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[002] Potman Current Version
Changed line(s) 3 from:
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[[spoiler:Had Asriel not sacrificed himself, the war would have been far worse than six lost humans getting killed: it would have ended in a genocide. The tradeoff, just because it wasn\'t an entirely pure one (like above), was well worth it: perhaps doing the \
to:
[[spoiler:Had Asriel not sacrificed himself, the war would have been far worse than six lost humans getting killed: it would have ended in a genocide. The tradeoff, just because it wasn\\\'t an entirely pure one (like above), was well worth it: perhaps doing the \\\"nice\\\" thing didn\\\'t lead to the best possible outcome, but doing the \\\"not nice\\\" thing would have been infinitely worse. And while, as Asriel reminds, there are times when you need more than being nice to solve a problem, it doesn\\\'t mean that\\\'s not the most optimal solution. It never presents that everything is all right just by being nice to everyone - just that it\\\'s basically the best starting point possible. And even then, even in Asriel\\\'s reminder, the game never advocates violence as a solution even once.]]

Basically, what you\\\'re advocating is either an absolute white and white, a sugary-sweet lovey-dovey where everyone\\\'s nice to everyone from the start, where violence is never brought up at all, and where the No Mercy route is just the character walking over everyone as they try to mercy him - or you\\\'re saying \\\"Violence is bad\\\" is an entirely impossible aesop to have, because it doesn\\\'t always work out perfectly in real life. I\\\'m not sure which but I think it\\\'s wrong either way.
Changed line(s) 3 from:
n
[[spoiler:Had Asriel not sacrificed himself, the war would have been far worse than six lost humans getting killed: it would have ended in a genocide. The tradeoff, just because it wasn\'t an entirely pure one (like above), was well worth it: perhaps doing the \
to:
[[spoiler:Had Asriel not sacrificed himself, the war would have been far worse than six lost humans getting killed: it would have ended in a genocide. The tradeoff, just because it wasn\\\'t an entirely pure one (like above), was well worth it: perhaps doing the \\\"nice\\\" thing didn\\\'t lead to the best possible outcome, but doing the \\\"not nice\\\" thing would have been infinitely worse. And while, as Asriel reminds, there are times when you need more than being nice to solve a problem, it doesn\\\'t mean that\\\'s not the most optimal solution. It never presents that everything is all right just by being nice to everyone - just that it\\\'s basically the best starting point possible. And even then, even in Asriel\\\'s reminder, the game never advocates violence as a solution even once.]]

Basically, what you\\\'re advocating is either an absolute white and white, a sugary-sweet lovey-dovey where everyone\\\'s nice to everyone from the start, where violence is never brought up at all, and where the No Mercy route is just the character walking over everyone as they try to mercy him - or you\\\'re saying \\\"Violence is bad\\\" is an entirely impossible aesop to have, because it\\\'s not always applicable in real life. I\\\'m not sure which but I think it\\\'s wrong either way.
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