I'm aware that there's no regular page for Super Tofu Boy yet.
As far as most people who know of the game are concerned, it's nothing but another publicity stunt that barely lasted long enough to get the Tofu Boy character into SMB as a one-off potshot. But the game as a whole could go well with a coffee break or whatever.
Of course, I do not endorse any point PETA was trying to prove through this game. If every inch of the screen weren't plastered with some form of extremist vegan propaganda at all times, it might be regarded as a half-decent Meat Boy fangame and not instantly assumed to be an unplayable mess. But then, of course, it wouldn't attract controversy and free attention.
Back to the actual game: Tommy Tallarico is a good composer, although I will admit this is the first time I've heard of him. Take note that he's only credited for donating music. It's a shame that the tracks were so poorly handled; the title screen theme is missing a smooth loop, and the "retro" music is ear-piercing when it loops instead of playing once.
The story and character design is flat as usual: Meat Boy is DISGUSTING, and Dr. Fetus injected him with hormones so his negative effects would become more clear! Bandage Girl was briefly attracted to Meat Boy but realized that meat is DISGUSTING and causes obesity. Then Tofu Boy came over, and he was so awesome that Meat Boy got jealous and kidnapped Bandage Girl. No parallels to anything that SMB actually meant to Edmund, some wise guy just went "hey, there's some game with "meat" in the title, let's deconstruct it!"
The physics are hacky. Tofu Boy has infinite friction and zero acceleration, and air speed is badly handled - there's no way to lose or gain any speed while you're in the air, you can only turn, thus coming to a complete stop is impossible. Not only that, but you don't lose your momentum even if you hit a wall; you'll just go speeding in the direction you're facing as soon as you're not facing said wall anymore. However, the wall-jumping and the jump arc itself are spot on, and when the lack of friction isn't screwing you over, it can be helpful for maintaining control and doing "tight" wall-jumps that aren't possible in Meat Boy.
The level design is surprisingly fair, and I feel like it was designed as a legitimate challenge that took good note of Tofu Boy's physics. But the optional Bandage Bonus level that requires you to get 10 bandages in 20 seconds (bandages are placed everywhere in this level) in order to see a special video (probably shoehorned in) does not load said video or allow you to close out of the box that it places on the screen, so the game is softlocked if you complete said "bonus".
TL;DR PETA made a game that's So Average, It's Okay and wrapped it in their signature shell of bullshit, bad programming, and poor visuals. The music is good, but it was not composed exclusively for the game, and the composer in question has nothing to do with PETA as far as I'm aware.
VideoGame Fine as a game, but too preachy and poorly written - not that a decent plot can be expected from any PETA fangame
I'm aware that there's no regular page for Super Tofu Boy yet.
As far as most people who know of the game are concerned, it's nothing but another publicity stunt that barely lasted long enough to get the Tofu Boy character into SMB as a one-off potshot. But the game as a whole could go well with a coffee break or whatever.
Of course, I do not endorse any point PETA was trying to prove through this game. If every inch of the screen weren't plastered with some form of extremist vegan propaganda at all times, it might be regarded as a half-decent Meat Boy fangame and not instantly assumed to be an unplayable mess. But then, of course, it wouldn't attract controversy and free attention.
Back to the actual game: Tommy Tallarico is a good composer, although I will admit this is the first time I've heard of him. Take note that he's only credited for donating music. It's a shame that the tracks were so poorly handled; the title screen theme is missing a smooth loop, and the "retro" music is ear-piercing when it loops instead of playing once.
The story and character design is flat as usual: Meat Boy is DISGUSTING, and Dr. Fetus injected him with hormones so his negative effects would become more clear! Bandage Girl was briefly attracted to Meat Boy but realized that meat is DISGUSTING and causes obesity. Then Tofu Boy came over, and he was so awesome that Meat Boy got jealous and kidnapped Bandage Girl. No parallels to anything that SMB actually meant to Edmund, some wise guy just went "hey, there's some game with "meat" in the title, let's deconstruct it!"
The physics are hacky. Tofu Boy has infinite friction and zero acceleration, and air speed is badly handled - there's no way to lose or gain any speed while you're in the air, you can only turn, thus coming to a complete stop is impossible. Not only that, but you don't lose your momentum even if you hit a wall; you'll just go speeding in the direction you're facing as soon as you're not facing said wall anymore. However, the wall-jumping and the jump arc itself are spot on, and when the lack of friction isn't screwing you over, it can be helpful for maintaining control and doing "tight" wall-jumps that aren't possible in Meat Boy.
The level design is surprisingly fair, and I feel like it was designed as a legitimate challenge that took good note of Tofu Boy's physics. But the optional Bandage Bonus level that requires you to get 10 bandages in 20 seconds (bandages are placed everywhere in this level) in order to see a special video (probably shoehorned in) does not load said video or allow you to close out of the box that it places on the screen, so the game is softlocked if you complete said "bonus".
TL;DR PETA made a game that's So Average, It's Okay and wrapped it in their signature shell of bullshit, bad programming, and poor visuals. The music is good, but it was not composed exclusively for the game, and the composer in question has nothing to do with PETA as far as I'm aware.