToWorse they kill most of humanity in the law ending]]. Go with chaos, you ally with the forces of hell, who want to turn the world into a [[CrapSackWorld place of chaos and anarchy]]. Neutral ending, you defeat them all there's no doomsday. Staying the on the neutral path, however, is much more difficult then staying on law or chaos, plus you have to fight the final bosses for each side (so I've heard). [[spoiler:[[SubvertedTrope Only for]] the Law faction to take control in between ShinMegamiTenseiI ''VideoGame/ShinMegamiTenseiI'' and ShinMegamiTenseiII.''VideoGame/ShinMegamiTenseiII''. Even assassinating the original hero with the heroine no where to be seen]].
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* In ''GhostTrick'', Sissel is murdered, watches people he grows to care about die (some multiple times), and goes through it all without his memories. As the game progresses, he ends up [[spoiler:trapped on a sinking submarine with two characters he's bonded with, forced to face the reality that there's ''no way to save them at all'', as far as he knows. All while it looks like he'll vanish and never find out his past.]] By the end of the game, he manages to save ''everybody'' (including [[spoiler:the guy who was the villain for most of the game]]), regains his memories, and lives out a happy life with his friends in a new timeline. This also applies to Missile, who [[spoiler:in the first timeline was shot and learned that his two owners were also killed, and while he got ghostly powers, he lacked the ability to save them. The only one who ''could'' help him refused to do so, forcing him to go back in time and spend ten years working on an elaborate gambit to save his mistresses.]] In the rest of the game, he dies twice to save Kamila, and willingly stays dead to continue to do so. He ends up living in the better timeline with Sissel, while [[spoiler:his alternate-timeline self passes on, happy with the knowledge that he ultimately succeeded.]]

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* This is one of the reasons why the [[RedshirtArmy Imperial Guard]] ending from DawnOfWar Soulstorm became so popular, the other reason being [[BadassNormal Vance Stubbs]], the IG Governor General [[EnsembleDarkhorse becoming perhaps the only sympathetic character]] in the whole expansion, according to the narrator, after the war Stubbs managed to rebuild Kaurava into a prosperous imperial hub, truely a happy ending in the Warhammer40000 franchise is an extreme rarity.

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* This is one of the reasons why the [[RedshirtArmy Imperial Guard]] ending from DawnOfWar Soulstorm became so popular, the other reason being [[BadassNormal Vance Stubbs]], the IG Governor General [[EnsembleDarkhorse becoming perhaps the only sympathetic character]] in the whole expansion, according to the narrator, after the war Stubbs managed to rebuild Kaurava into a prosperous imperial hub, truely truly a happy ending in the Warhammer40000 franchise is an extreme rarity.


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** In ''IV'', it gets ''harder'', as there are very few Neutral choices, so if you want to go Neutral, you have to carefully balance your responses through Law and Chaos responses. To add insult to injury, the final alignment question can knock everything to pieces if you're ''too'' Neutral, as the value it adds to either side can potentially prevent you from staying in Neutral territory. But it's all WorthIt, from seeing Humanity once again unified as Isabeau leads the citizens of East Mikado to Tokyo, where their combined hopes and dreams manage to recreate the Great Spirit of Hope, and all of them cheering on for you to recover the Great Spirits of Goodwill and Spite, denying the temptation to forever retain the status quo and to bring forth a devastating revolution. But the best is finally seeing the desolated streets of Tokyo as the Firmament is removed and the sun shines upon the city for the first time in decades. The Goddess of the City thanks you as the sea rushes in and the city is truly restored after decades/millennia in the darkness, and it's then that you know humanity will indeed survive.
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* This is one of the reasons why the [[RedshirtArmy Imperial Guard]] ending from DawnOfWar Soulstorm became so popular, the other reason being [[BadassNormal Vance Stubbs]], the IG Governor General [[EnsembleDarkhorse becoming perhaps the only sympathetic character]] in the whole expansion, according to the narrator, after the war Stubbs managed to rebuild Kaurava into a prosperous imperial hub, truely a happy ending in the Warhammer40000 franchise is an extreme rarity.
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** One interpretation of ''VideoGame/BioshockInfinite'' is that TheStinger turns the end of the game from a BittersweetEnding into this. [[spoiler: With Comstock erased from existence, Booker never sold Anna/Elizabeth and the two can finally have a happy life together.]]
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** ''ADanceWithRogues''.
** The Bastard of Kosigan (at least as far as it has been translated into English) has more of a DownerEnding.

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** ''ADanceWithRogues''.
''VideoGame/ADanceWithRogues''.
** The Bastard of Kosigan ''VideoGame/TheBastardOfKosigan'' (at least as far as it has been translated into English) has more of a DownerEnding.
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** That and [[spoiler:Fall from Grace is going to [[CrowningMomentOfHeartwarming search for you in the Lower Plains]] ]]

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** That and [[spoiler:Fall from Grace is going to [[CrowningMomentOfHeartwarming search for you in the Lower Plains]] Planes]] ]]
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Tropes cannot be averted/subverted/whatever \"tragically\"


* ''MegaManZero 4'' finally featured the human side of the RobotWar's story (showing the humans' perspective of the [[RidiculouslyHumanRobots Reploids]], which border on FantasticRacism). However, over the course of the game, the humans and Reploids finally learn to put aside their differences, creating true peace that lasted for almost two centuries. Tragically subverted, since the ones who fought so hard and so long for this peace [[HeroicSacrifice gave their lives in the process]] just so the war could finally end.

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* ''MegaManZero 4'' finally featured the human side of the RobotWar's story (showing the humans' perspective of the [[RidiculouslyHumanRobots Reploids]], which border on FantasticRacism). However, over the course of the game, the humans and Reploids finally learn to put aside their differences, creating true peace that lasted for almost two centuries. Tragically subverted, Subverted, since the ones who fought so hard and so long for this peace [[HeroicSacrifice gave their lives in the process]] just so the war could finally end.
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** That and [[spoiler:Fall from Grace is going to [[CrowningMomentOfHeartwarming search for you in the Lower Plains]]

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** That and [[spoiler:Fall from Grace is going to [[CrowningMomentOfHeartwarming search for you in the Lower Plains]]Plains]] ]]
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** That and [[spoiler:Fall from Grace is going to [[CrowningMomentOfHeartwarming search for you in the Lower Plains

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** That and [[spoiler:Fall from Grace is going to [[CrowningMomentOfHeartwarming search for you in the Lower PlainsPlains]]
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** That and [[spoiler:Fall from Grace is going to [[CrowningMomentOfHeartwarming search for you in the Lower Plains]]

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** That and [[spoiler:Fall from Grace is going to [[CrowningMomentOfHeartwarming search for you in the Lower Plains]]Plains

