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** IV's public persona is one of a gentle, fan loving champion, as opposed to his true, devilish personality

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** IV's public persona is one of a gentle, fan loving champion, as opposed to his true, devilish personalitypersonality.



* BodyHorror: No.96 and it's method of possession.
* BodySnatcher: No. 96 does this to Astral in episode 20 as well as Yuma. [[spoiler:Although Yuma fakes the extent to which he is possessed though to mislead No. 96, for Tetsuo in the duel]]

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* BodyHorror: No.96 and it's its method of possession.
* BodySnatcher: No. 96 does this to Astral in episode 20 as well as Yuma. [[spoiler:Although Yuma fakes the extent to which he is possessed though to mislead No. 96, for Tetsuo in the duel]]duel.]]
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Has the distinction of being literally the last SaturdayMorningCartoon ever broadcast (before the Creator/{{Vortexx}} block ceased airing on September 27, 2014). Also holds the honor of being the second ''Yu-Gi-Oh!'' series to completely finish its English dub (''GX'' only stopped at the end of its third season and ''[=5Ds=]'' stopped midway through its last season and given a hastily edited GeckoEnding).

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Has the distinction of being literally the last SaturdayMorningCartoon ever broadcast (before the Creator/{{Vortexx}} block ceased airing on September 27, 2014). Also holds the honor of being the second ''Yu-Gi-Oh!'' series to completely finish its English dub (''GX'' only stopped at the end of its third season and ''[=5Ds=]'' stopped midway through its last season and was given a hastily edited GeckoEnding).
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No Pronunciation Guide is no longer a trope


* NoPronunciationGuide: The Japanese version has the "x" in "Zexal" be silent, while the dub pronounces it.
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** Before then during the World Duel Carnival, on the Dual Coaster track, Yuma is saved by Anna when cornered by the Triad of Terror and after that, Gauche comes in to help both.
** Later, Yuma will have the chance to repay Gauche by saving him from V.
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* MythArc: This series has always been aboutr Yuma Tsukumo's quest to collect all of the Number cards and save Astral world. However the [[SerialEscalation stakes get progressively higher]] over the course of the show.

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* MythArc: This series has always been aboutr about Yuma Tsukumo's quest to collect all of the Number cards and save Astral world. However the [[SerialEscalation stakes get progressively higher]] over the course of the show.
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Ill Girl has been merged into Delicate And Sickly per TRS (there's not enough context in this entry to tell if it fits there)


* IllGirl
** [[spoiler: Charlie's niece, Mayumi, which is why he stole No. 7 from the museum. He got it so she'd have all the luck in the world to get better from her upcoming operation.]]

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** Yuma accidentally wins his duel with Nasch by attempting to lose. [[spoiler: Emptying his hand to stop his own attack means Yuma does not take damage from Nasch's previous card, so Yuma's LP has 0 change, but the 0 change also means Nasch's later card causes Nasch's LP to become 0.]]

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** Yuma accidentally wins his duel with Nasch by attempting to lose. [[spoiler: Emptying his hand to stop his own attack means Yuma does not take damage from Nasch's previous card, so Yuma's LP has 0 change, but the 0 change also means Nasch's later card - which he intended to use to stop Yuma's attack - causes Nasch's LP to become 0.]]0. [[MortonsFork And Nasch was forced to play that card, as the card he used to draw it would've made him lose anyway if he didn't.]]]]



* DualWielding: Hope carries a pair of swords, though barring certain card effects it tends to wield one at a time. Chaos No. 39: Hope Ray takes it up a notch with ''triple'' wielding, adding on a {{BFS}} wielded by [[MultiArmedAndDangerous a second pair of hands]].



* ForgottenChildhoodFriend: Anna. [[spoiler: Subverted, it turns out the guy she was friends with, who she thought was Yuma, was actually some other kid named Yuya.]]

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* ForgottenChildhoodFriend: Anna. [[spoiler: Subverted, it turns out the guy she was friends with, who she thought was Yuma, was actually some other kid named Yuya.]] [[Anime/YuGiOhARCV No, not that one.]]]]



* TitleDrop: A voice tells Astral in the Emperor's Key that he must obtain the power of Zexal.

