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** * The Orzammar chapter involves the player selecting one of two candidates vying for the throne. You'll do a couple of tasks meant to improve their bid for kingship, but ultimately, the last quest, which involves [[spoiler: securing the decision of a Paragon in the Deep Roads]] is the only one that will definitively secure the position without question. So important is it, that you can easily switch candidates at the last minute.

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** * The Orzammar chapter involves the player selecting one of two candidates vying for the throne. You'll do a couple of tasks meant to improve their bid for kingship, but ultimately, the last quest, which involves [[spoiler: securing the decision of a Paragon in the Deep Roads]] is the only one that will definitively secure the position without question. So important is it, that It's so important, you can easily switch candidates at the last minute.



* GoldDigger: Noble-hunting - practically a profession amongst the casteless dwarves, as children inherit the caste of the parent of the same sex. Such a child is a valuable commodity which benefits both parents. The casteless family is adopted into the noble house and the nobles receive another heir, which, due to low fertility rates and casualties from the darkspawn and political backstabbing, are in rather short supply.

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* GoldDigger: Noble-hunting - is practically a profession amongst the casteless dwarves, as children inherit the caste of the parent of the same sex. Such a child is a valuable commodity which benefits both parents. The casteless family is adopted into the noble house and the nobles receive another heir, which, due to low fertility rates and casualties from the darkspawn and political backstabbing, are in rather short supply.



** The killing of [[spoiler:Connor]] is shown off-screen. This is presumably because showing the deliberate murder of a young boy, even a possessed one, even in an M-rated game, would have upset the {{Media Watchdog}}s. The killing of [[spoiler:Oren, the PC's young nephew]], in the Human Noble origin is given the same treatment.

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** The killing of [[spoiler:Connor]] is shown off-screen. This is presumably because showing the deliberate murder of a young boy, even a possessed one, even in an M-rated game, would have upset the {{Media Watchdog}}s. The killing of [[spoiler:Oren, the PC's young nephew]], nephew]] in the Human Noble origin origin, is given the same treatment.



* GrailInTheGarbage: Far Song, generally considered one of if not the best bow in the game, has apparently spent decades sitting buried in the stockroom of a tiny podunk blacksmith shop in Redcliffe.

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* GrailInTheGarbage: Far Song, generally considered one of if not the ''the'' best bow in the game, has apparently spent decades sitting buried in the stockroom of a tiny podunk blacksmith shop in Redcliffe.



** The succession arc in Orzammar. Harrowmont is an honorable man but believes in preserving dwarven traditions, most notably the oppressive caste system. He also acquiesces too easily to the demands of Nobles (of which Oghren half-jokingly says "They've been trying to destroy Orzammar for years"). On the other hand, Bhelen may be a scheming bastard ([[spoiler:and if he wins, he immediately executes Harrowmont]]), but he wants to abolish the caste system and end Orzammar's policy of isolationism. According to the WhereAreTheyNowEpilogue, [[spoiler:if Harrowmont becomes King, the dwarven kingdom becomes isolationist and cuts itself off from human contact (and keeps the caste system) and ends up assassinated, whereas if Bhelen becomes King, he becomes a benevolent dictator who does indeed curtail the caste system as well as open the kingdom up to the rest of the world, and strong-arms the self-serving, traditionalist nobility into compliance.]]

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** The succession arc in Orzammar. Harrowmont is an honorable man but believes in preserving dwarven traditions, most notably the oppressive caste system. He also acquiesces too easily to the demands of Nobles (of which Oghren half-jokingly says "They've been trying to destroy Orzammar for years"). On the other hand, Bhelen may be a scheming bastard ([[spoiler:and if he wins, he immediately executes Harrowmont]]), but he wants to abolish the caste system and end Orzammar's policy of isolationism. According to the WhereAreTheyNowEpilogue, [[spoiler:if Harrowmont becomes King, the dwarven kingdom becomes isolationist and cuts itself off from human contact (and keeps the caste system) and he ends up assassinated, assassinated; whereas if Bhelen becomes King, he becomes a benevolent dictator who does indeed curtail the caste system as well as open the kingdom up to the rest of the world, and strong-arms the self-serving, traditionalist nobility into compliance.]]



** Also, seemingly innocuous actions can have severe consequences. For instance, attempting to enter Arl Eamon's bedroom for the first time leads to [[spoiler:Conner's death]], and choosing Alistair as your champion at the [[spoiler:Landsmeet leads to him executing Loghain immediately after the duel, thus preventing you from recruiting Loghain and/or marrying Anora to Alistair]]. The [[TheDevTeamThinksOfEverything wide variety of finishing options]] means that if you want a specific ending you have to take ''very'' specific actions.

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** Also, seemingly innocuous actions can have severe consequences. For instance, attempting to enter Arl Eamon's bedroom for the first time (or even just getting lost and ending up there by accident) leads to [[spoiler:Conner's death]], and choosing Alistair as your champion at the [[spoiler:Landsmeet leads to him executing Loghain immediately after the duel, thus preventing you from recruiting Loghain and/or marrying Anora to Alistair]]. The [[TheDevTeamThinksOfEverything wide variety of finishing options]] means that if you want a specific ending ending, you have to take ''very'' specific actions.



* HauntedCastle: Soldier's Peak.

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* HauntedCastle: Soldier's Peak. Redcliffe Castle also qualifies, to a less literal extent.



* HaveYouSeenMyGod: The existence of the Maker that the Chantry speaks of is never given irrefutable proof in-game. For that matter, the elven Creators aren't obviously real, either. The Chantry preaches that the Maker did, in fact, abandon Thedas because of humankind's crimes, and that only their extreme penitence can make Him come back. Consequently, quite a few people in Ferelden are atheist or agnostic.
* HelmetsAreHardlyHeroic: In-engine cutscenes show the characters in their currently equipped gear, except for their helmets. Not for all cutscenes, however. Generally, if the scene is the prelude to the appearance of some monster, the helmet stays on. And, of course, helmets are generally removed for conversations, but this only makes sense.

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* HaveYouSeenMyGod: The existence of the Maker that of which the Chantry speaks of is never given irrefutable proof in-game. For that matter, the elven Creators aren't obviously real, either. The Chantry preaches that the Maker did, in fact, abandon Thedas because of humankind's crimes, and that only their extreme penitence can make Him come back. Consequently, quite a few people in Ferelden are atheist or agnostic.
agnostic.
* HelmetsAreHardlyHeroic: In-engine cutscenes show the characters in their currently equipped gear, except for their helmets. Not This is not true for all cutscenes, however. Generally, if the scene is the prelude to the appearance of some monster, the helmet stays on. And, of course, helmets are generally removed for conversations, but this only makes sense.



* HeroesLoveDogs: No matter what kind of character you're playing, you can always count on the unquestioning love and loyalty of the Mabari Hound. Human Noble Wardens start with one, and Wardens of other backgrounds can get one by completing an easy-to-finish sidequest at Ostagar. Once Dog has joined you, it's not possible to make him leave, even if you deliberately try to drive everyone else from your side; his approval starts at maximum, and without a silly bit of DLC, you cannot lower it for any reason. You may engage the Hound in dialogue to literally PetTheDog.

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* HeroesLoveDogs: No matter what kind of character you're playing, you can always count on the unquestioning love and loyalty of the Mabari Hound. Human Noble Wardens start with one, and Wardens of other backgrounds can get one by completing an easy-to-finish sidequest at Ostagar. Once Dog has joined you, it's not possible to make him leave, even if you deliberately try to drive everyone else from your side; his approval starts at maximum, and without except with a silly bit of DLC, you cannot lower it for any reason. You Plus, you may engage the Hound in dialogue to literally PetTheDog.PetTheDog.



* HiddenDepths: Behind the deadpan snarking, party banter between Morrigan and Leliana actually makes her raise some highly intelligent philosophical questions, pointing out to Leliana (who compares belief in Magic to belief in the Maker) that it's not the same, as she can ''see'' magic and ''uses'' magic, whereas there is no proof for the Maker at all. She also theorises that if the Maker does exist, he may have simply moved onto another creation entirely, which, given her later discovering that [[spoiler:the Eluvian leads to an entirely different realm altogether, may not be too far from the truth.]]

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* HiddenDepths: Behind the deadpan snarking, party banter between Morrigan and Leliana actually makes her raise some highly intelligent philosophical questions, pointing out to Leliana (who compares belief in Magic to belief in the Maker) that it's not the same, as she can ''see'' magic and ''uses'' magic, whereas there is no proof for the Maker at all. She also theorises that if the Maker does exist, he may have simply moved onto on to another creation entirely, - which, given her later discovering that [[spoiler:the Eluvian leads to an entirely different realm altogether, may not be too far from the truth.]]



** Oghren, the smelly, drunk, womanizing, ever belching dwarf looks like quite a superficial person. But take him to talk to [[spoiler: the Guardian of Andraste's Sacred Ashes]] and...
* HiddenElfVillage: One of the reasons suggested why the Dalish kingdom was invaded and destroyed is they kept watching their neighbors getting beaten to a pulp... so the neighbors got pissed and now there is no more Elven kingdom.

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** Oghren, the smelly, drunk, womanizing, ever belching ever-belching dwarf looks like quite a superficial person. But take him to talk to [[spoiler: the Guardian of Andraste's Sacred Ashes]] and...
* HiddenElfVillage: One of the reasons suggested why the Dalish kingdom was invaded and destroyed is they kept watching their neighbors getting beaten to a pulp... so the neighbors got pissed and now there is no more Elven kingdom. Now, all Dalish clans occupy these, and they are almost continually picking up stakes and relocating in order to ensure that they ''stay'' hidden.



** The other definition of high fantasy fits too, the world is way bigger than the immediate events in the game, and characters and events are quite deep and differentiated.
* HighPressureBlood: Defeated enemies sometimes lose parts, resulting in a pretty blood fountain. Arguably applies to all melee combat, considering how much gore characters get on them. (It even goes on their back!)

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** The other definition of high fantasy fits too, too; the world is way bigger than the immediate events in the game, and characters and events are quite deep and differentiated.
* HighPressureBlood: Defeated enemies sometimes lose parts, resulting in a pretty blood fountain. Arguably applies to all melee combat, considering how much gore characters get on them. (It even goes on their back!)back!) And the Walking Bomb spell causes its victim to literally explode in a shower of blood.



* HopelessBossFight: Bioware probably ''intended'' the (optional) fight with Ser Cauthrien in the Arl of Denerim's estate to be this, though they also probably realized that they had to provide a possibility for someone to beat Cauthrien or else it would feel like a cop-out if she suddenly turned invincible and wiped the party at 1 hp. You have the option to surrender without fighting, and if you fight and get killed (very likely) you're "captured" instead of getting a game-over. Cauthrien ''is'' beatable; just very, very hard. Possibly the hardest boss of the game, level to level. ''Definitely'' the hardest if you don't draw her out of the room with all her lackeys (the two warriors will follow you as well, but the horde of archers and the mage will stay put). Even then, she can still kill even a tank with only one or two hits. Inexplicably becomes a DegradedBoss when you meet her again at the Landsmeet if you took the "go to prison route" (and is in fact a SkippableBoss if your persuasion skills are strong enough).

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* HopelessBossFight: Bioware probably ''intended'' the (optional) fight with Ser Cauthrien in the Arl of Denerim's estate to be this, though they also probably realized that they had to provide a possibility for someone to beat Cauthrien or else it would feel like a cop-out if she suddenly turned invincible and wiped the party at 1 hp. You have the option to surrender without fighting, and if you fight and get killed (very likely) you're "captured" instead of getting a game-over. Cauthrien ''is'' beatable; just very, very hard. Possibly the hardest boss of the game, level to level. ''Definitely'' the hardest if you don't draw her out of the room with all her lackeys (the two warriors will follow you as well, but the horde of archers and the mage will stay put). Even then, she can still kill even a tank with only one or two hits. Inexplicably Inexplicably, she becomes a DegradedBoss when you meet her again at the Landsmeet if you took the "go to prison route" prison" route (and is in fact a SkippableBoss if your persuasion skills are strong enough).



* HumanoidsAreWhite: The number of dark-skinned characters you meet can be counted on one hand, including one black ''elf''. (Gets especially jarring if the player gives the Grey Warden a very dark skin tone - in the origins with the Grey Warden's parents, like the human noble origin, said parents are very fair-skinned in contrast to their son/daughter. No one in the game mentions the Grey Warden's skin tone as being in any way unusual if this is done.) However, the Dalish elves are somewhat tannish. (They seem to be a little like Romanis/Gypsies).

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* HumanoidsAreWhite: The number of dark-skinned characters you meet can be counted on one hand, including one black ''elf''. (Gets especially jarring if the player gives the Grey Warden a very dark skin tone - in the origins with where the Grey Warden's parents, parents are seen, like the human noble origin, said parents are very fair-skinned in contrast to their son/daughter. No one in the game mentions the Grey Warden's skin tone as being in any way unusual if this is done.) However, the Dalish elves are somewhat tannish. (They seem to be a little like Romanis/Gypsies).Romanis/Gypsies.)


