Follow TV Tropes

Following

Cross Kings: Crime Drama Roleplay Signups

Go To

Taco Since: Jan, 2001
#1: Dec 30th 2017 at 9:38:00 PM

In 1952, a man who called himself “Daniel Abednego” and who was often called by others “the second coming of Ned Kelly” attempted to form a private army of brigands, criminals, toughs, roustabouts, and scofflaws against the law and order of Sydney, Australia. Clad in a suit of bulletproof armor and armed to the teeth, he tore a path from Kings Cross all the way to city hall before perishing in a blaze of glory (but mostly a blaze of literal fire from molotov cocktails that cooked him inside his armor, yikes). His legacy, however, lingered on.

The first was gun control. Within days of Abednego’s death, Sydney became a sign of all the good gun law could do; gun violence dropped dramatically as the city cracked the hell down on the ownership, manufacture, and distribution of firearms and ammunition. Not even the police packed pieces, and the fear of getting caught with a gun was almost as great as getting shot with one. The second remnant of Abednego was criminality. His heroic and romanticized figure became a rallying point for the most daring and intensely passionate career criminals from around the world. Already a world destination where all sorts of cultures met and exchanged, Sydney became riddled with street gangs whose violent crime statistics more than made up for the drop in gun violence.

It’s May 22, 1967. In the neighborhood of Kings Cross, things are seriously heating up; the many gangs and criminals crammed together into such that tight space are suddenly free. Just last night, Kenneth Frantz died of a heart attack (or at least that's what they all say). Kind of like a Charles de Gaulle or a Otto von Bismarck sorta guy, a master negotiator looking to keep the peace above all. Frantz was the one guy actually maintaining the many, many, many peace treaties in the Cross, and with him gone it’s anyone’s game. Only the kindness, coldness, or raw heat of the human heart is left to decide the fate of Kings Cross!


Welcome to Cross Kings, a crime drama RP set in a slightly alternate history of sixties Australia. It's inspired by criminal melodrama series like Yakuza, Leverage, The Fast And The Furious, and Saints Row. If any of y'all remember that KNIGHTCORE RP I tried to do awhile back, it's a similar tone to that too, but on a much more street-level scale. Also like the old Evil Mastermind RP's from years ago, but again on a smaller scale. Oh, and a less fantastical version of that delinquent RP that KR Vandal and Bluberipi tried to do like a year ago! Y'all know the rules of RP's, like in general, so I'm going to lay down some directives instead.

I’m expecting that part of the ridiculous part of this game is that people will suffer absurd, calamitous levels of injury and be fine like a day after. Action should in general be a large part of this RP, but characters should also attempt to basically talk one another to death first; no Blood Knights here, and one of my greatest pet peeves is that thing where games get dropped the second people are expected to interact after a fight.

I’m not going to make it particularly hard to acquire guns, and you can have them as equipment on your character sheet even, but I want to make it very clear as a rule: You will only be able to fire a gun in this RP once. A combination of genre conventions, access to bullets, and the emotional commitment of shooting someone means that you can threaten people with guns all you want, but you only get one shot, with the qualifier that they’re fucking bullets and that players should probably be chill with letting their characters get shot (see previous directive). I may “refresh” everyone’s shots after enough time has passed in the game though.

I've got a map of the real life neighborhood of Kings Cross here, and it's going to be the primary area of play. Special excursions might take people elsewhere, like how it would be goddamn criminal to not have a beach episode in a game taking place in Australia, but for the most part you're going to be here because it's the heart of organized crime in Sydney. You'll notice it's empty of actual content though; when you make your characters, feel free to designate specific locations or territory your character has. Bases, rackets, hideouts, stuff like that.