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* TitleDrop: A voice tells Astral in the Emperor's Key that he must obtain the power of Zexal. Said power also serves as a SuperMode for Yuma and Astral that [[FusionDance combines them into one]].



* [[DualWield Triple Wielding]]: A logical one is done by Chaos No. 39: Hope Ray; its BFS is wielded by a second pair of hands.
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Nice Hat is being dewicked.


* NiceHat: Charlie [=McCoy=] has one.
** [[http://yugipedia.com/wiki/Dododo_Swordsman Dododo Swordsman]] too, whatever it's supposed to be.
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Five Man Band is undergoing a Wick Cleaning Project. All zero-context examples must be deleted until the project is over.


* FiveManBand: Flip, Tori, and Bronk founded the Numbers Club to support Yuma and Astral without getting them too involved. Flip made himself TheLeader, Caswell is TheSmartGuy and the most intelligent of the group, Bronk is TheBigGuy, a physical powerhouse and the second most capable duelist, Tori is TheChick and the one most inclined to help Yuma due to their relationship, and Cathy is TheLancer, not particularly close to Yuma's friends overall but is still willing to help out partially because of her crush on Yuma and is the best duelist in the group.
** During Zexal II, Yuma had this dynamic with Astral, Tori, Shark, Rio, and Kite, with Yuma as TheLeader, Astral and Kite sharing the role as TheSmartGuy, Shark as TheLancer, Rio as TheBigGuy, and Tori retaining her role as TheChick.
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* UnknowinglyInLove
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This is now Just For Fun, and should not be listed as a trope.


* RecycledInSpace: Zexal borrows heavily from the original show, but replaces the mysticism with a heavy science fiction focus.
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Has the distinction of being literally the last SaturdayMorningCartoon ever broadcast (before the Creator/{{Vortexx}} block ceased airing on September 27, 2014). Also holds the honor of being the second Yu-Gi-Oh series to completely finish its English dub (''GX'' only stopped at the end of its third season and ''[=5Ds=]'' stopped midway through its last season and given a hastily edited GeckoEnding).

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Has the distinction of being literally the last SaturdayMorningCartoon ever broadcast (before the Creator/{{Vortexx}} block ceased airing on September 27, 2014). Also holds the honor of being the second Yu-Gi-Oh ''Yu-Gi-Oh!'' series to completely finish its English dub (''GX'' only stopped at the end of its third season and ''[=5Ds=]'' stopped midway through its last season and given a hastily edited GeckoEnding).
GeckoEnding).
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* TheMcCoy: See HotBlooded.

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* TheMcCoy: See HotBlooded.Yuma is very motivated by his emotions, compared to [[TheSpock the logical Astral]] and [[TheKirk the pragmatic Shark]].
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Multicolored Hair has been made a disambig page


** MulticoloredHair: Nearly everyone, with varying degrees of subtlety.
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* AnimeHair: Moreso than any other Yu-Gi-Oh! show before or since, with even minor characters having protagonist-level hair were it any other show. Like with the other leads, people are currently debating what animal Yuma's hair resembles. Guesses include [[http://slifertheskydragon.deviantart.com/art/99-LIONFISH-189437689?q=boost%3Apopular+yugioh+gx+abridged&qo=53 lionfish]], shrimp, lobster, and spider.

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* AnimeHair: Moreso than any other Yu-Gi-Oh! show before or since, with even minor characters having protagonist-level hair were it any other show.anime. Like with the other leads, people are currently debating what animal Yuma's hair resembles. Guesses include [[http://slifertheskydragon.deviantart.com/art/99-LIONFISH-189437689?q=boost%3Apopular+yugioh+gx+abridged&qo=53 lionfish]], shrimp, lobster, and spider.
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* AnimeHair: Like with the other leads, people are currently debating what animal Yuma's hair resembles. Guesses include [[http://slifertheskydragon.deviantart.com/art/99-LIONFISH-189437689?q=boost%3Apopular+yugioh+gx+abridged&qo=53 lionfish]], shrimp, lobster, and spider.