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* ItSeemedLikeAGoodIdeaAtTheTime: Wynne says this, with a trace of amusement, as the explanation for why she decided to try [[spoiler:what turned out to be her Vessel of the Spirit ability]].
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** They're called the ''Grey'' Wardens for a ''reason''. They don't care about ''anything'' but defeating the Archdemon and protecting the world from darkspawn, so long as you get the job done. [[MassEffect Sounds a lot like a special task force in a certain science fiction game, no?]]

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** They're called the ''Grey'' Wardens for a ''reason''. They don't care about ''anything'' but defeating the Archdemon and protecting the world from darkspawn, so long as you get the job done. [[MassEffect [[Franchise/MassEffect Sounds a lot like a special task force in a certain science fiction game, no?]]
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* FrontlineGeneral: Overlapping with RoyalsWhoActuallyDoSomething, whomever is made monarch in the endgame will personally lead the allied army against the Darkspawn at Denerim.
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** The succession arc in Orzammar. Harrowmont is an honorable man but believes in preserving dwarven traditions, most notably the oppressive caste system. He also acquiesces too easily to the demands of Nobles (of which Oghren half-jokingly says "They've been trying to destroy Orzammar for years"). On the other hand, Bhelen may be a scheming bastard ([[spoiler:and if he wins, he immediately executes Harrowmont]]), but he wants to abolish the caste system and end Orzammar's policy of isolationism, and strong-arms the self-serving, traditionalist nobility into compliance. According to the WhereAreTheyNowEpilogue, [[spoiler:if Harrowmont becomes King, the dwarven kingdom becomes isolationist and cuts itself off from human contact (and keeps the caste system) and ends up assassinated, whereas if Bhelen becomes King, he becomes a benevolent dictator who does indeed curtail the caste system as well as open the kingdom up to the rest of the world.]]

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** The succession arc in Orzammar. Harrowmont is an honorable man but believes in preserving dwarven traditions, most notably the oppressive caste system. He also acquiesces too easily to the demands of Nobles (of which Oghren half-jokingly says "They've been trying to destroy Orzammar for years"). On the other hand, Bhelen may be a scheming bastard ([[spoiler:and if he wins, he immediately executes Harrowmont]]), but he wants to abolish the caste system and end Orzammar's policy of isolationism, and strong-arms the self-serving, traditionalist nobility into compliance. isolationism. According to the WhereAreTheyNowEpilogue, [[spoiler:if Harrowmont becomes King, the dwarven kingdom becomes isolationist and cuts itself off from human contact (and keeps the caste system) and ends up assassinated, whereas if Bhelen becomes King, he becomes a benevolent dictator who does indeed curtail the caste system as well as open the kingdom up to the rest of the world.world, and strong-arms the self-serving, traditionalist nobility into compliance.]]

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** The succession arc in Orzammar. Harrowmont is an honorable man but believes in preserving dwarven traditions, most notably the oppressive caste system. On the other hand, Bhelen may be a scheming bastard ([[spoiler:and if he wins, he immediately executes Harrowmont]]), but he wants to abolish the caste system and end Orzammar's policy of isolationism. According to the WhereAreTheyNowEpilogue, [[spoiler:if Harrowmont becomes King, the dwarven kingdom becomes isolationist and cuts itself off from human contact (and keeps the caste system), whereas if Bhelen becomes King, he becomes a benevolent dictator who does indeed end the caste system as well as open the kingdom up to the rest of the world.]]
*** Bhelen is actually following in his Paragon ancestor's footsteps. When the Deshyrs bickered amongst themselves on whose Thaigs to save in the First Blight, Aeducan seized control, cut off Orzammar from the other dwarven settlements, and was Paragon'd for saving the dwarves. It's entirely likely that the Deshyr were livid with him though.
*** If they were, they wisely kept it to themselves. When a single Deshyr ''objected'' to him being declared a Paragon, the Shaperate records indicate that the Assembly descended upon him and promptly ''ripped him limb-from-limb''.

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** The succession arc in Orzammar. Harrowmont is an honorable man but believes in preserving dwarven traditions, most notably the oppressive caste system. He also acquiesces too easily to the demands of Nobles (of which Oghren half-jokingly says "They've been trying to destroy Orzammar for years"). On the other hand, Bhelen may be a scheming bastard ([[spoiler:and if he wins, he immediately executes Harrowmont]]), but he wants to abolish the caste system and end Orzammar's policy of isolationism. isolationism, and strong-arms the self-serving, traditionalist nobility into compliance. According to the WhereAreTheyNowEpilogue, [[spoiler:if Harrowmont becomes King, the dwarven kingdom becomes isolationist and cuts itself off from human contact (and keeps the caste system), system) and ends up assassinated, whereas if Bhelen becomes King, he becomes a benevolent dictator who does indeed end curtail the caste system as well as open the kingdom up to the rest of the world.]]
*** Bhelen is actually following in his Paragon ancestor's footsteps. When the Deshyrs bickered amongst themselves on whose Thaigs to save in the First Blight, Aeducan seized control, cut off Orzammar from the other dwarven settlements, and was Paragon'd for saving the dwarves. It's entirely likely that the Deshyr were livid with him though.\n*** If they were, they wisely kept it to themselves. When a single Deshyr ''objected'' to him being declared a Paragon, the Shaperate records indicate that the Assembly descended upon him and promptly ''ripped him limb-from-limb''.
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** Also, seemingly innocuous actions can have severe consequences. For instance, attempting to enter Arl Eamon's bedroom for the first time leads to [[spoiler:Conner's death]], and choosing Alistair as your champion at the [[spoiler:Landsmeet leads to him executing Loghain immediately after the duel, thus preventing you from recruiting Loghain and/or marrying Anora to Alistair]].

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** Also, seemingly innocuous actions can have severe consequences. For instance, attempting to enter Arl Eamon's bedroom for the first time leads to [[spoiler:Conner's death]], and choosing Alistair as your champion at the [[spoiler:Landsmeet leads to him executing Loghain immediately after the duel, thus preventing you from recruiting Loghain and/or marrying Anora to Alistair]]. The [[TheDevTeamThinksOfEverything wide variety of finishing options]] means that if you want a specific ending you have to take ''very'' specific actions.

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* GoldenSnitch: Regardless of [[spoiler:how many votes you get at the Landsmeet, it always ends with a duel between the PC or a champion and Loghain, with the winner choosing the new king]].

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* GoldenSnitch: GoldenSnitch:
** * The Orzammar chapter involves the player selecting one of two candidates vying for the throne. You'll do a couple of tasks meant to improve their bid for kingship, but ultimately, the last quest, which involves [[spoiler: securing the decision of a Paragon in the Deep Roads]] is the only one that will definitively secure the position without question. So important is it, that you can easily switch candidates at the last minute.
**
Regardless of [[spoiler:how many votes you get at the Landsmeet, it always ends with a duel between the PC or a champion and Loghain, with the winner choosing the new king]].
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-->'''Boy:''' Father says elves aren't very nice. But you're nicer than everybody here. Thank you for helping me.
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* GoodFeelsGood: In Lothering, you meet a little boy on a bridge whose mother likely died to raiders. If you're patient and help him to the best of your ability, he'll comment that you're the nicest person he's met so far in the village - there's no other reward but that.

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** Flemeth also gets in a very, ''very'' subtle bit of foreshadowing when the Warden first meets her in the Wilds, which doesn't really make sense until after you've completed the Joining. [[spoiler:She refers to Ser Jory as being "irrelevant to the greater scheme of things, but it is not I who decides." Jory, as seasoned players know, is killed by Duncan rather than completing the Joining ritual... which does make him rather irrelevant to the plot.]]



* FromBadToWorse: Redcliffe Village is ''beyond'' screwed in general, what with the entire populace almost wiped out by undead which attack every night, dragging away the living to be devoured and turned, but the Warden has a few chances for finishing sidequests here which adds a few extra helpings of salt to the wounds. These include: informing one wife that her husband has died in the army and another that both her husband and son were killed in the Wilds; letting one of the few survivors of the massacre know that he was drafted by a mercenary company he'd signed up with (or inform him before the attack goes down, resulting in one less defender); and taking one of the party members' weapons back from a dwarf who'd purchased it fair and square.

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* FromBadToWorse: Redcliffe Village is ''beyond'' screwed in general, what with the entire populace almost wiped out by undead which attack every night, dragging away the living to be devoured and turned, but the Warden has a few chances for finishing sidequests here which adds a few extra helpings of salt to the wounds. These include: informing one wife that her husband has died in the army and another that both her husband and son were killed in the Wilds; letting one of the few survivors of the massacre know that he was drafted by a mercenary company he'd signed up with (or inform him before the attack goes down, resulting in one less defender); and taking one of the party members' weapons back from a dwarf who'd purchased it fair and square. This last one isn't so bad, though, since you ''can'' pay him for the return of the weapon.



** Arguably, the Grey Warden if you started as a Elf or Dwarf Commoner, or a Mage -- this is how you appear to your enemies. The sheer number of assassins they send after ''you'' is a indicator of how much you're putting the fear of the Maker into them.

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** Arguably, the Grey Warden if you started as a Elf or Dwarf Commoner, or a Mage -- - this is how you appear to your enemies. The sheer number of assassins they send after ''you'' is a indicator of how much you're putting the fear of the Maker into them.



* {{Gargle Blaster}}: Just read the description of any of the heavy liquor "gifts." And then picture Oghren chugging that stuff.

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* {{Gargle Blaster}}: GargleBlaster: Just read the description of any of the heavy liquor "gifts." And then picture Oghren chugging that stuff.



* GoldDigger: Noble-hunting -- practically a profession amongst the casteless dwarves, as children inherit the caste of the parent of the same sex. Such a child is a valuable commodity which benefits both parents. The casteless family is adopted into the noble house and the nobles receive another heir, which, due to low fertility rates and casualties from the darkspawn and political backstabbing, are in rather short supply.

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* GoldDigger: Noble-hunting -- - practically a profession amongst the casteless dwarves, as children inherit the caste of the parent of the same sex. Such a child is a valuable commodity which benefits both parents. The casteless family is adopted into the noble house and the nobles receive another heir, which, due to low fertility rates and casualties from the darkspawn and political backstabbing, are in rather short supply.



** This applies to quite a few situations in the game - e.g., the conflicts between [[spoiler:the Dalish elves and the werewolves]] and the Templars and the mages, not to mention the motivations of primary antagonist [[spoiler:Loghain]]. That being said, there is usually an acceptable middle ground solution for most of the quests - but Orzammar isn't one of them, given the epilogue.

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** This applies to quite a few situations in the game - e.g., the conflicts between [[spoiler:the Dalish elves and the werewolves]] and the Templars and the mages, not to mention the motivations of primary antagonist [[spoiler:Loghain]]. That being said, there is usually ''usually'' an acceptable middle ground solution for most of the quests - but Orzammar isn't one of them, given the epilogue.



** Also, seemingly innocuous actions can have severe consequences, such as attempting to enter Arl Eamon's bedroom for the first time leading to [[spoiler:Conner's death]], and choosing Alistair as your champion at the [[spoiler:Landsmeet leads to him executing Loghain immediately after the duel, thus preventing you from recruiting Loghain and/or marrying Anora to Alistair]].

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** Also, seemingly innocuous actions can have severe consequences, such as consequences. For instance, attempting to enter Arl Eamon's bedroom for the first time leading leads to [[spoiler:Conner's death]], and choosing Alistair as your champion at the [[spoiler:Landsmeet leads to him executing Loghain immediately after the duel, thus preventing you from recruiting Loghain and/or marrying Anora to Alistair]].



* HeroicSacrifice: [[spoiler:The Warden, Alistair, or Loghain can have one by killing the Archdemon without performing the dark ritual.]]

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* HeroicSacrifice: [[spoiler:The Warden, Alistair, or Loghain can have make one by killing the Archdemon without performing the dark ritual.]]
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*** A [[GameMod user mod]] restores a conversation that averts the trope, as it has Wynne confront a player who uses blood magic in a certain quest. This mod also explains why neither she nor other mages seem to take notice otherwise: she does not recognize the spells as being BloodMagic, and she can be [[BlatantLies persuaded]] to believe that they are actually special "Grey Warden" abilities.

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*** A [[GameMod user mod]] restores a conversation that averts the trope, as it has Wynne confront a player who uses blood magic in a certain quest. This mod also explains why neither she nor other mages seem to take notice otherwise: she does not recognize the spells as being BloodMagic, BloodMagic (though she has her suspicions), and she can be [[BlatantLies persuaded]] to believe that they are actually special "Grey Warden" abilities.
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*** A [[GameMod user mod]] restores a conversation that averts the trope, as it has Wynne confront a player who uses blood magic in a certain quest. This mod also explains why neither she nor other mages seem to take notice otherwise: she does not recognize the spells as being BloodMagic, and she can be [[BlatantLies persuaded]] to believe that they are actually special "Grey Warden" abilities.
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* KickTheSonOfABitch: There are some mods that allow players to eviscerate Arl Howe because some players feel his death taking place in a cutscene let him get off ''too easy''. And most players are more than happy to reject Vaughn's offer in the City Elf origin so they can kill him themselves.

