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** Oftentimes, there'll be at least one character who plays an Exodia Deck. Exodia is an infamous set of cards: five weak Monsters that, if you hold all five in your hand, let you instantly win the Duel. A human player will try to protect the pieces at any cost, not Summoning or discarding them unless they have a way of getting them back - if you lose a piece, it's pretty much game over. The AI has no such qualms, perceiving them as only weak monsters, and will regularly ditch the pieces at the first opportunity. The worst part is when you've got a clear field and the AI decides to summon a 200-ATK Left Arm of the Forbidden One to ''attack you.''

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** The AI in ''Tag Force 2'' is considered one of the worst examples of this in a ''Yu-Gi-Oh'' game, to the point where it seems like the game [[TheComputerIsACheatingBastard is actively trying to sabotage your efforts]] when you play a tag duel. A clear example came from a ''Tag Force 4'' ([[http://www.youtube.com/watch?v=PshGl7E2NG0 video here)]], when the AI used [[http://yugioh.wikia.com/wiki/Prideful_Roar Prideful Roar]] against [[http://yugioh.wikia.com/wiki/Clear_Vice_Dragon Clear Vice Dragon]]. The AI paid 2800 Life, took more than double that in damage, and promptly lost.

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** The AI in ''Tag Force 2'' is considered one of the worst examples of this in a ''Yu-Gi-Oh'' game, to the point where it seems like the game [[TheComputerIsACheatingBastard is actively trying to sabotage your efforts]] when you play a tag duel. A clear example came from a ''Tag Force 4'' ([[http://www.youtube.com/watch?v=PshGl7E2NG0 video here)]], when the AI used [[http://yugioh.wikia.com/wiki/Prideful_Roar Prideful Roar]] against [[http://yugioh.wikia.com/wiki/Clear_Vice_Dragon Clear Vice Dragon]]. The (For the unaware: Prideful Roar pays LP to increase a Monster's ATK to be slightly higher than its target's, but Clear Vice Dragon's ATK is always double that of its attack target [[OhCrap ...so it increases again when Prideful Roar activates.]])The AI paid 2800 Life, took more than double that in damage, and promptly lost.lost.
*** The AI in general seems to have trouble with Monsters that can increase or lower ATK. For instance, say you've got Psychic Commander, a 1400 ATK monster that can lower the ATK of Monsters it battles, and the AI has Mystic Tomato, which has equal ATK and can Summon a weak Dark monster when destroyed. The AI is programmed to ram "searchers" into Monsters with equal ATK, so the AI will attempt to ram Mystic Tomato into Psychic Commander, then when that doesn't work, it'll Summon another Tomato from its Deck and do the exact same thing. It will repeat the process until it runs out of Tomatoes.


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*** Similarly, it's a common player strategy to SuicideAttack a weaker Monster into a stronger one, because the weaker Monster has an effect that activates in the Graveyard (see: Sangan, Mystic Tomato). The AI will do this with Monsters they've taken control of, even though cards revert to their owner's control in the Graveyard - so if an AI attacks with a stolen Sangan, it goes back to your Graveyard and YOU get the effect while they take damage. Thanks, buddy!


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** Macro Cosmos Decks turn most games against the AI into a comedy of errors. Macro Cosmos [[LostForever removes any card that would enter the Graveyard from play,]] meaning that many strategies centering around the Graveyard become fairly crippled. A human player would attempt to destroy Macro Cosmos as soon as possible, then initiate their normal strategies. Not the AI, which will completely ignore Macro Cosmos and continue to play as if it wasn't there. You haven't seen ArtificialStupidity until you've seen an AI use Foolish Burial to remove its ''own [[GameBreaker Treeborn Frog.]]''
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* ''Website/{{Akinator}}'' can be surpisingly daft at times, since he doesn't really understand the questions he's asking (they're all user-contributed); as a result, he may keep asking you almost identical questions, or directly opposite ones ("Is your character real?" followed by "Is your character fictional [[ViewersAreMorons (does not really exist)]]?") Of course, he'll ask if they have black hair and then ask if they have blond hair, plus the always entertaining "Asks if they're from one universe, is told yes, guesses a different universe". This is likely the only program to think ''Franchise/MassEffect'' and ''VideoGame/{{Halo}}'' are the same universe. And sometimes it will ask you if you've met/said hello to the character ''after'' you've confirmed it's a fictional character or dead historical figure. Apparently it believes you might be ''Literature/ThursdayNext'' or a time traveler.
** Mind you, [[YuGiOh depending on the character,]] they may actually have both black hair and blonde hair.

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* ''Website/{{Akinator}}'' can be surpisingly surprisingly daft at times, since he doesn't really understand the questions he's asking (they're all user-contributed); as a result, he may keep asking you almost identical questions, or directly opposite ones ("Is your character real?" followed by "Is your character fictional [[ViewersAreMorons (does not really exist)]]?") Of course, he'll ask if they have black hair and then ask if they have blond hair, plus the always entertaining "Asks if they're from one universe, is told yes, guesses a different universe". This is likely the only program to think ''Franchise/MassEffect'' and ''VideoGame/{{Halo}}'' are the same universe. And sometimes it will ask you if you've met/said hello to the character ''after'' you've confirmed it's a fictional character or dead historical figure. Apparently it believes you might be ''Literature/ThursdayNext'' or a time traveler.
** Mind you, [[YuGiOh depending on on]] [[Literature/TheStormlightArchive the character,]] they may actually have both black hair and blonde hair.
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* In ''VideoGame/{{Gruntz}}'', this applies to both your gruntz and the enemy's. Your gruntz will walk in a straight line towards their destination, carelessly walking into any obstacle that is in their path. And both your gruntz and the enemy gruntz can be easily distracted by toys given to them, no matter what happens around them. If the toy is a mobile one, then it gets even better, since they will randomly drive into any instant-kill obstacle near them. On multiplayer levels, the enemy shows some remarkable amounts of stupidity, such as:
** Walking straight into pyramids that are about to raise (instant kill), under rolling boulders (instant kill), onto bridges that are about to sink (instant kill)...
** If they have giant straws and stand on a goo puddle, then they will glitch and just stand on the puddle instead of walking next to it to drink it.
** They will break any bricks standing on their way to your gruntz, even if it means destroying their own fortress' defense.
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** Mind you, [[YuGiOh depending on the character,]] they may actually have both black hair and blonde hair.