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* AnimeHair: Moreso than any other Yu-Gi-Oh! show before or since, with even minor characters having protagonist-level hair were it any other show. Like with the other leads, people are currently debating what animal Yuma's hair resembles. Guesses include [[http://slifertheskydragon.deviantart.com/art/99-LIONFISH-189437689?q=boost%3Apopular+yugioh+gx+abridged&qo=53 lionfish]], shrimp, lobster, and spider.
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* RewatchBonus: Once you've watched the series, Shark's first Number being Number 17 was almost prophetic of his role as [[spoiler:the leader of the Seven Barian Emperors]] in the last quarter or so of the series. And this is from ''episode 1''.
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** At the end of said episode, Yuma holds the heart piece in the exact same pose as [[{{Anime/Pokemon}} Ash did when he wins a gym badge]].

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** At the end of said episode, Yuma holds the heart piece in the exact same pose as [[{{Anime/Pokemon}} [[Anime/PokemonTheSeries Ash did when he wins a gym badge]].
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* TargetedToHurtTheHero: Episode 112 has Mr. Heartland deciding to draw Yuma out to obtain his Number cards by having his subordinate Semimaru attack and steal the memories of Kotori and the rest of Yuma's friends, leaving them catatonic. Fortunately, Yuma manages to save them with the help of III by winning the duel.
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Direct link.


* ThePowerOfHate: After seeing IV, and having some darkness put in his heart from dueling III, Shark is running off pure hate for IV, and dueling very violently. Yuma puts a stop to that. When IV attempts to pull a IKnowYouAreInThereSomewhereFight, Nasch counters by attempting to bring out IV's previous hateful personality.

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* ThePowerOfHate: After seeing IV, and having some darkness put in his heart from dueling III, Shark is running off pure hate for IV, and dueling very violently. Yuma puts a stop to that. When IV attempts to pull a IKnowYouAreInThereSomewhereFight, IKnowYoureInThereSomewhereFight, Nasch counters by attempting to bring out IV's previous hateful personality.
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: Astral observes that Yuma and Kaito are this.
** Indeed, they both collect Numbers for another person's sake: Yuma to restore Astral's memory, and Kaito to cure Haruto's illness.
** Even their dueling styles are similar: boost their respective light-attribute aces (Hope and Galaxy-Eyes, or their upgrades) to high attack levels and pummel the opponent. They both also respect their cards as more than just mere monsters to be used as tools.
** Interestingly, in the Japanese version, when summoning Galaxy-Eyes, Kaito often refers to it as a "light of hope," just like Yuma's light-attribute No. 39: King of Wishes, Hope.
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** Umimi and Tobio call out Anna on her incredibly rude and unsportsmanlike behavior during their tag duel, which included using Yuma's monsters as Xyz Materials and tributes without asking for his permission. She takes it to heart and sacrifices her own life points so she and pYuma can win.

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** Umimi and Tobio call out Anna on her incredibly rude and unsportsmanlike behavior during their tag duel, which included using Yuma's monsters as Xyz Materials and tributes without asking for his permission. She takes it to heart and sacrifices her own life points so she and pYuma Yuma can win.

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Yuma does use other Xyz monsters when in duels that don’t involve the Numbers.


** Umimi and Tobio call out Anna on her incredibly rude and unsportsmanlike behavior during their tag duel, which included using Yuma's monsters as Xyz Materials and tributes without asking for his permission. She takes it to heart and sacrifices her own life points so Yuma can win.
* WhenAllYouHaveIsAHammer: '''Yuma'''. Lampshaded in the dub. "Monster with massively powerful effect and stats in the way? Just call 1-800-Utopia!" This is despite having Gagaga Magician (which can be any level between 1 and 8) and around ''seventy other Numbers'' to choose from, by the way.
** [[spoiler: Subverted in the duel with Don Thousand. He brings it out immediately, and its summon is ''negated''. This means that he can't revive it from the graveyard by normal means.]]