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* KickTheSonOfABitch: There are some mods that allow players to eviscerate Arl Howe because some players feel his death taking place in a cutscene let him get off ''too easy''. And most players are more than happy to reject Vaughn's offer in the City Elf origin so they can kill him themselves. You can literally tell him you will enjoy kicking his ass.
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** There are numerous choices in the game that will usually result in some of your party members leaving you for good. However, if you have a master coercion you can easily lie/charm your way out. It’s also possible to avoid confrontation by simply not bringing a particular party member with you on the mission.
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You can lose the Landsmeet and then challenge Loghain to a duel.


* GoldenSnitch: Regardless of [[spoiler:how many votes you get at the Landsmeet, it always ends with Loghain declaring a duel with you, and the winner chooses the new king]].

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* GoldenSnitch: Regardless of [[spoiler:how many votes you get at the Landsmeet, it always ends with Loghain declaring a duel between the PC or a champion and Loghain, with you, and the winner chooses choosing the new king]].
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* GoldenSnitch: Regardless of [[spoiler:how many votes you get at the Landsmeet, it always ends with Loghain declaring a duel with you, and the winner chooses the new king]].
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What? No it isn\'t. I\'ve never heard of it being a slur, certainly not one that requires **ing out parts of it.


** Humans look down on elves. The Dalish are believed to be nothing but troublemakers, while the Alienage elves are treated as second-class citizens at ''best''.

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** Humans look down on elves. The Dalish are believed to be nothing but gypsy troublemakers, while the Alienage elves are treated as second-class citizens at ''best''.
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gy**y is a racist slur and it\'s probably best not to use it on this wiki


** Humans look down on elves. The Dalish are believed to be nothing but gypsy troublemakers, while the Alienage elves are treated as second-class citizens at ''best''.

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** Humans look down on elves. The Dalish are believed to be nothing but gypsy troublemakers, while the Alienage elves are treated as second-class citizens at ''best''.
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Not really? She\'s deliberately over leveled. Also, natter.


** Ironically Ser Cauthrien is so late in the game that she is an AnticlimacticBoss, because the player has more than enough damage and crowd control to handle the enemies. The fight against Jarvia and her cronies is way harder, because it happens way before, depending how the player tackles the game.
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** Ironically Ser Cauthrien is so late in the game that she is an AnticlimacticBoss, because the player has more than enough damage and crowd control to handle the enemies. The fight against Jarvia and her cronies is way harder, because it happens way before, depending how the player tackles the game.
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Moving from YMMV.

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* FanDisservice:
** [[spoiler:[[MsFanservice In spite of Morrigan otherwise looking pretty damn hot]] and the overall sexy factor, context makes the ritual (if you choose to go through with it) somewhat {{Squick}}y.]] It's also worse if you're [[spoiler:a female character and are romancing Alistair, in which case, ''he'' has to do the ritual - and the game forces you to watch (well, until it blacks out)]].
** Every Broodmother, up to and including ''The'' Mother, qualifies as in-universe disservice, as even the typically lecherous Oghren is {{Squick}}ed out by her.


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* KickTheSonOfABitch: There are some mods that allow players to eviscerate Arl Howe because some players feel his death taking place in a cutscene let him get off ''too easy''. And most players are more than happy to reject Vaughn's offer in the City Elf origin so they can kill him themselves.
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* HaveYouComeToGloat: Loghain invokes this trope the first time the Warden speaks to him at camp. He'll ask whether the Warden is planning on insulting him or keeping him as a trophy. You have an array of dialogue options.
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Personal opinion, complaining.


* HollywoodTactics: Played straight. The darkspawn rushing at the fortifications at Ostagar is somewhat plausible since they are mostly mindless beasts and have [[WeHaveReserves virtually unlimited troops]]. However, the Ferelden soldiers break their ranks and charge out of their defensive positions before the darkspawn have come even close. Even if Loghain had charged the darkspawn horde from the side, it wouldn't have helped the King and Duncan in any way, as they were already getting swamped by darkspawn at the other side of the battlefield. The supposed justification? King Cailan is an IdiotHero who was dead set on winning the battle in an epic, storybook-style fashion. Also, the main strategist, Loghain, [[spoiler:was a traitor trying to get King Cailan killed]]. But the notion that all the experienced commanders weren't able to make their king see reason, or that an inexperienced and weak king is acting commander is utterly ridiculus.

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* HollywoodTactics: Played straight.Justified. The darkspawn rushing at the fortifications at Ostagar is somewhat plausible since they are mostly mindless beasts and have [[WeHaveReserves virtually unlimited troops]]. However, the Ferelden soldiers break their ranks and charge out of their defensive positions before the darkspawn have come even close. Even if Loghain had charged the darkspawn horde from the side, it wouldn't have helped the King and Duncan in any way, as they were already getting swamped by darkspawn at the other side of the battlefield. The supposed justification? Justified because King Cailan is an IdiotHero who was dead set on winning the battle in an epic, storybook-style fashion. Also, the main strategist, Loghain, [[spoiler:was a traitor trying to get King Cailan killed]]. But the notion that all the experienced commanders weren't able to make their king see reason, or that an inexperienced and weak king is acting commander is utterly ridiculus.

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** Ferelden being fantasy medieval Britain, [[CaptainObvious the abundance of white people makes sense.]] This doesn't make up for the oddness of having differently-hued parents from oneself, however.
*** No, it doesn't. Medieval Europe was crowded with people of colour. The only apparent reason for this trope here would be that equivalents of Native America, Asia and Africa do not seem to exist in Thedas - but that raises even more questions when playing ''Dragon Age II'', where a whole country seems to be crowded with dark-skinned people and literally right next to the main settings.

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** Ferelden being fantasy medieval Britain, [[CaptainObvious the abundance of white people makes sense.]] This doesn't make up for the oddness of having differently-hued parents from oneself, however.
*** No, it doesn't.
Medieval Europe was crowded with people of colour. The only apparent reason for this trope here would be that equivalents of Native America, Asia and Africa do not seem to exist in Thedas - but that raises even more questions when playing ''Dragon Age II'', where a whole country seems to be crowded with dark-skinned people and literally right next to the main settings.
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* HollywoodTactics: Justified. The darkspawn rushing at the fortifications at Ostagar is somewhat plausible since they are mostly mindless beasts and have [[WeHaveReserves virtually unlimited troops]]. However, the Ferelden soldiers break their ranks and charge out of their defensive positions before the darkspawn have come even close. Even if Loghain had charged the darkspawn horde from the side, it wouldn't have helped the King and Duncan in any way, as they were already getting swamped by darkspawn at the other side of the battlefield. The justification? King Cailan is an IdiotHero who was dead set on winning the battle in an epic, storybook-style fashion. Also, the main strategist, Loghain, [[spoiler:was a traitor trying to get King Cailan killed]].

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* HollywoodTactics: Justified.Played straight. The darkspawn rushing at the fortifications at Ostagar is somewhat plausible since they are mostly mindless beasts and have [[WeHaveReserves virtually unlimited troops]]. However, the Ferelden soldiers break their ranks and charge out of their defensive positions before the darkspawn have come even close. Even if Loghain had charged the darkspawn horde from the side, it wouldn't have helped the King and Duncan in any way, as they were already getting swamped by darkspawn at the other side of the battlefield. The supposed justification? King Cailan is an IdiotHero who was dead set on winning the battle in an epic, storybook-style fashion. Also, the main strategist, Loghain, [[spoiler:was a traitor trying to get King Cailan killed]]. But the notion that all the experienced commanders weren't able to make their king see reason, or that an inexperienced and weak king is acting commander is utterly ridiculus.
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* KeepTheReward: An option for a few quests. Notable for the fact that it doesn't earn you karma or anything, since there ''is'' no karma. You just miss out on a reward when you do this. Instead, it's usually better to grub for rewards... and that's why it's so much more ''satisfying'' in ''DragonAge'' when you do refuse the reward.

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* KeepTheReward: An option for a few quests. Notable for the fact that it doesn't earn you karma or anything, since there ''is'' no karma. You just miss out on a reward when you do this. Instead, it's usually better to grub for rewards... and that's why it's so much more ''satisfying'' in ''DragonAge'' ''VideoGame/DragonAgeOrigins'' when you do refuse the reward.

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moving examples to Dragon Age or to Awakening


* FantasticRankSystem: The Qunari have one; see the trope page for details.
* FantasyCharacterClasses: Warrior/Rogue/Mage.
* FantasyCounterpartCulture:
** Featuring fantasy counterpart ''personages'', too. Leliana –- a French-accented young cleric who firmly believes that [[CrystalDragonJesus The Maker]] told her to aid you. Can we say "Joan of Arc"? (Which is weird, given Andraste...)
*** Notable is that during one conversation with her, she will talk about her "unique" beliefs about the Maker: While most clerics of the Chantry believe that they are "chosen" by the Maker, and only they will achieve salvation, she thinks that the Maker loves ''everyone''. Sounds a lot like Martin Luther (no, [[CivilRightsMovement not that one]]) to me.
*** Or like Paul, on that note. "Pauline Christianity" is when the words, though not the spirit, of Mosaic law was retired and salvation was proclaimed to gentile and Jew alike. Before, the Messiah was commonly presumed to be for the benefit of only the nation of Israel. Paul re-interpreted Israel to mean "Christian" (and anyone can be baptized a Christian) rather than just "a son of Abraham" (a matter of lineage one can do nothing about). This "love all men" approach of course generated controversy in the early Church.
** Speaking of Andraste: she's the legendary saint who inspired the major religion of Ferelden, so she fits even better. Having been spoken to directly by The Maker, she raised an army and led a holy crusade against the Tevinter empire. In the end, she was captured, and burned at the stake.
*** Aside from being the Maker's prophet, Andraste was put to death by Rome -- err, the Tevinter Empire for her teachings. Her mortal remains (in this case, her ashes), are contained in [[HolyGrail an urn, which is a sacred relic rumored to have miraculous powers]]. Sound like anyone you know?
*** Also, Andraste is captured by the Empire thanks to her backstabbing husband, Maferath. Like Judas, Maferath's name has become synonymous with betrayal. [[http://dragonage.wikia.com/wiki/Codex_entry:_The_Canticle_of_Maferath There are also apocryphal holy books which imply that the Maker ''made'' Maferath betray her, and so he should be revered for enabling her transcendence, similar to the real world "Gospel of Judas".]]
*** She also seems to be a partial expy of Mohammed: a mortal chosen to reveal the teachings of the Maker and the only (or at least the final) person who will ever be spoken to, according to the Chantry; warrior prophet leading an outmatched army against a pagan Empire and picking up an army of converts; the Chant (in its origins, at least) is essentially a counterpart to the Qu'ran, and there is a similar impetus for it to be heard at all corners of the globe. Of course, the key difference that separates her from Mohammed is that she is worshipped, but, even then, excessive devotion to Andraste rather than The Maker is shown to be a bad thing.
** Orlais was originally going to be called Arles, which was the name of an actual city in France. Orleans is a French city associated with Joan of Arc.
** At one point, one of the Dalish refers to the Chantry's "Exalted Marches" as [[ShapedLikeItself crusades...]]
** Ferelden is basically "Scotland/Anglo-Saxon England" as a foil to the whole high medieval "Plantagenet England/France" thing Orlais has going. Ferelden also has Irish influences, mostly in the names.
** Redcliffe [[RedCliff is aptly named]].
** The Free Marches represent the mess of micro-states that Germany was until the 19th century. Kirkwall on the otherhand is more of a melting pot, giving us such things as Elfs in turbans.
** Somewhat confusingly, the Anderfels have German parallels as well, although more along the lines of the Teutonic Order and Prussia, with some Mongolian influences (their territory consists mainly of large, sparsely populated steppes) thrown in.
** The DragonAge [[WikiRule wiki]] says that Nevarra was originally just one of the larger Free Marches before becoming a major power. So... Austria?
*** The Pentaghast clan, who united the Free Marches under Nevarran leadership in a loose confederation, are very similar to the Habsburg dynasty, similarly suggesting that Nevarra is based on Austria.
** Antiva is "a fictionalized version of a medieval Italian city-state like Venice"... where everyone has a Spanish accent for some reason.
*** FridgeBrilliance: The Borgias, whose purported methods appears to be popular in Antiva, lived in Valencia, which was part of the Crown of Aragon and later of Spain itself, which at the time included many parts of Italy (like Naples).
** WordOfGod says that the Tevinter Imperium is based off the Byzantine Empire, complete with a schismatic version of the Chantry. (Ancient Tevinter was clearly Rome, without a doubt. Modern Tevinter is much smaller, and has converted to Andrastism, but is in religious schism with the other Andrastian nations, and thus...)
*** The schism itself takes on other flavors, too, with the White and Black Divines resembling rival popes in Catholic history.
** The Qunari philosophy resembles militant Confucianism; they have been described in WordOfGod as, socially, resembling "militant Islamic Borg".
*** The "Islamic" part is because they clearly play the role the Caliphates did in early medieval Europe: an expansionist, advanced civilization with an evangelical religion pressing on the borders of the Andrastian nations/Christian Europe, particularly Tevinter/Byzantium.
*** Their theme from [[DragonAgeII the sequel]] [[http://www.youtube.com/watch?v=e-WIX856EZ4 is deliberately Islamic-sounding]].
*** To the extent that they are a technologically advanced people who left their home continent for religious purposes and proceeded to attempt to conquer the indigenous folk of their new home, they could also be compared to the early English settlers of the Americas.
** The Chasind Wilders are clearly based on Celtic tribes from Pre-Roman Britain.
** The Dwarves, despite the fact that their armor, weapons, fighting style, and art style all have an Anglo-Saxon/Viking feel, ([[OurDwarvesAreAllTheSame like most dwarves]]) have a social structure and political system that is actually quite Roman. The assembly, like the Roman Senate, isn't elected but inherited, and only the wealthy nobility can hold office. Their kings are elected by the assembly, [[http://www.youtube.com/watch?v=CPTIGLj2LCE as was the case during the Pre-Rebublic era.]] The Caste system brings to mind the Patrician/Plebeian divide, the Paragons are similar to when the Roman Senate would vote to have men raised to the position of living god, and of course, they practice gladiatorial combat in the form of the provings. On the other hand, their buildings actually look [[http://en.wikipedia.org/wiki/Church_of_Saint_George Lalibela Ethiopian]], believe it or not. An understandable choice, as both carve their buildings directly out of stone rather then using brick.
** Dalish Elves as Gypsies, UsefulNotes/{{Romani}}, or UsefulNotes/IrishTravellers.
** City Elves are based on pre-World-War European Jewish culture. Once a powerful nation, they were overpowered, their homeland destroyed, and forced into slavery by the Tevinter imperium. (cf. Roman Empire). Eventually, they were freed, and built up a new culture, only to be again overpowered, this time by Fereldans and the Chantry. They now live in walled-off ghettos, try to keep up as many of their old customs as possible, can only find menial works among the humans, and are treated as second-class citizens. They have arranged marriages ([[http://en.wikipedia.org/wiki/Shidduch "Matchmaker, Matchmaker..."]]), and even the ambient [[http://www.youtube.com/watch?v=NbHdxflCgCU soundtrack]] for the elven "Alienage" (ghetto) has a distinct Klezmer/Schindler's List style, complete with mournful clarinet solo à la Giora Feidman.
*** The custom of having a great tree in the center of a village is a Basque tradition; for example, the [[http://en.wikipedia.org/wiki/Gernikako_Arbola Oak of Guernica]].
*** Some inspiration might also be Native American, as they struggle to keep their old culture and language which is slipping away, and were the original people of Thedas before humans came.
*** City Elves also personify the anti-Irish sentiment that pervaded much of North America and Great Britain at the turn of the twentieth century. They were denied all but the most menial of jobs, had a reputation as boozers and mooches and were also forced to live in ghettos. In fact it would not be all that odd to hear the phrase [[http://en.wikipedia.org/wiki/Irish_Need_Not_Apply Elvish Need Not Apply.]]
*** Last but not least is the comparison with blacks in the United States, pre-Civil Rights but post-Civil War.
** The nation of Rivain is a place where the Qunari (Muslims) and the Elves (Jews) live in peace and general equality with the humans. Sounds a lot like Moorish Spain. The fact that the only person we ever meet from there is a pirate named Isabela makes this comparison even more apt. (Piracy being the other thing the Moors were known for after religious tolerance and being a center of learning.)
* FantasyGunControl: Dragon Age's society has the engineering capacity to produce smokeless coal or build entire cities underground, but only the Qunari have invented gunpowder. Dwarves know a little about explosives, but Qunari assassins have been known to hunt down and kill anyone who looks like they might give the secret of controlled explosions to those not of the Qun.
* FantasyKitchenSink: Averted, mostly. While there are plenty of standard fantasy creatures about, the writers did a decent job in coming up with [[OurOrcsAreDifferent alternate]] [[OurZombiesAreDifferent backstories]] [[OurOrcsAreDifferent for]] [[OurDragonsAreDifferent each]] [[OurDemonsAreDifferent of]] [[OurGryphonsAreDifferent them]] that explain coherently how they can all exist in the same setting.