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* GoldenAxe. Good game, [[http://epicgoldenaxe.ytmnd.com/ comically bad AI]]. Enemies will often suicide themselves without your "help". The most effective way to beat Duel is to get 2 enemies on opposite ends of the screen and keep fly kicking off them, like a pendulum swinging left and right. Mario enemies are smarter than this.
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* Computer ''{{Scrabble}}'' games on the hardest level have the entire dictionary available to them, meaning they will have more bingos (using all seven letters for (word score +50 points)) and highest-scoring words in general, ''however'' it absolutely stinks at strategy, opening up triple word scores for you and leaving vowels next to triple letter scores (consonants are worth more points) and not playing in areas that would block the human.
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* Your wingmen in ''AeroFightersAssault'' are generally more competent than those in Star Fox 64(probably because the levels are so big and the draw distance so lousy that you'll almost never see them and they can kill enemies without actually having to kill enemies) but they're just as bad in regards to frequently asking for help and being generally helpless. They also will not even attempt to attack the stage bosses, and destroying the bosses is the one thing you need to do to finish 6 of the 8 levels.
** A harmless- though amusing- example in the dialogue: Volk will often follow up his "thanks for helping me" line with his enemy taunt, leading to him saying "Much thanks, Comrade; now you will die!"
** A more meta example in that the two levels where you have no wingmen have a ''significantly'' better frame rate- and thus much better controls- than the other levels of the game. The extra strain placed on the game by creating and keeping track of your wingmen slows the game down painfully in the bulk of the levels.
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**** Not True - The points awarded from each Star Wolf team member, as with all bosses, decrease over time. You must still defeat them in a (relatively forgiving) timely manner to gain enough points.
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* As seen in ''WebVideo/GameGrumps'', CPU-controlled characters in the NES version of {{Jeopardy}} aren't programmed to give proper wrong answers, so instead they just take random letters from the correct answer and substitute the rest with complete gibberish, like answering "SO*T?????*??A" when the answer is South America.
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*** DDM's idiotic AI goes much deeper than that. The AI will never attack your monsters unless it can one-shot-kill the monster, ''and usually not even then.'' The AI will never use its own items even if they're beneficial, so you can use their items to power up your monsters or even''revive your destroyed monsters.'' The AI will never use its monsters' special effects (the sole exception being Orgoth the Relentless) even if they have the crests to do so. You can be ''right next to the enemy's Die Master'' getting ready to secure the winning strike, and the AI ''still will not attack your monster'' or attempt to protect itself. Again- with rare exceptions. The AI will also head straight for your die master and get stuck in corners and dead-ends as a result. The AI will even select dice that make it physically impossible for the AI to summon a monster.
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*** Force of Nature was similar-it had 8 Power, 8 Toughness, and had Trample (and extra damage above and beyond a defending creature's toughness hit the player-usually extra damage is wasted). This was at the expense of 4 green mana every round, or Force of Nature did 8 damage to the player. Destroying land, however, is tough, but one card made it easier: Living Lands. Living Lands turns all Forests (which PRODUCE the vital green mana) into 1 power, 1 toughness creatures. The AI was more then happy to fling these pipsqueaks at you. You can see where this is going...

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*** Force of Nature was similar-it had 8 Power, 8 Toughness, and had Trample (and extra damage above and beyond a defending creature's toughness hit the player-usually extra damage is wasted). This was at the expense of 4 green mana every round, or Force of Nature did 8 damage to the player. Destroying land, however, is tough, but one card made it easier: Living Lands. Living Lands turns all Forests (which PRODUCE the vital green mana) into 1 power, 1 toughness creatures. The AI was more then happy to fling these pipsqueaks at you. You can see where this is going...Extra Stupid in that AI decks seemed to run both Force of Nature and Living Lands together. Only one deck had Force of Nature without Living Lands, and that one's a Green/White mix deck.
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** To explain: Pestilence is a global enchantment that deals 1 damage to EVERYTHING ON THE FIELD (including BOTH players) for 1 black mana, repeated as long as you have black mana/creatures (Pestilence is destroyed if no creatures are on the field). Lord of the Pit is a creature with 7 power (deals 7 damage), 7 toughness (can take 7 damage), is flying (can only be blocked by other fliers or creatures with "Web"), and has FIRST STRIKE (His 7 damage can be spread however he likes first, and then any defenders still alive deal damage to him). This came at the drawback of needing to sacrifice a creature every round, if you didn't, he did 7 damage to his controller. Many a game was won by simply wiping the creatures away, or stalling until your opponent ran out.
*** Force of Nature was similar-it had 8 Power, 8 Toughness, and had Trample (and extra damage above and beyond a defending creature's toughness hit the player-usually extra damage is wasted). This was at the expense of 4 green mana every round, or Force of Nature did 8 damage to the player. Destroying land, however, is tough, but one card made it easier: Living Lands. Living Lands turns all Forests (which PRODUCE the vital green mana) into 1 power, 1 toughness creatures. The AI was more then happy to fling these pipsqueaks at you. You can see where this is going...

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** Then you have Mokuba, for whom this trope is invoked ''intentionally''. [[WebVideo/YuGiOhTheAbridgedSeries What a digital dummy!]]
*** To give you the idea of how dumb he is, his second strongest monster is [[PromotionalPowerlessPieceOfGarbage Kanan The Swordmistress]], a normal monster with 1400 ATK and 1400 DEF. He summons none of his monsters in defense mode, letting you just keep knocking them down. His entire strategy is to draw ''one'' monster, Cyber Stein, which has the ability to summon a fusion monster. This is the only way you can lose to him, cause if he does this, he'll summon ''Blue-Eyes Ultimate Dragon''. Which he will gleefully prompt to crash and burn into your obvious Mirror Force/Sakuretsu Armor/Maneater Bug/Penguin Soldier/etc. Or even worse, into your more obvious Magic Cylinder, which will cause him to ''kill himself'' without fail[[hottip:*:Activating Cyber Stein costs 5000 life points. Magic Cylinder causes an attack by your opponent's monster to be cancelled and the ATK of the monster to be substracted from his life points. BEUD has 4500 ATK. A normal match has a player begin with 8000 life points]].

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** Then you have Mokuba, for whom this trope is invoked ''intentionally''. [[WebVideo/YuGiOhTheAbridgedSeries What a digital dummy!]]
***
dummy!]] To give you the idea of how dumb he is, his second strongest monster is [[PromotionalPowerlessPieceOfGarbage Kanan The Swordmistress]], a normal monster with 1400 ATK and 1400 DEF. He summons none of his monsters in defense mode, letting you just keep knocking them down. His entire strategy is to draw ''one'' monster, Cyber Stein, which has the ability to summon a fusion monster. This is the only way you can lose to him, cause because if he does manage to do this, he'll summon ''Blue-Eyes Ultimate Dragon''. Which he will gleefully prompt to crash and burn into your obvious Mirror Force/Sakuretsu Armor/Maneater Bug/Penguin Soldier/etc. Or even worse, into your more obvious Magic Cylinder, which will cause him to ''kill himself'' without fail[[hottip:*:Activating fail[[note]]Activating Cyber Stein costs 5000 life points. Magic Cylinder causes an attack by your opponent's monster to be cancelled and the ATK of the monster to be substracted from his life points. BEUD has 4500 ATK. A normal match has a player begin with 8000 life points]].points[[/note]].



