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Dragon573 Sanity not included from Sitting at a bonfire Since: Jun, 2016 Relationship Status: Wishfully thinking
Sanity not included
#26: Jan 28th 2015 at 5:02:26 PM

The defiler is on her way. I had a friend help me out with the second mastery.

Storm.

She'll be ready... probably by tomorrow.

It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.
nman Since: Mar, 2010
#27: Jan 29th 2015 at 2:17:01 AM

Lich with storm powers... I feel there's a terrific pun to be had there, but it just isn't coming to mind at the moment.

goodisgood BWAH-HA-HA! from from a high horse Since: May, 2011 Relationship Status: All is for my lord
BWAH-HA-HA!
#28: Jan 29th 2015 at 4:30:29 AM

....This breeze is a bit stiff, isn't it?

To the law and for the good of man. All I need to live by.
Dragon573 Sanity not included from Sitting at a bonfire Since: Jun, 2016 Relationship Status: Wishfully thinking
Sanity not included
#29: Jan 29th 2015 at 8:42:13 AM

Done!

  • Name: Hermia, the Hallowed
  • Race: Lich
  • Class: Hallowed Dead: Spirit/Storm
  • Appearance: Unlike the typical depictions of Liches as rotting, decaying corpses, Hermia is actually quite beautiful. Her current body (and most of the previous ones) is effectively a flesh-golem, fabricated from the most beautiful humans and elves she could "procured". She is fastidious in making her bodies. Each body is kept alive until all are ready, and all are embalmed while still alive. Each limb is measured thrice to make sure it is properly proportioned, each piece of flesh is cut to fit perfectly into the whole. The stitching is finely done, with the seams seeming almost more like an intricate pattern of tattoos until close examination. Her skin is uniformly pale, and her form is slender, with her facial features being primarily High-elven. Her fingers, unlike the rest of her form, were taken from an Aarakocra female, giving her wicked talons on the end of otherwise dainty hands.
  • Deity: Anubis
  • Abilities:
    • Create Undead: As a necromancer, Hermia is capable of raising corpses from death as undead (she refers to her undead as "dolls," which is more or less what they are for her; toys for her amusement). Garden variety skeletons and zombies are a simple matter for her. That said, simple is boring for her, and Hermia much prefers to make improvements prior to raising them. Stitching together several corpses to create a flesh golem is almost a hobby for her, and the abominations created this way are the stuff of nightmares, including additional limbs, shards of metal protruding from the forearms, or even multiple bodies sewn together into a hulking behemoth of flesh and bone.
    • Lightning Strike: Fearing retribution from Hades, Hermia sought power that might stall his punishment. Thus, Storm magic, with its connection to lightning and thus its link to Zeus, became her second focus. Hermia can conjure lightning to strike her foes, with light shocks springing from her fingers, moderate arcs pouring from her palms, while heavier bolts are gripped like javelins before throwing.
    • Death's denial: Hermia's studies into the realm of death and the dead has led her to a simple truth; the ability to say "yes" or "no." Hermia is capable of closing wounds in the flesh, which, while primarily used to extend the "life" of her own bodies, can be used to assist others. Magical wounds are more difficult to heal, and the severity of the wound also affects the rate at which it heals.
  • Equipment:
    • Phylactery: A pair of scissors from her days as a tailor. Stored inside a metal box which is in turn stored in her body’s chest cavity.
    • Fleshtailor's tools: Hermia carries a set of tailors' tools, modified slightly, carrying wires in addition to string, knives for cutting flesh in addition to cloth, and an array of spices to mask the smell of rotting corpses.
    • Perfume: Her normal smell is somewhat stale, as a result of the embalming oils used in preserving her corpses. Therefore, she carries a variety of perfumes, from flowers to exotic spices.
    • Despair: A xiphos taken from the hands of a former worshiper of Hades who took it upon herself to slay Hermia. Originally named "Hope," referring to mortal perseverance despite knowledge of an inevitable death, Hermia renamed the blade "Despair" as an insult to the woman who thought she could slay the lich and her undead dolls.
  • Personality: Once, Hermia was quite obviously Jackal-shit insane. However, since her initial bout of madness, she has mellowed considerably, and now her true colors lurk beneath the surface. Hermia is a hedonistic individual, seeking out thrills and pleasure with little regard for those around her. The disregard Hermia has for others is well documented. Rumors speak of her drinking the very life-force of her adversaries. Such tales are mistaken, but have an understandable basis. As a lifeless being, she produces no heat, and thus feels unnaturally cold. Fully aware of this, she takes a certain ill joy in physical contact with living beings, enjoying the discomfort it causes them, prompting the stories. She is also distinctly possessive, of people in addition to objects.\\ Hermia is not without redeeming qualities, however. Fiercely individualistic, Hermia will be the first to side with the few or the one against the many, and she harbors a soft spot for spurned lovers, due to her background. She is also unshakably loyal to her word, and will follow through on deals that have long since gone south rather than go back on her promise.
  • Background: Hermia was a tailor once, sweet, hardworking, and very innocent. However, her family was disliked due to her grandfather’s talents (he was a seer, though he was also a necromancer in secret). After having her heart broken by the local beau, and having been tormented through her life for nothing of her doing, Hermia snapped, and demanded revenge. Learning necromancy from her grandfather, Hermia set her plan of vengeance in motion, converting herself into a lich after twelve years of study, and slaying three women who had tormented her worst.
    She fled to other lands, and there came by the Pharaonic gods. She learned embalming methods, and how to keep the corpse from decaying as fast, and eventually was visited in a vision by Anubis himself. Knowing that she feared Hades, Anubis made her an offer."Protect me, and your transgressions shall be forgiven. I shall grant you eternal life, without need of jumping between bodies as each wears out, until you choose to forsake it, and upon that day, you will be welcomed into my underworld as a queen."
    There was no denying the jackal-headed god. She accepted his terms, and his godly favor now enhances her command of the dead. She follows him devoutly, a loyal servitor to her new lord, and intends to carry out his will in this world and the next, should she ever get there.

