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Discussion History TabletopGame / LegendOfTheFiveRings

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I still feel it\'s an unnecessarily harsh read. For one, as the page itself jokes, there have been more wars in the last hundred or so years than in the thousand that preceded it. Furthermore, both editions of the RPG I own suggest at least \'\'starting\'\' in one of the many moments of \
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I still feel it\\\'s an unnecessarily harsh read. For one, as the page itself jokes, there have been more wars in the last hundred or so years than in the thousand that preceded it. Furthermore, both editions of the RPG I own suggest at least \\\'\\\'starting\\\'\\\' in one of the many moments of \\\"relatively peaceful status quo\\\" that have existed within the game\\\'s timeline, and choosing how warlike the clans really are is the GM\\\'s choice more than anything else.

I wouldn\\\'t say that it\\\'s \\\'\\\'wrong\\\'\\\' to do a L5R game where life sucks, everyone\\\'s a dick, and the roleplaying choice of \\\"How will your character die?\\\" isn\\\'t worth the paper it\\\'s printed on. But I \\\'\\\'would\\\'\\\' deny that it\\\'s the \\\'\\\'only\\\'\\\' acceptable interpretation of the setting. Maybe go onto the YMMV page, and post it under Alternative Character Interpretation? \\\"Some look at the setting and find a CrapsackWorld of impossible choices and no-win scenarios created by the strictures of the card game?\\\"

Once again, though, I don\\\'t feel that Rokugan is outright bad as much as it is an AdventureFriendlyWorld. Like every other tabletop RPG setting ever made, there are conflicts and problems, but they\\\'re intended to make fun combat and roleplaying challenges for the player, not to trap him in impossible no-win scenarios. It\\\'s not like the average \\\'\\\'D&D\\\'\\\' setting \\\'\\\'isn\\\'t\\\'\\\' a mire of genocidal race wars and political/cultural stagnation, but no one accuses the ForgottenRealms of being a CrapsackWorld.
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