** The AI in ''Tag Force 2'' is considered one of the worst examples of this in a ''Yu-Gi-Oh'' game, to the point where it seems like the game [[TheComputerIsACheatingBastard is actively trying to sabotage your efforts]] when you play a tag duel.
*** For instance you might have a monster that can't be destroyed in battle while it's in attack position, and a trap that stops all damage you take as long as you have a monster out, effectively making you invincible while that trap is out, as long as you ''don't'' switch that one monster to defense position. Your partner will switch her to defense position as soon as your opponent plays a monster with more attack then her.
*** The best example came from a ''Tag Force 4'' [[http://www.youtube.com/watch?v=PshGl7E2NG0 video]], when the AI used [[http://yugioh.wikia.com/wiki/Prideful_Roar Prideful Roar]] against [[http://yugioh.wikia.com/wiki/Clear_Vice_Dragon Clear Vice Dragon]]. The AI paid 2800 Life, took more than double that in damage, and promptly lost.
*** While the AI is occasionally competent during duels, it gets really bad during the minigames. For instance, Tag Force 2 features a 'dodgeball' minigame, it's basically a matter of using different forms of ammo to KO 2 AI opponents. Unfortunately, several characters are prone to standing directly behind your character and throwing a bowling ball (1 hit KO)
** In ''Dark Duel Stories'', the AIs have a bad habit of offering high-ATK monsters as tributes to summon something just as strong or even weaker, example: Offering "Jirai Gumo"(2200ATK/100DEF; it is interesting to note that this is the strongest LV4 monster in the game, plus he is stripped of his detrimental effect) as a tribute to Tribute Summon "Catapult Turtle" (1000ATK/2000DEF). Might I also add the AI will also tribute monsters which have been equipped with two spell cards without hesitating, so if he powered up his "Tripwire Beast" to 2200ATK/2300DEF and also had Mountain activated, increasing the original ATK/DEF by 30% to a grand total of 2560ATK/2690DEF, it's not unsurprising for the AI to tribute it for a weaker monster such as "Morinphen", a LV5 monster with poor stats (1550ATK/1300DEF).
*** The AI also likes to use monsters who have lower ATK than DEF to attack, as long as the ATK is at least half the DEF. Sometimes, Yami Yugi will use "Megamorph" (which acts like a universal Equip card, increasing a monster's ATK and DEF by 500) on Mystical Elf just so that he can attack... with 1300 ATK.
** It's important to note that the AI in most ''Yu-Gi-Oh'' games varies from Cheap to downright stupid. When they're cheap, they're somehow able to see your hand and somehow draw the ''exact'' right card(s) to counter it...
*** Also, dueling the anime/manga characters, they can somehow see the defense of a face-down monster before it's flipped and will decide whether or not to attack it based on a stat it shouldn't know yet (of course, it'll sometimes wait a turn, summon another monster and then attack with the same weak monster they hesitated with anyway).
*** Another thing the AI will do, which can be called the "fake out dance" is to know a monster's high defense before it's flipped, but keep summoning monsters too weak to destroy it and apparently fake it out. Not too horrible, until they'll do this even if you have stronger offense monsters out. And they'll keep doing this until they lose.
** There's also its inability to judge the worth of cards in its hands, meaning that it discards randomly whenever an effect makes them do so, which can often make them cripple their entire strategy by eliminating their most important card.
*** To wit: The AI has three cards, which consist of a weak monster, a strong monster whose level is too high to be summoned, and a spell which makes the user discard a card but would let him summon the stronger monster. The AI will, 50% of the time, activate the spell, discard the stronger monster, and then summon the weaker monster which wouldn't need the spell in the first place.
*** However, it's averted in later games, where the smarter computers will only throw out a strong card if they have something to revive it. If they have this strategy, they ''will'' use it.
** ''Anime/YuGiOh5Ds'''s Duel Transer/Master of the Cards is also not immune. The AI Computer opponent you have unlocked initially has a few decks that are easy to overcome, but for some reason it likes to set off a combo of Waboku and Hallowed Life Barrier. I'll break it down: Waboku stops you taking damage that turn and stops your monsters from being killed, Hallowed Life Barrier is basically the same, except you need to discard a card to activate it, and all it does is nullify battle and effect damage, not protect monsters. I can see why it can help to prevent taking effect damage, but it's still a pretty stupid combination.

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** The AI in ''Tag Force 2'' is considered one of the worst examples of this in a ''Yu-Gi-Oh'' game, to the point where it seems like the game [[TheComputerIsACheatingBastard is actively trying to sabotage your efforts]] when you play a tag duel.
*** For instance you might have a monster that can't be destroyed in battle while it's in attack position, and a trap that stops all damage you take as long as you have a monster out, effectively making you invincible while that trap is out, as long as you ''don't'' switch that one monster to defense position. Your partner will switch her to defense position as soon as your opponent plays a monster with more attack then her.
*** The best
duel. A clear example came from a ''Tag Force 4'' [[http://www.([[http://www.youtube.com/watch?v=PshGl7E2NG0 video]], video here)]], when the AI used [[http://yugioh.wikia.com/wiki/Prideful_Roar Prideful Roar]] against [[http://yugioh.wikia.com/wiki/Clear_Vice_Dragon Clear Vice Dragon]]. The AI paid 2800 Life, took more than double that in damage, and promptly lost.
*** While the AI is occasionally competent during duels, it gets really bad during the minigames. For instance, Tag Force 2 features a 'dodgeball' minigame, it's basically a matter of using different forms of ammo to KO 2 AI opponents. Unfortunately, several characters are prone to standing directly behind your character and throwing a bowling ball (1 hit KO)
** In ''Dark Duel Stories'', the AIs have a bad habit of offering high-ATK monsters as tributes to summon something just as strong of the same strength or even weaker, example: Offering "Jirai Gumo"(2200ATK/100DEF; it is interesting to note that this is the strongest LV4 monster in the game, plus he is stripped of his detrimental effect) Gumo"(2200ATK/100DEF) as a tribute to Tribute Summon "Catapult Turtle" (1000ATK/2000DEF). Might I also add the AI will also tribute monsters which have been equipped with two spell cards without hesitating, so if he powered up his "Tripwire Beast" to 2200ATK/2300DEF and also had Mountain activated, increasing the original ATK/DEF by 30% to a grand total of 2560ATK/2690DEF, it's not unsurprising for the AI to tribute it for a weaker monster such as "Morinphen", a LV5 monster with poor stats (1550ATK/1300DEF).
***
The AI also likes to use monsters who have lower ATK than DEF to attack, as long as the ATK is at least half the DEF. Sometimes, Yami Yugi will use "Megamorph" (which acts like a universal Equip card, increasing a monster's ATK and DEF by 500) on Mystical Elf just so that he can attack... with 1300 ATK.
** It's important to note that the AI in most ''Yu-Gi-Oh'' games varies from Cheap to downright stupid. When they're cheap, they're somehow able to see your hand and somehow draw the ''exact'' right card(s) to counter it...
*** Also, dueling the anime/manga characters, they can somehow see the defense of a face-down monster before it's flipped and will decide whether or not to attack it based on a stat it shouldn't know yet (of course, it'll sometimes wait a turn, summon another monster and then attack with the same weak monster they hesitated with anyway).
*** Another thing the AI will do, which can be called the "fake out dance" is to know a monster's high defense before it's flipped, but keep summoning monsters too weak to destroy it and apparently fake it out. Not too horrible, until they'll do this even if you have stronger offense monsters out. And they'll keep doing this until they lose.
** There's also its inability to judge the worth of cards in its hands, meaning that it discards randomly whenever an effect makes them do so, which can often make them cripple their entire strategy by eliminating their most important card.
***
card. To wit: The AI has three cards, which consist of a weak monster, a strong monster whose level is too high to be summoned, and a spell which makes the user discard a card but would let him summon the stronger monster. The AI will, 50% of the time, activate the spell, discard the stronger monster, and then summon the weaker monster which wouldn't need the spell in the first place.
*** However, it's averted in later games, where the smarter computers will only throw out a strong card if they have something to revive it. If they have this strategy, they ''will'' use it.
** ''Anime/YuGiOh5Ds'''s Duel Transer/Master of the Cards is also not immune. The AI Computer opponent you have unlocked initially has a few decks that are easy to overcome, but for some reason it likes to set off a combo of Waboku and Hallowed Life Barrier. I'll break it down: Waboku stops you taking damage that turn and stops your monsters from being killed, Hallowed Life Barrier is basically the same, except you need to discard a card to activate it, and all it does is nullify battle and effect damage, not protect monsters. I can see why it can help to prevent taking effect damage, but it's still a pretty stupid combination.



