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* So imagine this: your group of 5 is suspicious of a local resident for the disappearance of his girlfriend, whom he claims not to know anything about. One takes him out to clear his mind, while the other 4 search the house. While searching, they see a clear path in the back of the house leading into the thick woods, and start following the trail. Half a mile in, a scuffling is heard about 30 yards away, and 2 go off to investigate. One of the members who stayed behind remembers that they left clues at the house, so she leaves to clean up, leaving one all alone... The two who went off to investigate hear a gunshot, and run back to where they were to find both their friends missing, and a pool of blood along with a gun where they should be. They decide to keep venturing into the woods, and find a clearing with rune stones. After staying for hours with no events occurring, dusk falls, and one decides he will not stay in the forest at night, while the other stays to see what happens. The one who leaves runs the whole way, while the other hides up in a tree, and eventually succumbs to sleep, never to wake up again. True horror movie fashion. [[spoiler: What happened was, the man was possessed (I don't recall how), and had a ghoul guarding the woods. The ghoul does not fight groups of 4 or more, so he threw a huge rock to split them up, and was fortunate that one investigator started backtracking. When attacking the first investigator, he was sloppy and got shot in the shoulder, but still took the character down. Then he ran back towards the house and dispatched the other one. He tracked the other two, and was unable to keep up with the investigator who ran all the way back to town, but waited until the other investigator fell asleep to gnaw on his stupid head. From a GM perspective, it couldn't have gone any better.]]

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* So imagine this: your group of 5 is suspicious of a local resident for the disappearance of his girlfriend, whom he claims not to know anything about. One takes him out to clear his mind, while the other 4 search the house. While searching, they see a clear path in the back of the house leading into the thick woods, and start following the trail. Half a mile in, a scuffling is heard about 30 yards away, and 2 go off to investigate. One of the members who stayed behind remembers that they left clues at the house, so she leaves to clean up, leaving one all alone... The two who went off to investigate hear a gunshot, and run back to where they were to find both their friends missing, and a pool of blood along with a gun where they should be. They decide to keep venturing into the woods, and find a clearing with rune stones. After staying for hours with no events occurring, dusk falls, and one decides he will not stay in the forest at night, while the other stays to see what happens. The one who leaves runs the whole way, while the other hides up in a tree, and eventually succumbs to sleep, never to wake up again. True horror movie fashion. [[spoiler: What happened was, the man was possessed (I don't recall how), and had a ghoul guarding the woods. The ghoul does not fight groups of 4 or more, so he threw a huge rock to split them up, and was fortunate that one investigator started backtracking. When attacking the first investigator, he was sloppy and got shot in the shoulder, but still took the character down. Then he ran back towards the house and dispatched the other one. He tracked the other two, and was unable to keep up with the investigator who ran all the way back to town, but waited until the other investigator fell asleep to gnaw on his stupid head. From a GM perspective, it couldn't have gone any better.]]
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* ''Armoured Angels'' is about a British archeological expedition in Iraq accidentally [[spoiler:opening a portal to Yuggoth, causing the Mi-Go to overrun the dig site]]. So, the British army sends in a mechanised infantry battalion with some Rolls Royce armoured battle cars, and guess what the Investigators wind up doing...

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[[folder: Canon Campaigns]]

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[[folder: Canon Campaigns]]Adventures and Campaigns]]
* ''The Haunting'' is a game virtually every ''Call of Cthulhu'' Investigator has experienced. There's a house for sale [[spoiler: with a horrifying undead wizard who feeds with a magic knife]]--you need to deal with it.


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* ''The Shadow of Yog-Sothoth'' is about dealing with a cult planning to raise Cthulhu. They succeed. You need to put him back down.

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No, when you do that you'r enot awesome you're an ass. Or your DM is.


* [[http://1d4chan.org/wiki/Old_Man_Henderson Old Man Henderson]], the only character ever to win Call Of Cthulhu. Check also [[Fanfic/OldManhenderson his page]].