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** Umimi and Tobio call out Anna on her incredibly rude and unsportsmanlike behavior during their tag duel, which included using Yuma's monsters as Xyz Materials and tributes without asking for his permission. She takes it to heart and sacrifices her own life points so Yuma she and pYuma can win.
* WhenAllYouHaveIsAHammer: '''Yuma'''. Lampshaded in the dub. "Monster with massively powerful effect and stats in the way? Just call 1-800-Utopia!" This is despite having Gagaga Magician (which can be any level between 1 and 8) and around ''seventy other Numbers'' to choose from, by the way.
** [[spoiler: Subverted in the duel with Don Thousand. He brings it out immediately, and its summon is ''negated''. This means that he can't revive it from the graveyard by normal means.]]
win.
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[1] Removed for ranting.


* IdiotBall: Early on, Yuma and Astral acquire No. 11: Big Eye and No. 61: Volcasaurus, two very powerful Number monsters who could have won a lot of duels that called for their effects. Neither Yuma nor Astral ever think to summon these two monsters except for one other time each; in Volcasaurus' case, it's for naught because he summons it during the only duel where his opponent has a counter in place. The same can also be said for No. 6: Chronomaly Atlandis, a card acquired much later but had equally high utilities for, given its overpowered effects.
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By the way, it specifies that 'natter/ranting' can't be in the tropes page. It couldn't care less what's going on with these editing descriptions. I just removed the only 'natter/ranting' of note, so you can't use that excuse either.


* IdiotBall: Early on, Yuma and Astral acquire No. 11: Big Eye and No. 61: Volcasaurus, two very powerful Number monsters who could have won a lot of duels that called for their effects. Neither Yuma nor Astral ever think to summon these two monsters except for one other time each; in Volcasaurus' case, it's for naught because he summons it during the only duel where his opponent has a counter in place. The same can also be said for No. 6: Chronomaly Atlandis, a card acquired much later but had equally high utilities for, given its overpowered effects; instead... they settle for using Gauntlet Launcher...

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* IdiotBall: Early on, Yuma and Astral acquire No. 11: Big Eye and No. 61: Volcasaurus, two very powerful Number monsters who could have won a lot of duels that called for their effects. Neither Yuma nor Astral ever think to summon these two monsters except for one other time each; in Volcasaurus' case, it's for naught because he summons it during the only duel where his opponent has a counter in place. The same can also be said for No. 6: Chronomaly Atlandis, a card acquired much later but had equally high utilities for, given its overpowered effects; instead... they settle for using Gauntlet Launcher...effects.
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After reading into what YMMV demands, I'm just going to keep reverting it until someone else chimes in.

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* IdiotBall: Early on, Yuma and Astral acquire No. 11: Big Eye and No. 61: Volcasaurus, two very powerful Number monsters who could have won a lot of duels that called for their effects. Neither Yuma nor Astral ever think to summon these two monsters except for one other time each; in Volcasaurus' case, it's for naught because he summons it during the only duel where his opponent has a counter in place. The same can also be said for No. 6: Chronomaly Atlandis, a card acquired much later but had equally high utilities for, given its overpowered effects; instead... they settle for using Gauntlet Launcher...
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Removed for natter and ranting. Further reasoning on the YMMV discussions: YMMV