** The AI will sometimes use Premature Burial or Call of the Haunted to summon Gearfried the Iron Knight. For those who are unaware, either of those cards can be used to summon a monster from the Graveyard, but the card is then equipped to the monster; if the card is destroyed, so is the monster it summoned. Gearfried destroys any card that is equipped to it automatically. Yeah...
*** Even more humorous because Premature Burial costs 800 life points to use.

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** The AI will sometimes use Premature Burial or Call of the Haunted to summon Gearfried the Iron Knight. For those who are unaware, either Either of those cards can be used to summon a monster from the Graveyard, but the card is then equipped to the monster; if the card is destroyed, so is the monster it summoned. Gearfried destroys any card that is equipped to it automatically. Yeah...
***
Yeah... Even more humorous because Premature Burial costs 800 life points to use.



** There's a similar problem with the 1997 ''MagicTheGathering: Duels of the Planeswalkers''. Sometimes, the computer can come up with masterful combos and expert tactical plans. Other times: they sacrifice their last point of life to [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=371 Pestilence]] in order to kill some [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=189878 Llanowar Elves]], and summoning a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193868 Lord of the Pit]] and then doing nothing with it, meaning it eats all the computer's monsters and starts on the computer's life total. In particular, it will only attack if the creature is guaranteed to survive the creatures you have out or it has enough monsters to zerg you to death. This means that it doesn't, for example, fling expendable creatures at you to whittle down your forces, even if those creatures have a significant upkeep like sacrificing a creature.
*** In fact, this game had such huge AI weaknesses (and no multiplayer mode) that they defined gameplay. For example, the Psychic Venom card means that the computer takes damage when using a land, but the computer completely ignores it when choosing which land to use. The Spirit Link card causes a creature that attacks to heal you rather than doing damage, but the computer again will ignore it and keep attacking, and even cast spells on the creature that increase the damage it deals (which, in the presence of Spirit Link, would instead increase the healing). The Mishra's Factory cards, forms of land that can turn into creatures on demand, are ignored by the computer when considering what creatures you have, meaning it will launch attacks with weak creatures that are suicide when the Factories can block them. Of course, all of this was made somewhat redundant by the fact that you could tap the opponents' lands for mana burn...
** In Yugioh: Dungeon Dice Monsters, any character not found in the anime will just summon around their Heart Points and will eventually use up all their summons. They will then be unable to do anything, allowing you to have a many rolls as you need to summon anything. The Exodia pieces can be summoned this way, and by summoning then all, you get an instant win, and the AI is powerless to stop you.
*** You can beat ''anyone'' in the game with an equally inane strategy. There are summonable "items" in the game which take the form of chests. Only the summoner knows what's in the chest, and it activates when a monster passes over it. The AI will ''never'' run over your chests, in the expectation that it might be a trap (and, to be fair, it might). However, it is possible, by spamming cheap summons, to block your opponent so that the only path to your heart points is through the chest. At which point, the AI will helpfully sit around, waiting for you to kill them.

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** There's a similar problem with the 1997 ''MagicTheGathering: Duels of the Planeswalkers''. Sometimes, the computer can come up with masterful combos and expert tactical plans. Other times: they sacrifice their last point of life to [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=371 Pestilence]] in order to kill some [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=189878 Llanowar Elves]], and summoning a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193868 Lord of the Pit]] and then doing nothing with it, meaning it eats all the computer's monsters and starts on the computer's life total. In particular, it will only attack if the creature is guaranteed to survive the creatures you have out or it has enough monsters to zerg you to death. This means that it doesn't, for example, fling expendable creatures at you to whittle down your forces, even if those creatures have a significant upkeep like sacrificing a creature.
*** In fact, this game had such huge AI weaknesses (and no multiplayer mode) that they defined gameplay. For example, the Psychic Venom card means that the computer takes damage when using a land, but the computer completely ignores it when choosing which land to use. The Spirit Link card causes a creature that attacks to heal you rather than doing damage, but the computer again will ignore it and keep attacking, and even cast spells on the creature that increase the damage it deals (which, in the presence of Spirit Link, would instead increase the healing). The Mishra's Factory cards, forms of land that can turn into creatures on demand, are ignored by the computer when considering what creatures you have, meaning it will launch attacks with weak creatures that are suicide when the Factories can block them. Of course, all of this was made somewhat redundant by the fact that you could tap the opponents' lands for mana burn...
** In Yugioh: Dungeon Dice Monsters, any character not found in the anime will just summon around their Heart Points and will eventually use up all their summons. They will then be unable to do anything, allowing you to have a as many rolls as you need to summon anything. The Exodia pieces can be summoned this way, and by summoning then them all, you get an instant win, and the AI is powerless to stop you.
***
you. You can beat ''anyone'' in the game with an equally inane strategy. There are summonable "items" in the game which take the form of chests. Only the summoner knows what's in the chest, and it activates when a monster passes over it. The AI will ''never'' run over your chests, in the expectation that it might be a trap (and, to be fair, it might). However, it is possible, by spamming cheap summons, to block your opponent so that the only path to your heart points is through the chest. At which point, the AI will helpfully sit around, waiting for you to kill them.


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* In the 1997 ''MagicTheGathering: Duels of the Planeswalkers'', sometimes, the computer can come up with masterful combos and expert tactical plans. Other times: they sacrifice their last point of life to [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=371 Pestilence]] in order to kill some [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=189878 Llanowar Elves]], and summoning a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193868 Lord of the Pit]] and then doing nothing with it, meaning it eats all the computer's monsters and starts on the computer's life total. In particular, it will only attack if the creature is guaranteed to survive the creatures you have out or it has enough monsters to zerg you to death. This means that it doesn't, for example, fling expendable creatures at you to whittle down your forces, even if those creatures have a significant upkeep like sacrificing a creature.
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* ''Website/{{Akinator}}'' can be surpisingly daft at times, since he doesn't really understand the questions he's asking (they're all user-contributed); as a result, he may keep asking you almost identical questions, or directly opposite ones ("Is your character real?" followed by "Is your character fictional [[ViewersAreMorons (does not really exist)]]?") Of course, he'll ask if they have black hair and then ask if they have blond hair, plus the always entertaining "Asks if they're from one universe, is told yes, guesses a different universe". This is likely the only program to think ''VideoGame/MassEffect'' and ''VideoGame/{{Halo}}'' are the same universe. And sometimes it will ask you if you've met/said hello to the character ''after'' you've confirmed it's a fictional character or dead historical figure. Apparently it believes you might be ''Literature/ThursdayNext'' or a time traveler.

