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I think you\'re looking at this the wrong way. What Allen would or wouldn\'t do doesn\'t really matter; what matters is the story tells us that one man can\'t save the world just by aiming for the most obvious bad guy, but it shows us a situation where one man, had he aimed for the obvious bad guy, would have stopped an entire war from occurring, prevented the bad guy\'s evil plan, and saved the lives of three player characters and [[strike:Gaz]] Ghost. And since we know little about him at that point (though he isn\'t a silent protagonist, he talks during the briefing for either Cliffhanger or No Russian, I forget which), we have little to no idea why he didn\'t. He might not know he can stop the plot by killing Makarov, but he knows he can stop Makarov killing an entire airport by killing Makarov, which would be reason enough for many people to say to hell with their orders. The fact that FailureIsTheOnlyOption in that mission forces the player to do something they haven\'t been told the reasoning for, which leads naturally to \
to:
I think you\\\'re looking at this the wrong way. What Allen would or wouldn\\\'t do doesn\\\'t really matter; what matters is the story tells us that one man can\\\'t save the world just by aiming for the most obvious bad guy, but it shows us a situation where one man, had he aimed for the obvious bad guy, would have stopped an entire war from occurring, prevented the bad guy\\\'s evil plan, and saved the lives of three player characters and [[strike:Gaz]] Ghost. And since we know little about him at that point (though he isn\\\'t a silent protagonist, he talks during the briefing for either Cliffhanger or No Russian, I forget which), we have little to no idea why he didn\\\'t. He might not know he can stop the plot by killing Makarov, but he knows he can stop Makarov killing an entire airport by killing Makarov, which would be reason enough for many people to say to hell with their orders. The fact that FailureIsTheOnlyOption in that mission forces the player to do something they haven\\\'t been told the reasoning for, which leads naturally to \\\"why didn\\\'t I just shoot him?\\\" (and also \\\"[[GameplayAndStorySegregation how come he one-shotted me with a goddamn pistol around a corner?]]\\\")

Which, as it turns out, would have \\\'\\\'solved everything\\\'\\\'. The game then tells you just shooting people doesn\\\'t solve anything. Erm...Yeah, because you forced me to not shoot the guy I\\\'d solve everything by shooting, game, remember?
Changed line(s) 1 from:
n
I think you\'re looking at this the wrong way. What Allen would or wouldn\'t do doesn\'t really matter; what matters is the story tells us that one man can\'t save the world just by aiming for the most obvious bad guy, but it shows us a situation where one man, had he aimed for the obvious bad guy, would have stopped an entire war from occurring, prevented the bad guy\'s evil plan, and saved the lives of three player characters and [[strike:Gaz]] Ghost. And since we know little about him at that point (though he isn\'t a silent protagonist, he talks during the briefing for either Cliffhanger or No Russian, I forget which), we have little to no idea why he didn\'t. He might not know he can stop the plot by killing Makarov, but he knows he can stop Makarov killing an entire airport by killing Makarov, which would be reason enough for many people to say to hell with their orders. The fact that FailureIsTheOnlyOption in that mission forces the player to do something they haven\'t been told the reasoning for, which leads naturally to \
to:
I think you\\\'re looking at this the wrong way. What Allen would or wouldn\\\'t do doesn\\\'t really matter; what matters is the story tells us that one man can\\\'t save the world just by aiming for the most obvious bad guy, but it shows us a situation where one man, had he aimed for the obvious bad guy, would have stopped an entire war from occurring, prevented the bad guy\\\'s evil plan, and saved the lives of three player characters and [[strike:Gaz]] Ghost. And since we know little about him at that point (though he isn\\\'t a silent protagonist, he talks during the briefing for either Cliffhanger or No Russian, I forget which), we have little to no idea why he didn\\\'t. He might not know he can stop the plot by killing Makarov, but he knows he can stop Makarov killing an entire airport by killing Makarov, which would be reason enough for many people to say to hell with their orders. The fact that FailureIsTheOnlyOption in that mission forces the player to do something they haven\\\'t been told the reasoning for, which leads naturally to \\\"why didn\\\'t I just shoot him?\\\" (and also [[\\\"GameplayAndStorySegregation how come he one-shotted me with a goddamn pistol around a corner?]]\\\")

Which, as it turns out, would have \\\'\\\'solved everything\\\'\\\'. The game then tells you just shooting people doesn\\\'t solve anything. Erm...Yeah, because you forced me to not shoot the guy I\\\'d solve everything by shooting, game, remember?
Changed line(s) 1 from:
n
I think you\'re looking at this the wrong way. What Allen would or wouldn\'t do doesn\'t really matter; what matters is the story tells us that one man can\'t save the world just by aiming for the most obvious bad guy, but it shows us a situation where one man, had he aimed for the obvious bad guy, would have stopped an entire war from occurring, prevented the bad guy\'s evil plan, and saved the lives of three player characters and [[strike:Gaz]] Ghost. And since we know little about him at that point (though he isn\'t a silent protagonist, he talks during the briefing for either Cliffhanger or No Russian, I forget which), we have little to no idea why he didn\'t. He might not know he can stop the plot by killing Makarov, but he knows he can stop Makarov killing an entire airport by killing Makarov, which would be reason enough for many people to say to hell with their orders. The fact that FailureIsTheOnlyOption in that mission forces the player to do something they haven\'t been told the reasoning for, which leads naturally to \
to:
I think you\\\'re looking at this the wrong way. What Allen would or wouldn\\\'t do doesn\\\'t really matter; what matters is the story tells us that one man can\\\'t save the world just by aiming for the most obvious bad guy, but it shows us a situation where one man, had he aimed for the obvious bad guy, would have stopped an entire war from occurring, prevented the bad guy\\\'s evil plan, and saved the lives of three player characters and [[strike:Gaz]] Ghost. And since we know little about him at that point (though he isn\\\'t a silent protagonist, he talks during the briefing for either Cliffhanger or No Russian, I forget which), we have little to no idea why he didn\\\'t. He might not know he can stop the plot by killing Makarov, but he knows he can stop Makarov killing an entire airport by killing Makarov, which would be reason enough for many people to say to hell with their orders. The fact that FailureIsTheOnlyOption in that mission forces the player to do something they haven\\\'t been told the reasoning for, which leads naturally to \\\"why didn\\\'t I just shoot him?\\\" (and also \\\"[[GameplayAndStorySegregation how come he one-shotted me with a goddamn pistol?]]\\\")