* IdiotBall: Early on, Yuma and Astral acquire No. 11: Big Eye and No. 61: Volcasaurus, two very powerful Number monsters who could have won a lot of duels that called for their effects. Neither Yuma nor Astral ever think to summon these two monsters except for one other time each; in Volcasaurus' case, it's for naught because he summons it during the only duel where his opponent has a counter in place. The same can also be said for No. 6: Chronomaly Atlandis, a card acquired much later but had equally high utilities for, given its overpowered effects; instead... they settle for using Gauntlet Launcher...
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I've already given the proper evidence why it is, and you've given terrible reasoning for why it isn't that doesn't. (1) Firewall Dragon was MEANT to be Yusaku's headliner and Konami allowed it to stick around for a while because the Link Era needed its spotlight of broken cards to keep loyal players from getting butthurt about the new rules. This backfired because despite the supposed limitations Firewall Dragon had, people still broke the card and used it to OTK and FTK their opponents, which is why it was banned; the banlists are for keeping OTK and FTK strategies from becoming a nuisance. Despite this, they still had to give Yusaku a familiar headliner, so they released FOUR different re-issues of Firewall Dragon to keep in line with the marketing of a cyverse-type dragon monster However, VOLCASAURUS has never been on the banlist in any capacity; not completely, not down to one copy, not down to two copies. I can't speak for Big Eye in the same fashion, because it was limited to one copy in Japan, but I'll get to that. Volcasaurus was also not physically released for almost four months and came out during the prep stage for the release of the 'Order of Chaos' set, which defined an entire banlist with the Inzektor and Evol archetypes, two archetypes that are too powerful to need Volcasaurus, thus making it irrelevant. Also, Volcasaurus' effect was nerfed in real life, being limited to once per turn and only dealing fixed damage instead of altered damage like in the anime. BIG EYE wasn't even useful until February 2013, with the release of the Dragon Ruler archetype, at which time, the anime was on its NINETY-FIRST EPISODE. You mean to tell me that in the 74 episode span where it was USELESS IN REAL LIFE that there was no just cause for Yuma to use it? Don't kid yourself. Despite what you may think, there was no need to completely ban either, because despite their presence, there were much bigger fish to fry. Big Eye was only considered useful in Dragon Ruler decks and Volcasaurus was too mediocre compared to what else was released at the time to ever be put on the banlist. (2) Your idea of the marketing is wrong, because by this time, Utopia was stagnantly being repackaged with its various evolved forms, leaving the other Numbers to dwell in obscurity. Despite Utopia Ray V and Volcasaurus sharing the same basis for their effects, the anime transitioned to using the former despite the latter's effect being stronger. This is what contributes to the Idiot Ball aspect; Yuma's other Numbers could have solved many other issues, but couldn't because they were pushed aside in favor of his headliner. Duels went from being "What can I do to win?" to "How am I supposed to win without Utopia?" WITH YOUR OTHER NUMBERS, DUMBASS! I can even highlight this; In the sixth episode, Yuma has Utopia stolen from him and thinks about countering it with one of his two other Numbers he'd acquired by that point. Out of the other 145 episodes, Yuma only ever thinks to do this again twice. One time against Alito and once against Number 96, and that was because it was a condition of the duel; Yuma HAD to use Numbers 54 and 96 in those two duels to achieve absolute victory. But not once in other equally challenging duels does Yuma ever think to use Big Eye steal his opponent's Number when it became immune to destruction, or use Volcasaurus to blow up monsters that were vulnerable to its effect but had too high ATK to punch over. (3) Your idea of YUMA is also wrong. Yuma uses an Onomat Deck, which is about monsters either having different levels or the ability to change levels, which was supposed to HELP the fact that the Numbers he collected would be used by different decks, such as Quattro's Gimmick Puppets and Trey's Chronomaly's. Part of the point of the Numbers was that they would be at Yuma's disposal by the end of each arc, which is why only the most powerful are archetype-specific like Numbers 8 and 69. Yuma's growth as a duelist is also irrelevant to his deck strategy; if that were the case, why is it that the only Number he ever summons is Utopia? Wouldn't the point be him adapting to the Numbers he acquires in order to pull off strategies and get out of tough duels WITH LESS MENTAL HURDLES? If so, my point still stands because Vocasaurus and Big Eye would've been the most useful options. Part of why this is such an issue is that the writers seemed to grab the idiot ball themselves when they decided that every duel involving Numbers should just have Yuma summon Utopia NFG, despite his deck strategy being set up from DAY ONE to be able to change levels and summon different Numbers. Yuma summoning different Numbers doesn't contradict his character grown or his deck strategy; that's how it was meant to be from the beginning. BUT... SOMEONE OR MULTIPLE SOMEONES, YUMA AND ASTRAL INCLUDED, GRABBED THE IDIOT BALL. (4) Don't fire in if you don't know what you're talking about. I was literally THERE, playing in the tournaments to remember what went down, not to mention I had the wiki to fill in the technical shit with the timeline. I did my homework on this one, and if you contradict me again, you better get a mod involved because your reasoning has sucked twice now and I've definitely proven you to be wrong by this point.

