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Inafune leaves Capcom

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Meophist from Toronto, Canada Since: May, 2010
#26: Oct 29th 2010 at 4:27:12 PM

To be honest, I don't have the greatest faith in Inafking regarding the Mega Man/Rockman franchise.

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RocketDude Face Time from AZ, United States Since: May, 2009
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#27: Oct 29th 2010 at 4:54:28 PM

@Fox: wild mass guessInafune joins Zenimax.wild mass guess

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Signed Always Right Since: Dec, 2009
Always Right
#28: Oct 29th 2010 at 5:09:36 PM

...wait, theres a Mega Man MMO? How would that work?

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
WORLDTree Since: Dec, 1969
#29: Oct 29th 2010 at 5:45:35 PM

Honestly? I don't even think it matters dude's a nostalgia hack, most games he's worked, especially the Megaman series, were only for character design, hardly enough to warrant praise like he has, the few series he has produced have mostly stopped short or were received with lukewarm or negative reception, the last game he made was Dead Rising 2, a game acknowledged to not really move past it's predecessor, the only person stagnating is him as evidenced by whenever he produces a game it's criticized for recycling many things from previous installments and for never adding anything new a la Street Fighter, and he's lashing out for it, hence his whole "tearful" goodbye routine that most people pull when in desperation.

@Midgetsnowman

No, that is not the reason, it's business sense and rising budgets.

Recon5 Avvie-free for life! from Southeast Asia Since: Jan, 2001
Avvie-free for life!
#30: Oct 29th 2010 at 11:06:20 PM

Well, his fans LOVE him for his being a nostalgia hack. We can expect that every change people dislike in future Megaman games will be blamed on his departure.

WORLDTree Since: Dec, 1969
#31: Oct 29th 2010 at 11:58:25 PM

Why? He barely added anything onto them and the only games he made weren't that great, two small throwbacks, he's not even working on Legends 3 because his one skill, character design, paled in comparison to almost every other artist who entered the competition, the only reason he stayed as long as he did was his Auteur License, revoked after coming in LAST PLACE.

Signed Always Right Since: Dec, 2009
Always Right
#32: Oct 30th 2010 at 12:43:46 AM

Is that just speculation? Or was the reason really because he came in last place?

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
WORLDTree Since: Dec, 1969
#33: Oct 30th 2010 at 12:54:33 AM

It's not the main reason but it was probably a large blow to his ego, which was probably a contributing factor to why he left.

Cronosonic (4 Score & 7 Years Ago)
#34: Oct 30th 2010 at 3:06:59 AM

Oh, for heaven's sake, you're thinking way too much into this. He left because he hated his job as it was and wanted to start fresh. He was probably waiting for the contest to end before quitting, I doubt the results had any influence on his decision

edited 30th Oct '10 3:07:29 AM by Cronosonic

omamus Since: Oct, 2009
#35: Oct 30th 2010 at 11:29:54 AM

Ono just tweeted that green lighting fighting games will be harder now because Inafune understood the genre, and Takeuchi not so much.

Hmmm... Here's hoping Marvel 3 does well, then.

WORLDTree Since: Dec, 1969
#36: Oct 30th 2010 at 12:01:14 PM

What?

He made two fighting games, Onimusha Blade Warriors and Street Fighter 4, I wouldn't call that knowing the "ins and outs".

Rebochan Since: Jan, 2001
#37: Oct 30th 2010 at 12:06:08 PM

Because running a company that's at the head of the fighting game genre means nothing if you haven't actually produced every single one of them.

Good lord, I don't understand why a certain group of people in this thread are trying to turn this guy into Hitler. He deserves his accolades, and making him out to be some useless untalented hack because you've got some fanboy stick up your butt doesn't change that.

WORLDTree Since: Dec, 1969
#38: Oct 30th 2010 at 12:17:16 PM

I wasn't saying Capcom was not leading, I was saying it doesn't make sense for it being harder for them to green-light fighting games if Inafune leaves considering he only made two fighting games.

Also I'm not saying he doesn't have accolades, He did a lot of character design and made the Battle Network series, I'm just saying he's done little in the course of five years.

Meophist from Toronto, Canada Since: May, 2010
#39: Oct 30th 2010 at 12:26:02 PM

I'm rather sure that Inafune has done quite a bit more than what we've explicitly heard. If Ono says that Inafune understands the fighting genre, I'm inclined to believe him.

