Perhaps I'm just a lazy good-for-nothing who never bothered to look at any of the codes other people provided, but I like that they include side-battle in the main code.
If everyone were normal, the world would be a dull place. Like reality television.New information:
- Java Script replaces Ruby as the scripting language. Know Java Script but not Ruby? Then this is the Maker for you!
- Hidden classes are no more; all classes are open to scripting! (Yes, all of them. Including Tilemap, Sprite, etc.)
- New Plugin Manager makes script management easier AND lets you input variables into the GUI! Cool!
- The event searcher returns from RPG Maker 2003!
- Export to HTML 5! (Maybe you can do browser games?)
- Over 100 sample maps and character generator parts!
- RTP integrated into engine!
edited 7th Aug '15 1:28:32 PM by MysteryMan23
Likely busy writing something.Oooooh. When does it come out?
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"It's supposed to come out this winter in Japan, but I haven't yet confirmed when it's coming out in English.
edited 7th Aug '15 2:57:13 PM by MysteryMan23
Likely busy writing something.this is awesome. How much is it? I wanna buy a copy.
Warning: This poster is known to the state of California to cause cancer. Cancer may not be available in your country.I wonder if you'll be able to transfer old files into it. I hope so, I'm working on a project and would rather not redo everything or be forced to use out dated software.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Uggggh I feel like I just bought ACE. Project transferal may well be a make it or break it deal for me. And price, of course.
That said, I'm not too sure if I'm seeing anything that interests me yet. Being able to play an RPG Maker game on a mobile device might be cool... if I had one. A third layer is nice, but it's not strictly necessary if you're willing to edit the tilesets. The ability to choose between front and side view battles without a script is pretty cool.
...The scripting language is changing though? Yeah, that would pretty definitely break most of my projects. A shame. I'll keep my eye on it anyway, just in case there's something to convince me.
I could probably get better use out of MV than Ace, since I'm much more familiar with Java Script than I am with Ruby.
I hope you get tiny bits of eggshell in all your omelettes for the rest of your life!RPG Maker MV is now listed on Steam, if you guys are wondering. It's not available yet, but you can preorder it now and get two bonus dlc packs, the Cover Art Heroes pack and the Essentials pack. I'm pretty excited for it myself, what about you guys?
Yes.
I don't know if I'll finish anything, but I like game dev kits just to experiment with.
If everyone were normal, the world would be a dull place. Like reality television.It's been released, I think. Has anyone tried it yet? I see it has relatively good reviews, but the top five most "helpful" reviews on steam are all negative.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Ok, I'm trying a free trial of it.
So far, I can't call it objectively better than VX Ace, so it might not be worth dropping 80$ on.
Having said that, its character generator is great. Just not worth 80$.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Well, so far I've found MV to be amazing, and the character generator is definitely a highlight, but there's just one problem with it: If you give a character beast ears, you can still see their regular ears in their battle and overworld sprites. In VX Ace, I figured out that you could cover their normal ears with certain hair types, but I've had no such luck here. Really stinks, considering that the character generator is great otherwise, but I suppose I'll have to figure something out.
They don't start the database out preloaded with a large collection of premade stuff, I noticed.
If everyone were normal, the world would be a dull place. Like reality television.I will say that I'm rather impressed by their sprite for God-it's very creative.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"Yeah. I've always wondered what percentage of actual released RPG Maker projects use any of the default database material, without alteration? It's gotta be less than 1%.
Amusingly, the bonus graphic sci-fi set that's given out to those who preordered contains MV versions of sprites for Alex and that purple demon king from RPG Maker 2000.
I hope you get tiny bits of eggshell in all your omelettes for the rest of your life!Does MV's trial mode have less music than the real deal? Because this lack of music disturbs me.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"I had to look around in the DLC for the other RTP music tracks. Kinda weird, but the music is still there, so I'm not going to get too mad over it.
I don't know for certain. But you're right...the default music selection definitely is a lot thinner in MV than in previous releases.
I hope you get tiny bits of eggshell in all your omelettes for the rest of your life!The music's there, you just have to look around a bit. I found it by looking through the DLC, but since I got MV on Steam, it might be different in my case. In the folder I found, there were also Sci-Fi resources, which, as mentioned before, include Alex and the Dark Lord from RPGM2000.
edited 27th Oct '15 4:49:51 PM by Caliburn_Absolute
So, about those cover art characters...
I've noticed that they all come with sprites and face pics that look radically different from the other character art. However, only eight of them have their own character theme songs. In alphabetical order, the character names are: Aldo, Dilara, Eisele, Gustaf, Hayatemaru, Nina, Rob, and Yaichi.
I only recognize Aldo (the brown-haired kid hero boy) and Nina (the dark-skinned white-haired girl) from the web preview teaser. Who are the other six? What do they look like?
I hope you get tiny bits of eggshell in all your omelettes for the rest of your life!Dilara's the mage, Eisele's the thief girl with the snake, Gustaf is the paladin, Hayatemaru is the wolf ninja, Rob is the orange blob thing in the robot suit, and Yaichi is the samurai. I hope that helps.
RPG Maker MV is releasing for Nintendo Switch, Play Station 4, and Xbox One as "RPG Maker MV Trinity" for Japan on November 15th, and for North America and Europe sometime in 2019. The Switch and Xbox One versions will have cross-play, and the Xbox One version will be digital-only.
The storm has now resided, the wolf now rests.RPG Maker MV Gets A Fancy Opening Movie For Its Upcoming Console Version
The storm has now resided, the wolf now rests.
A new RPG Maker is coming out! Hooray!
The name is RPG Maker MV, and it's looking really good! Here's a list of features from the Gematsu article:
Personally the feature that stands out the most to me is the built-in side-view support. Not only is it built into the maker, you also have the option of using a front-view battle system instead, if you wish, Pretty cool both ways!
So, what do you all think?
edited 4th Aug '15 7:17:17 PM by MysteryMan23
Likely busy writing something.