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* [[http://1d4chan.org/wiki/Old_Man_Henderson Old Man Henderson]], the only character ever to win Call Of Cthulhu. Check also [[Fanfic/OldManhenderson his page]]. [[note]] The game in question was ''Trail Of Cthulhu''. "Trail", a licensed offshoot game from Pelgrane Press, was considerably deadlier than "Call" even without a Killer Dungeon Master. [[/note]]



** Note: Anytime you jerk around a bad GM to the point where he finally just flips over the table in anger... you know you've won [=CoC=].
** For clarity's sake, it should be noted that the game in question was ''Trail Of Cthulhu''. "Trail", a licensed offshoot game from Pelgrane Press, was considerably deadlier than "Call" even without a Killer Dungeon Master. ''With'' one... well, it's no wonder Old Man Henderson arose to take it down.

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[[foldercontrol]]



* The famous ''Innsmouth Raid'' is detailed and expanded on from the short description in Lovecraft's works. Instead of a police action, it's more like a small-scale war of the United States government against the Innsmouth populace as well as the Deep One city nearby. The player characters even have the opportunity to ''kill'' Dagon and even if they don't, they ''will'' torpedo the Deep One's city into oblivion. This is one of the rare instances of where, cannonically, the humans got the better of the Mythos.

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* The famous ''Innsmouth Raid'' Innsmouth Raid is detailed and expanded on from the short description in Lovecraft's works. Instead of a police action, it's more like a small-scale war of the United States government against the Innsmouth populace as well as the Deep One city nearby. The player characters even have the opportunity to ''kill'' Dagon and even if they don't, they ''will'' torpedo the Deep One's city into oblivion. This is one of the rare instances of where, cannonically, the humans got the better of the Mythos.

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[[folder: Famous Stories]]



* This [[GameMaster Keeper]] of about three years running now runs campaigns with a group of people she's known for a while. One of them has developed a reputation for ''constantly critting on stupidly insignificant rolls'', with one exception. The players were trapped in a basement with an armed Mi-go. Said "constantly critting" player, as I am narrating how the Mi-go raises its electrical weapon to fire, decides to butt in and ask if he can Fast Talk the creature. I, figuring that Mi-go ARE sentient, decide to let him, warning him he needs to get an extreme success. He rolls, and proceeds to critically succeed... which also results in it thinking he's a cultist of Nyarlathotep, and giving him the [[PlotCoupon Shining Trapezohedron]] it had been entrusted with. Nobody at the table could believe it for about ten minutes.

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* This [[GameMaster Keeper]] of about three years running now runs campaigns with a group of people she's known for a while. One of them has developed a reputation for ''constantly critting on stupidly insignificant rolls'', with one exception. The players were trapped in a basement with an armed Mi-go. Said "constantly critting" player, as I am narrating how the Mi-go raises its electrical weapon to fire, decides to butt in and ask if he can Fast Talk the creature. I, figuring that Mi-go ARE sentient, decide to let him, warning him he needs to get an extreme success. He rolls, and proceeds to critically succeed... which also results in it thinking he's a cultist of Nyarlathotep, and giving him the [[PlotCoupon Shining Trapezohedron]] it had been entrusted with. Nobody at the table could believe it for about ten minutes.[[/folder]]

[[folder: Canon Campaigns]]
* ''The Masks of Nyarlathotep'' has nothing less than the Investigators saving the world from the arrival of the Outer God. It is a globe-trotting adventure which climaxes in one of the most powerful beings in the universe's will being thwarted. Even he didn't see that coming. You also get the chance to destroy several of his avatars in the process.
* The famous ''Innsmouth Raid'' is detailed and expanded on from the short description in Lovecraft's works. Instead of a police action, it's more like a small-scale war of the United States government against the Innsmouth populace as well as the Deep One city nearby. The player characters even have the opportunity to ''kill'' Dagon and even if they don't, they ''will'' torpedo the Deep One's city into oblivion. This is one of the rare instances of where, cannonically, the humans got the better of the Mythos.
[[/folder]]

