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Interesting. Did they work out spalling properly so HE shells are actually useful now?
According to the thingy they said they put in a whole new fragment tracking thingy that accounts for different fragment shapes and trajectories and secondary fragments and stuff.
Guess we will just have to wait and see. I recently got my Stug III-F. Nice little beasty.
English tanks are on the way!
So far we've got Centurions, Churchills, and Comets.
Any word on Gaijin adding in the Navies yet?
Woot Brit Tanks. I can take a break from my massive pile of cheap steam games for this.
Well not yet, they're still being developed.
We got quite a bit of time I imagine.
I hope not too much longer. I want to tool around in my Matilda tanks or one of the Cruiser tanks.
At the rate Gaijin is progressing through the years, I think we're going to see some present-day tanks within a year or two. Why? Because they just added in the M1 Abrams, Challenger 1, T-72, amongst other more recent MBTs.
Oh, and they also had a major graphical overhaul too, coinciding with Wo T's 1.0 update. Coincidence? Doubtful.
Aw, you got me excited. There's no T-72.
Just the T-64B. Which is still awesome.
Give it time. The T-72 was developed within the same generation, so I'm almost certain we'll see it appear in the tech tree at some point or another. Doubly so since Gaijin is a Russian developer.
What I'm really wondering now is just how far into the modern era the developers will extend the tech tree, and whether or not they'll also start to apply those extensions to the aircraft as well (they currently don't seem interested in going past the early jet engine aircraft of the 1960s).
edited 23rd Mar '18 3:22:55 PM by SgtRicko
I think modern tanks are going to be much easier to add than modern planes.
Really from a development standpoint there's little difference between an Abrams slugging it out with a T-72 than there is a Panzer 3 and a T-34.
But with jets everything becomes more and more missile based and dependent on BVR engagements and I can't imagine that's anywhere near as easy to put in.
Or arguably even as fun as WW 2 style dogfighting.
I am having the hardest damn time level grinding my Italian tier 1 fighters. Specifically the Re.2000, the G.50 serie 2 and the G.50 AS serie 7, they are soooooo sluggish to turn and I get torn apart by I-15s and I-16s.
Plus, does anyone have any tips for aiming? The centerline mounted guns on the Italian fighters are hard to aim, because when Iím chasing someone they never stay in my reticle for more than maybe a split second, and the slow rate of fire on the 12.7s doesnít help. With wing-mounted .30cals like on the British fighters, at least I can walk fire on to the targets.
Gaijin will soon be adding helicopters to the game. And from the looks of things, yes they will be able to influence certain matches that involve tanks and aircraft... god help us if they add in the Apache or Havoc, those things are tank killers par excellence.
What I'm wondering is if Gaijin realizes there's a significant chunk of the tank/vehicle battle community that would love a solid competitor against Armored Warfare (because honestly, I can't recall any other tank games that focus on the modern era that aren't horrible P 2 W schemes or abandonware). The huge berth of content already present would make for an excellent motivation to join up, but the ridiculous grind required to reach any of these awesome end game vehicles (including the prohibitive costs necessary to run those vehicles per match) means everybody is gonna be stuck playing WWII era vehicles that they may not enjoy for a long time before reaching the more awesome toys.
Possible rule breaking necro in anticipation of 1.87 and 3rd generation MB Ts.
Who's still here?
Heh, I just started playing seriously not more than three weeks ago, so I guess I'm "In". Would you believe that it was Ace Combat 7, of all things, that attracted me into finally playing War Thunder?
My previous posts's point still stands. Would've been better for Gaijin to make all this new content a spinoff and keep the WWII through early Cold War era stuff relegated to the original game.
Oh, and the tutorials SUCK. There's a ton of detail that isn't explained at all, and with typos all over the place (which haven't been fixed for years, from what I'm hearing) don't help matters. And why is it that all of the Youtube newbie tutorials have to be these 45 minute to hour-long affairs? C'mon, 10-15 minutes should be plenty enough!
I don't mind the new modern stuff but I do wish that the penetration changes with the new formula didn't hurt the Japanese tree so much.
Hopefully they'll add more HEAT shells or something to make up for it.
A question for the veterans here - were bombers always so painful to play?
Right now it's proving to be a matter of pure chance on whether I can even get in range to bomb any decent targets before I'm intercepted by enemy players, and nor do I have any means of defending myself effectively. Perhaps it's because I'm playing the wrong starter bomber (in particular I've started off with the PBY Catalina), but sheesh, can't at least Gaijin add in some incentive for players to escort their bombers?!
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