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Changed line(s) 3 from:
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No Russian is one of the messiest levels in terms of writing (only topped by the magic commie invasion and the ISS scene, where almost everything is wrong) and a lot of what happens in it makes no sense at all; we never find out what Allen thought he was achieving by assisting in a massacre (you\'re supposed to get close to terrorist leaders to \'\'prevent\'\' things like that, not join in), how the Russian police figured out Allen was an American or how they didn\'t figure out who any of the others were, why this convinced anyone of anything, etc.
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No Russian is one of the messiest levels in terms of writing (only topped by the magic commie invasion and the ISS scene, where almost everything is wrong) and a lot of what happens in it makes no sense at all; we never find out what Allen thought he was achieving by assisting in a massacre (you\\\'re supposed to get close to terrorist leaders to \\\'\\\'prevent\\\'\\\' things like that, not join in), how the Russian police figured out Allen was an American or how they didn\\\'t figure out who either of the others were (two of the other guys are scripted to die during the mission), why this convinced anyone of anything, etc.
Changed line(s) 1 from:
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Yeah, you can speculate about things we aren\'t told about all you want, but going by \'\'what the game actually tells us\'\', Allen would have prevented the attack on the airport, therefore preventing the reprisal against the US (since even if Makarov had a subordinate, that guy isn\'t going to cooperate with Shepard again after what happened last time, so no CIA operative, so no reason to go to war -- most likely revelation of an attack on an airport bearing Zakhaev\'s name would even distance the Ultranationalists themselves from what was left of Mak\'s group), thereby preventing, well, everything that happens in the game. That\'s not to say that something else wouldn\'t happen, but we don\'t have that information; what we \'\'do\'\' have is a plot based on a plan which would instantly be impossible to carry out if Allen killed Makarov and his crew in the elevator, which rather buggers up the aesop that it would survive him.
to:
Yeah, you can speculate about things we aren\\\'t told about all you want, but going by \\\'\\\'what the game actually tells us\\\'\\\', Allen would have prevented the attack on the airport, therefore preventing the reprisal against the US (since even if Makarov had a subordinate, that guy isn\\\'t going to cooperate with Shepard again after what happened last time, so no CIA operative, so no reason to go to war -- most likely revelation of an attack on an airport bearing Zakhaev\\\'s name would even distance the Ultranationalists themselves from what was left of Mak\\\'s group), thereby preventing, well, everything that happens in the game. That\\\'s not to say that something else wouldn\\\'t happen, but we don\\\'t have that information; what we \\\'\\\'do\\\'\\\' have is a plot based on a plan which would instantly be impossible to carry out if Allen killed Makarov and his crew in the elevator, which rather buggers up the aesop that it would survive him. The aesop would work if, say, it was made clear that this was one of several large-scale attacks Makarov\\\'s group executed at the same time \\\'\\\'all\\\'\\\' of which were designed to point to the US, but not as it is.
Changed line(s) 1 from:
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Yeah, you can speculate about things we aren\'t told about all you want, but going by \'\'what the game actually tells us\'\', Allen would have prevented the attack on the airport, therefore preventing the reprisal against the US (since even if Makarov had a subordinate, that guy isn\'t going to cooperate with Shepard again after what happened last time, so no CIA operative, so no reason to go to war), thereby preventing, well, everything that happens in the game. That\'s not to say that something else wouldn\'t happen, but we don\'t have that information; what we \'\'do\'\' have is a plot based on a plan which would instantly be impossible to carry out if Allen killed Makarov and his crew in the elevator, which rather buggers up the aesop that it would survive him.
to:
Yeah, you can speculate about things we aren\\\'t told about all you want, but going by \\\'\\\'what the game actually tells us\\\'\\\', Allen would have prevented the attack on the airport, therefore preventing the reprisal against the US (since even if Makarov had a subordinate, that guy isn\\\'t going to cooperate with Shepard again after what happened last time, so no CIA operative, so no reason to go to war -- most likely revelation of an attack on an airport bearing Zakhaev\\\'s name would even distance the Ultranationalists themselves from what was left of Mak\\\'s group), thereby preventing, well, everything that happens in the game. That\\\'s not to say that something else wouldn\\\'t happen, but we don\\\'t have that information; what we \\\'\\\'do\\\'\\\' have is a plot based on a plan which would instantly be impossible to carry out if Allen killed Makarov and his crew in the elevator, which rather buggers up the aesop that it would survive him.
