Good point. But I wouldn't mind a bit of experimentation with a more "organic" leveling system. They said blood would be the key to improving your character. So I'm kind of hoping they do something interesting with it instead of simply making it just a number to spend in a stat chart.
edited 27th Jun '14 1:06:21 PM by nervmeister
I'd like to assume that Bloodborne will have enough elements to distinguish itself from the Souls series. Let's see what they bring up .
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.I wonder if it'll be more like The Witcher, where you can make some kind of mutagen that'll put your talents along your chosen path.
That is the face of a man who just ate a kitten. Raw.That would be interesting. Using different kinds of blood (depending on the monster you killed) to make poisons, boosters, or even use it to lure other monsters would be fun.
edited 28th Jun '14 1:42:02 AM by nervmeister
So, it's going to be playable at Gamecom. Hoping it gets some good press coverage.
I might be there, if all goes well.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Paraphrase from Famitsu Magazine (Quoted by a Dark Souls group admin on FB):
"You're a beast hunter and you are NOT immune to the disease. Health is now tied to blood. Each time you lose health you lose blood. To regain health you must drink blood, either from items or corpses. There is two kinds of blood, human blood and tainted blood. Human blood you can only get from NP Cs and other players. Drinking tainted blood will eventually turn you into a beast, which is the game's soul/hollow form. In beast form the visuals of the game change into more of a nightmare-ish look and the way you character controls changes, for harder to play. To turn back human you need to hunt other players or NP Cs for human blood."
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Wouldn't be a From Software title without some sort of practical dilemma, would it. This one sounds a bit like a moral one too, though, if they're going with multiple endings again I suppose if you keep yourself disease-free you get a "you suceeded but at what cost, You Monster!" one.
Why would you? It's an incentive to go PvP for one, and I'm sure there'll be arsehole NPCs, too. The Souls series always was built on Black-and-Gray Morality, after all.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Yikes. I could deal with losing health, but making the game harder to control if you don't do pvp? Bleh.
Ah, From. I can always count on them adding some form of Fake Difficulty
.......asshole NPC's that may have valuable items/weapons that'll become Lost Forever if you kill them.
Still though, there may likely be an offline alternative that allows one to "mine" for uncontaminated blood in certain areas, much like those rats in Dark Souls 1.
Yeah. Unless they heavily improve the PVP by balancing it more and making it far less prone to lag, this is just a dick move in general.
edited 7th Aug '14 9:47:41 PM by nervmeister
I like it
Oh really when?I'm still getting that 'Devil May Souls' vibe from it :P Not that that's a automatically a bad thing.
I really, really love what I've seen so far. There's a neat Vampire Hunter D vibe in there.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.Its not Demon's Souls 2, but it's original. That werewolf was sick.
Akira Toriyama (April 5 1955 - March 1, 2024).Please do not masturb, I am disturbating right now.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.I like the extendy axe
Oh really when?I like how your weapons heal you with every strike, though your gun doesn't seem to be very effective against anything.
That is the face of a man who just ate a kitten. Raw.The gun is primarily a device to stun, not damage enemies. Also, in the final game, the counter attack healing mechanic is supposed to be far less generous.
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.edited 1st Sep '14 2:24:06 AM by LordofLore
I don't think so. Souls is an entirely stats/gear-based game, and the only skill that counts is the player's . Classes are really only a means of starting the game; technically, they are entirely irrelevant.
edited 26th Jun '14 11:15:30 AM by TAPETRVE
Fear the cinnamon sugar swirl. By the Gods, fear it, Laurence.