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* ''PlanescapeTorment'' has you [[GuideDangIt jump through numerous hoops]] to get the best ending, but it's oh so worth it. [[spoiler:Having faced down your previous incarnations and being forced to watch as [[BigBad the Transcendent One]] (aka your own mortality made sentient) butchers your party one by one, you finally confront it and convince it to give up its hopeless plan to be independent from you and rejoin with you, ending your immortality. After this, you restore your friends, bid one final farewell to them, and finally, ''finally'' die and begin your penance for the crimes of the First Incarnation. Yes, it seems bittersweet, but the Nameless One still has the knowledge that his friends are all alive, in some cases (Dak'kon, Morte) absolved of their guilt/servitude, and can leave their adventures with him better people who will likely go far. Besides, TNO now has all the power and knowledge of ''all'' his incarnations, so it's not like he'll be defenseless in the battlefields of the Blood War.]]
** That and [[spoiler:Fall from Grace is going to [[CrowningMomentOfHeartwarming search for you in the Lower Plains]]
* ''VideoGame/MassEffect3'': within about the first 15 minutes, the first Reapers ever are detected in human space, [[CurbStompBattle effortlessly overrun all defense lines]], and forcing a general retreat of all human forces and civilians out of the cities. The situation looks just the same for the Turians and the Bataarian species has become virtually extinct, pretty much removing all major military forces from the picture. The rest of the game deals with finding a way to destroy the Reapers, hopefully while there is still at least someone left alive. However, that last point is [[{{Precursors}} not neccessarily very high on the priority list]].
** The final battle and ending of the series turn out much better should Shepard have put enough work into uniting the galaxy and gathering forces; failing to do so leads to [[spoiler:[[CurbStompBattle your gathered forces being annihilated by the Reapers]], [[KilledOffForReal your accompanying squadmates being killed by Harbinger]], and [[DownerEnding the Crucible causing heavy damage throughout the galaxy]]]]. Doing enough work prevents [[spoiler:damage to the galaxy when the Crucible activates, save for the Mass Relays]], and each option provides its own benefits for having put in the effort:
*** [[spoiler:Destroy is the only option in which Shepard can survive with a high Effective Military Strength.]]
*** [[spoiler:Control has Shepard take over the Reapers, using them to rebuild and protect the galaxy.]]
*** [[spoiler:Synthesis has Shepard sacrifice themselves to convert all life to organic/synthetic hybrids, possessing the strengths of both and the weaknesses of neither. This causes the Reapers to end their cycles and assist the galaxy in rebuilding and growing.]]
** Depending on the player's choices, [[spoiler:the Krogan cure the genophage, the Quarians regain their homeworld, the Geth gain true sentience, and the Rachni are given the chance to redeem themselves in the eyes of the galaxy by fighting against the Reapers.]]



* ''VideoGame/MassEffect3'': within about the first 15 minutes, the first Reapers ever are detected in human space, [[CurbStompBattle effortlessly overrun all defense lines]], and forcing a general retreat of all human forces and civilians out of the cities. The situation looks just the same for the Turians and the Bataarian species has become virtually extinct, pretty much removing all major military forces from the picture. The rest of the game deals with finding a way to destroy the Reapers, hopefully while there is still at least someone left alive. However, that last point is [[{{Precursors}} not neccessarily very high on the priority list]].
** The final battle and ending of the series turn out much better should Shepard have put enough work into uniting the galaxy and gathering forces; failing to do so leads to [[spoiler:[[CurbStompBattle your gathered forces being annihilated by the Reapers]], [[KilledOffForReal your accompanying squadmates being killed by Harbinger]], and [[DownerEnding the Crucible causing heavy damage throughout the galaxy]]]]. Doing enough work prevents [[spoiler:damage to the galaxy when the Crucible activates, save for the Mass Relays]], and each option provides its own benefits for having put in the effort:
*** [[spoiler:Destroy is the only option in which Shepard can survive with a high Effective Military Strength.]]
*** [[spoiler:Control has Shepard take over the Reapers, using them to rebuild and protect the galaxy.]]
*** [[spoiler:Synthesis has Shepard sacrifice themselves to convert all life to organic/synthetic hybrids, possessing the strengths of both and the weaknesses of neither. This causes the Reapers to end their cycles and assist the galaxy in rebuilding and growing.]]
** Depending on the player's choices, [[spoiler:the Krogan cure the genophage, the Quarians regain their homeworld, the Geth gain true sentience, and the Rachni are given the chance to redeem themselves in the eyes of the galaxy by fighting against the Reapers.]]



* ''PlanescapeTorment'' has you [[GuideDangIt jump through numerous hoops]] to get the best ending, but it's oh so worth it. [[spoiler:Having faced down your previous incarnations and being forced to watch as [[BigBad the Transcendent One]] (aka your own mortality made sentient) butchers your party one by one, you finally confront it and convince it to give up its hopeless plan to be independent from you and rejoin with you, ending your immortality. After this, you restore your friends, bid one final farewell to them, and finally, ''finally'' die and begin your penance for the crimes of the First Incarnation. Yes, it seems bittersweet, but the Nameless One still has the knowledge that his friends are all alive, in some cases (Dak'kon, Morte) absolved of their guilt/servitude, and can leave their adventures with him better people who will likely go far. Besides, TNO now has all the power and knowledge of ''all'' his incarnations, so it's not like he'll be defenseless in the battlefields of the Blood War.]]
** That and [[spoiler:Fall from Grace is going to [[CrowningMomentOfHeartwarming search for you in the Lower Plains]] ]]
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Added \'The Night of the Rabbit\' example.

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* ''VideoGame/TheNightOfTheRabbit'': Jerry Hazelnut manages to get one after all his trials and tribulations. [[spoiler:At some point he returns his home world just to find out that he had been missing for years, his home is condemned, his mother is no longer around (possibly dead) and his father has been erased from existence and from everyone's memory. Fortunately at the end he manages to get back to his own time and place with both of his parents alive and well]].

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** Not necessarily a completely happy ending, but the hopeful future that looms at the end is definitely heartwarming.

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** Not necessarily a completely happy ending, but the hopeful future that looms at the end is definitely heartwarming. Plus, [[spoiler:even though Snake is going to die in a few months, Raiden reunites with his wife and goes home to be a father, Otacon will continue watching over Sunny, and Meryl gets married to Johnny.]]



* The newest incarnation of the ''SpyroTheDragon'' series by {{Sierra}} ended its trilogy based on this trope. [[spoiler:The world literally cracks apart after the Dark Master has seemingly won and accomplished destroying the world. But Spyro uses his powers to save the world at the last moment with Cynder at his side. All their friends are okay and Ignitus, thought dead, is now the new Chronicler. The bittersweet part is that Spyro and Cynder are apparently dead... until its revealed they miraculously survived and after all the crap they've gone through, they've earned the happy ending they both deserved after all those scenes of angst. Oh, and apparently Cynder loves Spyro so they're more then likely in love now. Only took the end of the world for the relationship to become canon.]]
* ''{{Persona 4}}'' features a literal incarnation of this trope, as most players will unexpectedly receive a bad ending after picking the wrong choices of dialogue in two different scenes. Achieving the good ending is such a GuideDangIt that beating the game actually makes you feel like you accomplished something. All of this is doubly true for the True Ending since the game ''actively tries to steer you away from it during the "ending sequence."'' Nobody said reaching out to the truth was ''easy''.

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* The newest incarnation of the ''SpyroTheDragon'' ''VideoGame/TheLegendOfSpyro'' series by {{Sierra}} ended its trilogy based on this trope. [[spoiler:The world literally cracks apart after the Dark Master has seemingly won and accomplished destroying the world. But Spyro uses his powers to save the world at the last moment with Cynder at his side. All their friends are okay and Ignitus, thought dead, is now the new Chronicler. The bittersweet part is that Spyro and Cynder are apparently dead... until its revealed they miraculously survived and after all the crap they've gone through, they've earned the happy ending they both deserved after all those scenes of angst. Oh, and apparently Cynder loves Spyro so they're more then likely in love now. Only took the end of the world for the relationship to become canon.]]
* ''{{Persona ''VideoGame/{{Persona 4}}'' features a literal incarnation of this trope, as most players will unexpectedly receive a bad ending after picking the wrong choices of dialogue in two different scenes. Achieving the good ending is such a GuideDangIt that beating the game actually makes you feel like you accomplished something. All of this is doubly true for the True Ending since the game ''actively tries to steer you away from it during the "ending sequence."'' Nobody said reaching out to the truth was ''easy''.