Changed line(s) 1 from:
n
Yeah, you can speculate about things we aren\'t told about all you want, but going by \'\'what the game actually tells us\'\', Allen would have prevented the attack on the airport, therefore preventing the reprisal against the US (since even if Makarov had a subordinate, that guy isn\'t going to cooperate with Shepard again after what happened last time, so no CIA operative, so no reason to go to war), thereby preventing, well, everything that happens in the game. That\'s not to say that something else wouldn\'t happen, but we don\'t have that information; what we \'\'do\'\' have is a plot based on a plan which would instantly be impossible to carry out if Allen killed Makarov and his crew in the elevator, which rather buggers up the aesop that it would survive him.
to:
Yeah, you can speculate about things we aren\\\'t told about all you want, but going by \\\'\\\'what the game actually tells us\\\'\\\', Allen would have prevented the attack on the airport, therefore preventing the reprisal against the US (since even if Makarov had a subordinate, that guy isn\\\'t going to cooperate with Shepard again after what happened last time, so no CIA operative, so no reason to go to war), thereby preventing, well, everything that happens in the game. That\\\'s not to say that something else wouldn\\\'t happen, but we don\\\'t have that information; what we \\\'\\\'do\\\'\\\' have is a plot based on a plan which would instantly be impossible to carry out if Allen killed Makarov and his crew in the elevator, which rather buggers up the aesop that it would survive him.

No Russian is one of the messiest levels in terms of writing (only topped by the magic commie invasion and the ISS scene, where almost everything is wrong) and a lot of what happens in it makes no sense at all; we never find out what Allen thought he was achieving by assisting in a massacre (you\\\'re supposed to get close to terrorist leaders to \\\'\\\'prevent\\\'\\\' things like that, not join in), how the Russian police figured out Allen was an American or how they didn\\\'t figure out who any of the others were, why this convinced anyone of anything, etc.
Changed line(s) 1 from:
n
Yeah, you can speculate about things we aren\'t told about all you want, but going by \'\'what the game actually tells us\'\', Allen would have prevented the attack on the airport, therefore preventing the reprisal against the US (since even if Makarov had a subordinate, that guy isn\'t going to cooperate with Shepard again after what happened last time, so no CIA operative, so no reason to go to war), thereby preventing, well, everything that happens in the game. That\'s not to say that something else might happen, but we don\'t have that information; what we \'\'do\'\' have is a plot where just shooting him would prevent everything that follows, which rather buggers up the aesop that it wouldn\'t.
to:
Yeah, you can speculate about things we aren\\\'t told about all you want, but going by \\\'\\\'what the game actually tells us\\\'\\\', Allen would have prevented the attack on the airport, therefore preventing the reprisal against the US (since even if Makarov had a subordinate, that guy isn\\\'t going to cooperate with Shepard again after what happened last time, so no CIA operative, so no reason to go to war), thereby preventing, well, everything that happens in the game. That\\\'s not to say that something else wouldn\\\'t happen, but we don\\\'t have that information; what we \\\'\\\'do\\\'\\\' have is a plot based on a plan which would instantly be impossible to carry out if Allen killed Makarov and his crew in the elevator, which rather buggers up the aesop that it would survive him.
Changed line(s) 1 from:
n
Yeah, you can speculate about things we aren\'t told about all you want, but going by \'\'what the game actually tells us\'\', Allen would have prevented the attack on the airport, therefore preventing the reprisal against the US (since even if Makarov had a subordinate, that guy isn\'t going to cooperate with Shepard again after what happened last time, so no CIA operative, so no reason to go to war), thereby preventing, well, everything that happens in the game.
to:
Yeah, you can speculate about things we aren\\\'t told about all you want, but going by \\\'\\\'what the game actually tells us\\\'\\\', Allen would have prevented the attack on the airport, therefore preventing the reprisal against the US (since even if Makarov had a subordinate, that guy isn\\\'t going to cooperate with Shepard again after what happened last time, so no CIA operative, so no reason to go to war), thereby preventing, well, everything that happens in the game. That\\\'s not to say that something else might happen, but we don\\\'t have that information; what we \\\'\\\'do\\\'\\\' have is a plot where just shooting him would prevent everything that follows, which rather buggers up the aesop that it wouldn\\\'t.
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