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[002] MagBas Current Version
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But by this paragraph, more cases where this is GameplayAndStorySegregation are cases of TakeYourTime. Also, nothing impedes in more cases someone argue the character have ChronicHeroSyndrome(read all the examples in anime and manga, comic books, film, literature, live action tv...) in other words, characters stopping to do random good acts, with or without more pressing matters, is extremely commom in fiction. And the explanation in TakeYourTime is \
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But by this paragraph, more cases where this is GameplayAndStorySegregation are cases of TakeYourTime. Also, nothing impedes in more cases someone argue the character have ChronicHeroSyndrome(read all the examples in anime and manga, comic books, film, literature, live action tv...) in other words, characters stopping to do random good acts, with or without more pressing matters, is extremely commom in fiction. And the explanation in TakeYourTime is \\\"You can take as long as you want to finish your sidequests, and that world-destroying meteor will just hang in the sky till you\\\'re done.\\\" impliyng the motive this is here is because you have time to finish said sidequests not because you is sufficiently heroic/greedy to try finish them.
Changed line(s) 1 from:
n
But by this paragraph, more cases where this is GameplayAndStorySegregation are cases of TakeYourTime. Also, nothing impedes in more cases someone argue the character have ChronicHeroSymdrome(read all the examples in anime and manga, comic books, film, literature, live action tv...) in other words, characters stopping to do random good acts, with or without more pressing matters, is extremely commom in fiction. And the explanation in TakeYourTime is \
to:
But by this paragraph, more cases where this is GameplayAndStorySegregation are cases of TakeYourTime. Also, nothing impedes in more cases someone argue the character have ChronicHeroSyndrome(read all the examples in anime and manga, comic books, film, literature, live action tv...) in other words, characters stopping to do random good acts, with or without more pressing matters, is extremely commom in fiction. And the explanation in TakeYourTime is \\\"You can take as long as you want to finish your sidequests, and that world-destroying meteor will just hang in the sky till you\\\'re done.\\\" impliyng the motive this is there is because you have time to finish said sidequests not because you is sufficiently heroic/greedy to try finish them.
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