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Here's my Keiji Inafune entry, which I also submitted under locked pages, I'm pasting it here as well:
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Here\'s my Keiji Inafune entry, which I also submitted under locked pages, I\'m pasting it here as well:
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* One of the more recent and famous examples, as well as an example of not what he seems, is none other then Creator/KeijiInafune. Originally starting out at Creator/{{Capcom}} in the 1980's, his claim to fame would be his involvement in the Megaman franchise, and is often reffered to as the father of the franchise itself (though he has gone on record saying that his co-worker at the time, Akira Kitamura, should be considered this instead due to actually designing Megaman) Eventually moving up the ladder to become an Executive Producer, under his watch, many famous franchises at Capcom would be born, such as Franchise/ResidentEvil, VideoGame/Onimusha (of which he also directed), VideoGame/DevilMayCry, and many more critically acclaimed franchises. All looked like it was going great for him. Sadly, good things were not to last. By UsefulNotes/TheSeventhGenerationOfVideoGames, Inafune was growing sick of Capcom's [[CapcomSequelStagnation sequel policies]], which resulted in him making sure games such as VideoGame/DeadRising and VideoGame/LostPlanet went so over budget that they couldn't be canceled in favor of more sequels (Not that it [[{{Irony}} stopped them from making sequels to those games anyway]]) to existing franchises. His disturbing trend of bashing the Japanese Game Industry for failing to adapt to HD hardware and western tastes (though not without justification) eventually caused him to leave Capcom by 2010, causing the highly anticipated VideoGame/MegamanLegends3 to be canceled in 2011 without his input despite saying he could continue working on it as a subcontractor. Many people had raced to his defense, trying to pin the blame on a big corporation like Capcom. Having formed a new independent studio called Creator/{{comcept}}, his first new major product through Kickstarter, VideoGame/MightyNo9, had raised a staggering 4 Million dollars counting extra paypal dollars, and things were looking bright. You'd think that he would still be successful, right? Sadly, no. After originally announced for a late 2014 release, the game underwent multiple delays, first to early 2015, then late 2015, then Winter 2016, then Spring 2016, only to be eventually released in June 2016. the result? A mediocre, uninspired platformer that looked nothing like what was originally presented. Not helping the matter, during the time, he not only announced a CG cartoon of the character, but another kickstarter for English voice acting, AND a kickstarter for a MegamanLegends spiritual successor, RedAsh (Which turned out to be all for nothing, as it turns out the game was already being fully funded by a Chinese development studio). During this time, it caused people to question whether Inafune was genuine or a Con Artist full of greed for money. Fellow ex-Capcom employee, HidekiKamiya, even stated that Inafune was a business man, not a creator. To make things worse, it turns out that not only was he the executive to shut down the beloved CloverStudios division at Capcom, but he also was the reason for why DmCDevilMayCry, a controversial entry in the series existed, citing that Japanese developers should be more like Western developers in tone and style, making pre-existing fans of Japanese games very unhappy. All of this, combined with the Mediocre reception of VideoGame/ReCore after the already bad reception of MightyNo9, has caused KeijiInafune's reputation to crash into shambles, with many seeing him as Japan's Creator/JonRomero in status. Time will tell if he recovers.