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* ''Website/{{Akinator}}'' can be surpisingly daft at times, since he doesn't really understand the questions he's asking (they're all user-contributed); as a result, he may keep asking you almost identical questions, or directly opposite ones ("Is your character real?" followed by "Is your character fictional [[ViewersAreMorons (does not really exist)]]?") Of course, he'll ask if they have black hair and then ask if they have blond hair, plus the always entertaining "Asks if they're from one universe, is told yes, guesses a different universe". This is likely the only program to think ''VideoGame/MassEffect'' ''Franchise/MassEffect'' and ''VideoGame/{{Halo}}'' are the same universe. And sometimes it will ask you if you've met/said hello to the character ''after'' you've confirmed it's a fictional character or dead historical figure. Apparently it believes you might be ''Literature/ThursdayNext'' or a time traveler.
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** There are actually notes there that he's trying to play by strumming while whammying; he's not quite smart enough to realise that nothing will work until he fixes the Whammy problem. The boss himself is a great example of AIRoulette.

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* The autoplay option of most (if not all) solitaire games falls into this; the computer will ''always'' move a card onto the foundation piles (and thus out of play) as soon as it can, even doing so is the worst choice possible.
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* The ''Bot Wars'' expansion for the Battlestations board game implements this in a tabletop game. The player's opponents are rogue robots which begin the game with below-average skills, and can learn as the adventure progresses. However, the bots also have a huge mothership; ship size is a factor in the difficulty of piloting, the mothership is the highest size possible in the game, and the bots' skills are below average.. No matter how the GM runs the bots, unless he/she fudges the dice rolls, it is perfectly possible for the bots to wreck their own mothership in the opening scenario due to their incompetence in piloting it.
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** Old versions of Jeopardy! for PC in the early 1990's had the AI contestants buzz in and answer in complete gibberish. The answer pool was so small that pulling a wrong answer from that could clue the player in another time.

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** Old PC or video game versions of Jeopardy! for PC in the early 1990's had the AI contestants buzz in and answer in complete gibberish. The answer pool was so small that pulling a wrong answer from that could clue the another player in another time.later. Other versions had ''no'' answer pool, resulting in the correct answer or the ''same'' gibberish every time. Examples include ZWXYZ on the Game Boy and [[GettingCrapPastTheRadar XXX]] on the Genesis versions.
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* Exploiting the ArtificialStupidity of the guards in ''LodeRunner'' is very useful, with some levels relying on it. For instance, you can position yourself on a ladder so they climb upwards when you're directly below them.

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* Exploiting the ArtificialStupidity of the guards in ''LodeRunner'' ''VideoGame/LodeRunner'' is very useful, with some levels relying on it. For instance, you can position yourself on a ladder so they climb upwards when you're directly below them.


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** [[FridgeBrilliance This actually makes sense, story wise]]. Seeing as how you're doing something that takes money out of Mr Burns pocket ([[CorruptCorporateExecutive and we all know how much he loves money]]), it would make sense for burns to be petty enough to tell his workers to ram you on sight. The fact that he does this himself if he happens to see you only supports this theory.
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* [[http://www.elementsthegame.com/ Elements: the Game]]: Some light spells have ReviveKillsZombie. On lower difficulties, the AI ''doesn't know this''. Cue your digital opponent vaporising his own creatures.

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* [[http://www.elementsthegame.com/ Elements: the Game]]: Some light spells have ReviveKillsZombie. On lower difficulties, the AI ''doesn't know this''. Cue your digital opponent vaporising his own creatures.creatures.
* ''Website/{{Akinator}}'' can be surpisingly daft at times, since he doesn't really understand the questions he's asking (they're all user-contributed); as a result, he may keep asking you almost identical questions, or directly opposite ones ("Is your character real?" followed by "Is your character fictional [[ViewersAreMorons (does not really exist)]]?") Of course, he'll ask if they have black hair and then ask if they have blond hair, plus the always entertaining "Asks if they're from one universe, is told yes, guesses a different universe". This is likely the only program to think ''VideoGame/MassEffect'' and ''VideoGame/{{Halo}}'' are the same universe. And sometimes it will ask you if you've met/said hello to the character ''after'' you've confirmed it's a fictional character or dead historical figure. Apparently it believes you might be ''Literature/ThursdayNext'' or a time traveler.
----
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*** To give you the idea of how dumb he is, his second strongest monster is [[PromotionalPowerlessPieceOfGarbage Kanan The Swordmistress]], a normal monster with 1400 ATK and 1400 DEF. He summons none of his monsters in defense mode, letting you just keep knocking them down. His entire strategy is to draw ''one'' monster, Cyber Stein, which has the ability to summon a fusion monster. This is the only way you can lose to him, cause if he does this, he'll summon ''Blue-Eyes Ultimate Dragon''.

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*** To give you the idea of how dumb he is, his second strongest monster is [[PromotionalPowerlessPieceOfGarbage Kanan The Swordmistress]], a normal monster with 1400 ATK and 1400 DEF. He summons none of his monsters in defense mode, letting you just keep knocking them down. His entire strategy is to draw ''one'' monster, Cyber Stein, which has the ability to summon a fusion monster. This is the only way you can lose to him, cause if he does this, he'll summon ''Blue-Eyes Ultimate Dragon''. Which he will gleefully prompt to crash and burn into your obvious Mirror Force/Sakuretsu Armor/Maneater Bug/Penguin Soldier/etc. Or even worse, into your more obvious Magic Cylinder, which will cause him to ''kill himself'' without fail[[hottip:*:Activating Cyber Stein costs 5000 life points. Magic Cylinder causes an attack by your opponent's monster to be cancelled and the ATK of the monster to be substracted from his life points. BEUD has 4500 ATK. A normal match has a player begin with 8000 life points]].
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* Computer controlled helpers in ''VideoGame/{{Kirby}} Super Star'' have their uses, but don't expect them to live very long. Fortunately they're easy to replace.
** Similarly, your AI allies in ''VideoGame/{{Kirby}} and the Amazing Mirror'' can be counted on for jack squat. They'll mill around in random areas, getting random abilities [[TheComputerIsACheatingBastard (including abilities not in their current area)]], and if you call them to your side...well, it's usually for one of three reasons: a boss fight, the fact that they bring health-restoring food with them, or one of them somehow snagged the [[GameBreaker Smash]] ability and you're just waiting for them to screw up so you can use it yourself.

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* Computer controlled helpers in ''VideoGame/{{Kirby}} [[KirbySuperStar Super Star'' Star]]'' have their uses, but don't expect them to live very long. Fortunately they're easy to replace.
** Similarly, your AI allies in ''VideoGame/{{Kirby}} and the Amazing Mirror'' ''VideoGame/KirbyAndTheAmazingMirror'' can be counted on for jack squat. They'll mill around in random areas, getting random abilities [[TheComputerIsACheatingBastard (including abilities not in their current area)]], and if you call them to your side...well, it's usually for one of three reasons: a boss fight, the fact that they bring health-restoring food with them, or one of them somehow snagged the [[SuperSmashBros Smash]] [[GameBreaker Smash]] ability ability]] and you're just waiting for them to screw up so you can use it yourself.
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* In many electronic versions of ''TabletopGame/{{Monopoly}}'', AI opponents are programmed to accept trades based on the value of the properties offered, rather than the situation. (Ex. getting an AI player to give you the third Orange property in exchange for a single Green property). While a human player can exploit this shamelessly, it also works when the AIs trade with each other, leaving you watching helplessly as one AI trades Boardwalk for a light blue, a purple and $25.

