History EarnYourHappyEnding / VideoGames

11th Nov '16 7:30:27 AM ashlay
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* ''VideoGame/{{Persona 4}}'' features a literal incarnation of this trope, as most players will unexpectedly receive a bad ending after picking the wrong choices of dialogue in two different scenes. Achieving the good ending is such a GuideDangIt that beating the game actually makes you feel like you accomplished something. All of this is doubly true for the True Ending since the game ''actively tries to steer you away from it during the "ending sequence."'' Nobody said reaching out to the truth was ''easy''.

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* ''VideoGame/{{Persona 4}}'' features a literal an extreme incarnation of this trope, as most players will unexpectedly receive a bad ending after picking the wrong choices of dialogue in two different scenes. Achieving the good ending is such a GuideDangIt that beating the game actually makes you feel like you accomplished something. All of this is doubly true for the True Ending since the game ''actively tries to steer you away from it during the "ending sequence."'' Nobody said reaching out to the truth was ''easy''.''easy''.
* ''VideoGame/{{Persona 5}}'' requires you to get through two extended dialogue trees and clear 4 additional dungeons to get past the two bad endings that stand in the way of the true one.
19th Oct '16 5:50:29 PM nombretomado
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* ''{{Drakengard}}'' ''2'', [[WorldHalfEmpty surprisingly enough]], pulls this off in its third ending. After grueling fights, a lot of sacrifice, and torrents of blood having been spilled, the game ends with [[spoiler: both the dragons and [[GodIsEvil the Gods]] fading away, and leaving mankind free to pursue their own destiny. Meaning that Nowe and Manah will get the normal lives they longed for, Eris won't have to sacrifice her future and become the new BarrierMaiden, and the world finally regaining a semblance of peace.]] Also, a ''literal'' use of this trope since, to achieve this ending, the player must complete the game twice at the lower difficulty settings, and then finish the game in [[HarderThanHard Extreme]] difficulty.
** Subverted, the supplemental material shows that the best ending still gets screwed over. But in ''{{Drakengard}}'' ''3'''s ending D, they FINALLY pull off a positive BolivianArmyEnding, with the Grotesqueries destroyed before they really start to wreak havoc, at the sacrifice of the main character [[spoiler: and the time-traveler who made it possible, but she has at least nine sisters who are willing to deal with any more DiabolusExMachina in the future.]]

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* ''{{Drakengard}}'' ''2'', ''VideoGame/{{Drakengard}}'':
** In the [[VideoGame/{{Drakengard 2}} second game]],
[[WorldHalfEmpty surprisingly enough]], pulls this off in its third ending. After grueling fights, a lot of sacrifice, and torrents of blood having been spilled, the game ends with [[spoiler: both the dragons and [[GodIsEvil the Gods]] fading away, and leaving mankind free to pursue their own destiny. Meaning that Nowe and Manah will get the normal lives they longed for, Eris won't have to sacrifice her future and become the new BarrierMaiden, and the world finally regaining a semblance of peace.]] Also, a ''literal'' use of this trope since, to achieve this ending, the player must complete the game twice at the lower difficulty settings, and then finish the game in [[HarderThanHard Extreme]] difficulty.
** %%** Subverted, the supplemental material shows that the best ending still gets screwed over. But in ''{{Drakengard}}'' over.
** In ''VideoGame/{{Drakengard}}''
''3'''s ending D, they FINALLY pull off a positive BolivianArmyEnding, with the Grotesqueries destroyed before they really start to wreak havoc, at the sacrifice of the main character [[spoiler: and the time-traveler who made it possible, but she has at least nine sisters who are willing to deal with any more DiabolusExMachina in the future.]]
8th Oct '16 3:52:39 PM MiinU
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*''[[VideoGame/AdvancedVariableGeo Advanced V.G.]]'': Done literally by Satomi, who enters the VG Tournament to win the prize money she needs [[HealthcareMotivation to pay for her kid brother's medical treatment.]] If you unlock her alternate ending, she succeeds and Daisuke makes a full recovery. They're last seen having a day out at the park to celebrate.
9th Jul '16 5:30:38 PM Zombiedude101
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* ''MaxPayne3'' brings the trilogy to a satisfying close with Max walking off into the sunset.
5th Jul '16 4:56:06 PM nombretomado
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* ''AmericanMcGeesAlice'' has this, because Alice has to [[spoiler:battle the Red Queen and kill her in her [[EldritchAbomination true form]] so she can regain her sanity.]]
** Even moreso in ''AliceMadnessReturns'', where after yet another JourneyToTheCenterOfTheMind, this time to rediscover her memories, [[spoiler:Alice confronts Dr. Angus Bumby, the man responsible for burning down her house and the cause of all her grief and exacts some brutal justice all at the (arguable) cost of her perception of reality. [[RealityWarper Assuming it's just her perception that's changed.]]]]

