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[006] troacctid Current Version
Changed line(s) 1 from:
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Some confusion came up in the [[http://tvtropes.org/pmwiki/posts.php?discussion=1319139445037148200 Image Pickin\' thread]], so I thought I\'d clarify. This trope is the AcceptableBreakFromReality and subtrope of VideoGameTime that occurs when a game has to represent a construction project that in RealLife would take a long time to complete. In practice, it\'s just not possible to have a {{Starcraft}} game that lasts for two years, so buildings can be constructed and units can be trained in a span of minutes rather than days or weeks. It\'s the \
to:
Some confusion came up in the [[http://tvtropes.org/pmwiki/posts.php?discussion=1319139445037148200 Image Pickin\\\' thread]], so I thought I\\\'d clarify. This trope is the AcceptableBreakFromReality and subtrope of VideoGameTime that occurs when a game has to represent a construction project that in RealLife would take a long time to complete. In practice, it\\\'s just not possible to have a {{Starcraft}} game that lasts for two years, so buildings can be constructed and units can be trained in a span of minutes rather than days or weeks. It\\\'s the \\\"time\\\" equivalent of UnitsNotToScale.

It is, for the most part, specific to video games, as other mediums have different tricks for dealing with this issue. Namely, non-interactive mediums don\\\'t have to provide a continuous gameplay experience for the player, so they can just cut forward in time to when it\\\'s finished--see TravelingAtTheSpeedOfPlot, HardWorkMontage--and this trope isn\\\'t needed. There may be a few rare exceptions like \\\'\\\'{{Erfworld}}\\\'\\\', which is inspired by video games, but I believe all of the other non-videogame examples currently on the page are SquarePegRoundTrope.

Building things super-fast is \\\'\\\'not\\\'\\\' this trope. SuperCarpentry is something different that we currently do not have a trope for (to my knowledge); lumping it with this trope would be akin to lumping OurGiantsAreDifferent with UnitsNotToScale. Remember also that, even though the title uses \\\"Construction\\\", this isn\\\'t just for construction but also for training new military units in under 30 seconds, having your WorkerUnit gather 50 lbs of [[YouRequireMoreVespeneGas timber]] in 5 seconds, [[TechTree discovering nuclear power in 3 minutes of research]], and so on.
Changed line(s) 1 from:
n
Some confusion came up in the [[http://tvtropes.org/pmwiki/posts.php?discussion=1319139445037148200 Image Pickin\' thread]], so I thought I\'d clarify. This trope is the AcceptableBreakFromReality and subtrope of VideoGameTime that occurs when a game has to represent a construction project that in RealLife would take a long time to complete. In practice, it\'s just not possible to have a {{Starcraft}} game that lasts for two years, so buildings can be constructed and units can be trained in a span of minutes rather than days or weeks.
to:
Some confusion came up in the [[http://tvtropes.org/pmwiki/posts.php?discussion=1319139445037148200 Image Pickin\\\' thread]], so I thought I\\\'d clarify. This trope is the AcceptableBreakFromReality and subtrope of VideoGameTime that occurs when a game has to represent a construction project that in RealLife would take a long time to complete. In practice, it\\\'s just not possible to have a {{Starcraft}} game that lasts for two years, so buildings can be constructed and units can be trained in a span of minutes rather than days or weeks. It\\\'s the \\\"time\\\" equivalent of UnitsNotToScale.
Changed line(s) 5 from:
n
Building things super-fast is \'\'not\'\' this trope. SuperCarpentry is something different that we currently do not have a trope for (to my knowledge). Remember also that, even though the title uses \
to:
Building things super-fast is \\\'\\\'not\\\'\\\' this trope. SuperCarpentry is something different that we currently do not have a trope for (to my knowledge). Remember also that, even though the title uses \\\"Construction\\\", this isn\\\'t just for construction but also for training new military units in under 30 seconds, having your WorkerUnit gather 50 lbs of [[YouRequireMoreVespeneGas timber]] in 5 seconds, [[TechTree discovering nuclear power in 3 minutes of research]], and so on.
Changed line(s) 1 from:
n
Some confusion came up in the [[http://tvtropes.org/pmwiki/posts.php?discussion=1319139445037148200 Image Pickin\' thread]], so I thought I\'d clarify. This trope is the AcceptableBreakFromReality that occurs when a game has to represent a construction project that in RealLife would take a long time to complete. In practice, it\'s just not possible to have a {{Starcraft}} game that lasts for two years, so buildings can be constructed and units can be trained in a span of minutes rather than days or weeks.
to:
Some confusion came up in the [[http://tvtropes.org/pmwiki/posts.php?discussion=1319139445037148200 Image Pickin\\\' thread]], so I thought I\\\'d clarify. This trope is the AcceptableBreakFromReality and subtrope of VideoGameTime that occurs when a game has to represent a construction project that in RealLife would take a long time to complete. In practice, it\\\'s just not possible to have a {{Starcraft}} game that lasts for two years, so buildings can be constructed and units can be trained in a span of minutes rather than days or weeks.
Changed line(s) 5 from:
n
Building things super-fast is \'\'not\'\' this trope. SuperCarpentry is something different that we currently do not have a trope for (to my knowledge). Remember also that, even though the title uses \
to:
Building things super-fast is \\\'\\\'not\\\'\\\' this trope. SuperCarpentry is something different that we currently do not have a trope for (to my knowledge). Remember also that, even though the title uses \\\"Construction\\\", this isn\\\'t just for construction but also for training new military units in under 30 seconds, having your WorkerUnit gather 50 lbs of [[YouRequireMoreVespeneGas timber]] in 5 seconds, [[TechTree discovering nuclear power in 3 minutes of research]], and so on.
Changed line(s) 5 from:
n
Building things super-fast is \'\'not\'\' this trope. SuperCarpentry is something different that we currently do not have a trope for (to my knowledge). Remember also that, even though the title uses \
to:
Building things super-fast is \\\'\\\'not\\\'\\\' this trope. SuperCarpentry is something different that we currently do not have a trope for (to my knowledge). Remember also that, even though the title uses \\\"Construction\\\", this isn\\\'t just for construction but also for training new military units in under 30 seconds, having your WorkerUnit gather 50 lbs of [[YouRequireMoreVespeneGas timber]] in 5 seconds, [[TechTree discovering nuclear power in 3 minutes of research]], and so on.
Changed line(s) 5 from:
n
Building things super-fast is \'\'not\'\' this trope. SuperCarpentry is something different that we currently do not have a trope for (to my knowledge). Remember also that, even though the title uses \
to:
Building things super-fast is \\\'\\\'not\\\'\\\' this trope. SuperCarpentry is something different that we currently do not have a trope for (to my knowledge). Remember also that, even though the title uses \\\"Construction\\\", this isn\\\'t just for construction but also for training new military units in under 30 seconds, having your WorkerUnit gather 50 lbs of [[YouRequireMoreVespeneGas timber]] in 5 seconds, [[TechTrees discovering nuclear power in 3 minutes of research]], and so on.
Changed line(s) 5 from:
n
Building things super-fast is \'\'not\'\' this trope. SuperCarpentry is something different that we currently do not have a trope for. Remember also that, even though the title uses \
to:
Building things super-fast is \\\'\\\'not\\\'\\\' this trope. SuperCarpentry is something different that we currently do not have a trope for (to my knowledge). Remember also that, even though the title uses \\\"Construction\\\", this isn\\\'t just for construction but also for training new military units in under 30 seconds, having your WorkerUnit gather 50 lbs of timber in 5 seconds, and so on.
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