* FemmeFatalons: Desire Demons.



* FreudianExcuse: Invoked by Oghren in ''Awakening''.
-->"Hey, everyone needs daddy issues. Just trying to help."



* FunctionalMagic: A person has to be born with the ability to use magic. Magic is performed by drawing power from the Fade. Device magic is also present in enchanted items created by the Tranquil as well as most of the items you create with higher-tier poison-making and trap-making.
* FunWithAcronyms: The name of the game's world, Thedas, comes from the general working name "THE Dragon Age Setting."



** Anders (in ''Awakening'') makes his spectacular appearance spewing fire from his hands. He has no fire spells at the time, and won't unless the player chooses to develop them. (Though if you start ''Awakening'' higher than level 18 or so, you'll have at least one spell point to spend for him.) Later, Velanna is shown summoning sylvans and generally making the Wending Woods fight for her, but those abilities vanish once she joins the party.
*** Likewise, Wynne is first shown (if you don't talk to her at Ostagar) defeating a fire demon with a cold spell, but doesn't have any when she joins the party.

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** Anders (in ''Awakening'') makes his spectacular appearance spewing fire from his hands. He has no fire spells at the time, and won't unless the player chooses to develop them. (Though if you start ''Awakening'' higher than level 18 or so, you'll have at least one spell point to spend for him.) Later, Velanna is shown summoning sylvans and generally making the Wending Woods fight for her, but those abilities vanish once she joins the party.
*** Likewise, Wynne is first shown (if you don't talk to her at Ostagar) defeating a fire demon with a cold spell, but doesn't have any when she joins the party.



** In ''Awakening'', Oghren treats ''the Joining'' as this, being actually insulted that the Cup is ''too small''.



* {{God}}: The Maker has a lot of similarities with the Abrahamic God. Even comes with his own [[CrystalDragonJesus Jesus]], who also doubles as Mohammed.



* GoldenEnding: The endings to the main game are fairly ambiguous, but ''Awakening'' makes it possible to save both Amaranthine and Vigil's Keep provided you put enough effort in the Keep's....upkeep.



* HereThereWereDragons: Griffons have died off, the elves have been subjugated and lost their immortality and most of their cultural heritage, magic is rare, dragons were thought to be extinct until a very few were seen at the start of the age, the Tevinter Imperium fell in all but name long ago and its gods were turned into Archdemons, and perhaps the most fantastic thing is the advent of an apocalyptic horde led by said Archdemons and hellbent on destruction. Oh yeah, it's the sticks all right. Of course, main characters being what they are, they'll uncover plenty of special things that are still in the world.
** TheMagicComesBack: The game is actually called "Dragon Age" because that's the age the story takes place in. Each age is named at the end of the previous one based on portents and signs. It's called the Dragon Age because dragons just recently started reappearing after being nearly hunted to extinction. Hell, one of the endings has [[spoiler:Morrigan setting up an old god to be reborn, uncorrupted, as a human]]. However, [[spoiler:no griffons... yet]].



** There's a similar story in ''Awakening'' about the Casteless dwarves who fought and died defending Kal'Hirol. In that case, however, there is a sidequest allowing the PC to ensure that the story ''does'' eventually get told.
* GreenRocks: As if the green-blueish veins of Lyrium itself weren't enough, Dragon Age also has lifestones, a rare rock that has existed in close proximity to lyrium ore, and as such, they have absorbed some of its traits. Crushing a lifestone gives the user a small bonus to nature resistance for a short time -- reasonable enough. But in addition, lifestones enhance the natural properties of other materials used in item creation, and how! These magic rocks are used as natural property 'enhancers' in all sorts of antidotes, salves, poisons, and grease traps, of all things, conveniently making things more healing, more deadly, more acidic, or more greasy just by mere presence, it seems.



* GuideDangIt: Similar to ''MassEffect2'', [[spoiler:saving both Amaranthine ''and'' Vigil's Keep]] in ''Awakening'' requires a lot of work.

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* GuideDangIt: Similar to ''MassEffect2'', [[spoiler:saving both Amaranthine ''and'' Vigil's Keep]] in ''Awakening'' requires a lot of work.GuideDangIt:



** In ''Awakening'', there is a sidequest involving a set of Tevinter standing stones in the Wending Woods. You will probably need the guide to even figure out what you're supposed to do with them, let alone how to do it. (Hint: [[spoiler:you need to connect every stone with a single, unbroken line]].) There's a similar puzzle in the Fade, but the desired solution there is a bit more obvious.



* HarmfulToTouch: Lyrium.



* TheHorde: The darkspawn. They especially like to leave people completely burned, hanging on display, or stuck in the ground with a large object lodged in the body.
* HornedHumanoid: Desire demons. The Qunari also have horns -- although the rare ones without horns are actually considered special in their society.
* HornyDevils: Desire demons, whose idle animations during conversation include acts such as feeling themselves up.



** ''Awakening'', the expansion, is less odd. A Warden importing his or her level-capped character will quickly face ordinary highwaymen so powerful a handful of them could have defeated the Archdemon and taken over the Tevinter Imperium. (Though even they probably couldn't have taken out Ser Cauthrien without a good strategy.) You'll also find the local militia in Amaranthine could wipe the floor with any group of adversaries in the original game. No wonder [[spoiler:Howe's men overcame Highever so easily!]] That being said, the Warden's own power will soon catapult into the stratosphere, to the point where you could probably beat the Archdemon by spitting on it if one showed up again.



** Vigilance in ''Awakening''. It's meant to be so powerful, it will even get mentioned in the [[WhereAreTheyNow epilogue]]... unfortunately, its actual statistics, while certainly good, are nothing to get too excited about compared to other end-game weapons.



* JerkassGods:
** The Chantry treats the Maker with absolute reverence and makes the quest for His forgiveness of mankind's sins its primary goal, even though their canon makes the Almighty sound like a fickle, rather short-fused deity with a penchant for DisproportionateRetribution, lack of any actual love (or even vague sense of parental responsibility) for His creations, and no problem playing favourites for a girl in ways even Zeus might have called out of line. The Chantry preaches that He is God, but doesn't really make a very good job of painting Him as a ''good'' god. Ironically, it's the less orthodox if not borderline-blasphemous interpretations like Leliana's that attempt to paint the Maker as a God who someone may actually want to revere.
** If the Old Gods of the Tevinter Imperium didn't fit this trope before, they definitely do after they become insane Archdemons that lead the darkspawn in a bid to kill everything.
* JerkWithAHeartOfGold: The Warden/Orlesian Warden in ''Awakening'' sometimes appears to be this to other characters, but justified as s/he is stuck being one making the tough decisions, barely keeping the lands of Amaranthine together, on top of dealing with his/her entire contingent of Wardens at Vigil's Keep being wiped out before s/he even arrived. Not to mention the fact that some of the nobles are plotting to kill him/her.
** Best exemplified in the utter disbelief if you recruit Nathaniel straight out of prison, who outright refuses and protests he would rather die. You then can point out that he ''may die anyway'' during the Joining. Although seeing as Nathaniel took four Grey Wardens to subdue him and sneaked into the Keep in the first place in order to ''kill you'', the Warden clearly recognises his value if he joins the Order, and is kindly offering him a chance at redemption for the disgrace his father brought on his family in ''Origins''. Nathaniel eventually cottons on to why you did this. (Note that this is not seen if he is released from prison and set free. If that happens, he shows up later and ''asks'' to become a Warden.)



* KillerRabbit: The fate of Mr. Wiggums, assuming Anders wasn't just BS-ing you. Apparently, a cat possessed by a rage demon can take out ''three Templars'' before being brought down.



* KnightTemplar: Unsurprisingly, the Templars themselves fit this trope perfectly. While they do hunt down bad mages, many of them have a hard time differentiating a bad mage from a perfectly good one, and are all too willing to completely purge the Circle if anything goes wrong. This has happened ''at least once per century'' for the last seven hundred years. According to the Codex, candidates for the order are chosen first and foremost for religious conviction and martial aptitude. They're administered lyrium in order to assist them in fighting evil mages -- but a conversation with Alistair implies that the entire purpose of the lyrium is to get them addicted, ensuring their loyalty. They track and destroy dangerous rogue mages -- but a conversation with Wynne implies that many mage-hunters take a sadistic pleasure in their work. Whether the Templars are ''necessary'' is a matter of debate in-game as well as among the fandom.
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Since a troper wanted to make a comparison to Christianity, I wanted to provide an example that was from earlier in Church history, which would be accessible to non-Protestants (most people outside Protestantism would not be as aware of Luther\'s theology).