edited 31st Jan '15 11:29:23 AM by Dragon573

It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.
StygianEmperor Full-Conversion Cyborg from the Stygian Empire Since: Feb, 2014 Relationship Status: Above such petty unnecessities
Full-Conversion Cyborg
#30: Jan 29th 2015 at 11:14:09 AM

Great so far.

Flesh is a design flaw.
nman Since: Mar, 2010
#31: Jan 29th 2015 at 12:53:59 PM

Mang, she has scissors and isn't a mummy?[lol]

You missed out on a lot of comedy gold, amigotongue

nman Since: Mar, 2010
StygianEmperor Full-Conversion Cyborg from the Stygian Empire Since: Feb, 2014 Relationship Status: Above such petty unnecessities
Full-Conversion Cyborg
#33: Jan 30th 2015 at 1:33:42 PM

Specifically KarrinBlue and Dragon573.

edited 30th Jan '15 1:34:04 PM by StygianEmperor

Flesh is a design flaw.
Dragon573 Sanity not included from Sitting at a bonfire Since: Jun, 2016 Relationship Status: Wishfully thinking
Sanity not included
#34: Jan 30th 2015 at 3:49:03 PM

Still working on it. I've been chipping away at it between classes.

It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.
StygianEmperor Full-Conversion Cyborg from the Stygian Empire Since: Feb, 2014 Relationship Status: Above such petty unnecessities
Full-Conversion Cyborg
#35: Jan 30th 2015 at 11:15:57 PM

Nman wanted a Discussion Thread.

Flesh is a design flaw.
nman Since: Mar, 2010
StygianEmperor Full-Conversion Cyborg from the Stygian Empire Since: Feb, 2014 Relationship Status: Above such petty unnecessities
Full-Conversion Cyborg
#37: Jan 31st 2015 at 4:02:10 PM

Hermia and Katarin are approved. I'll probably start the game tomorrow.