* This is more or less how the CelestialBureaucracy in ''GrimFandango'' works: Upon arrival at the Land of the Dead, each soul has to take a four-year-journey through the land to reach the Land of Eternal Rest, and how saintly they were in life determines how comfortably they can get there. The saintliest souls are eligible for a ticket on the Number 9 express train that shoots through the Land of the Dead in four minutes, while the biggest schmucks and sinners may have to just walk the whole trip, or even get sent in by parcel post.

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* This is more or less how the CelestialBureaucracy in ''GrimFandango'' ''VideoGame/GrimFandango'' works: Upon arrival at the Land of the Dead, each soul has to take a four-year-journey through the land to reach the Land of Eternal Rest, and how saintly they were in life determines how comfortably they can get there. The saintliest souls are eligible for a ticket on the Number 9 express train that shoots through the Land of the Dead in four minutes, while the biggest schmucks and sinners may have to just walk the whole trip, or even get sent in by parcel post.



* ''VideoGame/{{Ico}}''. Ico has to lose everything first. There's a superb essay about it [[http://www.etc.cmu.edu/etcpress/node/269 here]].

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* ''VideoGame/{{Ico}}''. Ico has to lose everything first. There's a superb essay about it [[http://www.etc.cmu.edu/etcpress/node/269 here]]. And by the end, he and Yorda reunite on an island.



* Much like ''SilentHill'', ''FatalFrame'' has the protagonists going through hell, ''almost literally'', to get to the end, but it's really up to the player to do what's necessary to unlock the Good Endings. The requirement this time is to play the games in higher difficulties.

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* Much like ''SilentHill'', ''FatalFrame'' ''Franchise/SilentHill'', ''VideoGame/FatalFrame'' has the protagonists going through hell, ''almost literally'', to get to the end, but it's really up to the player to do what's necessary to unlock the Good Endings. The requirement this time is to play the games in higher difficulties.



* The good ending for the PS3 game ''HeavyRain'' has this, at least for Ethan. It starts out with one of his sons died in a car accident and then the other was kidnapped. If Ethan survives, the epilogue will end with a high note as Ethan starts to move on.

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* The good ending for the PS3 game ''HeavyRain'' ''VideoGame/HeavyRain'' has this, at least for Ethan. It starts out with one of his sons died in a car accident and then the other was kidnapped. If Ethan survives, the epilogue will end with a high note as Ethan starts to move on.



** The same could be said about ''TheLegendOfZeldaMajorasMask''. Yeah, you could breeze through the game, but that's not the Hero of Time's style.

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** The same could be said about ''TheLegendOfZeldaMajorasMask''.''VideoGame/TheLegendOfZeldaMajorasMask''. Yeah, you could breeze through the game, but that's not the Hero of Time's style.


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* ''VideoGame/LollipopChainsaw'': At the beginning, Nick had to be decapitated because he was bitten by a zombie, and was kept alive as a talking head hanging from Juliet's hip for the rest of the game. But in the final chapter, [[spoiler:Juliet sacrifices Nick by attaching him to Swan's body and destroying Killabilly, thus saving everyone. Morikawa-Sensei, who died earlier in the game, decides to give Nick a second chance because of his sacrifice, so he brings him back to life, but with Sensei's body. Neither Nick nor Juliet mind though, because all that matters is that he has a body again. Then, Juliet's dad, who was believed to be dead, reveals himself to be alive, then he, Juliet, Nick, and Juliet's sisters all go back home to celebrate her birthday.]] If you rescued all saveable classmates, then we are treated to a very heartwarming after-credits scene where [[spoiler:they all return home, and Nick gives Juliet a nice birthday present.]] Awwwww.

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* ''VideoGame/MassEffect3'': within about the first 15 minutes, the first Reapers ever are detected in human space, [[CurbStompBattle effortlessly overrun all defense lines]], and forcing a general retreat of all human forces and civilians out of the cities. The situation looks just the same for the Turians and the Bataarian species has become virtually extinct, pretty much removing all major military forces from the picture. The rest of the game deals with finding a way to destroy the reapers, hopefully while there is still at least someone left alive. However, that last point is [[{{Precursors}} not neccessarily very high on the priority list]].
** The Extended Cut endings, especially the [[spoiler:Control]] and [[spoiler:Synthesis]] endings, definitely play this trope straight.[[spoiler: In the Control ending, Shepard effectively merges with the Reaper collective consciousness and takes control of every single one of them. In Synthesis ending, Shepard's essence is absorbed and transmitted across the entire galaxy, making all organics partly synthetic and vice versa.]] In both cases, the galaxy enters into a new GoldenAge.
*** The [[spoiler:high-EMS Destroy]] ending counts too. While it may not bring in an age of prosperity like the above two, it ''is'' the only ending in which [[spoiler:Shepard lives and is reunited with his/her LoveInterest and TrueCompanions, which, after [[CosmicPlaything everything]] [[TheCassandra they've]] [[TheChainsOfCommanding been]] [[BreakTheBadass through]], is extremely gratifying]].

