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Changed line(s) 3 from:
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\'\'It\'s actually very surprising to see happen in a children\'s EdutainmentGame, but [[spoiler:Dave Grant]] arguably manages to cross the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane\'s backpack in Book 2\'s version of \
to:
\\\'\\\'It\\\'s actually very surprising to see happen in a children\\\'s EdutainmentGame, but [[spoiler:Dave Grant]] arguably manages to cross the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane\\\'s backpack in Book 2\\\'s version of \\\"Case of the Crazy Compass.\\\" What qualifies this as a MoralEventHorizon moment? The fact that the magnet severely messes up Alex\\\'s compass while he\\\'s out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack \\\'\\\'knowing\\\'\\\' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex\\\'s science project beat Dave\\\'s special project on magnetism]].]]\\\'\\\'

And the justification from the game\\\'s Fridge Logic page, as I had it written out:

\\\'\\\'FridgeHorror arising out of \\\'\\\'EEM Original\\\'s\\\'\\\' \\\"Case of the Crazy Compass\\\" in Book 2: getting lost in the woods for extended periods of time has its dangers, even if it\\\'s an area you\\\'re familiar with, not the least of which are injuring yourself in the dark, getting in contact with poisonous plants and/or wild animals, and quite possibly suffering heat exhaustion (during the daytime in summer), hypothermia (in colder temperatures, especially at night), exposure or dehydration--and all of these, alone or combined, can lead to death if the person doesn\\\'t reach civilization or isn\\\'t found in time. [[spoiler:So by orchestrating Alex Hane\\\'s getting lost in the woods as DisproportionateRetribution, Dave Grant [[strike:was just one step short of crossing]] went sailing right across the MoralEventHorizon.]]\\\'\\\'
Changed line(s) 3 from:
n
\'\'It\'s actually very surprising to see happen in a children\'s EdutainmentGame, but [[spoiler:Dave Grant]] arguably manages to cross the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane\'s backpack in Book 2\'s version of \
to:
\\\'\\\'It\\\'s actually very surprising to see happen in a children\\\'s EdutainmentGame, but [[spoiler:Dave Grant]] arguably manages to cross the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane\\\'s backpack in Book 2\\\'s version of \\\"Case of the Crazy Compass.\\\" What qualifies this as a MoralEventHorizon moment? The fact that the magnet severely messes up Alex\\\'s compass while he\\\'s out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack \\\'\\\'knowing\\\'\\\' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex\\\'s science project beat Dave\\\'s special project on magnetism]].]]\\\'\\\'

And the justification from the game\\\'s Fridge Logic page, as I had it written out:

\\\'\\\'FridgeHorror arising out of \\\'\\\'EEM Original\\\'s\\\'\\\' \\\"Case of the Crazy Compass\\\" in Book 2: getting lost in the woods for extended periods of time has its dangers, even if it\\\'s an area you\\\'re familiar with, not the least of which are injuring yourself in the dark, getting in contact with poisonous plants and/or wild animals, and quite possibly suffering heat exhaustion (during the daytime in summer), hypothermia (in colder temperatures, especially at night), exposure or dehydration--and all of these, alone or combined, can lead to death if the person doesn\\\'t reach civilization or isn\\\'t found in time. [[spoiler:So by orchestrating Alex Hane\\\'s getting lost in the woods as DisproportionateRetribution, Dave Grant [[strike:was just one step short of crossing]] \\\'\\\'[[went sailing right across\\\'\\\' the MoralEventHorizon.]]\\\'\\\'
Changed line(s) 3 from:
n
\'\'It\'s actually very surprising to see happen in a children\'s EdutainmentGame, but [[spoiler:Dave Grant]] arguably manages to cross the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane\'s backpack in Book 2\'s version of \
to:
\\\'\\\'It\\\'s actually very surprising to see happen in a children\\\'s EdutainmentGame, but [[spoiler:Dave Grant]] arguably manages to cross the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane\\\'s backpack in Book 2\\\'s version of \\\"Case of the Crazy Compass.\\\" What qualifies this as a MoralEventHorizon moment? The fact that the magnet severely messes up Alex\\\'s compass while he\\\'s out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack \\\'\\\'knowing\\\'\\\' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex\\\'s science project beat Dave\\\'s special project on magnetism]].]]\\\'\\\'

And the justification from the game\\\'s Fridge Logic page, as I had it written out:

\\\'\\\'FridgeHorror arising out of \\\'\\\'EEM Original\\\'s\\\'\\\' \\\"Case of the Crazy Compass\\\" in Book 2: getting lost in the woods for extended periods of time has its dangers, even if it\\\'s an area you\\\'re familiar with, not the least of which are injuring yourself in the dark, getting in contact with poisonous plants and/or wild animals, and quite possibly suffering heat exhaustion (during the daytime in summer), hypothermia (in colder temperatures, especially at night), exposure or dehydration--and all of these, alone or combined, can lead to death if the person doesn\\\'t reach civilization or isn\\\'t found in time. [[spoiler:So by orchestrating Alex Hane\\\'s getting lost in the woods as DisproportionateRetribution, Dave Grant [[strike:was just one step short of crossing]] \\\'\\\'went sailing right across\\\'\\\' the MoralEventHorizon.]]]]\\\'\\\'
Changed line(s) 3 from:
n
\'\'It\'s actually very surprising to see happen in a children\'s EdutainmentGame, but [[spoiler:Dave Grant]] arguably manages to cross the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane\'s backpack in Book 2\'s version of \
to:
\\\'\\\'It\\\'s actually very surprising to see happen in a children\\\'s EdutainmentGame, but [[spoiler:Dave Grant]] arguably manages to cross the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane\\\'s backpack in Book 2\\\'s version of \\\"Case of the Crazy Compass.\\\" What qualifies this as a MoralEventHorizon moment? The fact that the magnet severely messes up Alex\\\'s compass while he\\\'s out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack \\\'\\\'knowing\\\'\\\' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex\\\'s science project beat Dave\\\'s special project on magnetism]].]]\\\'\\\'

And the justification from the game\\\'s Fridge Logic page, as I had it written out:

\\\'\\\'FridgeHorror arising out of \\\'\\\'EEM Original\\\'s\\\'\\\' \\\"Case of the Crazy Compass\\\" in Book 2: getting lost in the woods for extended periods of time has its dangers, even if it\\\'s an area you\\\'re familiar with, not the least of which are injuring yourself in the dark, getting in contact with poisonous plants and/or wild animals, and quite possibly suffering heat exhaustion (during the daytime in summer), hypothermia (in colder temperatures, especially at night), exposure or dehydration--and all of these, alone or combined, can lead to death if the person doesn\\\'t reach civilization or isn\\\'t found in time. [[spoiler:So by orchestrating Alex Hane\\\'s getting lost in the woods as DisproportionateRetribution, Dave Grant [[strike:was just one step short of crossing]] \\\'\\\'went sailing right across\\\'\\\' the MoralEventHorizon]].]]\\\'\\\'
Changed line(s) 3 from:
n
It\'s actually very surprising to see happen in a children\'s EdutainmentGame, but [[spoiler:Dave Grant]] arguably manages to cross the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane\'s backpack in Book 2\'s version of \
to:
\\\'\\\'It\\\'s actually very surprising to see happen in a children\\\'s EdutainmentGame, but [[spoiler:Dave Grant]] arguably manages to cross the line to becoming a cold-hearted bastard by slipping a powerful magnet into Alex Hane\\\'s backpack in Book 2\\\'s version of \\\"Case of the Crazy Compass.\\\" What qualifies this as a MoralEventHorizon moment? The fact that the magnet severely messes up Alex\\\'s compass while he\\\'s out in the woods with the rest of his Explorer Trek club, causing him to get lost for hours and being potentially put at risk of experiencing the very real dangers associated with getting lost in the woods--and our perp put the magnet in the backpack \\\'\\\'knowing\\\'\\\' that Alex and his group would be going into the woods. It becomes even worse when you learn the motive for the act, as well: [[spoiler:[[DisproportionateRetribution because Alex\\\'s science project beat Dave\\\'s special project on magnetism]].]]\\\'\\\'

And the justification from the game\\\'s Fridge Logic page, as I had it written out:

\\\'\\\'FridgeHorror arising out of \\\'\\\'EEM Original\\\'s\\\'\\\' \\\"Case of the Crazy Compass\\\" in Book 2: getting lost in the woods for extended periods of time has its dangers, even if it\\\'s an area you\\\'re familiar with, not the least of which are injuring yourself in the dark, getting in contact with poisonous plants and/or wild animals, and quite possibly suffering heat exhaustion (during the daytime in summer), hypothermia (in colder temperatures, especially at night), exposure or dehydration--and all of these, alone or combined, can lead to death if the person doesn\\\'t reach civilization or isn\\\'t found in time. [[spoiler:So by orchestrating Alex Hane\\\'s getting lost in the woods as DisproportionateRetribution, Dave Grant [[strike:was just one step short of crossing]] \\\'\\\'went sailing right across\\\'\\\' the MoralEventHorizon.]]\\\'\\\'
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