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* One of the more recent and famous examples, as well as an example of not what he seems, is none other then Creator/KeijiInafune. Originally starting out at Creator/{{Capcom}} in the 1980\'s, his claim to fame would be his involvement in the Megaman franchise, and is often reffered to as the father of the franchise itself (though he has gone on record saying that his co-worker at the time, Akira Kitamura, should be considered this instead due to actually designing Megaman) Eventually moving up the ladder to become an Executive Producer, under his watch, many famous franchises at Capcom would be born, such as Franchise/ResidentEvil, VideoGame/{{Onimusha}} (of which he also directed), VideoGame/DevilMayCry, and many more critically acclaimed franchises. All looked like it was going great for him. Sadly, good things were not to last. By UsefulNotes/TheSeventhGenerationOfVideoGames, Inafune was growing sick of Capcom\'s [[CapcomSequelStagnation sequel policies]], which resulted in him making sure games such as VideoGame/DeadRising and VideoGame/LostPlanet went so over budget that they couldn\'t be canceled in favor of more sequels (Not that it [[{{Irony}} stopped them from making sequels to those games anyway]]) to existing franchises. His disturbing trend of bashing the Japanese Game Industry for failing to adapt to HD hardware and western tastes (though not without justification) eventually caused him to leave Capcom by 2010, causing the highly anticipated VideoGame/MegamanLegends3 to be canceled in 2011 without his input despite saying he could continue working on it as a subcontractor. Many people had raced to his defense, trying to pin the blame on a big corporation like Capcom. Having formed a new independent studio called Creator/{{comcept}}, his first new major product through Kickstarter, VideoGame/MightyNo9, had raised a staggering 4 Million dollars counting extra paypal dollars, and things were looking bright. You\'d think that he would still be successful, right? Sadly, no. After originally announced for a late 2014 release, the game underwent multiple delays, first to early 2015, then late 2015, then Winter 2016, then Spring 2016, only to be eventually released in June 2016. the result? A mediocre, uninspired platformer that looked nothing like what was originally presented. Not helping the matter, during the time, he not only announced a CG cartoon of the character, but another kickstarter for English voice acting, AND a kickstarter for a MegamanLegends spiritual successor, RedAsh (Which turned out to be all for nothing, as it turns out the game was already being fully funded by a Chinese development studio). During this time, it caused people to question whether Inafune was genuine or a Con Artist full of greed for money. Fellow ex-Capcom employee, HidekiKamiya, even stated that Inafune was a business man, not a creator. To make things worse, it turns out that not only was he the executive to shut down the beloved CloverStudios division at Capcom, but he also was the reason for why DmCDevilMayCry, a controversial entry in the series, existed in the first place, citing that Japanese developers should be more like Western developers in tone and style, making pre-existing fans of Japanese games very unhappy. All of this, combined with the Mediocre reception of VideoGame/ReCore after the already bad reception of MightyNo9, has caused KeijiInafune\'s reputation to crash into shambles, with many seeing him as Japan\'s Creator/JonRomero in status. Time will tell if he recovers.
Changed line(s) 1 from:
n
Here's my Keiji Inafune entry, which I also submitted under locked pages, I'm pasting it here as well:
to:
Here\'s my Keiji Inafune entry, which I also submitted under locked pages, I\'m pasting it here as well:
Changed line(s) 3 from:
n
* One of the more recent and famous examples, as well as an example of not what he seems, is none other then Creator/KeijiInafune. Originally starting out at Creator/{{Capcom}} in the 1980's, his claim to fame would be his involvement in the Megaman franchise, and is often reffered to as the father of the franchise itself (though he has gone on record saying that his co-worker at the time, Akira Kitamura, should be considered this instead due to actually designing Megaman) Eventually moving up the ladder to become an Executive Producer, under his watch, many famous franchises at Capcom would be born, such as Franchise/ResidentEvil, VideoGame/Onimusha (of which he also directed), VideoGame/DevilMayCry, and many more critically acclaimed franchises. All looked like it was going great for him. Sadly, good things were not to last..
** By UsefulNotes/TheSeventhGenerationOfVideoGames, Inafune was growing sick of Capcom's [[CapcomSequelStagnation sequel policies]], which resulted in him making sure games such as VideoGame/DeadRising and VideoGame/LostPlanet went so over budget that they couldn't be canceled in favor of more sequels (Not that it [[{{Irony}} stopped them from making sequels to those games anyway]]) to existing franchises. His disturbing trend of bashing the Japanese Game Industry for failing to adapt to HD hardware and western tastes (though not without justification) eventually caused him to leave Capcom by 2010, causing the highly anticipated VideoGame/MegamanLegends3 to be canceled in 2011 without his input despite saying he could continue working on it as a subcontractor. Many people had raced to his defense, trying to pin the blame on a big corporation like Capcom. Having formed a new independent studio called Creator/{{comcept}}, his first new major product through Kickstarter, VideoGame/MightyNo9, had raised a staggering 4 Million dollars counting extra paypal dollars, and things were looking bright. You'd think that he would still be successful, right?...