  • Name:
  • Age:
  • Appearance:
  • Personality: Please tilt more towards shit-stirrers as a rule of thumb.
  • Biography:
  • Assets: That is, equipment and physical possessions like land. This is where you'll probably put things to detail Kings Cross. Access to goons is permissible but nobody's gonna act like players can't just steamroll the poor guys.
  • Affiliations: Both personal and factional wheeling and dealing is a big part of the genre so whether you're a leader or a minion of some criminal enterprise or private corporation or maybe even a police division put it here. I also want to encourage player collusion with this field.
  • Skills: The genre gives an assumed level of competence in asskicking and survivability that everyone has and that nobody has to list, so if that's a thing you want to focus on make sure to detail that in addition to other skills you may have.
  • Misc:

TroyandHawk The Blinder from Back Home. Since: Jul, 2012 Relationship Status: 700 wives and 300 concubines
The Blinder
#2: Jan 1st 2018 at 10:13:32 PM

  • Name: Hadrian Murphy
  • Age: 29
  • Appearance: Hadrian is a tall, man about 6,3. He's rather scrawny but that comes up more as a result of wiry muscle rather than physical weakness. His back, arm and shoulder are covered by a single tattoo of a black centipede, which is how he got his namesake. He's got red, wild hair with mutton chops and a chin strap. For clothing, he usually wears a t-shirt over a wifebeater, a leather jacket, jeans and a tweed cap. He wears discount army boots and occasionally wears a pair of tea-shades. Frigging sun.
  • Personality: Hadrian's got a job. Of course, and ya got to take pride in that job. His job just happens to include kicking the shit out of some folks. When Hadrian's 'in character', he tends to try to go for the snarky type never with a pipe or cigarette in hand, always has a quick jibe in hand...unfortunately, Hadrian's not really like that. He's excitable, quick to anger and is something of a scum bag. He's spent a lot of time in various brothels and tends to blow money faster than he spends it. That's why he's an enforcer rather than any sort of actual brain power. He's simply not good with money. Hadrian however, has no care for human trafficking and tends to either divorce himself from jobs involving it or actively stops them.
  • Biography: The son of a soldier and a prostitute, Hadrian's grown up as a street rat. He's gone from gang to gang, to gang. This lead to him growing up quick, mean and a bit of a firebrand. Unfortunately, when you join the Irish Mob? That tends to mean things and when Hadrian ended up stabbing a rather important man in the stomach and killed him? That got Hadrian shipped out to Kings Cross.
  • Assets:
    • Apartment: A three-room apartment, it's got no bugs and it's got AC. Even if it's not in a great part of town, it's certainly not the worst place to have, Especially since it's on Boyle turf.
    • Revolver: Hadrian wields a S&W handcannon. It's more a weapon of intimidation than any sort of firing. It's too loud, too heavy to aim..Makes a great club though.
    • Monkey Wrench-Easy to explain, great to beat someone with.
    • VW Bug
    • Duct Tape
    • Hand Wraps-Don't hurt your knuckles if you hit someone.
    • Knife- A bayonet that Hadrian keeps in a hidden sheath in his jacket. Cost him a pretty penny and he is proud of it.
    • Affiliations:
  • The Boyles: Ireland's about to revolt, but one faction of the Irish mob has decided to jump ship to Australia. There, the Boyles have ran a special sort of trafficking. They got anything ya need, drugs, guns and whiskey. They're relatively relaxed and are willing to make deals with other runners, seeing it as a friendly corporation. However, if that doesn't work? They send in someone like Hadrian to kick in some doors in.
  • Cimitere: Some folks, they just wanna get high. That's what Cimitere does. She's got the finest crop of Mary Jane and is more than willing to pay service with product.
  • Skills:
    • Bare knuckle Boxer
    • Street Fighter: If you have to actually punch someone, you're an idiot.
    • Skilled Getaway Driver
    • High tolerance for drugs
Misc:

Good to be back
KR_Vandal Since: Jun, 2014
#3: Jan 2nd 2018 at 4:30:58 AM

Of course I'm in the mood for gangbusting-style action! Hang on a moment, will go over some notes.

Add Post

Total posts: 3
Top