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* ''VideoGame/MassEffect3'': within about the first 15 minutes, the first Reapers ever are detected in human space, [[CurbStompBattle effortlessly overrun all defense lines]], and forcing a general retreat of all human forces and civilians out of the cities. The situation looks just the same for the Turians and the Bataarian species has become virtually extinct, pretty much removing all major military forces from the picture. The rest of the game deals with finding a way to destroy the reapers, Reapers, hopefully while there is still at least someone left alive. However, that last point is [[{{Precursors}} not neccessarily very high on the priority list]].
** The Extended Cut endings, especially final battle and ending of the [[spoiler:Control]] and [[spoiler:Synthesis]] endings, definitely play this trope straight.[[spoiler: In the Control ending, series turn out much better should Shepard effectively merges with the Reaper collective consciousness and takes control of every single one of them. In Synthesis ending, Shepard's essence is absorbed and transmitted across the entire galaxy, making all organics partly synthetic and vice versa.]] In both cases, have put enough work into uniting the galaxy enters into a new GoldenAge.
and gathering forces; failing to do so leads to [[spoiler:[[CurbStompBattle your gathered forces being annihilated by the Reapers]], [[KilledOffForReal your accompanying squadmates being killed by Harbinger]], and [[DownerEnding the Crucible causing heavy damage throughout the galaxy]]]]. Doing enough work prevents [[spoiler:damage to the galaxy when the Crucible activates, save for the Mass Relays]], and each option provides its own benefits for having put in the effort:
*** The [[spoiler:high-EMS Destroy]] ending counts too. While it may not bring in an age of prosperity like the above two, it ''is'' [[spoiler:Destroy is the only ending option in which [[spoiler:Shepard lives and is reunited Shepard can survive with his/her LoveInterest a high Effective Military Strength.]]
*** [[spoiler:Control has Shepard take over the Reapers, using them to rebuild
and TrueCompanions, which, after [[CosmicPlaything everything]] [[TheCassandra they've]] [[TheChainsOfCommanding been]] [[BreakTheBadass through]], is extremely gratifying]].protect the galaxy.]]
*** [[spoiler:Synthesis has Shepard sacrifice themselves to convert all life to organic/synthetic hybrids, possessing the strengths of both and the weaknesses of neither. This causes the Reapers to end their cycles and assist the galaxy in rebuilding and growing.]]
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* ''[[{{Thief}} Thief: The Dark Project]]''. Almost a TropeCodifier. After going through some of the scariest and most intense scenes in shooter history, you finally have a moment to breathe [[http://www.youtube.com/watch?v=_AdhWsObqvk&NR=1 at the end]]. Not ''all'' is well, though.
-->'''Garrett:''' [[spoiler:Tell my friends that I don't need their secret book, or their glyph warnings, or their messengers. Tell them I'm through. Tell them it's over. Tell them Garrett is ''done''.]]
-->'''Artemus:''' [[spoiler:I will tell them this: nothing is changed; all is as it was written. The Trickster is dead. Beware the dawn of [[{{Thief}} the metal age]].]]
* ''KingdomHearts''' ending forces [[spoiler:Sora, Riku and Kairi to get through the series up to near the end of ''VideoGame/KingdomHeartsII'' (nearly 3 different video games, and technically a fourth if you count the year that Sora was sleeping and Roxas and Riku were running around) before they can joyously reunite with each other. Then they have to finish off the BigBad before they can return home.]]
** And as if that wasn't enough, Sora and Riku now have to become true Keyblade Masters and earn happy endings for ''every single good guy that's been killed or somehow similarly lost.''
* ''VideoGame/FinalFantasyVI'' has this, though they could have emphasized it a lot more with more programming freedom.
** For a storyline example, ''VideoGame/FinalFantasyX'' leads directly into ''VideoGame/FinalFantasyX2''. In particular, Yuna's entire journey as a sphere hunter is so she can earn a happy ending [[spoiler:with Tidus after he ends the first game with a HeroicSacrifice.]]
** ''VideoGame/FinalFantasyXIII'''s characters ''definitely'' earn their happy ending, after what they went through in the game to get there. Well, except Hope. Poor Hope.
*** On the other hand, although Hope's lost his mother, the Web Novelisation epilogue ''Final Fantasy XIII -Episode i-'' features him discovering that his father is alive. Given that said novelisation is also a lead-in to the coming sequel, ''VideoGame/{{Final Fantasy XIII-2}}'', it counts as canon.
**** WordOfGod states that ''VideoGame/LightningReturnsFinalFantasyXIII'' will contain a decisively happy ending for the trilogy.
* ''VideoGame/{{Journey}}'', since it's made to resemble TheHerosJourney. After over 1 hour of wonderful adventure, you die struggling to reach the mountain's summit blocked by an intense, extremely cold snowstorm, but get resurrected by six White Robes with a full energy scarf, and upon making it [[AscendToAHigherPlaneOfExistence become a star returning to where you were born]]. [[BookEnds And repeat]].
* ''VideoGame/MetalGearSolid'' has the situation getting worse and worse in the last three chronological games (''MGS'', ''2'', and ''4''), with ''[=MGS4=]'' revealing the one happy part of ''[=MGS2=]''[='s=] ending went horribly wrong shortly after. This persists right up to the very last scenes, promising DownerEnding after DownerEnding yet averting each one at the last moment for a genuinely uplifting finale.
** This is a truly bizarre but awesome example, since the series properly establishes that AnyoneCanDie, and in the end, [[spoiler:a lot of people manage to live.]]
** Not necessarily a completely happy ending, but the hopeful future that looms at the end is definitely heartwarming.
* ''ArTonelico'' does this in two ways: the game has multiple endings, in some of which you can [[spoiler:redeem the BigBad instead of killing it off;]] Also, in the visual novel-like adventure within the "soulsphere" of Lady Shurelia, [[spoiler:which plays like a MagicalGirl TV show, you get a surprising BittersweetEnding, unless you go back again- then you find out that it was actually due to tampering by the Big Bad itself, and you get the chance to earn a happy ending instead.]]
** [[spoiler:Of course, in the second game you find out that it was actually SHURELIA who tampered with the story to make it have a happy ending, not Mir/Jakuri tampering with it to give it a DownerEnding. In fact the only reason Mir interfered in the first place was because she was pissed that Shurelia [[SeriousBusiness tampered with her story]].]]
* The ''{{Suikoden}}'' series actually makes this into a game mechanic: the characters will suffer through all the tragedies and losses of war and then some, but if you [[OneHundredPercentCompletion recruit all 108 Stars of Destiny]], everyone gets a truly happy ending. Keep in mind that this is not at all easy, and neglecting to get even one of them will result in a much more {{bittersweet|Ending}}, or even downright [[DownerEnding tragic]] ending.
* The ''Franchise/SilentHill'' games have an incredibly literal example of this; in each of the games, there is a potential good ending, but the player has to earn it through his actions while playing the game [[spoiler:with the exception of ''SilentHill3'' and Origins, which actually force a good ending on the player the first time through. But, well, the characters still literally go through Hell to get it, so...]]
* The ''BaldursGate'' series leans heavily towards this, though the vagaries of being a somewhat open-ended RPG with a great deal of choice as to the nature of the protagonist keep it from being blatant. That said, the player does go to hell. Twice. Among other things.
* ''VideoGame/NeverwinterNights'': The city is safe, the Old Ones finally destroyed; but [[spoiler:Aribeth]] is dead and the Luskan army has torn up the city beyond all recognition.
