Follow TV Tropes
Update 13: All about companions!
Introducing two new companions in Pillars 2, Serafen (an orlan cipher/barbarian/pirate) and Maia Rua (Kana Rua's sister, who's a ranger), as well as a stretch goal for deeper companion relationships if the campaign reaches $3.0 million.
The intro of the backer update video was kinda funny, I will admit.
edited 14th Feb '17 11:31:12 AM by UltraWanker
Here's the video in question.
Update #14: Neketaka
I hope you can do an all railing-kills run.
We get our own ships!! For sailing!
edited 22nd Feb '17 7:22:01 PM by higherbrainpattern
It's called the Defiant because The Watcher's Motherfucking Pimphand was too long.
The Fig has concluded with about $4.4 million raised.
People can still donate via the backer portal on the Obsidian website and it'll count towards the stretch goal.
I wonder if it will get to that 8th companion goal
Update #24 - State of the Project & Backer Portal
edited 22nd Mar '17 4:20:55 PM by UltraWanker
On the mulitclassing system
Also, Versus Evil is the game's publisher, taking over from Pardox, who published the first PoE and Tyranny.
New backer update, on sidekicks and new graphics and animations stuff.
It really is a graphical upgrade. Good to know they're working on the animations too, since those were kinda clunky in the last game.
Anyone around here on the beta? It's short, and it's got at least one broken quest, but it's pretty sweet. Reminds me of a combination between Icewind Dale and this one NWN 2 mod I played that had a ship-sailing subsystem that I *think* even included ship-to-ship combat.
Did a first, comprehensive run with a godlike chanter/cipher, then tried again with a beeline straight to the end with an island aumaua rogue/barbarian. Pretty decent amount of reactivity for a relatively small area. Some dungeoncraft, and then that corrupted adra with all the gory mismatched souls.
It definitely scratched an itch. I want more.
Release date is April 3, 2018.
Pretty much around what I anticipated, since they have another as of now untitled project with Private Division.
Now all we need is a delay being announced at the start of the release month.
edited 25th Jan '18 9:57:49 AM by UltraWanker
This just reminds me that I need to make a dedicated effort to play through this game xD
Hmmm. I really enjoyed most of Po E but it really lost me with its story at times, especially some of the final twists. Do you think this game will be better on that front? I mean, obviously we can't just tell out of hand how the story will be, but do you guys think Obsidian will change their attitude to storytelling a bit?
Some would say there will be a change now that Chris Avellone quit the company, but he only worked on Grieving Mother and Durance for the most part (it seems like the longer he stayed at the company the less he ended up writing, so make of that what you will regarding his leave.)
There will probably be some improvements but don't expect something mindblowing.
edited 25th Jan '18 10:19:01 AM by UltraWanker
Hmmph, and Durance was my favourite character too.
I guess I'll mostly wait till it gets close to release and see if I can get more of a bearing.
I loved the endgame of POE, but I have to imagine that this will continue to focus on the gods we haven't seen and the machinations of the ancient Engwithans, same as The White March. I do like that they seem to have put enough thought into the overarching mythos of the setting that they're still pulling out interlocking reveals.
edited 25th Jan '18 10:40:09 AM by Unsung
Are Soulbound weapons making a comeback in this game?
The thing I mostly had a problem with was how I was a priest of the life-and-death god, but I didn't really have any options to argue with or question that elf girl who said all the gods were artificial. She was confident she had evidence towards it but you weren't allowed to see it. I basically didn't feel like the game respected how I wanted to roleplay and I didn't feel like there were enough in-betweeny options between "let's tell everyone that these gods may be artificially created" and "let's totally throw our lot in with this guy who is ready to destroy baby souls". I mean, I will admit I was never able to beat that final boss, but it was partially because I was so taken out of the experience by how railroady the final segment was, and it totally drained my desire to continue playing.
I mean, the evidence Iovara has is that she heard the Engwithans say it. Thaos will confirm it's true, for a given value of true— ie. "the gods are all they need to be," regardless of whether or not they were artificially created. You are, in fact, allowed to agree with him about it. It doesn't stop him from trying to kill you, nor would it make any sense for it to. Regardless of whether you agree with him, he can't suffer anyone to know the truth, not even in a memory from a past life.
Yes, at least if the ones you get in the beta are any indication.
edited 25th Jan '18 10:40:32 AM by Unsung
Either way, I definitely didn't think the game offered enough options for roleplaying religious characters. It's like when a bad DM suddenly gets the idea in their head for a great story and sort of railroads all the characters along it. It was pretty aggravating, and I especially felt that none of the responses came close to what my character was feeling at the time in a big way. There comes a bit when you just want to say "stop, you've got a great thing going, don't throw another twist in there" but the game's like "twist! twist!".
edited 25th Jan '18 10:34:36 AM by Sigilbreaker26
Community Showcase More