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How about this? Armored King's Tower: Demon's Dark Blood.
Jokes aside, I'd seriously love another Armored Core game after they're done with Dark Souls.
I would love an Armored Core game that people actually played. I've said before that I liked 5, but it was so dependent on the multiplayer aspect and so few people played it that it just kinda fell apart, in my opinion.
Anyway, yeah, Dark Souls III. Shut up and take my money. Actually, no reason not to go and place a preorder now, if I can.
This is hardly gonna be a prequel, the Giant Lord from Dark Souls II makes a return as a charred corpse. Sounds more like a conclusion of the time loop concept to me, where characters from all of Dark Souls history are rising from the dead to wage an all-out war.
As for the gameplay footage: Love it. Looks like they're now using the Bloodborne engine, if the increased pace and the exaggerated blood splatters are any indication.
edited 5th Aug '15 3:37:33 AM by TAPETRVE
New trailer with some gameplay in the second half. PC release has been confirmed.
edited 5th Aug '15 4:09:55 AM by TheCuriousFan
Yup, it's pretty obvious this is no prequel due to the setting being even more crapsack, showing us what the endless cycle leads to. I'm also pretty sure Bloodborne used an updated version for thier in-house engine.
edited 5th Aug '15 7:04:41 AM by YoKab
DAT COMBAT THO
no seriously it looks a bit more fast-paced than the previous games. i haven't had the pleasure of playing bloodborne yet but i welcome this change.
Guess this game will also probably have an M-rating again .
And here I am looking at my copies of Dark souls 1 and 2, both rated age 16 by PEGI.
Silly ESRB ratings! Thinking that slightly more red pixels and interactive corpses requires you to make a game "for almost adults"
Yeah, it's nonsensical. Here in Germany, all Souls games and Bloodborne were also rated 16.
16 minutes of gameplay (off-cam):
The sun, fuckers and fuckerettes. Praise it.
FEAR ME KNEELING NPCs! FEAR ME FOR I AM DEATH INCARNATE!
Oi! yah forgot to die mate!
edited 5th Aug '15 9:49:05 AM by YoKab
Yeah, the interior design feels a lot like Demon's Souls, as do the hollows, which are very reminiscent of the Boletarian dreglings. I'm not quite sure how I feel about the speed, though. I'm all for retaining the improvements from Bloodborne, but heavier builds should also be a bit less quick on their feet.
Chances are this is a max level build for the sake of demonstration, and that set is only midweight so I doubt he would move that fast at lower levels. Demon's Souls also had super fast heavy armor rolls and they didn't break the game.
That counter under the covenant symbol is interesting. Those are probably the sacrificial swords you can use to create bonfires with.
Those poor nonhostile cultist-like NPCs kneeling whenever there is danger, I feel like they're gonna be in-game Butt Monkeys...
edited 5th Aug '15 10:07:31 AM by YoKab
I love how they get just rolled over without a care by both the player and other enemies alike. But then there's also that scene with the overseer that rings a bell, and suddenly a whole bunch of those passive hollows start attacking the player with swords and shields.
edited 5th Aug '15 10:13:00 AM by TAPETRVE
Boss battle footage.
I'm getting some serious King's Field (The first person RPG that started it all, I actually kinda wish They develop King's Field V someday) vibe from the lore and backstory events described so far.
edited 5th Aug '15 10:35:25 AM by YoKab
Who knows, maybe this game brings all of FROM's medieval fantasy games hitherto together .
The counter beneath the covenant ticks down when you use sword arts, and it refreshes when you sit at a bonfire. Haven't seen anyone run out yet, but I'd assume it's how many of those you can use.
I'm already avoiding gameplay footage of this. As ever, I want to know as little as possible about area layouts and enemies before I play :P
Well, you can rejoice, because this looks already a world more complex, layout-wise, than either predecessor. In fact, this mere short area seen in the demo actually feels more open-world-like than Yharnam in Bloodborne did, mainly due to relying less on narrow alleyways as interconnections between open places, with lots of inaccessible backdrop in between, and instead offering as much free-roaming space as possible to the player. If the rest of the game holds up, this might actually become the crowning achievement for the series.
Also, the sword-art move used for the greatsword looks a lot like the Fume UGS parry in DS II, i.e. the player raises his sword to deflect an enemy blow and follow up with an attack of their own.
edited 5th Aug '15 3:05:26 PM by TAPETRVE
Was there really that much inaccessible backdrop in Bloodborne? I can't think of any significant example. You can go pretty much anywhere you can see, as I recall.
Well, there's an enormous city in the background of Bloodborne, and you certainly can't visit all of it.
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