Flesh is a design flaw.
StygianEmperor Full-Conversion Cyborg from the Stygian Empire Since: Feb, 2014 Relationship Status: Above such petty unnecessities
Full-Conversion Cyborg
#38: Feb 1st 2015 at 5:35:53 PM

I put up the roleplay thread.

Edit: Feel free to write the moments leading up to passing through your gateway.

edited 1st Feb '15 6:19:32 PM by StygianEmperor

Flesh is a design flaw.
nman Since: Mar, 2010
#39: Feb 2nd 2015 at 1:34:06 AM

Is the game still open to people who see the signup and think "Wow, this game is really cool, I would like to join."?

StygianEmperor Full-Conversion Cyborg from the Stygian Empire Since: Feb, 2014 Relationship Status: Above such petty unnecessities
Full-Conversion Cyborg
#40: Feb 2nd 2015 at 6:35:52 AM

Yeah, signups are still open, though I'll need to find another way to introduce them if we get too far.

Flesh is a design flaw.
Drake795 from A high mountain, in a low valley. Since: Feb, 2015 Relationship Status: One Is The Loneliest Number
#41: Feb 3rd 2015 at 10:05:35 AM

I have interest in joining this, but first I would like to know what kind of werewolf is being used. Is it like the Lycans from Underworld, or just turning into a large wolf?

Airsoft pistol, $29.97; black spray paint, $1.99; seeing the guy who stole my lunch in Elementary School empty his bowels, priceless.
StygianEmperor Full-Conversion Cyborg from the Stygian Empire Since: Feb, 2014 Relationship Status: Above such petty unnecessities
Full-Conversion Cyborg
#42: Feb 3rd 2015 at 10:22:05 AM

Lycans, more or less. Or this.

Flesh is a design flaw.
Drake795 from A high mountain, in a low valley. Since: Feb, 2015 Relationship Status: One Is The Loneliest Number
#43: Feb 3rd 2015 at 2:03:40 PM

Name: Draven

Race: Werewolf

Class: Predator: Hunting/Nature

Appearance: A tall and lean man with a body built for equal parts speed, strength and stamina. His dark hair hangs to his shoulders with a necklace of fangs from various beasts around his neck, his face clean shaven. Several scars are scattered over his thick, slightly pale skin. The most noteworthy of these passes straight across his face, over his nose and just below his eyes. His eyes are grey, almost silver in color, and hold a strange combination of curiosity, intelligence, and a primal hunger that only a fellow predator could understand. loose Trousers and a vest of fur are all the clothes that adorn his body.

◦When he turns, Draven's Dark hair spreads to cover his entire body, becoming thick fur. His jaw cracks and extends into a large snout, spear-like teeth just barely concealed. His limbs extend to allow him full mobility on either two legs or four. His upper torso widens to hold his now enlarged heart and lungs. His overall size increases to half over that of his human form. His scars remain, though they are difficult to see through his fur. Razor sharp claws grow out from his hands and now digitigrade feet. The only sign that he is more than a simple beast are his silver eyes, still holding that same intelligent yet hungry gleam.

Deity: Fenrir

Abilities:

◦Bloodlust: Death is as much a part of nature as life. All predictors kill so they may live, and Draven is no exception. The scent of fresh blood will begin to awaken his darker instincts, especially if he is the one who spilled it. The hunger and thrill of the hunt drives him on regardless of pain, exhaustion, or even his own body's limits. He will not kill an ally, but he may strike if they get in his way when he’s too far gone. when in full bloodlust only death, be it his or his enemies', will truly stop him, though powerful calming magics may ease him enough give up the hunt... for now. If he feasts upon his prey while their heart is still beating, he takes a portion of their strength as his prize. Quenching his hunger further eases his mind.

◦Alpha: all beasts who roam the land yield to Draven and will answer should he call them. They will help him in a fight, with tracking, or anything else he may require. They understand that he is the Alpha. Those that deny this rarely get the chance to learn from their mistake.

◦Hunting mastery: (Negated by Bloodlust) When Draven is stalking his prey, he moves swiftly and unseen until the very moment he strikes. Only those with senses as focused as his can detect his presence. Even as a man, Draven is still a Hunter. In exchange for his stealth, he gains ingenuity. No matter what Draven has with him, it will always be enough for him to capture his prey (Mac Gyver skills).