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* In many electronic versions of ''TabletopGame/{{Monopoly}}'', AI opponents are programmed to accept trades based on the value of the properties offered, rather than the situation. (Ex. getting an AI player to give you the third Orange property in exchange for a single Green property). While a human player can exploit this shamelessly, it also works when the AIs trade with each other, leaving you watching helplessly as one AI trades Boardwalk for a light blue, a purple and $25.$25.
* [[http://www.elementsthegame.com/ Elements: the Game]]: Some light spells have ReviveKillsZombie. On lower difficulties, the AI ''doesn't know this''. Cue your digital opponent vaporising his own creatures.
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* Video games for ''{{Yu-Gi-Oh}}!'' have a particularly poor track record in this area. While some of the games' [[WhatAnIdiot idiotic]] moves can be justified by the fact that the AI couldn't possibly know the identity of your facedown cards, and that the kind of analysis that would allow a player to even make the right guesses can be really difficult even for human players, some of the cases are a little more obviously ArtificialStupidity.

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* Video games for ''{{Yu-Gi-Oh}}!'' ''Franchise/YuGiOh'' have a particularly poor track record in this area. While some of the games' [[WhatAnIdiot idiotic]] moves can be justified by the fact that the AI couldn't possibly know the identity of your facedown cards, and that the kind of analysis that would allow a player to even make the right guesses can be really difficult even for human players, some of the cases are a little more obviously ArtificialStupidity.



** Yu-Gi-Oh 5D's Duel Transer/Master of the Cards is also not immune. The AI Computer opponent you have unlocked initially has a few decks that are easy to overcome, but for some reason it likes to set off a combo of Waboku and Hallowed Life Barrier. I'll break it down: Waboku stops you taking damage that turn and stops your monsters from being killed, Hallowed Life Barrier is basically the same, except you need to discard a card to activate it, and all it does is nullify battle and effect damage, not protect monsters. I can see why it can help to prevent taking effect damage, but it's still a pretty stupid combination.

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** Yu-Gi-Oh 5D's ''Anime/YuGiOh5Ds'''s Duel Transer/Master of the Cards is also not immune. The AI Computer opponent you have unlocked initially has a few decks that are easy to overcome, but for some reason it likes to set off a combo of Waboku and Hallowed Life Barrier. I'll break it down: Waboku stops you taking damage that turn and stops your monsters from being killed, Hallowed Life Barrier is basically the same, except you need to discard a card to activate it, and all it does is nullify battle and effect damage, not protect monsters. I can see why it can help to prevent taking effect damage, but it's still a pretty stupid combination.
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*** A stray shot from one of your wingmen is the only way you can lose the Venom 2 medal, if you're able to keep them alive long enough to get it.
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* In many electronic versions of ''BoardGame/{{Monopoly}}'', AI opponents are programmed to accept trades based on the value of the properties offered, rather than the situation. (Ex. getting an AI player to give you the third Orange property in exchange for a single Green property). While a human player can exploit this shamelessly, it also works when the AIs trade with each other, leaving you watching helplessly as one AI trades Boardwalk for a light blue, a purple and $25.

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* In many electronic versions of ''BoardGame/{{Monopoly}}'', ''TabletopGame/{{Monopoly}}'', AI opponents are programmed to accept trades based on the value of the properties offered, rather than the situation. (Ex. getting an AI player to give you the third Orange property in exchange for a single Green property). While a human player can exploit this shamelessly, it also works when the AIs trade with each other, leaving you watching helplessly as one AI trades Boardwalk for a light blue, a purple and $25.
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* One animated board game for MS-DOS called ''Hexxagon'' was indeed a lot of fun. Pit red gems against chrome drops on a hexagonal board in deep space. Landing next to your opponent's pieces would transform them into your own. The hard Craniac was usually pretty good, but when it was running out of spaces to go, it tended to make stupid moves such as jumping pieces into spaces it could have cloned into and in the process of doing so, often opening up holes allowing its opponent to capture some of its pieces. These stupid moves usually cropped up when the Craniac was losing, so it rarely changed who won the game, although if you had been narrowly losing to it, such a move could turn the tide in your favour. On lower difficulties, the Craniac also tended to make stupid moves much more frequently, but in those cases, it was expected behaviour.

