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Discussion History FalloutNewVegas / TropesAToB

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[003] David7204 Current Version
Changed line(s) 3 from:
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I can replace \
to:
I can replace \\\"Both choices cause the player to lose karma, leaving little doubt that the point of the scenario is to try and push the Aesop that no matter how good and moral you try to be, evil actions are inevitable.\\\" with \\\"Both choices cause the player to lose karma, so the player cannot avoid making a choice that is explicitly deemed evil by the story.\\\" How is that?

As for ConflictBall, I\\\'m convinced that is the appropriate trope, and that\\\'s what I intended to re-add it under. You said \\\"They don\\\\\\\'t come out of nowhere or require anyone to change their normal behaviour, so no one is picking up any balls they weren\\\\\\\'t already carrying, so to speak\\\" but that just isn\\\'t true. These conflicts require the player character to pick up a \\\"ball\\\" they normally don\\\'t carry.




Changed line(s) 3 from:
n
I can replace \
to:
I can replace \\\"Both choices cause the player to lose karma, leaving little doubt that the point of the scenario is to try and push the Aesop that no matter how good and moral you try to be, evil actions are inevitable.\\\" with \\\"Both choices cause the player to lose karma, so the player cannot avoid making a choice that is explicitly deemed evil by the story.\\\" [=How\\\'s that?=]

As for ConflictBall, I\\\'m convinced that is the appropriate trope, and that\\\'s what I intended to re-add it under. You said \\\"They don\\\\\\\'t come out of nowhere or require anyone to change their normal behaviour, so no one is picking up any balls they weren\\\\\\\'t already carrying, so to speak\\\" but that just isn\\\'t true. These conflicts require the player character to pick up a \\\"ball\\\" they normally don\\\'t carry.




Changed line(s) 3 from:
n
I can replace \
to:
I can replace \\\"Both choices cause the player to lose karma, leaving little doubt that the point of the scenario is to try and push the Aesop that no matter how good and moral you try to be, evil actions are inevitable.\\\" with \\\"Both choices cause the player to lose karma, so the player cannot avoid making a choice that is explicitly deemed evil by the story.\\\" How\\\'s that?

As for ConflictBall, I\\\'m convinced that is the appropriate trope, and that\\\'s what I intended to re-add it under. You said \\\"They don\\\\\\\'t come out of nowhere or require anyone to change their normal behaviour, so no one is picking up any balls they weren\\\\\\\'t already carrying, so to speak\\\" but that just isn\\\'t true. These conflicts require the player character to pick up a \\\"ball\\\" they normally don\\\'t carry.




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