Equipment:

◦Two large hunting knives, one steel the other silver

◦A simple iron longsword

◦Deer hide satchel with food, herbs and trapping materials

◦Trophy bag: a backpack containing skulls, large teeth and other such items from various hunts.

Personality: Draven is as curious as a pup, and feels a strong need to understand all that is around him. he will investigate anything that catches his attention, especially if told not to. He is suspicious and untrusting of humans, but indifferent towards other races. He prefers to do things his way, and is reluctant to follow the orders of others. If he feels set on something he will follow through with it regardless of what others may think. He cares little for the gods and those who follow them, and will generally ignore such matters. The exception lies with The beliefs of his homeland. He will intentionally offend those of the Asgardian pantheon and their worshippers, such as "marking" an Ash Tree that many in Varlund believed to be Yggdrasil, or eating offerings and sacrifices left at their temples. For him, food is food regardless of who or what it comes from. Beast, plant, man, it makes no difference. He hates seeing the strong torment the weak, but he hates when the weak do nothing to grow stronger even more. he is willing to pass the Beast-Blood on to those he feels are worthy, provided they are willing to risk the very likely outcome of death.

Backstory: After the death of his mother, eight year old Draven was left alone in their old shack in the forest. He did his best to survive with nothing but the cloths on his back, the basic skills his mother had taught him, and the stories she told. He knew what berries to eat, how and where to set his snares and other simple traps, and how to hide in the trees. throughout the day he would set and check his traps, collect berries, and explore the area around his "territory". If he caught something in his snares, he would skin and clean it to the best of his ability, and save to furs for the winter. At night he would climb into forks in large trees, eat whatever food he had, and try to lull himself to sleep with his mother's stories. Tales of Odin sacrificing his eye for knowledge, of Thor and his rampage against the giants, and of Loki and his many strange children. He would pray to the gods as his mother had taught him to in hopes that they would guide him out of the forest, but stopped after several months when no help came. When he would hear wolves howl in the night he would tell himself what his mother told him, that it was only Fenrir crying in pain and rage at the gods for imprisoning him. Fenrir cried often in the night. Draven often cried with him.

Four years later, Draven tailed a small group of human hunters, staying just far enough away so as not to be noticed. Having scored a couple boar and an elk for their efforts, the men prepared to head home when Draven confronted them. After Draven explained his situation the best he could with what he remembered of their language, the leader of the hunting party invited the young boy to return to their village with them. After some hesitation, Draven agreed as curiosity got the best of him. As he left the forest for the first time in his life, he could hear Fenrir crying in rage and pain as he had so many times before. Draven almost cried with him.

The villagers were weary of the strange boy, but friendly all the same. They ask him questions of where he was from and he did his best to answer, and he told them his name, though he himself had not actually used it since he lost his mother. Knowing the boy was alone, the hunter who had invited him to the village offered to care for him and teach him what his mother could not.

For three years the hunter taught the now teenage Draven all he could about fighting, hunting, and the world at large. he told the boy of their own land of Varlund, and of the other different lands the man had seen when he joined raiding parties. He told him of other gods, though Draven cared little for this topic. He also spoke of beasts disguised as men, hiding in playing site until they struck. Draven paid these talks rapt attention. overall, life was good. Then the gods started to go quiet. It wasn’t much at first, but it was noticeable. Draven paid it no mind as the gods had never answered him to begin with, but the people were growing worrisome. As months passed by word from the gods grew less and less frequent, and the villagers became frantic trying to understand why. Unaware that the same thing was happening around the world, the Jarl and his seer believed it was because of Draven, who had not once been seen in prayer or with offering, that the gods ignored them. The people soon rallied behind them and agreed that the boy must be offered as a sacrifice to appease the gods.