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* One animated board game for MS-DOS called ''Hexxagon'' was indeed a lot of fun. Pit red gems against chrome drops on a hexagonal board in deep space. Landing next to your opponent's pieces would transform them into your own. The hard Craniac was usually pretty good, but when it was running out of spaces to go, it tended to make stupid moves such as jumping pieces into spaces it could have cloned into and in the process of doing so, often opening up holes allowing its opponent to capture some of its pieces. These stupid moves usually cropped up when the Craniac was losing, so it rarely changed who won the game, although if you had been narrowly losing to it, such a move could turn the tide in your favour. On lower difficulties, the Craniac also tended to make stupid moves much more frequently, but in those cases, it was expected behaviour.behaviour.
* In many electronic versions of ''BoardGame/{{Monopoly}}'', AI opponents are programmed to accept trades based on the value of the properties offered, rather than the situation. (Ex. getting an AI player to give you the third Orange property in exchange for a single Green property). While a human player can exploit this shamelessly, it also works when the AIs trade with each other, leaving you watching helplessly as one AI trades Boardwalk for a light blue, a purple and $25.
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* Video games for ''{{Yu-Gi-Oh}}!'' have a particularly poor track record in this area. While some of the games' [[WhatAnIdiot idiotic]] moves can be justified by the fact that the AI couldn't possibly know the identity of your facedown cards, and that the kind of analysis that would allow a player to even make the right guesses can be really difficult even for human players, some of the cases are a little more obviously ArtificialStupidity.
** Then you have Mokuba, for whom this trope is invoked ''intentionally''. [[WebVideo/YuGiOhTheAbridgedSeries What a digital dummy!]]
*** To give you the idea of how dumb he is, his second strongest monster is [[PromotionalPowerlessPieceOfGarbage Kanan The Swordmistress]], a normal monster with 1400 ATK and 1400 DEF. He summons none of his monsters in defense mode, letting you just keep knocking them down. His entire strategy is to draw ''one'' monster, Cyber Stein, which has the ability to summon a fusion monster. This is the only way you can lose to him, cause if he does this, he'll summon ''Blue-Eyes Ultimate Dragon''.
** In many of the earlier games, such as ''Eternal Duelist Soul'', at harder levels, the AI essentially knew the ATK and DEF of any of your facedown monsters, and would make its decisions whether or not to attack based on that. Some of the "good" duelists like Yami Yugi go at you with cards that technically can destroy yours in battle...and then leaves them right open to a strong counterattack when the player is able to capitalize on the fact that they left a monster with 1000-1100 ATK in attack mode at the end of their turn. AttackAttackAttack meets ArtificialStupidity here.
** The AI in ''Tag Force 2'' is considered one of the worst examples of this in a ''Yu-Gi-Oh'' game, to the point where it seems like the game [[TheComputerIsACheatingBastard is actively trying to sabotage your efforts]] when you play a tag duel.
*** For instance you might have a monster that can't be destroyed in battle while it's in attack position, and a trap that stops all damage you take as long as you have a monster out, effectively making you invincible while that trap is out, as long as you ''don't'' switch that one monster to defense position. Your partner will switch her to defense position as soon as your opponent plays a monster with more attack then her.
*** The best example came from a ''Tag Force 4'' [[http://www.youtube.com/watch?v=PshGl7E2NG0 video]], when the AI used [[http://yugioh.wikia.com/wiki/Prideful_Roar Prideful Roar]] against [[http://yugioh.wikia.com/wiki/Clear_Vice_Dragon Clear Vice Dragon]]. The AI paid 2800 Life, took more than double that in damage, and promptly lost.
*** While the AI is occasionally competent during duels, it gets really bad during the minigames. For instance, Tag Force 2 features a 'dodgeball' minigame, it's basically a matter of using different forms of ammo to KO 2 AI opponents. Unfortunately, several characters are prone to standing directly behind your character and throwing a bowling ball (1 hit KO)
** In ''Dark Duel Stories'', the AIs have a bad habit of offering high-ATK monsters as tributes to summon something just as strong or even weaker, example: Offering "Jirai Gumo"(2200ATK/100DEF; it is interesting to note that this is the strongest LV4 monster in the game, plus he is stripped of his detrimental effect) as a tribute to Tribute Summon "Catapult Turtle" (1000ATK/2000DEF). Might I also add the AI will also tribute monsters which have been equipped with two spell cards without hesitating, so if he powered up his "Tripwire Beast" to 2200ATK/2300DEF and also had Mountain activated, increasing the original ATK/DEF by 30% to a grand total of 2560ATK/2690DEF, it's not unsurprising for the AI to tribute it for a weaker monster such as "Morinphen", a LV5 monster with poor stats (1550ATK/1300DEF).
*** The AI also likes to use monsters who have lower ATK than DEF to attack, as long as the ATK is at least half the DEF. Sometimes, Yami Yugi will use "Megamorph" (which acts like a universal Equip card, increasing a monster's ATK and DEF by 500) on Mystical Elf just so that he can attack... with 1300 ATK.
** It's important to note that the AI in most ''Yu-Gi-Oh'' games varies from Cheap to downright stupid. When they're cheap, they're somehow able to see your hand and somehow draw the ''exact'' right card(s) to counter it...
*** Also, dueling the anime/manga characters, they can somehow see the defense of a face-down monster before it's flipped and will decide whether or not to attack it based on a stat it shouldn't know yet (of course, it'll sometimes wait a turn, summon another monster and then attack with the same weak monster they hesitated with anyway).
*** Another thing the AI will do, which can be called the "fake out dance" is to know a monster's high defense before it's flipped, but keep summoning monsters too weak to destroy it and apparently fake it out. Not too horrible, until they'll do this even if you have stronger offense monsters out. And they'll keep doing this until they lose.
** There's also its inability to judge the worth of cards in its hands, meaning that it discards randomly whenever an effect makes them do so, which can often make them cripple their entire strategy by eliminating their most important card.
*** To wit: The AI has three cards, which consist of a weak monster, a strong monster whose level is too high to be summoned, and a spell which makes the user discard a card but would let him summon the stronger monster. The AI will, 50% of the time, activate the spell, discard the stronger monster, and then summon the weaker monster which wouldn't need the spell in the first place.
*** However, it's averted in later games, where the smarter computers will only throw out a strong card if they have something to revive it. If they have this strategy, they ''will'' use it.
** Yu-Gi-Oh 5D's Duel Transer/Master of the Cards is also not immune. The AI Computer opponent you have unlocked initially has a few decks that are easy to overcome, but for some reason it likes to set off a combo of Waboku and Hallowed Life Barrier. I'll break it down: Waboku stops you taking damage that turn and stops your monsters from being killed, Hallowed Life Barrier is basically the same, except you need to discard a card to activate it, and all it does is nullify battle and effect damage, not protect monsters. I can see why it can help to prevent taking effect damage, but it's still a pretty stupid combination.
** The AI is incapable of deciding whether or not using particular traps is a good idea or not. If your opponent has Torrential Tribute set (a trap which wipes all monsters on the field when activated), they'll use it even if the monster they already have on the field is stronger than the one you just summoned (of course if you're doing this, they might foresee your equipping it with something). Then again, they'll often wipe the whole field even if they have a ''much'' stronger monster out. Opponents using Torrential Tribute to destroy the whole field when they have a 2500+ ATK ritual monster out when all you did was summon a relatively weak monster is common enough to count as a strategy to get rid of their monsters.
** Despite being the main character, Yugi will often make the baffling decision to keep summoning Sinister Serpent, an effect monster with 300 ATK and 250 DEF. It's effect is to keep showing up in his hand if it's destroyed. Good if you plan on sacrificing it, but he never does this. He keeps it out until you vaporize it with a much stronger monster, and then keep summoning it just because.
** Total Defence Shogun is particularly weak in the hands of the AI. It has 1550 ATK, 2500 DEF, and ''it can attack while in defence mode''. Whenever they play/use/control one however, they will always switch it to attack mode. So, basically, the AI weakens the monster by 950 points, AND opens themselves up to Life Point damage voluntarilly.
** The AI will sometimes use Premature Burial or Call of the Haunted to summon Gearfried the Iron Knight. For those who are unaware, either of those cards can be used to summon a monster from the Graveyard, but the card is then equipped to the monster; if the card is destroyed, so is the monster it summoned. Gearfried destroys any card that is equipped to it automatically. Yeah...
*** Even more humorous because Premature Burial costs 800 life points to use.
** The AI has also been known to do things like take control of your monster using a card like Change Of Heart, which takes yours for one turn, but then boost its stats with a permanent equip spell. So at the end of your turn, you get your monster back, only the AI has actually helped you.
** There's a similar problem with the 1997 ''MagicTheGathering: Duels of the Planeswalkers''. Sometimes, the computer can come up with masterful combos and expert tactical plans. Other times: they sacrifice their last point of life to [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=371 Pestilence]] in order to kill some [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=189878 Llanowar Elves]], and summoning a [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=193868 Lord of the Pit]] and then doing nothing with it, meaning it eats all the computer's monsters and starts on the computer's life total. In particular, it will only attack if the creature is guaranteed to survive the creatures you have out or it has enough monsters to zerg you to death. This means that it doesn't, for example, fling expendable creatures at you to whittle down your forces, even if those creatures have a significant upkeep like sacrificing a creature.