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* So imagine this: your group of 5 is suspicious of a local resident for the disappearance of his girlfriend, whom he claims not to know anything about. One takes him out to clear his mind, while the other 4 search the house. While searching, they see a clear path in the back of the house leading into the thick woods, and start following the trail. Half a mile in, a scuffling is heard about 30 yards away, and 2 go off to investigate. One of the members who stayed behind remembers that they left clues at the house, so she leaves to clean up, leaving one all alone...The two who went off to investigate hear a gunshot, and run back to where they were to find both their friends missing, and a pool of blood along with a gun where they should be. They decide to keep venturing into the woods, and find a clearing with rune stones. After staying for hours with no events occurring, dusk falls, and one decides he will not stay in the forest at night, while the other stays to see what happens. The one who leaves runs the whole way, while the other hides up in a tree, and eventually succumbs to sleep, never to wake up again. True horror movie fashion. [[spoiler: What happened was, the man was possessed (I don't recall how), and had a ghoul guarding the woods. The ghoul does not fight groups of 4 or more, so he threw a huge rock to split them up, and was fortunate that one investigator started backtracking. When attacking the first investigator, he was sloppy and got shot in the shoulder, but still took the character down. Then he ran back towards the house and dispatched the other one. He tracked the other two, and was unable to keep up with the investigator who ran all the way back to town, but waited until the other investigator fell asleep to gnaw on his stupid head. From a GM perspective, it couldn't have gone any better]]

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\n* So imagine this: your group of 5 is suspicious of a local resident for the disappearance of his girlfriend, whom he claims not to know anything about. One takes him out to clear his mind, while the other 4 search the house. While searching, they see a clear path in the back of the house leading into the thick woods, and start following the trail. Half a mile in, a scuffling is heard about 30 yards away, and 2 go off to investigate. One of the members who stayed behind remembers that they left clues at the house, so she leaves to clean up, leaving one all alone... The two who went off to investigate hear a gunshot, and run back to where they were to find both their friends missing, and a pool of blood along with a gun where they should be. They decide to keep venturing into the woods, and find a clearing with rune stones. After staying for hours with no events occurring, dusk falls, and one decides he will not stay in the forest at night, while the other stays to see what happens. The one who leaves runs the whole way, while the other hides up in a tree, and eventually succumbs to sleep, never to wake up again. True horror movie fashion. [[spoiler: What happened was, the man was possessed (I don't recall how), and had a ghoul guarding the woods. The ghoul does not fight groups of 4 or more, so he threw a huge rock to split them up, and was fortunate that one investigator started backtracking. When attacking the first investigator, he was sloppy and got shot in the shoulder, but still took the character down. Then he ran back towards the house and dispatched the other one. He tracked the other two, and was unable to keep up with the investigator who ran all the way back to town, but waited until the other investigator fell asleep to gnaw on his stupid head. From a GM perspective, it couldn't have gone any better]]better.]]
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Filled with "this troper", "I", and being generally a first person account of "How cool was it when I/we..." Not what TV Tropes runs on. Sorry.


* This player, a newbie to ''TabletopGame/CallOfCthulhu'', joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser, a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidentally opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[note]]Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil"[[/note]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead brethren, the bloody knight and his gleaming sword and promptly ran away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.
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None

Added DiffLines:

*This [[GameMaster Keeper]] of about three years running now runs campaigns with a group of people she's known for a while. One of them has developed a reputation for ''constantly critting on stupidly insignificant rolls'', with one exception. The players were trapped in a basement with an armed Mi-go. Said "constantly critting" player, as I am narrating how the Mi-go raises its electrical weapon to fire, decides to butt in and ask if he can Fast Talk the creature. I, figuring that Mi-go ARE sentient, decide to let him, warning him he needs to get an extreme success. He rolls, and proceeds to critically succeed... which also results in it thinking he's a cultist of Nyarlathotep, and giving him the [[PlotCoupon Shining Trapezohedron]] it had been entrusted with. Nobody at the table could believe it for about ten minutes.
Is there an issue? Send a MessageReason:
None



to:

** For clarity's sake, it should be noted that the game in question was ''Trail Of Cthulhu''. "Trail", a licensed offshoot game from Pelgrane Press, was considerably deadlier than "Call" even without a Killer Dungeon Master. ''With'' one... well, it's no wonder Old Man Henderson arose to take it down.
Is there an issue? Send a MessageReason:
None


* This player, a newbie to ''TabletopGame/CallOfCthulhu'', joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser, a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidentally opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[note]]Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".[[/note]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.

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* This player, a newbie to ''TabletopGame/CallOfCthulhu'', joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser, a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidentally opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[note]]Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".[[/note]].devil"[[/note]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, brethren, the bloody knight and his gleaming sword and promptly ran away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.
Is there an issue? Send a MessageReason:
None


* This player, a newbie to ''TabletopGame/CallOfCthulhu'', joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser , a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidentally opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[note]]Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".[[/note]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.

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* This player, a newbie to ''TabletopGame/CallOfCthulhu'', joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser , ReligiousBruiser, a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidentally opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[note]]Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".[[/note]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.
Is there an issue? Send a MessageReason:
None


* This player, a newbie to ''TabletopGame/CallOfCthulhu'', joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser , a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidently opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[note]]Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".[[/note]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.

to:

* This player, a newbie to ''TabletopGame/CallOfCthulhu'', joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser , a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidently accidentally opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[note]]Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".[[/note]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.
Is there an issue? Send a MessageReason:
None


* So imagine this: your group of 5 is suspicious of a local resident for the disappearance of his girlfriend, whom he claims not to know anything about. One takes him out to clear his mind, while the other 4 search the house. While searching, they see a clear path in the back of the house leading into the thick woods, and start following the trail. Half a mile in, a scuffling is heard about 30 yards away, and 2 go off to investigate. One of the members who stayed behind remembers that they left clues at the house, so she leaves to clean up, leaving one all alone...The two who went off to investigate hear a gunshot, and run back to where they were to find both their friends missing, and a pool of blood along with a gun where they should be. They decide to keep venturing into the woods, and find a clearing with rune stones. After staying for hours with no events occurring, dusk falls, and one decides he will not stay in the forest at night, while the other stays to see what happens. The one who leaves runs the whole way, while the other hides up in a tree, and eventually succumbs to sleep, never to wake up again. True horror movie fashion. [[spoiler: What happened was, the man was possessed (I don't recall how), and had a ghoul guarding the woods. The ghoul does not fight groups of 4 or more, so he threw a huge rock to split them up, and was fortunate that one investigator started backtracking. when attacking the first investigator, he was sloppy and got shot in the shoulder, but still took the character down. Then he ran back towards the house and dispatched the other one. He tracked the other two, and was unable to keep up with the investigator who ran all the way back to town, but waited until the other investigator fell asleep to gnaw on his stupid head. From a GM perspective, it couldn't have gone any better]]