While the boy slept, the hunter, who had cared for the boy like a father, pulled him from his bed and out into the streets. Waking in a panicked haze the boy struggled blindly, not knowing what he was trying to escape from. Seeing the man’s face and the knife in his hand only made Draven struggle harder, even as the gathered villagers cheered and roared while pelting him with stones. As they neared the alter Draven felt himself fading out from the pain. Then he heard the sound he had heard so many nights in the past and that had called out to him as he left the forest. Fenrir cried in pain and rage, but this time Draven heard more than that. Hidden in the howling was a voice, but the voice made no sound. It told him of the power flowing through his veins, as it had flown through his mother’s, and her father’s before her. It told him that he would serve the great wolf as his family had always done. all he needed to awaken Fenrir’s gift was rage and blood. He had plenty of rage at this point. He just needed the blood. As his world went back into focus, Draven found himself kneeled before the altar. The hunter held him down as he addressed the people, paying no mind to the now still boy under his hand. With the hunter distracted, Draven quickly grabbed for the mans arm and bit down with as much force as he could muster. The man yelled out as he pushed the boy to the ground, but the damage had been done. As his bones broke apart and put themselves together again, the villagers watching in horrified Shock, Draven new that everything was about to change. That night, as an unnatural quiet descended on the land, a single boy stained in blood walked pass the village gates. It would be a week before another a messenger would walk through those gates and the story he would tell would only cause the desperate cries for the gods to grow. That was nearly twenty years ago, and since then Draven has gone where he pleased. His hatred towards mankind and the gods has lessened over the decades, but he will never truly trust either. He has flourished with his beastly powers, and as he grows stronger he continues to test himself against even greater prey so that he will be strong enough to truly serve the Great Wolf. Perhaps this “Lord Pyr” will provide a worthy challenge.

edited 5th Feb '15 2:13:27 AM by Drake795

Airsoft pistol, $29.97; black spray paint, $1.99; seeing the guy who stole my lunch in Elementary School empty his bowels, priceless.
StygianEmperor Full-Conversion Cyborg from the Stygian Empire Since: Feb, 2014 Relationship Status: Above such petty unnecessities
Full-Conversion Cyborg
#44: Feb 3rd 2015 at 5:26:35 PM

I'm not enforcing a time limit on shifting, and you can speak (roughly) too, so you can just sort of hang out in wolf form without any special abilities. The other benefits of the Shifting Mastery power are a little too broad, however. Choose between strength and willpower, or something else. Your senses are going to rival or surpass anyone else in the current group by default, except maybe Aesalon's vision.

Alpha may be a little too broad considering Aesalon has the same power but only for birds. "Limited to mammals" I'd be okay with.

Trapping Mastery won't be usable in beast-form, but it seems okay.

Your equipment field is a mess. Spellcheck and put it in list form - in fact, use asterisks (*) to bullet every part of your sheet if you can. You might migrate some of your aesthetic equipment over to your Appearance, too. Speaking of appearance, you should describe your wolf form there as well.

edited 3rd Feb '15 5:59:56 PM by StygianEmperor

Flesh is a design flaw.
Drake795 from A high mountain, in a low valley. Since: Feb, 2015 Relationship Status: One Is The Loneliest Number
#45: Feb 4th 2015 at 10:41:45 PM

Hope its better now! I Changed ALL the things! Also, you ask us for a backstory, but I accidentally gave you a near 2 page biography. sorry! I started typing and I just couldn't stop.

edited 5th Feb '15 1:49:33 AM by Drake795

Airsoft pistol, $29.97; black spray paint, $1.99; seeing the guy who stole my lunch in Elementary School empty his bowels, priceless.
StygianEmperor Full-Conversion Cyborg from the Stygian Empire Since: Feb, 2014 Relationship Status: Above such petty unnecessities
Full-Conversion Cyborg
#46: Feb 5th 2015 at 9:35:50 AM

I love it. Approved.

Also, why is your name so similar to Dragon573's? Is this some sort of conspiracy?