** ''Shadows of Undrentide'': The eponymous floating city is destroyed along with the BigBad and her dreams of world conquest, but Drogan is dead, and the fate of your own character is uncertain, until...
** ''Hordes of the Underdark'': Getting lost in Undermountain, exploring the Underdark, waging a war against the Drow, accidentally freeing [[spoiler:Mephistopheles, one of the Archdukes of the Nine Hells]], [[spoiler:dying]], saving the soul of [[spoiler:Aribeth]] battling the hordes of demons and devils around the prison of the [[spoiler:Knower of Names]], and then finally [[spoiler: returning to life to battle Mephistopheles for the fate of Toril.]] The epilogue afterwards gives everyone important in the story their properly deserved endings.
** ''ADanceWithRogues''.
** The Bastard of Kosigan (at least as far as it has been translated into English) has more of a DownerEnding.
* ''VideoGame/NeverwinterNights2'' as well. The original campaign not so much, but definitely in Mask Of The Betrayer.
* ''VideoGame/MassEffect2'' definitely invokes this trope. The squad members Shepard gathers are basically the platonic ideal of DysfunctionJunction, but if you do their loyalty missions, you and they can help heal their myriad personal issues through a lot of hard work and shooting things. In a wider sense, depending on both your actions and decisions during the endgame mission and preparations you make for it throughout the game, you can either A: succeed, but lose some or most of your party, B: [[KillEmAll lose the entire team]], including Shepard (''the PlayerCharacter'') [[TakeAThirdOption or C]]: choose everyone right, get every upgrade for the ''[[CoolStarship Normandy]]'' and do every loyalty mission, and you'll not only get through the end unscathed, you'll get the [[CrowningMusicOfAwesome first game's theme playing]] [[CrowningMomentOfAwesome as you gaze into dark space]], full of thousands of [[EldritchAbomination Reapers]], BadassCrew intact.
* ''VideoGame/MassEffect3'': within about the first 15 minutes, the first Reapers ever are detected in human space, [[CurbStompBattle effortlessly overrun all defense lines]], and forcing a general retreat of all human forces and civilians out of the cities. The situation looks just the same for the Turians and the Bataarian species has become virtually extinct, pretty much removing all major military forces from the picture. The rest of the game deals with finding a way to destroy the reapers, hopefully while there is still at least someone left alive. However, that last point is [[{{Precursors}} not neccessarily very high on the priority list]].
** The Extended Cut endings, especially the [[spoiler:Control]] and [[spoiler:Synthesis]] endings, definitely play this trope straight.[[spoiler: In the Control ending, Shepard effectively merges with the Reaper collective consciousness and takes control of every single one of them. In Synthesis ending, Shepard's essence is absorbed and transmitted across the entire galaxy, making all organics partly synthetic and vice versa.]] In both cases, the galaxy enters into a new GoldenAge.
*** The [[spoiler:high-EMS Destroy]] ending counts too. While it may not bring in an age of prosperity like the above two, it ''is'' the only ending in which [[spoiler:Shepard lives and is reunited with his/her LoveInterest and TrueCompanions, which, after [[CosmicPlaything everything]] [[TheCassandra they've]] [[TheChainsOfCommanding been]] [[BreakTheBadass through]], is extremely gratifying]].
** Depending on the player's choices, [[spoiler:the Krogan cure the genophage, the Quarians regain their homeworld, the Geth gain true sentience, and the Rachni are given the chance to redeem themselves in the eyes of the galaxy by fighting against the Reapers.]]
* The newest incarnation of the ''SpyroTheDragon'' series by {{Sierra}} ended its trilogy based on this trope. [[spoiler:The world literally cracks apart after the Dark Master has seemingly won and accomplished destroying the world. But Spyro uses his powers to save the world at the last moment with Cynder at his side. All their friends are okay and Ignitus, thought dead, is now the new Chronicler. The bittersweet part is that Spyro and Cynder are apparently dead... until its revealed they miraculously survived and after all the crap they've gone through, they've earned the happy ending they both deserved after all those scenes of angst. Oh, and apparently Cynder loves Spyro so they're more then likely in love now. Only took the end of the world for the relationship to become canon.]]
* ''{{Persona 4}}'' features a literal incarnation of this trope, as most players will unexpectedly receive a bad ending after picking the wrong choices of dialogue in two different scenes. Achieving the good ending is such a GuideDangIt that beating the game actually makes you feel like you accomplished something. All of this is doubly true for the True Ending since the game ''actively tries to steer you away from it during the "ending sequence."'' Nobody said reaching out to the truth was ''easy''.
* ''ValkyrieProfile'' is this trope embodied. Not only does the player have to go through [[GuideDangIt endless frustration]] to get to it, but in order to achieve the happy ending, the main character herself must [[spoiler:become the Lord of Creation in order to remake the worlds.]]
* ''MaxPayne2'' has the player literally earn the happy ending. Only by beating the game on the hardest difficulty level do you see the ending where Mona Sax lives.
* ''{{Drakengard}}'' ''2'', [[WorldHalfEmpty surprisingly enough]], pulls this off in its third ending. After grueling fights, a lot of sacrifice, and torrents of blood having been spilled, the game ends with [[spoiler: both the dragons and [[GodIsEvil the Gods]] fading away, and leaving mankind free to pursue their own destiny. Meaning that Nowe and Manah will get the normal lives they longed for, Eris won't have to sacrifice her future and become the new BarrierMaiden, and the world finally regaining a semblance of peace.]] Also, a ''literal'' use of this trope since, to achieve this ending, the player must complete the game twice at the lower difficulty settings, and then finish the game in [[HarderThanHard Extreme]] difficulty.
* In the game version of ''VideoGame/IHaveNoMouthAndIMustScream'', if the main characters manage to overcome their flaws and face their past (Gorrison deal with his guilt about his wife, Benny being able to show compassion for others, Ellen conquering her fears, Ted proving his love for Ellen and Nimdok atoning for his Nazi Warcrimes), this initiates a LogicBomb for the mad AI, who cannot fathom why the humans are not complete bastards. The players can then proceed to take down AM and revive the human population hibernating on the Moon.
* The ''ShadowHearts'' trilogy pretty much DEMANDS this in all three games, playing through normally, with no, or few, side trips, nets you the bad end. in fact [[spoiler: the first games Bad End is established as canon in the second]]. However, if you put the effort in, you can and WILL Earn your Happy Ending. The second game[[spoiler:'s Good End even implies that the main character, Yuri, gets transported back in time to just shortly before the events of the first game, memories intact, meaning it's quite possible he went through those events again, and that canonically, he got his HappyEnding]].
** [[spoiler: Actually, this is canon. In Shadow Hearts 2, which doesn't happen if Shadow Hearts 1 has a good ending, Bacon performs the Emigre Manuscript's ceremony to raise the dead. In Shadow Hearts 3, upon seeing the Emigre Manuscript's ceremony performed, Roger comments that he's never seen it done before. Since, in Shadow Hearts 2, he does it ''himself''... it means that the only way this makes sense is that Shadow Hearts 2 never had to happen. Yuri got his happy ending in the end.]]
* In ''{{Oddworld}} Abe's Oddysee'', if you don't save more than half your coworkers (who you don't even know you're meant to save until halfway through, and over half of whom are in secret areas), you get [[TheBadGuyWins dropped into a meat grinder at the end by the Big Bad]]. You get to see the bits go flying, too.