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*** Or like Paul, on that note. "Pauline Christianity" is when the words, though not the spirit, of Mosaic law was retired and salvation was proclaimed to gentile and Jew alike. Before, the Messiah was commonly presumed to be for the benefit of only the nation of Israel. Paul re-interpreted Israel to mean "Christian" (and anyone can be baptized a Christian) rather than just "a son of Abraham" (a matter of lineage one can do nothing about). This "love all men" approach of course generated controversy in the early Church.
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* FantasticHonorifics: Both the gender-neutral "ser" version and a few more unique variants among the elves and the qunari. Unfortunately, we don't have very much detail on the latter two.
* FantasticRacism:
** Humans look down on elves. The Dalish are believed to be nothing but gypsy troublemakers, while the Alienage elves are treated as second-class citizens at ''best''.
*** Subverted from the usual styles of the trope, however, in that most humans merely don't like elves and/or are ignorant of their ways. If told of the true plight of the elven Alienage, most humans react with utter horror at the conditions there. [[spoiler:This comes to a head if the Warden reveals that Loghain's been selling elves into slavery -- though this is partly due to Fereldan pride that they have abolished slavery in their nation -- which leads to open outrage against him, and depending on player choices, they or another elf can even be raised to nobility.]]
**** [[spoiler:It gets even worse. If you tell Anora you won't make her queen and need to play the Landsmeet perfectly to convince them to side with you, pointing out elven slavery is actually one of the weaker arguments you can make against Loghain, far less effective than pointing out the kidnapping of a noble heir.]]
** Dalish elves themselves pity the Alienage elves and are mystified why they remain in the human cities. Meanwhile, the Alienage elves also look down on "flat-ears", elves who have left their walled ghettos and attempt to integrate themselves further within the human settlements, believing they are abandoning their community.
** The higher castes of Orzammar treat the casteless as lower than dirt.
** Dwarves also look down on humans and elves, considering themselves to be superior. And they also hate "surface dwarves", fellow dwarves who have left Orzammar for the surface world, who are officially considered casteless and exiles.
** If the Warden is a Female Elf Mage, it creates some funny situations where people, who were just scorning you for being one of the three, learn that you are a Warden as well. Of course, it also means that, congratulations, you have created the most hated character in the game!
** In ''Awakening'', the Orlesian Warden is often on the receiving end of this, as many nobles don't trust that they're now swearing fealty of their lands to the Grey Warden order... and even least of all to an ''Orlesian''.
** You also get the trifecta in the scorn department if the Orlesian Warden also happens to be an Elf.
*** What about a [[NinjaZombiePirateRobot Female Elf Mage Orlesian Warden]]?
* FantasticRankSystem: The Qunari have one; see the trope page for details.
* FantasyCharacterClasses: Warrior/Rogue/Mage.
* FantasyCounterpartCulture:
** Featuring fantasy counterpart ''personages'', too. Leliana –- a French-accented young cleric who firmly believes that [[CrystalDragonJesus The Maker]] told her to aid you. Can we say "Joan of Arc"? (Which is weird, given Andraste...)
*** Notable is that during one conversation with her, she will talk about her "unique" beliefs about the Maker: While most clerics of the Chantry believe that they are "chosen" by the Maker, and only they will achieve salvation, she thinks that the Maker loves ''everyone''. Sounds a lot like Martin Luther (no, [[CivilRightsMovement not that one]]) to me.
** Speaking of Andraste: she's the legendary saint who inspired the major religion of Ferelden, so she fits even better. Having been spoken to directly by The Maker, she raised an army and led a holy crusade against the Tevinter empire. In the end, she was captured, and burned at the stake.
*** Aside from being the Maker's prophet, Andraste was put to death by Rome -- err, the Tevinter Empire for her teachings. Her mortal remains (in this case, her ashes), are contained in [[HolyGrail an urn, which is a sacred relic rumored to have miraculous powers]]. Sound like anyone you know?
*** Also, Andraste is captured by the Empire thanks to her backstabbing husband, Maferath. Like Judas, Maferath's name has become synonymous with betrayal. [[http://dragonage.wikia.com/wiki/Codex_entry:_The_Canticle_of_Maferath There are also apocryphal holy books which imply that the Maker ''made'' Maferath betray her, and so he should be revered for enabling her transcendence, similar to the real world "Gospel of Judas".]]
*** She also seems to be a partial expy of Mohammed: a mortal chosen to reveal the teachings of the Maker and the only (or at least the final) person who will ever be spoken to, according to the Chantry; warrior prophet leading an outmatched army against a pagan Empire and picking up an army of converts; the Chant (in its origins, at least) is essentially a counterpart to the Qu'ran, and there is a similar impetus for it to be heard at all corners of the globe. Of course, the key difference that separates her from Mohammed is that she is worshipped, but, even then, excessive devotion to Andraste rather than The Maker is shown to be a bad thing.
** Orlais was originally going to be called Arles, which was the name of an actual city in France. Orleans is a French city associated with Joan of Arc.
** At one point, one of the Dalish refers to the Chantry's "Exalted Marches" as [[ShapedLikeItself crusades...]]
** Ferelden is basically "Scotland/Anglo-Saxon England" as a foil to the whole high medieval "Plantagenet England/France" thing Orlais has going. Ferelden also has Irish influences, mostly in the names.
** Redcliffe [[RedCliff is aptly named]].
** The Free Marches represent the mess of micro-states that Germany was until the 19th century. Kirkwall on the otherhand is more of a melting pot, giving us such things as Elfs in turbans.
** Somewhat confusingly, the Anderfels have German parallels as well, although more along the lines of the Teutonic Order and Prussia, with some Mongolian influences (their territory consists mainly of large, sparsely populated steppes) thrown in.
** The DragonAge [[WikiRule wiki]] says that Nevarra was originally just one of the larger Free Marches before becoming a major power. So... Austria?
*** The Pentaghast clan, who united the Free Marches under Nevarran leadership in a loose confederation, are very similar to the Habsburg dynasty, similarly suggesting that Nevarra is based on Austria.
** Antiva is "a fictionalized version of a medieval Italian city-state like Venice"... where everyone has a Spanish accent for some reason.
*** FridgeBrilliance: The Borgias, whose purported methods appears to be popular in Antiva, lived in Valencia, which was part of the Crown of Aragon and later of Spain itself, which at the time included many parts of Italy (like Naples).
** WordOfGod says that the Tevinter Imperium is based off the Byzantine Empire, complete with a schismatic version of the Chantry. (Ancient Tevinter was clearly Rome, without a doubt. Modern Tevinter is much smaller, and has converted to Andrastism, but is in religious schism with the other Andrastian nations, and thus...)
*** The schism itself takes on other flavors, too, with the White and Black Divines resembling rival popes in Catholic history.
** The Qunari philosophy resembles militant Confucianism; they have been described in WordOfGod as, socially, resembling "militant Islamic Borg".
*** The "Islamic" part is because they clearly play the role the Caliphates did in early medieval Europe: an expansionist, advanced civilization with an evangelical religion pressing on the borders of the Andrastian nations/Christian Europe, particularly Tevinter/Byzantium.
*** Their theme from [[DragonAgeII the sequel]] [[http://www.youtube.com/watch?v=e-WIX856EZ4 is deliberately Islamic-sounding]].
*** To the extent that they are a technologically advanced people who left their home continent for religious purposes and proceeded to attempt to conquer the indigenous folk of their new home, they could also be compared to the early English settlers of the Americas.
** The Chasind Wilders are clearly based on Celtic tribes from Pre-Roman Britain.
** The Dwarves, despite the fact that their armor, weapons, fighting style, and art style all have an Anglo-Saxon/Viking feel, ([[OurDwarvesAreAllTheSame like most dwarves]]) have a social structure and political system that is actually quite Roman. The assembly, like the Roman Senate, isn't elected but inherited, and only the wealthy nobility can hold office. Their kings are elected by the assembly, [[http://www.youtube.com/watch?v=CPTIGLj2LCE as was the case during the Pre-Rebublic era.]] The Caste system brings to mind the Patrician/Plebeian divide, the Paragons are similar to when the Roman Senate would vote to have men raised to the position of living god, and of course, they practice gladiatorial combat in the form of the provings. On the other hand, their buildings actually look [[http://en.wikipedia.org/wiki/Church_of_Saint_George Lalibela Ethiopian]], believe it or not. An understandable choice, as both carve their buildings directly out of stone rather then using brick.
** Dalish Elves as Gypsies, UsefulNotes/{{Romani}}, or UsefulNotes/IrishTravellers.
** City Elves are based on pre-World-War European Jewish culture. Once a powerful nation, they were overpowered, their homeland destroyed, and forced into slavery by the Tevinter imperium. (cf. Roman Empire). Eventually, they were freed, and built up a new culture, only to be again overpowered, this time by Fereldans and the Chantry. They now live in walled-off ghettos, try to keep up as many of their old customs as possible, can only find menial works among the humans, and are treated as second-class citizens. They have arranged marriages ([[http://en.wikipedia.org/wiki/Shidduch "Matchmaker, Matchmaker..."]]), and even the ambient [[http://www.youtube.com/watch?v=NbHdxflCgCU soundtrack]] for the elven "Alienage" (ghetto) has a distinct Klezmer/Schindler's List style, complete with mournful clarinet solo à la Giora Feidman.
*** The custom of having a great tree in the center of a village is a Basque tradition; for example, the [[http://en.wikipedia.org/wiki/Gernikako_Arbola Oak of Guernica]].
*** Some inspiration might also be Native American, as they struggle to keep their old culture and language which is slipping away, and were the original people of Thedas before humans came.
*** City Elves also personify the anti-Irish sentiment that pervaded much of North America and Great Britain at the turn of the twentieth century. They were denied all but the most menial of jobs, had a reputation as boozers and mooches and were also forced to live in ghettos. In fact it would not be all that odd to hear the phrase [[http://en.wikipedia.org/wiki/Irish_Need_Not_Apply Elvish Need Not Apply.]]
*** Last but not least is the comparison with blacks in the United States, pre-Civil Rights but post-Civil War.
** The nation of Rivain is a place where the Qunari (Muslims) and the Elves (Jews) live in peace and general equality with the humans. Sounds a lot like Moorish Spain. The fact that the only person we ever meet from there is a pirate named Isabela makes this comparison even more apt. (Piracy being the other thing the Moors were known for after religious tolerance and being a center of learning.)
* FantasyGunControl: Dragon Age's society has the engineering capacity to produce smokeless coal or build entire cities underground, but only the Qunari have invented gunpowder. Dwarves know a little about explosives, but Qunari assassins have been known to hunt down and kill anyone who looks like they might give the secret of controlled explosions to those not of the Qun.
* FantasyKitchenSink: Averted, mostly. While there are plenty of standard fantasy creatures about, the writers did a decent job in coming up with [[OurOrcsAreDifferent alternate]] [[OurZombiesAreDifferent backstories]] [[OurOrcsAreDifferent for]] [[OurDragonsAreDifferent each]] [[OurDemonsAreDifferent of]] [[OurGryphonsAreDifferent them]] that explain coherently how they can all exist in the same setting.
* FateWorseThanDeath:
** [[spoiler:Women who contract the darkspawn taint. If they survive, they can eventually turn into Broodmothers and birth more darkspawn]].
** [[spoiler:Caridin]] only realized that [[spoiler:being turned into a Golem]] was a FateWorseThanDeath [[spoiler:after being turned into one himself]].
*** Of course, [[spoiler:Shale seems to rather enjoy ''being'' a golem, though she doesn't really remember much of the act of turning]].
* FemmeFatalons: Desire Demons.
* FetchQuest
* {{Fictionary}}: Played with. Dalish elves often seem to sprinkle their dialogue with "elvish" phrases, even when a scene consists of just elves (such as in the Dalish origin). This isn't just breaking TranslationConvention, though, because the whole point is that the Dalish ''aren't'' speaking "elvish"; the elvish language has been all but forgotten. Many Dalish use as much gratuitous elvish as they can as a way to hold on to their heritage.
* FinishingMove: Occasionally, a character will get one when killing an enemy, ranging from a simple beheading animation when killing a [[{{Mooks}} Mook]] to a more involved lunge and ''coup de grace'' when slaying an Ogre. The most elaborate (which actually pause the gameplay for as much as 20 seconds) come with the deaths of the High Dragon, the Broodmother, and the Archdemon.
* FighterMageThief: The character classes in the game appear to be set up along these lines, with the MightyGlacier Warrior, FragileSpeedster Rogue, and SquishyWizard Mage.
** You can Subvert this, correct class builds and specializations turn the first two into {{Lightning Bruiser}}s and the third into {{Kung Fu Wizard}}s.
* FinalBattle: What you spend most of the game preparing for.
* FinishHim: [[spoiler:A choice the player can make after dueling Loghain.]]
* {{Fireballs}}: A bread 'n butter spell for Mages. Does pretty hefty damage, has an area effect, does lingering damage, and bowls over any who fail a physical resistance check. Just don't shoot at your teammates.
* FireIceLightning: Your [[strike:elemental]] primal magics are this, + earth.
* FishingForMooks: You'll ''need'' to do this to survive on Nightmare if your party isn't insanely well balanced. And good luck with the bosses...
* FlavorText: Lots of it, and a very nice way to spend time.
* FlunkyBoss: Several.
* {{Foreshadowing}}: Gameplay-wise. [[spoiler:Jowan is one of only two {{Guest Star Party Member}}s (in the PC version) with a colored background in his potrait]]. [[spoiler:He was initially intended to be a permanent party member.]] Although the plan [[spoiler:to make him a party member was scrapped, he still played a pretty important role in the plot, so...]]
** [[spoiler:Play the Human Noble origin a second time, then try not to cringe when Fergus assures Oren that he'll bring a nice sword home.]]
--> [[spoiler:'''Fergus''': ''Don't worry son, you'll get to see a sword up close real soon!'']]\\
[[spoiler:Now, imagine how he feels when he learns of the attack on Highever, and realises that ''those were some of the last words he ever spoke to his boy...'']]
** Oghren can give you one if you cause him to leave the party through negative relationship: [[spoiler:"I hope you succeed [in killing the Archdemon], Warden, but I hope it kills you!" Which it can, even if you do.]]
** In Redcliffe, there is a codex titled "Cautionary tales for the Adventurous" which tells about evil spirits inhabiting campsites that drain the life force from those who rest there. [[spoiler:Eventually, you'll find yourself in the Brecillian forest. You find yourself in a very inviting... campsite...]]
** If you accept Morrigan's loophole to avoid [[spoiler: killing the Archdemon also killing you]], one of the dialogue options before you part is, "Just don't make me come after you." Guess what the plot of the ''Witch Hunt'' DLC revolves around?
** Morrigan can also give one to Alistair in party banter, if the PC has romanced him. She points out that their relationship could create a problem if they ever have to choose between saving the world and being together. [[spoiler:If you execute Loghain and don't go through Morrigan's ritual, this will essentially happen since one of the two Wardens has to die.]]
** In the Mage's Origin story, it's possible to stumble upon a Statue of a Tevinter Mage who was [[TakenForGranite turned to stone]] for prophecising the fall of Archon Valerius. She does surprisingly little... until she reappears in ''Witch Hunt'' with crucial information about [[spoiler: the Eluvian]].
** Eleni Zinovia's prophecy in ''Witch Hunt'' makes very little sense at the time, until you realize she's referring to the events of the "Legacy" DLC quest in ''Dragon Age II'': [[spoiler: Corypheus, an Ancient Tevinter Magister turned darkspawn, is accidentally released from his millennia-long-incarceration in a Grey Warden Prison; he performs a BodySurf to a nearby Warden before Hawke delivers the killing blow, and then leaves inside his new host with ''no one the wiser'']].
--> '''Eleni''': The prison is breached. I see the encroaching darkness. The... the shadow will consume all...
