Most of the voice lines didn't sound very clear to me, though. I hope that was just a volume/recording issue.
Are bows and arrows useless 60 years in the future? Judging by this Hanzo gameplay preview, I'd say no.
edited 21st May '15 12:54:27 PM by SonicWind
That Hanzo was REALLY good.
Also, I like how his reaction to getting stuck in a black hole and shot at by half the enemy team was basically "Let's see which of you I kill first"
The Dragon The Dragon likes saying The Dragon the phrase The Dragon The Dragon a lot.
I also just realized there's graffiti of a Murloc and MRGLRGLRLGL in the Mercy preview as well.
edited 21st May '15 1:34:46 PM by VutherA
Have you ever wanted to do something over? Then you must be jealous of the time-bending fan favorite character Tracer— she does that all the time.
Blink, and you might miss her gameplay preview.
edited 27th May '15 6:00:24 PM by SonicWind
[Insert Puppy comparison here]
She is the Cavalry
Effortlessly trampling over her adversaries is naturally par for the course when that's your job, yeah.
I like how her reaction to reaper was "Lol Reapsmeister, have a Pulse Bomb"
Goddamn she looks awesome to play, and she's adorable to boot.
"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984I don't think she's especially powerful as the person playing her was quite good. Whenever they got targeted they would pop off a Blink or Recall as soon as they started taking damage, run off to find healing, then pop back up and start ambushing the other team again. Tracer seems great for burst damage and harassment, and that's how that person was playing her.
Honestly, I still don't understand how Blizzard is gonna balance all of these classes. I mean I know some dudes will be like "eh pro balance doesn't matter of the games just fun" but Blizzard has clear pro ambitions for this and I feel like it's gonna be really hard to not make some characters not balanced.
I dunno, how are most MOB As balanced?
Like most multiplayer games, probably - by their fans endlessly arguing about game balance and probably never being satisfied with it.
People really love the concept of hard-light constructs in the future, huh? Luckily, Symmetra is here to satisfy them.
Watch her bring order to chaos in her gameplay preview.
edited 28th May '15 9:52:33 AM by SonicWind
Wow, that Symmetra player wasn't very good?
Seriously, put a turret under the bell.
Whoever coined the phrase "don't fear the Reaper" clearly never met this Reaper; if they had, then they'd probably need a quick change of pants. I mean, let's face it— those twin shotguns aren't just for show.
It's just another day on the job for this mysterious killer in his gameplay preview.
edited 3rd Jun '15 8:36:55 AM by SonicWind
So far, Reaper seems to be either "Oh god how did he get behind us and break our line and oh god we're all dying" or "Wow, I've killed this guy like six times he needs a better approach"
Like what the Pyro should be, without being stuck as the second one no matter how competent they are.
Torbjörn's out to prove there isn't a problem in the world that can't be solved with more gun.
It's time for him and his turrets to scrap the competition in his gameplay preview.
It costs Torbie nothing to repair his turret.
Lol, what is balance?
I believe it is this magical state where everything you like is best and everything you hate is worst
Reinhardt may be getting a bit old, but trust me— you don't want him to put the hammer down.
Watch him charge into action in his gameplay preview.
Well, so far it looks like mister Jet Paladin will be Difficult, but Awesome.
Also, that Zarya Shielded Death Blossom was a thing of terrifying beauty.
Do want.
"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984