** [[AllThereInTheManual The manual mentions that]] rescuing enough of them turns you into a god, so there is an incentive.
** If you leave enough of them to die, you get the arguably ''worse'' ending of being recruited by your CorruptCorporateExecutive bosses for your rampant disregard for your coworkers and skill in getting them killed.
* If you choose the Freedom Ending in ''ShinMegamiTenseiNocturne'', you more or less fulfill this trope. [[spoiler: You see your teacher end the world, [[WhatMeasureIsANonHuman deal with no longer being fully human]], see your best friends being tortured and responding to that by [[EvilMakeover twisting themselves into cruel and monstrous parodies of their character flaws]], see said teacher - the only one who still somehow remained sympathetic - murdered before your eyes, perhaps almost [[TheEndOfTheWorldAsWeKnowIt destroy time and all worlds]], and finish by striking down the master of the Vortex dimension in the name of freedom.]] In the end, despite everything, you end up with your friends again, your teacher's got a positive outlook on life, and even the World's Most Epic Widow's Peak gets to go around still being The World's Most Epic Widow's Peak. Believe me, though; you have to ''[[NintendoHard earn it]]''. [[spoiler: Though the [[GodIsEvil true enemy]] is still out there]].
** The original ''Franchise/ShinMegamiTensei'' also qualifies with its neutral ending. If you go with law, you side with the forces heaven, [[MoralEventHorizon who got INTENTIONALLY got Japan nuked at the start of the game, a later destroy Tokyo with a flood, so you know they're bad]], and [[FromBadToWorse they kill most of humanity in the law ending]]. Go with chaos, you ally with the forces of hell, who want to turn the world into a [[CrapSackWorld place of chaos and anarchy]]. Neutral ending, you defeat them all there's no doomsday. Staying the on the neutral path, however, is much more difficult then staying on law or chaos, plus you have to fight the final bosses for each side (so I've heard). [[spoiler:[[SubvertedTrope Only for]] the Law faction to take control in between ShinMegamiTenseiI and ShinMegamiTenseiII. Even assassinating the original hero with the heroine no where to be seen]].
** ''VideoGame/DevilSurvivor'' is a bit evil with this: there's an event on Day 3 involving Haru. If you don't do it, you ''cannot'' get any ending except for [[spoiler: [[DownerEnding Yuzu]]'s]] because it disables the [[spoiler:Belial]] fight on Day 6, thus screwing up the War of Bel, and ''making the Laplace email predict something completely different''. Not to mention, of course, that you have to fight at least one friend regardless of your ending.
*** The game also qualifies story-wise. The only way to win is to fight. ScrewThisImOuttaHere is [[spoiler: a quick way to wreck the world, even if you can fix the mess in ''Overclocked'']]. On the other hand, if you do [[spoiler: seize the Tower of Babel]], you can make a difference and save the world.
* ''{{Eversion}}'''s endings. [[spoiler:The bad ending is a horrifying subversion. After spending half the game in a world that you've turned from bright and colorful to dark and hellish, you find yourself in a World X-1-styled room with the princess. Happily ever after? NOPE! After a few seconds, the entire room everts to World X-8, the princess reveals herself to be an EldritchAbomination, and ''eats you''. The good ending [[EpilepticTrees may or may not]] be a double subversion; shortly after the room goes X-8, ''you'' turn into an EldritchAbomination yourself and become united with the also-monstrous princess.]]
* ''MegaManZero 4'' finally featured the human side of the RobotWar's story (showing the humans' perspective of the [[RidiculouslyHumanRobots Reploids]], which border on FantasticRacism). However, over the course of the game, the humans and Reploids finally learn to put aside their differences, creating true peace that lasted for almost two centuries. Tragically subverted, since the ones who fought so hard and so long for this peace [[HeroicSacrifice gave their lives in the process]] just so the war could finally end.
* The ending for ''[[NintendoWars Advance Wars: Days of Ruin]]'' is hopeful, light and upbeat in a DarkerAndEdgier game set AfterTheEnd. You just have to go through [[ThatOneBoss Sunrise]] to get it.
* The ending of ''{{Okami}}''. Amaterasu [[spoiler:and Waka]] finally get to [[spoiler:return to the Celestial Plain]], but not before Ammy's died once and had to be reincarnated in a statue, kick the ever-loving crap out of {{Orochi}} ''[[spoiler:three]]'' times, make most of Nippon [[GodsNeedPrayerBadly believe in her and give her]] [[ClapYourHandsIfYouBelieve 'praise']], regain all of her [[OcarinaPlaylist Celestial Brush Techniques]] and power, [[spoiler:create a StableTimeLoop, involving a double of dose of [[HelpYourselfInThePast Help Yourself In The Past/Future]],]] do various jobs here and there, beat up several [[TheDragon dragons]] ''[[spoiler:twice'', but more if you're Orochi]] and then finally [[spoiler:destroy [[ScienceIsBad Yami, God of technology]], but not before it has stolen all of Ammy's powers, and knocked Waka out for the count, leaving Ammy literally having to ''beat'' her power out of it, and kill it for good]]. [[CrowningMomentOfAwesome It's worth]] [[CrowningMomentOfHeartwarming it]].
* This is more or less how the CelestialBureaucracy in ''GrimFandango'' works: Upon arrival at the Land of the Dead, each soul has to take a four-year-journey through the land to reach the Land of Eternal Rest, and how saintly they were in life determines how comfortably they can get there. The saintliest souls are eligible for a ticket on the Number 9 express train that shoots through the Land of the Dead in four minutes, while the biggest schmucks and sinners may have to just walk the whole trip, or even get sent in by parcel post.
* VideoGame/{{Stalker}} Shadow of Chernobyl has one of these, about 2/3s of the way through the game you get a brief text prompt telling you to backtrack to the first map. If you don't notice this, then it is impossible to get an ending where the player survives, you never learn who or where Strelok is, and the game ends without closure of any sort. Backtracking will wrap up most of the storyline's threads kind of. Hope you were checking your journal.
* ''VideoGame/{{Ico}}''. Ico has to lose everything first. There's a superb essay about it [[http://www.etc.cmu.edu/etcpress/node/269 here]].
* ''VideoGame/{{Xenogears}}''. The game starts with an unending war between two countries, and it just gets worse from there. The unbelievable [[HumansAreBastards bastardry]] of humans towards each other and the sheer power and cruelty of [[spoiler:Deus]] provide a soul-crushing and emotionally draining atmosphere, where if anything good ever happens, it is because something unimaginably bad is sure to follow. Most people die horribly or are grotesquely mutated into [[spoiler:biological parts for Deus]], resulting in a [[ApocalypseHow Class 2 Apocalypse]]. The dismal nature of the game makes the ending all the more satisfying- Fei slays [[spoiler:Deus]] and the Urobolus factor that binds humanity to it, and even [[spoiler:rescues his lover of 10,000 years after many lifetimes of being StarCrossedLovers]].
* The ''Burning Crusade'' expansion of VideoGame/WorldOfWarcraft definatly ended this way for the Blood Elves. After having their homeland ravaged by the Scourge, becoming addicted to magic due to the Sunwell's loss, abandoned by the Alliance and betrayed by their own Prince, they finally manage to redeem themselves and cure their addiction through the combined efforts of Velen, Lady Liadren, the Shattered Sun Offensive and, of course, the player. The fact that they managed to banish Kil'Jaeden from Azeroth was icing on the cake.
* In ''VideoGame/AmericanMcGeesGrimm'', Grimm seems to be a believer in this. A main reason of his hatred for LighterAndSofter Fairy Tales other than being [[TastesLikeDiabetes disgustingly saccarine]] is the fact that he believes that none of the protagonists truly deserve the happy endings since they're all either TooDumbToLive or because he sees them as {{Karma Houdini}}s. He [[{{Grimmification}} Grimmifies]] the stories so that the hypocrisy becomes much more clear or that the characters get a more "proper" ending (which in some cases allows female protagonists who go through plenty of crap like Cinderella or Mulan a chance at brutal revenge).
* ''VideoGame/CaveStory''. The story is dark enough, with cute [=NPCs=] dying or being transformed into monsters, and the BigBad threatening to unleash said monsters on the world (not to mention that the death count rivals Hamlet). But, by making [[GuideDangit the right choices]], it's possible to not just defeat the apparent BigBad, but to avert the BittersweetEnding by saving two main characters (who would otherwise die), preventing the island from crashing, and killing TheManBehindTheMan so this threat will never arise again. This requires the protagonist to [[BonusLevelOfHell storm Hell]], the hardest level in the game--so both the characters and the player have to earn the good ending.