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* So imagine this: your group of 5 is suspicious of a local resident for the disappearance of his girlfriend, whom he claims not to know anything about. One takes him out to clear his mind, while the other 4 search the house. While searching, they see a clear path in the back of the house leading into the thick woods, and start following the trail. Half a mile in, a scuffling is heard about 30 yards away, and 2 go off to investigate. One of the members who stayed behind remembers that they left clues at the house, so she leaves to clean up, leaving one all alone...The two who went off to investigate hear a gunshot, and run back to where they were to find both their friends missing, and a pool of blood along with a gun where they should be. They decide to keep venturing into the woods, and find a clearing with rune stones. After staying for hours with no events occurring, dusk falls, and one decides he will not stay in the forest at night, while the other stays to see what happens. The one who leaves runs the whole way, while the other hides up in a tree, and eventually succumbs to sleep, never to wake up again. True horror movie fashion. [[spoiler: What happened was, the man was possessed (I don't recall how), and had a ghoul guarding the woods. The ghoul does not fight groups of 4 or more, so he threw a huge rock to split them up, and was fortunate that one investigator started backtracking. when When attacking the first investigator, he was sloppy and got shot in the shoulder, but still took the character down. Then he ran back towards the house and dispatched the other one. He tracked the other two, and was unable to keep up with the investigator who ran all the way back to town, but waited until the other investigator fell asleep to gnaw on his stupid head. From a GM perspective, it couldn't have gone any better]]
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None


* So imagine this: your group of 5 is suspicious of a local resident for the disappearance of his girlfriend, whom he claims not to know anything about. One takes him out to clear his mind, while the other 4 search the house. While searching, they see a clear path in the back of the house leading into the thick woods, and start following the trail. Half a mile in, a scuffling is heard about 30 yards away, and 2 go off to investigate. One of the members who stayed behind remember that they left clues at the house, so she leaves to clean up, leaving one all alone...The two who went off to investigate hear a gunshot, and run back to where they were to find both their friends missing, and a pool of blood along with a gun where they should be. They decide to keep venturing into the woods, and find a clearing with rune stones. After staying for hours with no events occurring, dusk falls, and one decides he will not stay in the forest at night, while the other stays to see what happens. The one who leaves runs the whole way, while the other hides up in a tree, and eventually succumbs to sleep, never to wake up again. True horror movie fashion. [[spoiler: What happened was, the man was possessed (I don't recall how), and had a ghoul guarding the woods. The ghoul does not fight groups of 4 or more, so he threw a huge rock to split them up, and was fortunate that one investigator started backtracking. when attacking the first investigator, he was sloppy and got shot in the shoulder, but still took the character down. Then he ran back towards the house and dispatched the other one. He tracked the other two, and was unable to keep up with the investigator who ran all the way back to town, but waited until the other investigator fell asleep to gnaw on his stupid head. From a GM perspective, it couldn't have gone any better]]

to:

* So imagine this: your group of 5 is suspicious of a local resident for the disappearance of his girlfriend, whom he claims not to know anything about. One takes him out to clear his mind, while the other 4 search the house. While searching, they see a clear path in the back of the house leading into the thick woods, and start following the trail. Half a mile in, a scuffling is heard about 30 yards away, and 2 go off to investigate. One of the members who stayed behind remember remembers that they left clues at the house, so she leaves to clean up, leaving one all alone...The two who went off to investigate hear a gunshot, and run back to where they were to find both their friends missing, and a pool of blood along with a gun where they should be. They decide to keep venturing into the woods, and find a clearing with rune stones. After staying for hours with no events occurring, dusk falls, and one decides he will not stay in the forest at night, while the other stays to see what happens. The one who leaves runs the whole way, while the other hides up in a tree, and eventually succumbs to sleep, never to wake up again. True horror movie fashion. [[spoiler: What happened was, the man was possessed (I don't recall how), and had a ghoul guarding the woods. The ghoul does not fight groups of 4 or more, so he threw a huge rock to split them up, and was fortunate that one investigator started backtracking. when attacking the first investigator, he was sloppy and got shot in the shoulder, but still took the character down. Then he ran back towards the house and dispatched the other one. He tracked the other two, and was unable to keep up with the investigator who ran all the way back to town, but waited until the other investigator fell asleep to gnaw on his stupid head. From a GM perspective, it couldn't have gone any better]]
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* [[http://1d4chan.org/wiki/Old_Man_Henderson Old Man Henderson]], the only character ever to win Call Of Cthulhu.