Which, as it turns out, would have \\\'\\\'solved everything\\\'\\\'. The game then tells you just shooting people doesn\\\'t solve anything. Erm...Yeah, because you forced me to not shoot the guy I\\\'d solve everything by shooting, game, remember?
Changed line(s) 1 from:
n
I think you\'re looking at this the wrong way. What Allen would or wouldn\'t do doesn\'t really matter; what matters is the story tells us that one man can\'t save the world just by aiming for the most obvious bad guy, but it shows us a situation where one man, had he aimed for the obvious bad guy, would have stopped an entire war from occurring, prevented the bad guy\'s evil plan, and saved the lives of three player characters and [[strike:Gaz]] Ghost. And since we know little about him at that point (though he isn\'t a silent protagonist, he talks during the briefing for either Cliffhanger or No Russian, I forget which), we have little to no idea why he didn\'t. He might not know he can stop the plot by killing Makarov, but he knows he can stop Makarov killing an entire airport by killing Makarov, which would be reason enough for many people to say to hell with their orders. The fact that FailureIsTheOnlyOption in that mission forces the player to do something they haven\'t been told the reasoning for, which leads naturally to \
to:
I think you\\\'re looking at this the wrong way. What Allen would or wouldn\\\'t do doesn\\\'t really matter; what matters is the story tells us that one man can\\\'t save the world just by aiming for the most obvious bad guy, but it shows us a situation where one man, had he aimed for the obvious bad guy, would have stopped an entire war from occurring, prevented the bad guy\\\'s evil plan, and saved the lives of three player characters and [[strike:Gaz]] Ghost. And since we know little about him at that point (though he isn\\\'t a silent protagonist, he talks during the briefing for either Cliffhanger or No Russian, I forget which), we have little to no idea why he didn\\\'t. He might not know he can stop the plot by killing Makarov, but he knows he can stop Makarov killing an entire airport by killing Makarov, which would be reason enough for many people to say to hell with their orders. The fact that FailureIsTheOnlyOption in that mission forces the player to do something they haven\\\'t been told the reasoning for, which leads naturally to \\\"why didn\\\'t I just shoot him?\\\"

Which, as it turns out, would have \\\'\\\'solved everything\\\'\\\'. The game then tells you just shooting people doesn\\\'t solve anything. Erm...Yeah, because you forced me to not shoot the guy I\\\'d solve everything by shooting, game, remember?
Changed line(s) 1 from:
n
I think you\'re looking at this the wrong way. What Allen would or wouldn\'t do doesn\'t really matter; what matters is the story tells us that one man can\'t save the world just by aiming for the most obvious bad guy, but it shows us a situation where one man, had he aimed for the obvious bad guy, would have stopped an entire war from occurring, prevented the bad guy\'s evil plan, and saved the lives of three player characters and [[strike:Gaz]] Ghost. And since we know little about him at that point (though he isn\'t a silent protagonist, he talks during the briefing for either Cliffhanger or No Russian, I forget which), we have little to no idea why he didn\'t. He might not know he can stop the plot by killing Makarov, but he knows he can stop Makarov killing an entire airport by killing Makarov, which would be reason enough for many people to say to hell with their orders.
to:
I think you\\\'re looking at this the wrong way. What Allen would or wouldn\\\'t do doesn\\\'t really matter; what matters is the story tells us that one man can\\\'t save the world just by aiming for the most obvious bad guy, but it shows us a situation where one man, had he aimed for the obvious bad guy, would have stopped an entire war from occurring, prevented the bad guy\\\'s evil plan, and saved the lives of three player characters and [[strike:Gaz]] Ghost. And since we know little about him at that point (though he isn\\\'t a silent protagonist, he talks during the briefing for either Cliffhanger or No Russian, I forget which), we have little to no idea why he didn\\\'t. He might not know he can stop the plot by killing Makarov, but he knows he can stop Makarov killing an entire airport by killing Makarov, which would be reason enough for many people to say to hell with their orders. The fact that FailureIsTheOnlyOption in that mission forces the player to do something they haven\\\'t been told the reasoning for, which leads naturally to \\\"why didn\\\'t I just shoot him?\\\"

Which, as it turns out, would have \\\'\\\'solved everything\\\'\\\'. The game then tells you just shooting people doesn\\\'t solve anything. Erm...
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