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* ''AmericanMcGeesAlice'' ''VideoGame/AmericanMcGeesAlice'' has this, because Alice has to [[spoiler:battle the Red Queen and kill her in her [[EldritchAbomination true form]] so she can regain her sanity.]]
** Even moreso in ''AliceMadnessReturns'', ''VideoGame/AliceMadnessReturns'', where after yet another JourneyToTheCenterOfTheMind, this time to rediscover her memories, [[spoiler:Alice confronts Dr. Angus Bumby, the man responsible for burning down her house and the cause of all her grief and exacts some brutal justice all at the (arguable) cost of her perception of reality. [[RealityWarper Assuming it's just her perception that's changed.]]]]
26th Jun '16 12:22:22 PM nombretomado
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* The ''BaldursGate'' series leans heavily towards this, though the vagaries of being a somewhat open-ended RPG with a great deal of choice as to the nature of the protagonist keep it from being blatant. That said, the player does go to hell. Twice. Among other things.

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* The ''BaldursGate'' ''Franchise/BaldursGate'' series leans heavily towards this, though the vagaries of being a somewhat open-ended RPG with a great deal of choice as to the nature of the protagonist keep it from being blatant. That said, the player does go to hell. Twice. Among other things.
18th Jun '16 8:16:58 PM Thunderchin
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* By the end of the ''VideoGame/ModernWarfare'' series, there have been countless battles waged around the world between many various factions, with millions dead on all sides, billions in damage and losses, and several nuclear weapons used, with World War III only having been stopped just short of full-on nuclear annihilation. Along the way, Task Force 141 has been disavowed, accused of treason, and had each and every single member die at some point or another, until only one remains. After the peace talks made possible by rescuing the Russian President in "Down the Rabbit Hole", which itself took the HeroicSacrifice of the Delta Force members sent to assist Price and Yuri, it's safe to say NATO and the Loyalists have certainly earned their happy ending. The final level, "Dust to Dust", is about Price earning his.
25th May '16 8:06:16 PM nombretomado
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* The good ending for the PS3 game ''VideoGame/HeavyRain'' has this, at least for Ethan. It starts out with one of his sons died in a car accident and then the other was kidnapped. If Ethan survives, the epilogue will end with a high note as Ethan starts to move on.

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* The good ending for the PS3 [=PS3=] game ''VideoGame/HeavyRain'' has this, at least for Ethan. It starts out with one of his sons died in a car accident and then the other was kidnapped. If Ethan survives, the epilogue will end with a high note as Ethan starts to move on.
7th May '16 12:23:38 AM thatmadork
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* ''VideoGame/FalloutNewVegas'' is set in a CrapsackWorld where multiple factions battle for dominance, but if you jump through enough hoops and [[TheChessmaster do a lot of careful political planning]], a Good Karma NCR ending can bring about a happy ending for just about every faction and individual in the wasteland. Or at least to the ones that deserve them.

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* ''VideoGame/FalloutNewVegas'' is set in a CrapsackWorld where multiple factions battle for dominance, but if you jump through enough hoops and [[TheChessmaster do a lot of careful political planning]], a Good Karma NCR or Independent Vegas ending can bring about a happy ending for just about every faction and individual in the wasteland. Or at least to the ones that deserve them.them.
* In ''VideoGame/{{Fallout 4}}'', pursuing the story path with the Minutemen results in this. The Minutemen have had a rough couple of years before you strolled into the scene: their base was wiped out by [[spoiler:a Mirelurk Queen]], their general was killed, most of them ran off to be Raiders or Gunners, the few who remained were slaughtered and only one of them protecting a handful of now-homeless settlers to the last bullet survived through your intervention and sheer dumb luck. With your help, they can rebuild their strength, ally with settlements (and build some new ones), retake their base, and finally [[spoiler:lead an assault on the Institute. With the Railroad being a non-factor (assuming you allied with them and sounded the evacuation of the Institute before you blew it up) and the Brotherhood of Steel being cowed by the show of firepower, the Minutemen become the unchallenged protectors of the people of the Commonwealth, establishing outposts, patrolling the roads and even moving into Diamond City. And all with minimum loss of innocent life.]]
25th Apr '16 6:40:21 PM thatmadork
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* It's heavily implied that after fighting in and surviving the hellish conflict of World War II, Jimmy Patterson and Manon of ''VideoGame/MedalOfHonor'' ended up getting married. Given the post-credits narration of ''Heroes''' and the fact that the main character of the 2010 reboot is Jimmy's grandson, it's easy to put two and two together. Doubles as a HistoricalInJoke, [[https://en.wikipedia.org/wiki/Helene_Deschamps_Adams as the two characters are based on real life people who did just this]].
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http://tvtropes.org/pmwiki/article_history.php?article=EarnYourHappyEnding.VideoGames