to:

* [[http://1d4chan.org/wiki/Old_Man_Henderson Old Man Henderson]], the only character ever to win Call Of Cthulhu. Check also [[Fanfic/OldManhenderson his page]].
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* This player, a newbie to ''TabletopGame/CallOfCthulhu'', joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser , a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidently opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[hottip:*:Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.

to:

* This player, a newbie to ''TabletopGame/CallOfCthulhu'', joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser , a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidently opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[hottip:*:Namely, [[note]]Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".]].[[/note]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.
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----



** Note: Anytime you jerk around a bad GM to the point where he finally just flips over the table in anger... you know you've won [=CoC=].

to:

** Note: Anytime you jerk around a bad GM to the point where he finally just flips over the table in anger... you know you've won [=CoC=].[=CoC=].

-----
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* Old Man Henderson, the only character to win Call Of Cthulhu.

to:

* [[http://1d4chan.org/wiki/Old_Man_Henderson Old Man Henderson, Henderson]], the only character ever to win Call Of Cthulhu.



** Note: Anytime you jerk around a bad GM to the point where he finally just flips over the table in anger...you know you've won [=CoC=].

to:

** Note: Anytime you jerk around a bad GM to the point where he finally just flips over the table in anger... you know you've won [=CoC=].
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None


* Old Man Henderson. That is all.

to:

* Old Man Henderson. That is all.Henderson, the only character to win Call Of Cthulhu.
Is there an issue? Send a MessageReason:
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** Note: Anytime you jerk around a bad GM to the point where he finally just flips over the table in anger...you know you've won CoC.

to:

** Note: Anytime you jerk around a bad GM to the point where he finally just flips over the table in anger...you know you've won CoC.[=CoC=].
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Troll cleanup.


** Note: Anytime you {{troll}} and jerk around a bad GM to the point where he finally just flips over the table in anger...you know you've won CoC.

to:

** Note: Anytime you {{troll}} and jerk around a bad GM to the point where he finally just flips over the table in anger...you know you've won CoC.
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** For the record, Old Man Henderson actually managed [[spoiler: to kill [[EldritchAbomination Hastur]] permanently in his DyingMomentOfAwesome.]]

to:

** For the record, Old Man Henderson actually managed [[spoiler: to kill [[EldritchAbomination Hastur]] permanently in his DyingMomentOfAwesome.]]]]
** Note: Anytime you {{troll}} and jerk around a bad GM to the point where he finally just flips over the table in anger...you know you've won CoC.
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* This player, a newbie to CallOfCthulhu, joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser , a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidently opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[hottip:*:Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.

to:

* This player, a newbie to CallOfCthulhu, ''TabletopGame/CallOfCthulhu'', joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser , a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidently opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[hottip:*:Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.
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* Old Man Henderson. That is all.

to:

* Old Man Henderson. That is all.all.
** For the record, Old Man Henderson actually managed [[spoiler: to kill [[EldritchAbomination Hastur]] permanently in his DyingMomentOfAwesome.]]
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* This player, a newbie to CallOfCthulhu, joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser , a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidently opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[hottip:*:Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.

to:

* This player, a newbie to CallOfCthulhu, joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser , a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidently opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[hottip:*:Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.Beyond.
* Old Man Henderson. That is all.
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* This player, a newbie to CallOfCthulhu, joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser , a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidently opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[hottip:*:Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away!

to:

* This player, a newbie to CallOfCthulhu, joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser , a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidently opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[hottip:*:Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away!away! He has since been declared the Patron Saint of Those Who Fight The Shadows Beyond.
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None


** Made even better by the fact that a (not fixed) tarot reading was done at the beginning of the game that specifically said "Do not abandon your 'family' (and made it clear that your 'family' was not blood-related) or you will die".

to:

** Made even better by the fact that a (not fixed) tarot reading was done at the beginning of the game that specifically said "Do not abandon your 'family' (and made it clear that your 'family' was not blood-related) or you will die".die".
* This player, a newbie to CallOfCthulhu, joined a group about to start on a Dark Ages campaign, specifically the premade adventure "The Tomb". Half thinking this would be a bad idea (I'd looked the game up), I rolled up a warrior, my idea being to play a ReligiousBruiser , a prototypical Knight. The other players were unimpressed with this, but went with it after I pointed out we needed at least one guy capable of butchering lesser abominations the GM would undoubtedly send at us. The first two sessions, while I didn't help move the plot along, the other guys gradually warmed to the character, partially because he saved our asses when the priest screwed up at the foresters camp, and partially because I was playing the guy really quite well. Then we came to the finale of the module. We'd accidently opened a gate to a Mi-go world and couldn't close it. The StarfishAliens began pouring in and we had no way of stopping them beyond running. When we reached a narrow corridor, such that the mi-go could only come two at a time, the proto-knight stopped, drew his sword and began chanting an exorcism rite [[hottip:*:Namely, "Most glorious prince of the divine army, Saint Michael Archangel, defend us in this fight of ours against the hostile princes and powers, against those that want to govern the world in the darkness, against the negativity of all things spiritual. Do come to help men, those that God created in great number, those that He made in his image, and with great effort free them from the tyranny of the devil".]]. The Mi-go charge up the tunnel, and I expected a HeroicSacrifice to allow the others to escape. Half an hour later, however, my knight stood, mostly unharmed, while around him were the corpses of ''12'' Mi-go! The remainder of the aliens took one look at their dead bretheren, the bloody knight and his gleaming sword and promptly ran away!

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Removed: 688

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* So imagine this: your group of 5 is suspicious of a local resident for the disappearance of his girlfriend, whom he claims not to know anything about. One takes him out to clear his mind, while the other 4 search the house. While searching, they see a clear path in the back of the house leading into the thick woods, and start following the trail. Half a mile in, a scuffling is heard about 30 yards away, and 2 go off to investigate. One of the members who stayed behind remember that they left clues at the house, so she leaves to clean up, leaving one all alone...The two who went off to investigate hear a gunshot, and run back to where they were to find both their friends missing, and a pool of blood along with a gun where they should be. They decide to keep venturing into the woods, and find a clearing with rune stones. After staying for hours with no events occurring, dusk falls, and one decides he will not stay in the forest at night, while the other stays to see what happens. The one who leaves runs the whole way, while the other hides up in a tree, and eventually succumbs to sleep, never to wake up again. True horror movie fashion.
[[spoiler: What happened was, the man was possessed (I don't recall how), and had a ghoul guarding the woods. The ghoul does not fight groups of 4 or more, so he threw a huge rock to split them up, and was fortunate that one investigator started backtracking. when attacking the first investigator, he was sloppy and got shot in the shoulder, but still took the character down. Then he ran back towards the house and dispatched the other one. He tracked the other two, and was unable to keep up with the investigator who ran all the way back to town, but waited until the other investigator fell asleep to gnaw on his stupid head. From a GM perspective, it couldn't have gone any better]]

to:

* So imagine this: your group of 5 is suspicious of a local resident for the disappearance of his girlfriend, whom he claims not to know anything about. One takes him out to clear his mind, while the other 4 search the house. While searching, they see a clear path in the back of the house leading into the thick woods, and start following the trail. Half a mile in, a scuffling is heard about 30 yards away, and 2 go off to investigate. One of the members who stayed behind remember that they left clues at the house, so she leaves to clean up, leaving one all alone...The two who went off to investigate hear a gunshot, and run back to where they were to find both their friends missing, and a pool of blood along with a gun where they should be. They decide to keep venturing into the woods, and find a clearing with rune stones. After staying for hours with no events occurring, dusk falls, and one decides he will not stay in the forest at night, while the other stays to see what happens. The one who leaves runs the whole way, while the other hides up in a tree, and eventually succumbs to sleep, never to wake up again. True horror movie fashion.
fashion. [[spoiler: What happened was, the man was possessed (I don't recall how), and had a ghoul guarding the woods. The ghoul does not fight groups of 4 or more, so he threw a huge rock to split them up, and was fortunate that one investigator started backtracking. when attacking the first investigator, he was sloppy and got shot in the shoulder, but still took the character down. Then he ran back towards the house and dispatched the other one. He tracked the other two, and was unable to keep up with the investigator who ran all the way back to town, but waited until the other investigator fell asleep to gnaw on his stupid head. From a GM perspective, it couldn't have gone any better]]

Added: 234

Changed: 1

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So imagine this: your group of 5 is suspicious of a local resident for the disappearance of his girlfriend, whom he claims not to know anything about. One takes him out to clear his mind, while the other 4 search the house. While searching, they see a clear path in the back of the house leading into the thick woods, and start following the trail. Half a mile in, a scuffling is heard about 30 yards away, and 2 go off to investigate. One of the members who stayed behind remember that they left clues at the house, so she leaves to clean up, leaving one all alone...The two who went off to investigate hear a gunshot, and run back to where they were to find both their friends missing, and a pool of blood along with a gun where they should be. They decide to keep venturing into the woods, and find a clearing with rune stones. After staying for hours with no events occurring, dusk falls, and one decides he will not stay in the forest at night, while the other stays to see what happens. The one who leaves runs the whole way, while the other hides up in a tree, and eventually succumbs to sleep, never to wake up again. True horror movie fashion.
[[spoiler: What happened was, the man was possessed (I don't recall how), and had a ghoul guarding the woods. The ghoul does not fight groups of 4 or more, so he threw a huge rock to split them up, and was fortunate that one investigator started backtracking. when attacking the first investigator, he was sloppy and got shot in the shoulder, but still took the character down. Then he ran back towards the house and dispatched the other one. He tracked the other two, and was unable to keep up with the investigator who ran all the way back to town, but waited until the other investigator fell asleep to gnaw on his stupid head. From a GM perspective, it couldn't have gone any better]]

to:

So *So imagine this: your group of 5 is suspicious of a local resident for the disappearance of his girlfriend, whom he claims not to know anything about. One takes him out to clear his mind, while the other 4 search the house. While searching, they see a clear path in the back of the house leading into the thick woods, and start following the trail. Half a mile in, a scuffling is heard about 30 yards away, and 2 go off to investigate. One of the members who stayed behind remember that they left clues at the house, so she leaves to clean up, leaving one all alone...The two who went off to investigate hear a gunshot, and run back to where they were to find both their friends missing, and a pool of blood along with a gun where they should be. They decide to keep venturing into the woods, and find a clearing with rune stones. After staying for hours with no events occurring, dusk falls, and one decides he will not stay in the forest at night, while the other stays to see what happens. The one who leaves runs the whole way, while the other hides up in a tree, and eventually succumbs to sleep, never to wake up again. True horror movie fashion.
[[spoiler: What happened was, the man was possessed (I don't recall how), and had a ghoul guarding the woods. The ghoul does not fight groups of 4 or more, so he threw a huge rock to split them up, and was fortunate that one investigator started backtracking. when attacking the first investigator, he was sloppy and got shot in the shoulder, but still took the character down. Then he ran back towards the house and dispatched the other one. He tracked the other two, and was unable to keep up with the investigator who ran all the way back to town, but waited until the other investigator fell asleep to gnaw on his stupid head. From a GM perspective, it couldn't have gone any better]]better]]
** Made even better by the fact that a (not fixed) tarot reading was done at the beginning of the game that specifically said "Do not abandon your 'family' (and made it clear that your 'family' was not blood-related) or you will die".

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