My biggest problem with Inafune at the moment is that he seems too emotionally invested in video games, and that appears to be clouding his judgement. Taking a break from that is a good idea, I think.

That said, I think Capcom themselves is in need of some restructuring and rethinking. This could be a good time to do that, but I'm not entirely sure if they are.

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Rebochan Since: Jan, 2001
#40: Oct 30th 2010 at 12:26:40 PM

You've [retty much done nothing but insult him, calling him a hack, diminishing his actual contributions, and insisting that even though he was a powerful force at Capcom, obviously people at Capcom lamenting the loss of his respect for their work must not be trustworthy.

Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
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#41: Oct 30th 2010 at 12:31:45 PM

^^ They didn't do that when they Lost Clover Studios and Shinji Mikami.

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Meophist from Toronto, Canada Since: May, 2010
#42: Oct 30th 2010 at 12:38:55 PM

^ Well, I'm saying that they should, not that they are. Capcom has very little in terms of properties that's likely to see any growth in the next few years and they've lost much of their talent over the years that would be great in making new ones. If they can't figure out some sort of solution to this problem, then I don't quite expect the next few years at Capcom to be too rosy.

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Signed Always Right Since: Dec, 2009
Always Right
#43: Oct 30th 2010 at 2:08:25 PM

green lighting fighting games

...green lighting fighting games? Some sorta genre?

edit: nvm I understand now...for a while I thought "green lighting" was a genre like...."tactical" rpg.

edited 30th Oct '10 2:09:54 PM by Signed

"Every opinion that isn't mine is subjected to Your Mileage May Vary."
Rebochan Since: Jan, 2001
#44: Oct 30th 2010 at 2:27:55 PM

They didn't "lose" Clover, they shut Clover down outright.

WORLDTree Since: Dec, 1969
#45: Oct 30th 2010 at 5:14:54 PM

His contributions were for the most part just character design though, he only produced around 10 games.

Rebochan Since: Jan, 2001
#46: Oct 30th 2010 at 5:30:18 PM

Wow, "only" 10 games. That's more than most people in the industry ever get to do, especially when they start out as a graphic designer and have to claw their way into recognition, but yea. What an unaccomplished loser.

From the introduction of the other wiki.

Keiji Inafune (稲船 敬二, Inafune Keiji?, born 8 May 1965) is the former head of Research & Development and Online Business and Global Head of Production at Capcom, best known for being the character designer of Mega Man (sometimes mistakenly called the creator of the series), as well as the producer of Onimusha and Dead Rising video game series.

Nope, no real responsibilities whatsoever. Capcom will have absolutely no trouble without him because he was completely unimportant.

I'm not saying the guy's some kind of godly deity or anything, but I'm just kind of wondering which fanbase he ticked off this bad to get people seriously trying to blow off his departure. To Capcom, it's the equivalent of Shigeru Miyamoto packing his bags and leaving tomorrow.

Seriously, this is going to have a big impact. Whether Capcom recovers from their recent string of troubled releases and loss of talent remains to be seen.

RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#47: Oct 30th 2010 at 5:31:09 PM

Seriously, ten? I don't think even John Romero produced that many games.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
WORLDTree Since: Dec, 1969
#48: Oct 30th 2010 at 5:53:00 PM

No they won't, Battle Network ended in 2005, Onimusha hasn't seen a game since 2006, Dead Rising only had two games and he isn't the main producer of any Mega man game besides the ones I already stated, not really seeing the "driving force".

Romero made around 30 games and Miyamoto made around 50, also Kojima has around 25, and Yu Suzuki has around 30 as well, and I went back and checked, Inafune had around 25 as well.

edited 30th Oct '10 5:53:44 PM by WORLDTree

Rebochan Since: Jan, 2001
#49: Oct 30th 2010 at 6:22:04 PM

Oh yea, Dead Rising. Only had two games. Certainly didn't have a release in this fiscal quarter that Capcom was banking on, right? Psssh.

WORLDTree Since: Dec, 1969
#50: Oct 30th 2010 at 6:38:48 PM

Total worldwide sales of Dead Rising 2 have breached 1mil so far combining PS 3, 360, and PC sales.


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