*** In fact, this game had such huge AI weaknesses (and no multiplayer mode) that they defined gameplay. For example, the Psychic Venom card means that the computer takes damage when using a land, but the computer completely ignores it when choosing which land to use. The Spirit Link card causes a creature that attacks to heal you rather than doing damage, but the computer again will ignore it and keep attacking, and even cast spells on the creature that increase the damage it deals (which, in the presence of Spirit Link, would instead increase the healing). The Mishra's Factory cards, forms of land that can turn into creatures on demand, are ignored by the computer when considering what creatures you have, meaning it will launch attacks with weak creatures that are suicide when the Factories can block them. Of course, all of this was made somewhat redundant by the fact that you could tap the opponents' lands for mana burn...
** In Yugioh: Dungeon Dice Monsters, any character not found in the anime will just summon around their Heart Points and will eventually use up all their summons. They will then be unable to do anything, allowing you to have a many rolls as you need to summon anything. The Exodia pieces can be summoned this way, and by summoning then all, you get an instant win, and the AI is powerless to stop you.
*** You can beat ''anyone'' in the game with an equally inane strategy. There are summonable "items" in the game which take the form of chests. Only the summoner knows what's in the chest, and it activates when a monster passes over it. The AI will ''never'' run over your chests, in the expectation that it might be a trap (and, to be fair, it might). However, it is possible, by spamming cheap summons, to block your opponent so that the only path to your heart points is through the chest. At which point, the AI will helpfully sit around, waiting for you to kill them.
* The final boss of ''MagicTheGathering: Battlegrounds'' has the ability to cast any spell in the game, any time he likes. Theoretically this means he should be able to spam you with giant monsters while countering any spell that you try to cast. Instead, he just sort of hangs around not doing much, and can be trapped in a loop by summoning the same low-level Mook over and over again. Possibly intentional on the part of the developers, since if the boss used his powers in a sensible fashion then he would be completely unbeatable.
* This has plagued computerised Go engines (especially when compared with computerised Chess engines), with them being trounced by professional Go players even when given 25 stone advantages... The latest Go AI can win with a 9 stone advantage, and has been stated that it's up to good amateur levels.
** In Go the problem space is much larger. While both go and chess have a finite number of moves per turn, determining the possible moves in chess is a matter of thinking of each piece and seeing where they can land and if it's open, whereas in go it's not a matter of "which of these 32 pieces can move where?" so much as "which of these 300-odd spots ''should'' pieces go on?", which doesn't just make calculation slower and more memory intensive, but also makes the heuristics harder to work on, too.
* A classic computer game that has gone by many names over the years ''relies'' on this trope. In the original version, you had to run from robots, although modern versions have used zombies, vampires, {{Eldritch Abomination}}s... basically, whatever. Anyway, you and the robots both move one square per turn (like a chess king), and robots will chase you down. You have no weapon, but the robots will attack and annihilate ''each other'' before they ever turn on you! Thus, you have to rely on robots' tendency to kill each other before they kill you.
** It's even been done with [[Series/DoctorWho Daleks]].
* The Windows program ''Mission Maker'' has extremely primitive AI. Make a character 'Seek and Destroy' the player, then get another character between them. The hostile character, instead of moving around, will ''kill the other character to get to the player''.
* The classic arcade game ''{{Berzerk}}'' allows you to make enemies [[CollisionDamage crash into each other to kill each other]]. Or if you're lucky and clever, into the edges of walls.
* Exploiting the ArtificialStupidity of the guards in ''LodeRunner'' is very useful, with some levels relying on it. For instance, you can position yourself on a ladder so they climb upwards when you're directly below them.
* GoldenAxe. Good game, [[http://epicgoldenaxe.ytmnd.com/ comically bad AI]]. Enemies will often suicide themselves without your "help". The most effective way to beat Duel is to get 2 enemies on opposite ends of the screen and keep fly kicking off them, like a pendulum swinging left and right. Mario enemies are smarter than this.
* In ''SplinterCell Conviction'', at one point you are confronted with an enemy helicopter gunship. It always shoots in front of Sam and never thinks to try and flank him.
* The usual method to beat the last boss in ''GuitarHero III'' invokes this. Basically, there's a certain point where a Whammy attack will kill him in one hit. Why is this? In that particular section, instead of using the whammy bar to recover, he just hammers the STRUM BAR until he kills himself. One critical flaw in an otherwise complete bastard.
* Computer controlled helpers in ''VideoGame/{{Kirby}} Super Star'' have their uses, but don't expect them to live very long. Fortunately they're easy to replace.
** Similarly, your AI allies in ''VideoGame/{{Kirby}} and the Amazing Mirror'' can be counted on for jack squat. They'll mill around in random areas, getting random abilities [[TheComputerIsACheatingBastard (including abilities not in their current area)]], and if you call them to your side...well, it's usually for one of three reasons: a boss fight, the fact that they bring health-restoring food with them, or one of them somehow snagged the [[GameBreaker Smash]] ability and you're just waiting for them to screw up so you can use it yourself.
* If you've ever played a video game adaptation of a game show, you've probably encountered computer contestants that couldn't answer simple questions correctly. ''PressYourLuck'' for the Wii is one of the {{egregious}} examples, with computer opponents answering questions such as "What animal do we get milk from?", "What is 36 divided by 6?", or "How many months are in a year?" wrong.
** Old versions of Jeopardy! for PC in the early 1990's had the AI contestants buzz in and answer in complete gibberish. The answer pool was so small that pulling a wrong answer from that could clue the player in another time.
*** The above is true for the NES versions as well (save for Super Jeopardy!). However, the gibberish is the exact same length as the correct response, and often shows some letters in the response as well. For example, if a correct response is TVTropes, the AI would show something like *V@r#pes.
* ''VideoGame/{{Demigod}}'', a Defence of the Ancients type game tends to inflict this on players when they go against the bots on higher difficulty levels. The opposing team will specialise in hit-and-run tactics, prioritise game-changers like Reinforcement Flags, and just generally give you a run for your money. Your allies, on the other hand, will position themselves directly between two enemy gun posts and pick on irrelevant minions, while being whaled on by the enemy, thus feeding your opponents both gold and experience. Since your opponents are now relatively stronger, and can afford to upgrade their defensive structures, this process becomes streamlined, resulting in ally deaths roughly every few minutes.
* VideoGame/StarFox series has wingmen's "calling for a help" as a fixed pattern in every side scrolling stages. They can't help themselves and will go down if you don't help them. All Range Mode, however, turns their stupidity up to eleven.
** One particularly notable example of how bad the wingmen's AI is in All Range Mode is in the Star Wolf dogfights in StarFox64. Each Star Wolf pilot is programmed to target a specific member of your squadron. Each wingman will constantly plead for you to help him by shooting down the Star Wolf member who's on his tail. Once you do, he will blissfully fly around in a circle minding his own business and make no effort to help you as the remaining Star Wolf members continue to rip you and your other wingmen to shreds.
** To be fair on that one, your wingmen destroying one of the Star Wolf pilots would screw you out of fair chunk of points, since things they destroy aren't counted toward the point total. Why they couldn't just let the things they do count isn't totally clear, but it's still better to have them do nothing than do something that hurts you.
* In ''VideoGame/TheSimpsonsRoadRage'', buses constantly crash into anything in sight without any provoking them, typically you.
* [[spoiler:Wheatley, also known as the Intelligence Dampening Sphere]] in ''VideoGame/{{Portal 2}}'' is a deliberate InUniverse example, described by [=GLaDOS=] as "the product of the greatest minds of a generation working together with the express purpose of building the dumbest moron who ever lived", and "the moron they built to make me an idiot".
* One animated board game for MS-DOS called ''Hexxagon'' was indeed a lot of fun. Pit red gems against chrome drops on a hexagonal board in deep space. Landing next to your opponent's pieces would transform them into your own. The hard Craniac was usually pretty good, but when it was running out of spaces to go, it tended to make stupid moves such as jumping pieces into spaces it could have cloned into and in the process of doing so, often opening up holes allowing its opponent to capture some of its pieces. These stupid moves usually cropped up when the Craniac was losing, so it rarely changed who won the game, although if you had been narrowly losing to it, such a move could turn the tide in your favour. On lower difficulties, the Craniac also tended to make stupid moves much more frequently, but in those cases, it was expected behaviour.

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