* ForestRanger: Subverted; not quite a FriendToAllLivingThings. Rangers are specialized Rogues described to "exploit every advantage of their environment". In this case, that includes summoning battle beasties, making a Ranger more of a Minion Master. Turn off the ability or call another creature and they die on the spot.
* ForWantOfANail: The existence of a few other ''Origins'' player characters are alluded to in the game (or in some of the [=DLCs=]), suggesting that you're the main character only because Duncan was in the right place at the right time. And then there's the DLC quest ''Darkspawn Chronicles'', where it shows to some extent what would have happened if the Grey Warden candidate from any of the origins never survived the Joining ritual.
* FreudianExcuse: Invoked by Oghren in ''Awakening''.
-->"Hey, everyone needs daddy issues. Just trying to help."
* FriendlyFireproof: With regard to spells that affect an area. On Easy, this trope is in operation. On the other difficulties, it isn't, although Normal dials down the damage inflicted.
** It's the nature of all fire spells in particular to avert this. Avernus combines his aversion with StopHelpingMe, as his assistance is highly likely to wipe out all your melee fighters.
** Played jarringly straight in the ''Warden's Keep'' DLC, where Levi Dryden is curiously immune to the chaotic battles around him. Justified, as otherwise most of the DLC would be an EscortMission.
** Also not in effect during the 'Attack at Nightfall' section of the Redcliffe storyline, where the Militia can easily get wiped out by fire-spells or decide to ''[[ArtificialStupidity run into the burning barricades]]''.
* FriendsWithBenefits: Both Morrigan and Zevran say that they want this relationship with the Warden if romanced, but Morrigan instantly becomes a ClingyJealousGirl whenever the Warden shows a romantic or sexual interest in anyone else. (Zevran, being an EthicalSlut, is much more easygoing, even if he does eventually [[LadykillerInLove develop feelings]] for the Warden.)
* FromBadToWorse: Redcliffe Village is ''beyond'' screwed in general, what with the entire populace almost wiped out by undead which attack every night, dragging away the living to be devoured and turned, but the Warden has a few chances for finishing sidequests here which adds a few extra helpings of salt to the wounds. These include: informing one wife that her husband has died in the army and another that both her husband and son were killed in the Wilds; letting one of the few survivors of the massacre know that he was drafted by a mercenary company he'd signed up with (or inform him before the attack goes down, resulting in one less defender); and taking one of the party members' weapons back from a dwarf who'd purchased it fair and square.
* FromNobodyToNightmare:
** Played with in regards to Loghain, a commoner who ends up being a hero to Ferelden during the Orlesian Wars and later takes the throne. He clearly thinks he's this in regards to how he acts during ''Origins'', threatening the Bannorn into inciting Civil War and believing he can outmaneuver the Darkspawn like he does more conventional enemies.
** Arguably, the Grey Warden if you started as a Elf or Dwarf Commoner, or a Mage -- this is how you appear to your enemies. The sheer number of assassins they send after ''you'' is a indicator of how much you're putting the fear of the Maker into them.
*** The Guard in the City Elf Origin lampshades this, in disbelief that the Arl's son lies in a river of blood that runs throughout the castle due to ''one'' Elf. When you step forward to take the blame, the Guardsman actually seems somewhat impressed.
* FunctionalMagic: A person has to be born with the ability to use magic. Magic is performed by drawing power from the Fade. Device magic is also present in enchanted items created by the Tranquil as well as most of the items you create with higher-tier poison-making and trap-making.
* FunWithAcronyms: The name of the game's world, Thedas, comes from the general working name "THE Dragon Age Setting."
* FurAndLoathing: All mage robes manufactured by the [[TheMagocracy Tevinter Imperium]] prominently feature fur (except for one from the ''Witch Hunt'' DLC).
* GameplayAndStorySegregation:
** Although Wynne strongly disapproves of BloodMagic like other Circle Mages, there is absolutely nothing preventing you from making Blood Mage her second specialization after unlocking it. If you are a Blood Mage, Wynne won't even bat an eyelash if you use BloodMagic ''right in front of her'' during battle. Likewise, there is nothing stopping you from making all-around good guy Alistair a Reaver.
** Rangers can call wolves and bears in areas where there shouldn't be any to call on, like the Deep Roads.
** Alistair comments that Zevran is no master of straight-up combat. When built right, he's the best melee fighter in the party, especially with the Duelist second specialization.
** When Zevran asks to join your party, he claims he is good at lockpicking (besides other qualities, IYKWIM...). Yet, he doesn't come with any lockpicking talents at that point. Of course, he might just be lying.
** Lyrium potions are supposed to have an addictive quality, but none of your characters will ever suffer that no matter how many bottles they chug.
*** And lyrium ore is supposed to be lethally toxic to non-dwarves, and potentially brain damaging even to experienced dwarvish miners. Non-dwarven characters can touch exposed veins of the substance to heal themselves, and dwarven characters receive no effects at all.
** Darkspawn corruption. Darkspawn blood is toxic, and getting it inside the body, either through ingestion or through a wound, can lead to death or ghoulification, and is one of several reasons the Grey Wardens intentionally taint themselves. However, your non-Warden companions will never once have to worry about that as they cut a bloody swath through entire hordes of the fiends. (There was an early intent to make Grey Wardens out of the rest of your companions near the end of the game, but they had to abandon it. You can recruit most if not all of your companions in ''Awakening'', however.)
*** Your dog deserves special mention, as you can ask him to "do something about this bloody mess" and have him lick the blood off your character, despite the fact that the kennel master worries about his dogs getting blood in their mouths during an attack and has you fetch medicinal flowers for the sick ones. Yes, you can intentionally make your dog drink tainted blood that sickens every other dog who gets a taste. So...can mabari be Grey Wardens? Because yours should be one by now.
**** The kennel master explicitly says that mabari that survive encounters with darkspawn blood become immune to the taint from then on.
** Anders (in ''Awakening'') makes his spectacular appearance spewing fire from his hands. He has no fire spells at the time, and won't unless the player chooses to develop them. (Though if you start ''Awakening'' higher than level 18 or so, you'll have at least one spell point to spend for him.) Later, Velanna is shown summoning sylvans and generally making the Wending Woods fight for her, but those abilities vanish once she joins the party.
*** Likewise, Wynne is first shown (if you don't talk to her at Ostagar) defeating a fire demon with a cold spell, but doesn't have any when she joins the party.
** Some of Alistair's dialogue at the Landsmeet assumes that he gets along with the Warden, regardless of the state of his approval meter. [[spoiler:This is most apparent if you choose to spare Loghain.]]
* {{Gargle Blaster}}: Just read the description of any of the heavy liquor "gifts." And then picture Oghren chugging that stuff.
** In ''Awakening'', Oghren treats ''the Joining'' as this, being actually insulted that the Cup is ''too small''.
* GayOption: And ''how''.
** Modders enjoy having the usually straight Alistair [[http://www.youtube.com/watch?v=yX8ex_mueeM reach for the rainbow as well]].
* GenderBender: [[spoiler:In the ''Darkspawn Chronicles'' DLC, cornering Wade and Herren in an alley results in the latter transforming into a Desire Demon and teleporting the two of them away.]]
* GettingCrapPastTheRadar: In the Brecilian Ruins, the player can find "A Love Letter" to "Miss Ambrose" from a butcher, which mentions a ''three-pound sausage''. Yikes.
* GirlOnGirlIsHot[=/=]ButNotTooGay: Played straight and subverted. ''Origins'' is the first AAA game to really depict passionate male gay sex, on the same level as the lesbian sex.
** In-game, of course, Oghren definitely believes the former. He remarks that he'd wish he'd known Branka preferred girls to him - just before stating he has ADateWithRosiePalms. If a female Warden has Oghren in the party when she visits the Pearl and requests a female prostitute, Oghren will walk in on them.
** A female Warden romancing Alistair ''and '' Leliana will eventually have him force them to choose, though not before he drops this gem;
--> '''Alistair''': I mean, I get it, '''HOT''', but...
* GiveMeYourInventoryItem: Lots of these, actually. One sidequest for the Blackstone Irregulars is just the player giving them 20 health potions. The Mages Collective wants 10 Deep Mushrooms, 10 Lyrium potions. The Chantry wants 5-10 Corpse Galls, and the Interested Parties want Toxin Extracts and pieces of Garnet. Lothering villagers want potions, poisons, traps...
* GladiatorSubquest: The Provings.
* GlassCannon: Mages and Rogues, usually, but you can avert this if you choose to build them out of it.
* GodivaHair: The Lady of the Forest
* GondorCallsForAid: The majority of the game is spent securing help from the Dalish elves, the dwarves of Orzammar, the Circle of Magi, and Arl Eamon's knights.
* GroinAttack: The "Below the Belt" talent is described as a "swift and unsportsmanlike kick" to the target, which causes normal damage and movement penalties, and if you're lucky can be a critical hit. This makes it entirely possible to finish off enemies with an ''especially'' potent kick to the jewels.
* GuestStarPartyMember: The PC gets one or more of these during the origin stories. They vary based on said origin.
** Also, in the Arl of Redcliffe story, you can send to the Fade [[spoiler: Jowan or even First Enchanter Irving]].
** At Ostagar, when the Warden and Alistair are making their way through the Tower of Ishal, they will pick up either one or two of these for the duration of the quest - a nameless Circle mage and a nameless soldier, or two nameless soldiers if the Warden is a mage. If the Warden is the Human Noble, Dog is already in the party and only the mage will attach himself to the group.
* {{God}}: The Maker has a lot of similarities with the Abrahamic God. Even comes with his own [[CrystalDragonJesus Jesus]], who also doubles as Mohammed.
* GoingThroughTheMotions: It's not really noticeable unless you're really playing close attention, but if you watch long enough, you'll notice that a lot of characters use the same gestures, or tend to cross and uncross their arms a lot.
* GoldDigger: Noble-hunting -- practically a profession amongst the casteless dwarves, as children inherit the caste of the parent of the same sex. Such a child is a valuable commodity which benefits both parents. The casteless family is adopted into the noble house and the nobles receive another heir, which, due to low fertility rates and casualties from the darkspawn and political backstabbing, are in rather short supply.
* GoldenEnding: The endings to the main game are fairly ambiguous, but ''Awakening'' makes it possible to save both Amaranthine and Vigil's Keep provided you put enough effort in the Keep's....upkeep.
* GoodMorningCrono: City Elves begin the adventure by being woken up by their cousin. [[HardDrinkingPartyGirl Who is already half-drunk]].
* HereThereWereDragons: Griffons have died off, the elves have been subjugated and lost their immortality and most of their cultural heritage, magic is rare, dragons were thought to be extinct until a very few were seen at the start of the age, the Tevinter Imperium fell in all but name long ago and its gods were turned into Archdemons, and perhaps the most fantastic thing is the advent of an apocalyptic horde led by said Archdemons and hellbent on destruction. Oh yeah, it's the sticks all right. Of course, main characters being what they are, they'll uncover plenty of special things that are still in the world.
** TheMagicComesBack: The game is actually called "Dragon Age" because that's the age the story takes place in. Each age is named at the end of the previous one based on portents and signs. It's called the Dragon Age because dragons just recently started reappearing after being nearly hunted to extinction. Hell, one of the endings has [[spoiler:Morrigan setting up an old god to be reborn, uncorrupted, as a human]]. However, [[spoiler:no griffons... yet]].
* GoryDiscretionShot:
** The killing of [[spoiler:Connor]] is shown off-screen. This is presumably because showing the deliberate murder of a young boy, even a possessed one, even in an M-rated game, would have upset the {{Media Watchdog}}s. The killing of [[spoiler:Oren, the PC's young nephew]], in the Human Noble origin is given the same treatment.
** At the Landsmeet, [[spoiler:Loghain's execution]] is given this treatment, sort of. As the sword is swung, the camera cuts away [[spoiler:to Anora's face as his blood splatters her]].
* GrailInTheGarbage: Far Song, generally considered one of if not the best bow in the game, has apparently spent decades sitting buried in the stockroom of a tiny podunk blacksmith shop in Redcliffe.
* GraveHumor: In Haven, after you've gone through it the first time, you can return and will have access to the village cemetery. The stones are engraved with all sorts of developer humor. Since once you've completed your business at Andraste's tomb you have no plot-related reason to go back to the village, it's extremely easy to miss.
* TheGreatestStoryNeverTold: A series of Codex entries found in the Deep Roads gives the first-person accounts of a group of dwarven miners searching for treasure at the direction of their leader, who thought they were getting directions from the Stone itself. Instead of treasure, they found a darkspawn-dug tunnel that was about to break into Orzammar. The miners pulled a HeroicSacrifice by collapsing the tunnel, and no one in Orzammar would ever know that they owed their continued existence to a small group that were considered losers and misfits when they were there.
** There's a similar story in ''Awakening'' about the Casteless dwarves who fought and died defending Kal'Hirol. In that case, however, there is a sidequest allowing the PC to ensure that the story ''does'' eventually get told.
* GreenRocks: As if the green-blueish veins of Lyrium itself weren't enough, Dragon Age also has lifestones, a rare rock that has existed in close proximity to lyrium ore, and as such, they have absorbed some of its traits. Crushing a lifestone gives the user a small bonus to nature resistance for a short time -- reasonable enough. But in addition, lifestones enhance the natural properties of other materials used in item creation, and how! These magic rocks are used as natural property 'enhancers' in all sorts of antidotes, salves, poisons, and grease traps, of all things, conveniently making things more healing, more deadly, more acidic, or more greasy just by mere presence, it seems.
* GreyAndGreyMorality:
** They're called the ''Grey'' Wardens for a ''reason''. They don't care about ''anything'' but defeating the Archdemon and protecting the world from darkspawn, so long as you get the job done. [[MassEffect Sounds a lot like a special task force in a certain science fiction game, no?]]
** The succession arc in Orzammar. Harrowmont is an honorable man but believes in preserving dwarven traditions, most notably the oppressive caste system. On the other hand, Bhelen may be a scheming bastard ([[spoiler:and if he wins, he immediately executes Harrowmont]]), but he wants to abolish the caste system and end Orzammar's policy of isolationism. According to the WhereAreTheyNowEpilogue, [[spoiler:if Harrowmont becomes King, the dwarven kingdom becomes isolationist and cuts itself off from human contact (and keeps the caste system), whereas if Bhelen becomes King, he becomes a benevolent dictator who does indeed end the caste system as well as open the kingdom up to the rest of the world.]]
*** Bhelen is actually following in his Paragon ancestor's footsteps. When the Deshyrs bickered amongst themselves on whose Thaigs to save in the First Blight, Aeducan seized control, cut off Orzammar from the other dwarven settlements, and was Paragon'd for saving the dwarves. It's entirely likely that the Deshyr were livid with him though.
*** If they were, they wisely kept it to themselves. When a single Deshyr ''objected'' to him being declared a Paragon, the Shaperate records indicate that the Assembly descended upon him and promptly ''ripped him limb-from-limb''.
** This applies to quite a few situations in the game - e.g., the conflicts between [[spoiler:the Dalish elves and the werewolves]] and the Templars and the mages, not to mention the motivations of primary antagonist [[spoiler:Loghain]]. That being said, there is usually an acceptable middle ground solution for most of the quests - but Orzammar isn't one of them, given the epilogue.
* GuideDangIt: Similar to ''MassEffect2'', [[spoiler:saving both Amaranthine ''and'' Vigil's Keep]] in ''Awakening'' requires a lot of work.
** ''Origins'' also contains quests that don't appear in your journal.
** In ''Awakening'', there is a sidequest involving a set of Tevinter standing stones in the Wending Woods. You will probably need the guide to even figure out what you're supposed to do with them, let alone how to do it. (Hint: [[spoiler:you need to connect every stone with a single, unbroken line]].) There's a similar puzzle in the Fade, but the desired solution there is a bit more obvious.
** The gifts you can give your party members can come off as ''very'' unintuitive and require a bit of poking around, a little moreso in ''Awakening'' because you have fewer opportunities to talk to the characters. But on the plus side, some are ''highly'' obvious.
** Also, seemingly innocuous actions can have severe consequences, such as attempting to enter Arl Eamon's bedroom for the first time leading to [[spoiler:Conner's death]], and choosing Alistair as your champion at the [[spoiler:Landsmeet leads to him executing Loghain immediately after the duel, thus preventing you from recruiting Loghain and/or marrying Anora to Alistair]].
* GuiltBasedGaming: Oh boy. Yes, being a creep generally nets you a lot of goodies, but certain members of your party are ''not'' going to let you forget it. And just ''try'' breaking up with someone without feeling like a scumbag. (Hint: watch your dialogue choices, or you may end up with some hapless character on your romantic radar without meaning to.)
* HarderThanHard: Nightmare difficulty.
* HarmfulToTouch: Lyrium.
* HauntedCastle: Soldier's Peak.
* HaveYouSeenMyGod: The existence of the Maker that the Chantry speaks of is never given irrefutable proof in-game. For that matter, the elven Creators aren't obviously real, either. The Chantry preaches that the Maker did, in fact, abandon Thedas because of humankind's crimes, and that only their extreme penitence can make Him come back. Consequently, quite a few people in Ferelden are atheist or agnostic.
* HelmetsAreHardlyHeroic: In-engine cutscenes show the characters in their currently equipped gear, except for their helmets. Not for all cutscenes, however. Generally, if the scene is the prelude to the appearance of some monster, the helmet stays on. And, of course, helmets are generally removed for conversations, but this only makes sense.
** Plot-significant characters take their helmets off for cutscenes. People who don't have names (or who are going to die shortly) will not. In that way, the spirit of the trope still holds.
* [[spoiler:TheHeroDies]]: The Ultimate Sacrifice ending.
* HeroicFantasy
* HeroicSacrifice: [[spoiler:The Warden, Alistair, or Loghain can have one by killing the Archdemon without performing the dark ritual.]]
* HeroesLoveDogs: No matter what kind of character you're playing, you can always count on the unquestioning love and loyalty of the Mabari Hound. Human Noble Wardens start with one, and Wardens of other backgrounds can get one by completing an easy-to-finish sidequest at Ostagar. Once Dog has joined you, it's not possible to make him leave, even if you deliberately try to drive everyone else from your side; his approval starts at maximum, and without a silly bit of DLC, you cannot lower it for any reason. You may engage the Hound in dialogue to literally PetTheDog.
* HeyItsThatVoice: ClaudiaBlack voices Morrigan, [[Series/StarTrekVoyager Kate Mulgrew]] plays Flemeth, and that's just the tip of the iceberg.
* HiddenBackupPrince: [[spoiler:Alistair]]
* HiddenDepths: Behind the deadpan snarking, party banter between Morrigan and Leliana actually makes her raise some highly intelligent philosophical questions, pointing out to Leliana (who compares belief in Magic to belief in the Maker) that it's not the same, as she can ''see'' magic and ''uses'' magic, whereas there is no proof for the Maker at all. She also theorises that if the Maker does exist, he may have simply moved onto another creation entirely, which, given her later discovering that [[spoiler:the Eluvian leads to an entirely different realm altogether, may not be too far from the truth.]]
** Zevran also demonstrates that he's not just the mere assassin he seems, seemingly picking up on Morrigan having plans for the Warden fairly early on.
** Oghren, the smelly, drunk, womanizing, ever belching dwarf looks like quite a superficial person. But take him to talk to [[spoiler: the Guardian of Andraste's Sacred Ashes]] and...
* HiddenElfVillage: One of the reasons suggested why the Dalish kingdom was invaded and destroyed is they kept watching their neighbors getting beaten to a pulp... so the neighbors got pissed and now there is no more Elven kingdom.
* HighFantasy: What the game wound up being. Sure, magic is restricted in this setting, but it's still ''everywhere''.
** The other definition of high fantasy fits too, the world is way bigger than the immediate events in the game, and characters and events are quite deep and differentiated.
* HighPressureBlood: Defeated enemies sometimes lose parts, resulting in a pretty blood fountain. Arguably applies to all melee combat, considering how much gore characters get on them. (It even goes on their back!)
* HitBoxDissonance: The only thing keeping two-handed weapons and ogres from being a joke is that their attacks always hit if the target is within the hitbox when the attack animation starts. It doesn't matter if you're on the other side of the map - an attack that would hit you when the animation starts ''will'' hit you unless the user is stunned, knocked down or frozen.
* HollywoodTactics: Justified. The darkspawn rushing at the fortifications at Ostagar is somewhat plausible since they are mostly mindless beasts and have [[WeHaveReserves virtually unlimited troops]]. However, the Ferelden soldiers break their ranks and charge out of their defensive positions before the darkspawn have come even close. Even if Loghain had charged the darkspawn horde from the side, it wouldn't have helped the King and Duncan in any way, as they were already getting swamped by darkspawn at the other side of the battlefield. The justification? King Cailan is an IdiotHero who was dead set on winning the battle in an epic, storybook-style fashion. Also, the main strategist, Loghain, [[spoiler:was a traitor trying to get King Cailan killed]].
* HolyHandGrenade: The Holy Smite ability for the Templar specialization. When combined with a sword that's been enchanted with silverite runes, it can potentially take out large groups of darkspawn from a distance with one hit.
* HopelessBossFight: Bioware probably ''intended'' the (optional) fight with Ser Cauthrien in the Arl of Denerim's estate to be this, though they also probably realized that they had to provide a possibility for someone to beat Cauthrien or else it would feel like a cop-out if she suddenly turned invincible and wiped the party at 1 hp. You have the option to surrender without fighting, and if you fight and get killed (very likely) you're "captured" instead of getting a game-over. Cauthrien ''is'' beatable; just very, very hard. Possibly the hardest boss of the game, level to level. ''Definitely'' the hardest if you don't draw her out of the room with all her lackeys (the two warriors will follow you as well, but the horde of archers and the mage will stay put). Even then, she can still kill even a tank with only one or two hits. Inexplicably becomes a DegradedBoss when you meet her again at the Landsmeet if you took the "go to prison route" (and is in fact a SkippableBoss if your persuasion skills are strong enough).
* TheHorde: The darkspawn. They especially like to leave people completely burned, hanging on display, or stuck in the ground with a large object lodged in the body.
* HornedHumanoid: Desire demons. The Qunari also have horns -- although the rare ones without horns are actually considered special in their society.
* HornyDevils: Desire demons, whose idle animations during conversation include acts such as feeling themselves up.
* HumanoidAbomination: Anyone who gets possessed by a demon, but manages to maintain their human form counts. It helps that only the strongest demons seem to be able to possess someone without twisting their host's form beyond recognition.
** Arguably, a Mage PC with Arcane Warrior/Blood Mage specialization is one. By the time everything is over you only partially exist in reality, are surrounded by layers of magical protection, are supernaturally strong, ungodly durable, cast spells using/can manipulate blood, and can control the minds of your victims. Only the Archdemon or similarly powerful enemies really stand much of a chance.
* HumanoidsAreWhite: The number of dark-skinned characters you meet can be counted on one hand, including one black ''elf''. (Gets especially jarring if the player gives the Grey Warden a very dark skin tone - in the origins with the Grey Warden's parents, like the human noble origin, said parents are very fair-skinned in contrast to their son/daughter. No one in the game mentions the Grey Warden's skin tone as being in any way unusual if this is done.) However, the Dalish elves are somewhat tannish. (They seem to be a little like Romanis/Gypsies).
** Ferelden being fantasy medieval Britain, [[CaptainObvious the abundance of white people makes sense.]] This doesn't make up for the oddness of having differently-hued parents from oneself, however.
*** No, it doesn't. Medieval Europe was crowded with people of colour. The only apparent reason for this trope here would be that equivalents of Native America, Asia and Africa do not seem to exist in Thedas - but that raises even more questions when playing ''Dragon Age II'', where a whole country seems to be crowded with dark-skinned people and literally right next to the main settings.
* HumanResources: [[spoiler:Golems are made using Dwarven lives. Also, Blood Magic drains the caster's (or others'...) blood and health points.]]
* ICallItVera: In the ''Witch Hunt'' DLC, Finn's default staff is literally called Vera.
* IDidWhatIHadToDo: Will probably be inscribed on the Warden's tombstone. Can be invoked by name if the Warden [[spoiler:kills Connor to eliminate the demon]]. Also claimed by Loghain, Avernus, and Zathrian.
* IDrankWhat: One can only wonder where Oghren's home-brewed ale comes from, as hinted by him and Zevran in their party banter.
** Also, TheReveal about what the Joining actually entails, although this is more of a case of I Have To Drink What?.
* IGotARock: A good thing, if done correctly. The ''Feastday Gifts'' DLC enables you to purchase a pet rock. If you give it to [[spoiler:Shale]], her approval rating for you jumps up fifty points.
* {{Immortality}}: [[spoiler:The Archdemon has Type IV, which is why it can only be killed by a Grey Warden. Flemeth has Type IX, but also seems to have a way back without Morrigan's involvement.]]
* ImprobablePowerDiscrepancy: An odd variation. Because the game [[WideOpenSandbox gives you a lot of freedom about the order in which you do the major quests]] and the difficulty of almost all encounters is [[DynamicDifficulty scaled to the level of the PC]], it's possible that you'll end up facing back-alley muggers at the end of the game that are more powerful than the [[EldritchAbomination blood-curdlingly horrifying monsters]] you faced in the beginning.
** ''Awakening'', the expansion, is less odd. A Warden importing his or her level-capped character will quickly face ordinary highwaymen so powerful a handful of them could have defeated the Archdemon and taken over the Tevinter Imperium. (Though even they probably couldn't have taken out Ser Cauthrien without a good strategy.) You'll also find the local militia in Amaranthine could wipe the floor with any group of adversaries in the original game. No wonder [[spoiler:Howe's men overcame Highever so easily!]] That being said, the Warden's own power will soon catapult into the stratosphere, to the point where you could probably beat the Archdemon by spitting on it if one showed up again.
* InescapableAmbush: A number of random encounters throughout the game as you travel, but special mention to [[spoiler:how you meet Zevran]].
* InevitableTournament: The Provings during the Orzammar treaty quest line, although you only have to enter the Provings if you side with Harrowmont.
* InfantImmortality: Averted.
* InfinityPlusOneSword:
** In an odd twist, many of the best-in-slot weapons and pieces of equipment can simply be bought from merchants. They each cost a small fortune, however, so unless you're ''extremely'' compulsive about hoarding treasure and running sidequests (or extorting [=NPCs=] for favors), odds are you won't be able to afford many such indulgences.
** Some of the DLC equipment -- whether pre-order, collector's edition, or achievement awards -- also counts.
*** Worth mentioning is the Reaper's Cudgel in the ''Golems of Amgarrak'' [=DLC=]. Statwise, it's an impressive, but otherwise ordinary mace. Its real value comes when, as [=DLC=] content, it is spread to your inventory in every game you have on file, and can be sold for insanely high amounts of money, even from the start of a new game. The only drawback is that to get it, you have to defeat The Harvester, a creature that spawns [[EliteMook Elite Mooks]] as GoddamnedBats and is far and away the hardest boss in the game, easily outstripping the Archdemon ''or'' The Mother. And you have to do it on [[HarderThanHard Hard or Nightmare]] mode, for the entire battle ''(no changing the difficulty when he's down to a sliver of health for you)''.
** Vigilance in ''Awakening''. It's meant to be so powerful, it will even get mentioned in the [[WhereAreTheyNow epilogue]]... unfortunately, its actual statistics, while certainly good, are nothing to get too excited about compared to other end-game weapons.
* InformedAttribute: Templars are said to be able to overpower magi that get out of control, but they never do anything other than get stomped by them. Even though [[spoiler:blood magic is used,]] the magi shouldn't have been able to get as out of hand as they did if the templars are as tough as they make themselves sound.
* InsistentTerminology: When Morrigan refers to Zathrian as a "sorcerer" instead of a "keeper," he flips out.
* InsurmountableWaistHighFence[=/=]InvisibleWall: A veritable cornucopia of them. Rather egregiously, you can climb to just below the top of a hill but you have to walk around the peak.
** Even unobstructed roads and trails can be impassible. A WideOpenSandbox this ain't.
* InterspeciesRomance: None of the love interests care what race the player is. Almost. [[spoiler:Anora does, and Alistair cuts off a non-noble PC if he gets the throne unless you pass a difficult skill check; even if you do, you don't marry him, you just become his bit on the side, and ''then'' you'll have to have made him a bit more selfish through dialogue options in the game... but at least with him it's mainly politics.]]
* IronicNurseryRhyme: Hespith's poem, and the little boy in Haven:
--> ''Come, come, bonny Lynne; tell us, tell us where you've been''
--> ''Were you up, were you down''
--> ''Chasing rabbits 'round the town''
--> ''Come, come, bonny Lynne; tell us, tell us where you've been''