* This is pretty standard for the ''WildArms'' series. Pretty much every game has the heroes go through hell emotionally and psychologically, but in the end, they overcome the obstacles and save their beleaguered world...though more often then not at a [[BittersweetEnding price]].
* Much like ''SilentHill'', ''FatalFrame'' has the protagonists going through hell, ''almost literally'', to get to the end, but it's really up to the player to do what's necessary to unlock the Good Endings. The requirement this time is to play the games in higher difficulties.
** The effort put into this becomes kind of pointless when the series is infamous for making the worst possible endings canon...
* The [[MultipleEndings good ending]] of ''VideoGame/{{BioShock|1}}''. You had to go through Hell on Earth and be exploited by madmen, and [[EvilPaysBetter it was hard to keep on the right side]] of that KarmaMeter, but now [[spoiler:you're free, and you finally have a family for real.]]
** The [[VideoGame/BioShock2 sequel]] has this as well, since [[spoiler:your actions influence Eleanor, the girl that Delta was bonded with. If the player remains good, the ending has Eleanor save OR bring justice to her mother Sofia Lamb and absorb Delta's essence so that they can finally be together as one.]]
* ''PhantasyStarIV'' has the happy ending earned by ''every single character in the series''. We find out that Algo and its inhabitants were created ''solely'' to produce heroes meant to keep the SealedEvilInACan in its can, and that the struggle against Dark Force has gone on for thousands of years because of a flaw in the seal; Chaz loses his mentor and has a crisis of faith when he realizes that the forces of Light are just as ruthless and manipulative as the Darkness, and [[RefusalOfTheCall refuses]] to fight on its terms-- but chooses instead to fight for the sake of all the people who came before, and lived, fought, died, and were forgotten or lost in their struggle. The ending finds the heroes of the game continuing on and happily living the lives they always wanted to, and the souls of the heroes from the previous games finally being able to rest.
* Of all things, ''VideoGame/GodOfWar'' ends with this, in that [[spoiler:it is revealed that deep down, Kratos was driven by hope from Pandora's Box. The ending has him travelling through deep within his mind, witnessing the worst that he has done and learning to forgive himself. In one of his rare moments of selflessness, he ends up performing a HeroicSacrifice to release the power of hope back into the world.]]
* Arguably subverted in ''TheBardsTale''. [[spoiler:The best ending for [[{{Antihero}} The Bard]] is to side with the Demon Queen and kill the HeroAntagonist leader of the Druids, upon which you and Caleigh end with a HappilyEverAfter over a ruined world and to the utter disgust of the Narrator, whereas the good ending for ''everyone else in the world'' has the Bard side with the Druids and kill the demonic princess, but then he ends up in the exact same position he was in at the beginning (completely broke and having to con people for a living).]]
** One end of ''TheBardsTale'' is when The Bard [[spoiler:TakesAThirdOption and tells both the Demon Queen and the Druid to stuff it and leaves them arguing to go [[GoKartingWithBowser drinking with the rapping, breakdancing undead he's been fighting throughout the game]].]]
* A wonderful example of Earning your Happy ending would be in ''VideoGame/BreathOfFireDragonQuarter''. The game is so ridiculously hard that it can easily take restarting the game more than once to actually beat it. The ending, however, is well worth it.
* ''LegacyOfKain'' has some form of this, if not an actual definitive ending. After two complete games spent chasing Kain, learning about his world's history and prehistory, and moping about his fate, Raziel [[spoiler: is eventually [[HeroicSacrifice absorbed in the Soul Reaver]] after having gone through multiple trials to enchance his soul through [[MegaManning absorbing]] Ariel, only to grant Kain the ability of seeing the Elder God, his true enemy]]. More like, Earn your Bittersweet ending, really.
* ''PlanescapeTorment'' has you [[GuideDangIt jump through numerous hoops]] to get the best ending, but it's oh so worth it. [[spoiler:Having faced down your previous incarnations and being forced to watch as [[BigBad the Transcendent One]] (aka your own mortality made sentient) butchers your party one by one, you finally confront it and convince it to give up its hopeless plan to be independent from you and rejoin with you, ending your immortality. After this, you restore your friends, bid one final farewell to them, and finally, ''finally'' die and begin your penance for the crimes of the First Incarnation. Yes, it seems bittersweet, but the Nameless One still has the knowledge that his friends are all alive, in some cases (Dak'kon, Morte) absolved of their guilt/servitude, and can leave their adventures with him better people who will likely go far. Besides, TNO now has all the power and knowledge of ''all'' his incarnations, so it's not like he'll be defenseless in the battlefields of the Blood War.]]
** That and [[spoiler:Fall from Grace is going to [[CrowningMomentOfHeartwarming search for you in the Lower Plains]] ]]
* The best ending for ''[[{{Splatterhouse}} Splatterhouse 3]]'' definitely counts. Rick manages to finish every level of his house in time, saving his wife and son, destroying a monster, and finally taking down [[spoiler:the Terror Mask]] once and for all. After [[TragicMonster being forced to kill his girlfriend in the first game]], and then [[ToHellAndBack punching his way through the Gates of Hell]] [[DidYouJustPunchOutCthulhu and taking out an]] EldritchAbomination [[ThePowerOfLove to save her]] in the second, he damn well ''deserves'' a happy ending.
* ''VideoGame/RadiantHistoria'' has this. [[spoiler:[[TheHero Stocke]] goes back and forth between the real history and the alternate history, trying to right the wrongs committed. Even the slightest mistake can result in Stock's friends' lives being ruined and at worst, entire races going at war. What's worse, even after Stock fixes most problems in the history, he will still have to sacrifice himself in the end to save the world. However, if the main character manages to fix everything which takes enormous amount of time and effort, BigBad witnesses the new history that the main character created and decides to sacrifice himself in Stock's place, allowing Stock to return to his friends.]]
* ''VideoGame/FableIII'' handles this... interestingly. In the game's third act you become the King or Queen, and you're now on a one-year timer [[spoiler:before an EldritchAbomination conquers your kingdom.]] The game expects you to have to make some tough decisions -- [[HonorBeforeReason do you keep all your promises to your subjects only to watch them die in the coming war]], [[WellIntentionedExtremist or do you oppress your people in order to raise money for an army to save your country?]] Or do you TakeAThirdOption, making all the "right" decisions and paying for the army out of your own pocket, thereby proving to your brother that you're the leader he never could be? Well...
** ...as it turns out, [[MoneyForNothing it's super easy to raise enough money over the course of your adventures provided you're willing to invest heavily in real estate]] (which most players want to do anyways, because it's tough to make ''any'' money in the game unless you buy up property like crazy) and putz around with sidequests for a little while as your coffers automatically fill to bursting. Earning the happy ending is therefore not the Herculean challenge that the game makes it out to be.
* The good ending for the PS3 game ''HeavyRain'' has this, at least for Ethan. It starts out with one of his sons died in a car accident and then the other was kidnapped. If Ethan survives, the epilogue will end with a high note as Ethan starts to move on.