** Sadly, no. After originally announced for a late 2014 release, the game underwent multiple delays, first to early 2015, then late 2015, then Winter 2016, then Spring 2016, only to be eventually released in June 2016. the result? A mediocre, uninspired platformer that looked nothing like what was originally presented. Not helping the matter, during the time, he not only announced a CG cartoon of the character, but another kickstarter for English voice acting, AND a kickstarter for a MegamanLegends spiritual successor, RedAsh (Which turned out to be all for nothing, as it turns out the game was already being fully funded by a Chinese development studio). During this time, it caused people to question whether Inafune was genuine or a Con Artist full of greed for money. Fellow ex-Capcom employee, HidekiKamiya, even stated that Inafune was a business man, not a creator.
** To make things worse, it turns out that not only was he the executive to shut down the beloved CloverStudios division at Capcom, but he also was the reason for why DmCDevilMayCry, a controversial entry in the series existed, citing that Japanese developers should be more like Western developers in tone and style, making pre-existing fans of Japanese games very unhappy. All of this, combined with the Mediocre reception of VideoGame/ReCore after the already bad reception of MightyNo9, has caused KeijiInafune's reputation to crash into shambles, with many seeing him as Japan's Creator/JonRomero in status. Time will tell if he recovers.
to:
* One of the more recent and famous examples, as well as an example of not what he seems, is none other then Creator/KeijiInafune. Originally starting out at Creator/{{Capcom}} in the 1980\'s, his claim to fame would be his involvement in the Megaman franchise, and is often reffered to as the father of the franchise itself (though he has gone on record saying that his co-worker at the time, Akira Kitamura, should be considered this instead due to actually designing Megaman) Eventually moving up the ladder to become an Executive Producer, under his watch, many famous franchises at Capcom would be born, such as Franchise/ResidentEvil, VideoGame/Onimusha (of which he also directed), VideoGame/DevilMayCry, and many more critically acclaimed franchises. All looked like it was going great for him. Sadly, good things were not to last. By UsefulNotes/TheSeventhGenerationOfVideoGames, Inafune was growing sick of Capcom\'s [[CapcomSequelStagnation sequel policies]], which resulted in him making sure games such as VideoGame/DeadRising and VideoGame/LostPlanet went so over budget that they couldn\'t be canceled in favor of more sequels (Not that it [[{{Irony}} stopped them from making sequels to those games anyway]]) to existing franchises. His disturbing trend of bashing the Japanese Game Industry for failing to adapt to HD hardware and western tastes (though not without justification) eventually caused him to leave Capcom by 2010, causing the highly anticipated VideoGame/MegamanLegends3 to be canceled in 2011 without his input despite saying he could continue working on it as a subcontractor. Many people had raced to his defense, trying to pin the blame on a big corporation like Capcom. Having formed a new independent studio called Creator/{{comcept}}, his first new major product through Kickstarter, VideoGame/MightyNo9, had raised a staggering 4 Million dollars counting extra paypal dollars, and things were looking bright. You\'d think that he would still be successful, right? Sadly, no. After originally announced for a late 2014 release, the game underwent multiple delays, first to early 2015, then late 2015, then Winter 2016, then Spring 2016, only to be eventually released in June 2016. the result? A mediocre, uninspired platformer that looked nothing like what was originally presented. Not helping the matter, during the time, he not only announced a CG cartoon of the character, but another kickstarter for English voice acting, AND a kickstarter for a MegamanLegends spiritual successor, RedAsh (Which turned out to be all for nothing, as it turns out the game was already being fully funded by a Chinese development studio). During this time, it caused people to question whether Inafune was genuine or a Con Artist full of greed for money. Fellow ex-Capcom employee, HidekiKamiya, even stated that Inafune was a business man, not a creator. To make things worse, it turns out that not only was he the executive to shut down the beloved CloverStudios division at Capcom, but he also was the reason for why DmCDevilMayCry, a controversial entry in the series existed, citing that Japanese developers should be more like Western developers in tone and style, making pre-existing fans of Japanese games very unhappy. All of this, combined with the Mediocre reception of VideoGame/ReCore after the already bad reception of MightyNo9, has caused KeijiInafune\'s reputation to crash into shambles, with many seeing him as Japan\'s Creator/JonRomero in status. Time will tell if he recovers.
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