Flesh is a design flaw.
Drake795 from A high mountain, in a low valley. Since: Feb, 2015 Relationship Status: One Is The Loneliest Number
#47: Feb 5th 2015 at 9:44:47 AM

This is my username for lots of stuff. I swear the fact that I know Dragon is only a coincidence! *Crap, their on to us!*

Airsoft pistol, $29.97; black spray paint, $1.99; seeing the guy who stole my lunch in Elementary School empty his bowels, priceless.
Dragon573 Sanity not included from Sitting at a bonfire Since: Jun, 2016 Relationship Status: Wishfully thinking
Sanity not included
#48: Feb 5th 2015 at 2:53:59 PM

I introduced him to TV Tropes about... a week ago? Two weeks tops?

He's the friend I mentioned who helped me with my profile.

It's kind of funny. Sufficiently advanced stupidity is like sufficiently advanced science; eventually, you find something you can't solve.
MrNotyou The Space man Since: Feb, 2015 Relationship Status: You cannot grasp the true form
The Space man
#49: Feb 16th 2015 at 8:59:18 PM

Hi everyone just a casual nobody interested in this role play, if this character is too awful to work with I'll make another. Name: Tak-sharu, (Tak)

Race: Greater Mummy

Class: Magus: Spirit/Mind

Appearance: An emaciated 6’3’ man covered from head to toe in an indigo tinted bandages laid on surprisingly thick, to the point that only shadows can be seen in the openings for his mouth and eyes giving him a constant stoic expression not unlike a noh mask. His nose can’t be made out. Across the bandages are various runes drawn in a blueish ink. As much as he enjoys the body he now has he wears a black cloak that only leaves his face visible. It makes interacting with humans a bit easier for him.

Deity: Thoth

Abilities:

Ba, Ren, Ka,Sheut,Ib,Ahk; Much like his soul being translated into his current body Tak has learned how to send out varying bits of his astral form based upon Egyptian soul anatomy. He can split into as many parts as he possess (excluding Ka which is always equally distributed (5) but requires certain ones to preform certain actions and as such he will more often send out several while keeping part of him in his current body.

Ba (Personality); Required to make rational decisions, retains all his knowledge.

Ka(Life); The anchor to the world of the living, split equally among all his spirits, so if one is destroyed he may still potentially heal, less effective the more spirit pieces destroyed.

Ren(name); This is the anchor that must be sent with his spirit to anchor it to any physical object on it's own it will be drawn towards thing relating to or similar to Tak.

Sheut(Shadow); This is his presence, unless a spirit can do a task without physical interaction it cannot interact with the physical world without Sheut, this however also means that it can be hit by more mundane means.

Ib(Heart); His emotions, important but if left unchecked will act purely off of Tak's emotions, esseintally his Id. Can attempt to be used for possession but will almost never do this alone.

Akh(Thought/Magic); This component on it's own acts at random, but is the source of any magic tak can do,without it a form cannot cast spells or even participate in them.

(I know this sounds like alot, but in most cases he'll only use it to send most of his spirit since alone they are virtually uncontrollable).

Hands of the Mummy;Due to his new strength of mind and magic Tak can manipulate his ample bandages as tentacles, binds and even making medium sized constructions. His use of magic allows him to stretch his bandages beyond limit allowing him some variation in form, as well as never losing quite enough to expose his preserved flesh.

Mirage Magus; Tak realizes the power of the mind, he also realizes its inherent weaknesses, and uses this to advantage creating all sorts of illusions to confuse others, preferring mental illusions or abstract fears to attempting to make false soldiers. Equipment:

Book of Thoth; An enchanted grimoire which contains all of the spells Tak has ever learned, being essentially his reference for everything. This provides a relativley good script translation of the majority of anceint texts

A Crooked Crook; this crook was a gift from the high priest of Thoth on Tak’s induction. Over the years it’s been bent, reformed, used in experiments and now looks the part of an iconic striped crook that for it’s entire length follows a wavy curved pattern. Over the years it’s absorbed some of Tak’s magic empowering him within his presence but also weakening him without it. A capable tricky weapon best at disarming as opposed to hurting, he pretends to limp with it.

Ritual kit; A simple container where Tak stores spell components and scrolls.