--> ''Come, come, bonny Lynne; we've a bed to put you in''
--> ''It is soft, it is warm''
--> ''It will shelter from the storm''
--> ''Come, come, bonny Lynne; we've a bed to put you in''

--> ''Dear, dear bonny Lynne sleeps the peaceful crib within''
--> ''A mossy stone, a finger bone/No one knows but Lynne alone''
--> ''Dear, dear bonny Lynne sleeps the peaceful crib within...''
** There's also a couple of which can be overheard in the Alienage orphanage.
* IsntItIronic: Whoever decided MarilynManson's "This is the New Shit" was a good pick for the game's trailer either didn't listen to the lyrics at all or was intentionally satirizing it: The song mocks the use of [[DarkerAndEdgier sex, violence and blood]] as hype to cover up a complete lack of true innovation and creativity, and was used as backdrop in a trailer featuring... Sex, violence and blood used in an attempt to hype the game as innovative and creative.
* ItsNotYouItsMe: What you can say to Leliana to break up with her. She'll get mad and try to fight to save the relationship.
* JerkassGods:
** The Chantry treats the Maker with absolute reverence and makes the quest for His forgiveness of mankind's sins its primary goal, even though their canon makes the Almighty sound like a fickle, rather short-fused deity with a penchant for DisproportionateRetribution, lack of any actual love (or even vague sense of parental responsibility) for His creations, and no problem playing favourites for a girl in ways even Zeus might have called out of line. The Chantry preaches that He is God, but doesn't really make a very good job of painting Him as a ''good'' god. Ironically, it's the less orthodox if not borderline-blasphemous interpretations like Leliana's that attempt to paint the Maker as a God who someone may actually want to revere.
** If the Old Gods of the Tevinter Imperium didn't fit this trope before, they definitely do after they become insane Archdemons that lead the darkspawn in a bid to kill everything.
* JerkWithAHeartOfGold: The Warden/Orlesian Warden in ''Awakening'' sometimes appears to be this to other characters, but justified as s/he is stuck being one making the tough decisions, barely keeping the lands of Amaranthine together, on top of dealing with his/her entire contingent of Wardens at Vigil's Keep being wiped out before s/he even arrived. Not to mention the fact that some of the nobles are plotting to kill him/her.
** Best exemplified in the utter disbelief if you recruit Nathaniel straight out of prison, who outright refuses and protests he would rather die. You then can point out that he ''may die anyway'' during the Joining. Although seeing as Nathaniel took four Grey Wardens to subdue him and sneaked into the Keep in the first place in order to ''kill you'', the Warden clearly recognises his value if he joins the Order, and is kindly offering him a chance at redemption for the disgrace his father brought on his family in ''Origins''. Nathaniel eventually cottons on to why you did this. (Note that this is not seen if he is released from prison and set free. If that happens, he shows up later and ''asks'' to become a Warden.)
* JustifiedCriminal: The casteless dwarves of Orzammar. Marked as outcasts and criminals from birth, they are not legally permitted to gain any legitimate work or housing. As such, they're forced into either begging or criminality for survival.
* KarlMarxHatesYourGuts: With the sole exception of Gorim (but only if you play as a Dwarf Noble), every merchant in Ferelden sells their goods at the same price.
* KarmaHoudini: If Bhelen becomes the King of Orzammar when the PC is the Dwarf Noble. He gets away completely with his actions in the Origin, where he framed the Warden for the murder of their brother Trian, poisoned their father the King, and bribed the Assembly to {{unperson}} the Warden.
** On the other hand, the Dwarf Noble has become a legendary Grey Warden (thus regaining their name in the Shaperate), defeated an Archdemon and even gets declared to be a ''[[LivingLegend Paragon]]''. The only reason Bhelen even has his throne is because of the sibling he tried to kill. In that respect, it could be seen as a rather PyrrhicVictory.
** If you [[spoiler:have Loghain become a Grey Warden and sacrifice himself]], history is claimed to forget all the evil crimes he did and became a hero because he gave his life for Ferelden. These forgotten crimes include [[spoiler:almost ''dooming'' all of Ferelden]], attempted murder on Arl Eamon, allowing slavers to abduct elves from the alienage, branding the Grey Wardens - the only people who can stop a Blight - criminals and trying to kill them, allowing a king to die in battle despite having the ability to save him, allowing the kidnapping of his own daughter, and quite a few other things. It's understandable that he (at least partially) redeemed himself at the end, but ''come on''.
* KarmaMeter: Removed entirely, and replaced with a system of consequences for individual choices, along with personal reactions to various actions from your party members. Two characters actually ''can'' be "hardened", which makes them much less likely to complain about evil decisions (and more likely to accept a threesome or foursome).
* KeepTheReward: An option for a few quests. Notable for the fact that it doesn't earn you karma or anything, since there ''is'' no karma. You just miss out on a reward when you do this. Instead, it's usually better to grub for rewards... and that's why it's so much more ''satisfying'' in ''DragonAge'' when you do refuse the reward.
* KickTheDog: "[[BlatantLies Lord Harrowmont kicks casteless in the streets! Does he respect none below his station?]]"
* KillEmAll: In the ''Darkspawn Chronicles'' DLC, you can do this to a lot of named [=NPCs=] that would be in Denerim. Yes, including Alistair's sister. [[spoiler:(Too bad you can't get Herren, though...)]]
* KilledToUpholdTheMasquerade: If you've been recruited and [[RefusalOfTheCall Refuse The Call]], you're killed to maintain the Grey Wardens' secrets, especially the details of the unsavory Joining as well as the 30-year DeadManWalking curse. [[spoiler:Poor, poor, stupid Ser Jory...]]
** You have this option with Brother Genitivi, who wants to show off Andraste's Ashes to the world.
* KillerRabbit: The fate of Mr. Wiggums, assuming Anders wasn't just BS-ing you. Apparently, a cat possessed by a rage demon can take out ''three Templars'' before being brought down.
* KillItWithFire[=/=]KillItWithIce[=/=]DishingOutDirt[=/=]ShockAndAwe: The primal spells.
* KnightInShiningArmour: Averted. Nelaros from the Female City Elf Origin so desperately sees himself as this, attempting to protect you from Vaughn and later organising a rescue attempt with Soris to rescue his bride. What he doesn't realise is you are already planning your own escape, which luckily coincides with Soris arriving to slide you a sword, and within minutes you're heavily armed and taking down guards left, right, and centre. Sadly, you arrive too late to be able to rescue ''him''.
* KnightTemplar: Unsurprisingly, the Templars themselves fit this trope perfectly. While they do hunt down bad mages, many of them have a hard time differentiating a bad mage from a perfectly good one, and are all too willing to completely purge the Circle if anything goes wrong. This has happened ''at least once per century'' for the last seven hundred years. According to the Codex, candidates for the order are chosen first and foremost for religious conviction and martial aptitude. They're administered lyrium in order to assist them in fighting evil mages -- but a conversation with Alistair implies that the entire purpose of the lyrium is to get them addicted, ensuring their loyalty. They track and destroy dangerous rogue mages -- but a conversation with Wynne implies that many mage-hunters take a sadistic pleasure in their work. Whether the Templars are ''necessary'' is a matter of debate in-game as well as among the fandom.
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