** Actually, Ethan cannot have a happy ending unless another person finds out who the killer was or Shaun was at least. Ethan going in alone will wind up getting him killed.
*** If you complete the Bear Trial without failing any QTEs, [[spoiler: Ethan won't break his ribs and the [[ShootHimHeHasaWallet police won't shoot him]].]]
* ''VideoGame/DeadSpace2''. It took [[VideoGame/DeadSpace one original game]], one [[VideoGame/DeadSpaceExtraction prequel]], and a [[NightmareFuel/DeadSpace thousand]] [[NightmareFuel/DeadSpace2 torments]], but Isaac ''finally'' received a happy ending...for now.
* ''SilentHillShatteredMemories''. The monsters in the game mutate as you progress, based on the memories of your missing daughter. If you're a slowpoke, they become emaciated, and zombie-like ("I could be dead by the time daddy comes to save me. I was never very important to him."); if you're a boozer, they become diseased ("Alcohol is bad for you, daddy"), and if you're a man-whore, they become curvy and buxom, and wear high-heels ("All those women weren't mommy"). But if you make all possible haste, they become more like cranky modern-art pieces, and less disturbing ("It's going to be OK. Daddy will be here soon").
* OswaldTheLuckyRabbit, after all the crap he went through, finally got his happy ending at the end of ''EpicMickey'', and he most definitely deserves one.
* ''AmericanMcGeesAlice'' has this, because Alice has to [[spoiler:battle the Red Queen and kill her in her [[EldritchAbomination true form]] so she can regain her sanity.]]
** Even moreso in ''AliceMadnessReturns'', where after yet another JourneyToTheCenterOfTheMind, this time to rediscover her memories, [[spoiler:Alice confronts Dr. Angus Bumby, the man responsible for burning down her house and the cause of all her grief and exacts some brutal justice all at the (arguable) cost of her perception of reality.]]
* ''Videogame/TheLegendOfZeldaOcarinaOfTime'', arguably. It gets pretty dark before it gets better.
** The same could be said about ''TheLegendOfZeldaMajorasMask''. Yeah, you could breeze through the game, but that's not the Hero of Time's style.
* Especially when compared with the original ''VideoGame/{{Portal}}'''s YankTheDogsChain ending, ''VideoGame/{{Portal 2}}'' is a prime example of this trope. After fighting off [[spoiler: two!]] psychotic AIs, traveling through the bowels of a [[FridgeHorror nightmarish]] MadScience lab and basically going through hell and back, [[{{Determinator}} Chell]] finally succeeds and [[spoiler:earns her release from Aperture.]] The game ends with a [[CrowningMomentOfHeartwarming lovely scene]] of [[spoiler:the blue skies, wheat fields and NotQuiteDead Companion Cube outside the facility.]]
* ''VideoGame/FateOfTheWorld'' really makes you work for your happy ending. Between the ApatheticCitizens, conflicts breaking out, never having enough money for your job and being a perpetual SlaveToPR, finally succeeding in your mission to save the world from GlobalWarming is ever-so-satisfying.
* ''VideoGame/{{Catherine}}'': Vincent Brooks. The guy has to climb a tower in the world of nightmare, fighting a pletora of perversions of his worst fears and defeating [[spoiler: the Dumuzid AKA the bartender]] and what is his result if he stays true to himself? [[spoiler: [[LikeABadassOutOfHell Taking over hell, becoming a powerful incubus and not only having Catherine, but a lot of succubi in his hand,]] [[HappilyMarried finally being able to marry Katherine and have a happy family]] or breaking bounds with both of them, and continue his own free way.]]
* The ''VideoGame/ArcTheLad'' quadrilogy tells 4.000 years of struggle, [[PlayerPunch tragedies]], {{DifficultySpike}}s, no less than [[spoiler: five team of semi-godly fighters powered by the local gods and three near or complete collapse of civilization]] before the [[EldritchAbomination Eldritch]] BigBad bites the dust
* The ''VideoGame/{{Resistance}}'' trilogy. Over the course of the first two games, humanity is slowly overwhelmed by the Chimera. By the start of the third game, the Chimera look set to wipe out what's left of humanity. But once Joe Capelli [[spoiler:destroys the wormhole the Chimera are using to freeze Earth]], things start to turn around as the humans finally begin to beat back the invasion.
** The Resistance example is arguably the most surprising example of this trope. In the lead-up to the third game, WordOfGod all but promised that the Chimera would erase humanity.
* Ezio Auditore of ''VideoGame/AssassinsCreedII'' fame spent most of his life fighting the Templars as an Assassin, but lived to retire peacefully, find love again, and raise a family. And after one last adventure aiding a fellow Assassin in "Embers", [[spoiler:he dies peacefully.]]
* At the end of ''VideoGame/{{Mother 3}}'', the player is personally assured that everybody is alright, and that you helped Lucas and the others save the world. To get to that point:
** Lucas, Boney, and Flint lost Hinawa, and Claus went missing. [[ParentalAbandonment Flint dedicates all his time to looking for Claus]], so Lucas has to basically grow up by himself. When Claus is finally found, he's been [[MindRape mind raped]] and gets DrivenToSuicide.
** Kumatora has to watch as, one by one, the people who raised her, the Magypsies, disappear, ''and she is forced to help make it happen.''
** Salsa and Samba are kidnapped and tortured by the Pigmasks.
** Countless (note: sentient) creatures across the Nowhere Islands are torn limb from limb and reconstructed into Chimeras.
* The DirectorsCut version of AfraidOfMonsters has four endings. The first three are {{Downer Ending}}s that are each more bleak than the last, and the final, happy (albeit bittersweet) ending can only be achieved by first seeing the first three endings, as well as solving a game long puzzle.
* ''VideoGame/AsurasWrath'': it's taken him 12,500 years. [[{{Determinator}} He's been killed four times over]], [[LikeABadassOutOfHell and came back angrier every time]]. He's watched innocents die, held his dying wife in his hands, and seen his daughter cry. He's had to destroy fleets of space ships, battle planet-sized cyborgs and charge down into the heart of the planet to destroy the monster nesting there. He watched his best friend die, in order to empower him. And he's had to go toe-to-toe with [[spoiler: '''''{{God}} [[GodIsEvil himself]]''''', and punched the shit out of that asshole]]. But ''dammit'', Asura rescued his daughter and won his happy ending.
* The best ending of ''VideoGame/{{Dishonored}}'' can only be achieved by having a low Chaos rating and killing as few people as possible, meaning that the player has to literally ''earn'' a Happy Ending for Corvo and Emily.
* After decades of fighting and suffering, each AgarestSenki game will get to a point where the player will be able to get either a BittersweetEnding, a DownerEnding, or the happier TrueEnding. It should be noted that just unlocking the route itself is already a GuideDangIt, and beating it will require several really hard fights.
* CallOfDutyBlackOps2, it took over 40 years of bitter fighting and some of the worst acts of shadowy actions. But David Mason [[spoiler: can save the world and reconcile with his father while making sure the BigBad never get his wish becoming a martyr for his cause.]]
* ''VideoGame/TalesOfTheAbyss'': Sure, we stopped the BigBad, a lot of the main characters and secondary characters have survived, at least two party members [[spoiler: (Jade and Guy)]] have come to terms with their [[DarkAndTroubledPast dark pasts,]] the world has been saved, the miasma has been destroyed, and tentative peace reigns between Kimlasca and Malkuth. Too bad to get to that point, the heroes had to [[spoiler: destroy a city (by accident); sacrifice ten thousand replicas (on purpose); fail to prevent the deaths of Frings, Ion, the Class I and Class M scientists; and kill two-thirds of the God-Generals, who are some of the most tragic [[AntiVillain anti-villains]] ever, especially in the cases of Largo and Arietta. Then, both Asch and Luke make a HeroicSacrifice in the fight to free Lorelei - one of them is saved in the ending, but it's not specified which. On top of that, the Planet Storm has stopped, which will eventually cause fonic artes and fon machines to lose their source of power. Jade predicts that, along with the technical dark age due to the loss of fonons, it's likely that war is on the not-so-distant horizon thanks to the upheavals in the Order Of Lorelei.]]
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