Personality: Tak-sharu in his youth was a rather odd individual, preferring the pursuit of knowledge to anything else. Now however he’s become a bit more off the wall years of an isolating journey taking its toll. He doesn’t have the best sense of personal space or what is right or wrong to say. He also won’t pass up an opportunity to spill knowledge he has even to people who would probably know more. He’s only relatively recently gotten his new form so he’s a bit out of the loop on most common knowledge. Ready to learn but quick to jump to conclusions. He’s somewhat of a trickster mentor, often withholding information. He also seems to be secretive about his actual agenda, casually keeping the same upbeat mood while killing those who others might presume innocent and chatting up those who most would hang.

Background: Tak-sharu was once a human youth, peasant who spent most of his time in temples where he was welcome and most of all protected from the harsh sun. During his stays in the varying temples he made sure to earn his keep and he showed diligence not necessarily in work but learning, he could recite the location of every object in the temple, the proper rites for each deity to which even stunned some of the other priests.

This caught the attention of the high priest of Thoth who all but adopted him. On the day when Tak-sharu came of age the High priest invited him to a ceremony in the dead of night. He arrived to something only rumored about the magus cult, a place where magicians could practice their craft without hindrance. Tak-Sharu was inducted into this society and was taught everything from astronomy to literacy and the very basics of magic.

However this wasn’t enough for him, he had heard legends that one of the gods, Thoth himself, had once created a spell book for the highest of his council. Unfortunatley the people of the time were not ready for such knowledge, there were many fights among the clergy over who it rightfully belonged to, so instead Thoth unwilling to destroy his own work, sealed it within a cave. These legends fascinated him. As he had learned all he thought he could from the council, believing them to be little more than children playing with toys never putting their talents to serve the world or the gods. Tak spent several years in secret planning for his journey, knowing that the life of a priest wasn’t truly for him and he wanted a more hands on approach to serving the gods. One calm night he fled his home his temple with only his knowledge and moonlight to guide him.

It took many years but eventually Tak had found an ancient cave with markings he recognized. He had heard the legends speak of horrible monstrosities guarding the book but Tak found no resistance instead he found a dusty grimoire upon a pedestal. He was ecstatic his life goal lay before him, as he reached for the Book of Thoth his withered body crumpled to the floor. This what not his end however as he lay dying he heard a voice that sounded as if it were composed of the words of every language and beast, but Tak could hear it. “It appears your dedication to knowledge was cut short.” Rang the voice “This was not information meant for humans even one such as yourself, your very mind is incapable of understanding such knowledge… However you had so much potential, that I’d hate to see it wither away. I shall make you a deal mortal become my champion and I will give you a new body, one of magic and flesh, so that you may serve my purposes and keep the peace. I feel this is more than fair.” But Tak was unable to speak now instead his arm reached out and put his hand on the book of the deity who embodied everything he held of value with which his body was blasted into dust only his soul was left and it was to be bound in the body of a greater mummy to wander the earth until it’s end keeping balance and gathering knowledge whatever that may entail.

edit; Sorry bout the nature/mind thing I don't know how nature got there I knew it was supposed to be spirit. Thank you for your responses I hope I made the proper fixes.

edited 17th Feb '15 6:34:32 PM by MrNotyou

You're not dealing with the average wizard, I am a super wizard!
StygianEmperor Full-Conversion Cyborg from the Stygian Empire Since: Feb, 2014 Relationship Status: Above such petty unnecessities
Full-Conversion Cyborg
#50: Feb 17th 2015 at 2:09:26 PM

First, you should probably change your Nature Mastery to spirit, since mummies have to have the Spirit Mastery and you don't really have much in the way of Nature as it is.

Your Omni-Lingual power is sort of redundant in the makeup of the party as two characters can already speak to animals (Aesalon and Draven), and I hadn't planned to make a language barrier between intelligent races. You should probably just say that Tak can translate forgotten languages as a mundane skill in your bio or something, and make up another power.

Words of Form is written too vaguely. I have no idea what this does.

Mirage Magus is fine.

edited 17th Feb '15 2:10:22 PM by StygianEmperor

Flesh is a design flaw.

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