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* IdiotBall: Early on, Yuma and Astral acquire No. 11: Big Eye and No. 61: Volcasaurus, two very powerful Number monsters who could have won a lot of duels that called for their effects. Neither Yuma nor Astral ever think to summon these two monsters except for one other time each; in Volcasaurus' case, it's for naught because he summons it during the only duel where his opponent has a counter in place. The same can also be said for No. 6: Chronomaly Atlandis, a card acquired much later but had equally high utilities for, given its overpowered effects; instead... they settle for using Gauntlet Launcher...
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No, it really doesn’t count as an Idiot Ball. If that were the case, then that trope would have to apply to the other main protagonists since they had access to overpowered cards that could win them their duels easily, like Yusaku with his Firewall Dragon. Despite it being advertised as his ace monster, he only uses it sparingly. The reason for this: it’s because Firewall Dragon was BANNED not long after it came out. That’s also the same reason why Yuma rarely used Big Eye and Volcasaurus because either one or both of them were banned at the time and for an anime meant to advertise new cards, having the main character win using banned cards wouldn’t do them any favors merchandise wise. And while Yuma does start out as a bad duelist, he slowly develops into a better one, and part of that development is him including Xyz monsters that have better synergy with his deck. One more thing to note is how from a character prescriptive, it makes sense why Yuma wouldn’t use those two Numbers, or most of the Numbers he and Astral had collected: because most of them don’t fit his play style. With Big Eye and Volcasaurus in particular, their effects don’t require a lot of strategy, which would hinder Yuma’s growth as a duelist, which WOULDN’T be out of character for either him or Astral to not use them. In comparison, Yuma’s ace, Utopia, can not only be used to negate attacks from the opponent’s monsters but can also be used to stop its own attack if an effect was used to either weaken it or trigger another effect upon attacking, as well as negate its own attack as the condition for Yuma to activate a new card to let Utopia attack again, like Double or Nothing. Put that together with how at least one of them was banned, and you get a good reason for why they weren’t used often. So no, this does not count as an Idiot Ball.


* IdiotBall: Early on, Yuma and Astral acquire No. 11: Big Eye and No. 61: Volcasaurus, two very powerful Number monsters who could have won a lot of duels that called for their effects. Neither Yuma nor Astral ever think to summon these two monsters except for one other time each; in Volcasaurus' case, it's for naught because he summons it during the only duel where his opponent has a counter in place. The same can also be said for No. 6: Chronomaly Atlandis, a card acquired much later but had equally high utilities for, given its overpowered effects; instead... they settle for using Gauntlet Launcher...
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Excerpts from Idiot Ball: "A moment where a normally competent character suddenly becomes incompetent which fuels an episode or a SMALL PLOT LINE... Frequently, the person carrying the idiot ball is acting Out Of Character, misunderstanding something that could be cleared up by asking a single reasonable question or NOT PERFORMING A SIMPLE ACTION THAT WOULD SOLVE EVERYTHING... Frequently, it's only because the story (and by extension, the writers) need them to act this way, or else the chosen plot/conflict for the episode won't happen." Yuma and Astral are part of this cosmic chase to acquire the Numbers, and even though Yuma is the one checking his extra deck during duels, or Astral is almost constantly staring at a wall with the Numbers' logos on it, NEITHER of them think to summon the useful Numbers. At least with Yuma, you get it, because he's forgetful and a relatively bad duelist, but Astral is supposed to be the SMART one and a GOOD duelist. But apparently, two brains isn't enough to remember all of the other useful cards in their deck that are more accessible than being drawn, and I only cited 11 and 61 as examples because they were VERSATILE, BROKEN AND ACQUIRED EARLY, and it continues getting worse as they acquire more Numbers with better applications to different duels. So yes, this does count as Idiot Ball; just think of them picking it up and putting it down on and off duels.

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* IdiotBall: Early on, Yuma and Astral acquire No. 11: Big Eye and No. 61: Volcasaurus, two very powerful Number monsters who could have won a lot of duels that called for their effects. Neither Yuma nor Astral ever think to summon these two monsters except for one other time each; in Volcasaurus' case, it's for naught because he summons it during the only duel where his opponent has a counter in place. The same can also be said for No. 6: Chronomaly Atlandis, a card acquired much later but had equally high utilities for, given its overpowered effects; instead... they settle for using Gauntlet Launcher...

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