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Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#76: Jun 25th 2013 at 7:39:45 AM

So apart from the random CTD I get after pretty much every mission, this game is pretty solid. Doesn't do much new but its still a solid experience.

Politics is the skilled use of blunt objects.
SgtRicko Since: Jul, 2009
Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#78: Jun 25th 2013 at 8:18:10 AM

Crash to desktop.

Politics is the skilled use of blunt objects.
SgtRicko Since: Jul, 2009
#79: Jun 25th 2013 at 8:32:38 AM

[up]Oh... that.idea

Since you've got the complete game, I've got a question. I noticed in the beta that there was a "Theatre of War" menu for the campaign, and that it had several co-op scenarios and supposedly some other campaign in it. Thing is, I don't know what else exactly they added, and I'm rather curious. Does it happen to be a sort of RTS/Risk style map campaign, or is it just a bunch of challenge maps?

edited 25th Jun '13 8:33:02 AM by SgtRicko

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#80: Jun 25th 2013 at 9:30:10 PM

Challenge maps. And they are pretty hard on the hardest difficulty from what I've seen...my play has only lead to three losses in a row.

If more are unlocked or something from winning I wouldn't know because losses only.

edited 25th Jun '13 9:30:33 PM by VutherA

Rationalinsanity from Halifax, Canada Since: Aug, 2010 Relationship Status: It's complicated
#81: Jul 3rd 2013 at 5:34:18 PM

Anyone else having issues running this with AMD Radeon cards? Its not that the card is too weak its that the game won't regonize that the drivers are updated. And apparently the only solution is to uninstall the entire graphics card... which I am not doing for one game because it might screw up everything else I play.

Politics is the skilled use of blunt objects.
SgtRicko Since: Jul, 2009
#82: Jul 4th 2013 at 11:10:17 AM

Nope. Ran smoothly for me on my AM Ds, even when I tried to crank up the graphics past the recommended specs (though the framerate was a different story altogether).

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
SgtRicko Since: Jul, 2009
#85: Mar 28th 2014 at 10:28:43 AM

[up]Sounds like the marketing strategy they had for the first game, which is great news, but I'd wish they'd also include a mini-campaign to go along with the new factions as well. There are still some of us out there who enjoy solitary play with a good story every now and then, you know...

Now, if only they'd include the damned Imperial Japanese Army along with the Pacific Front already, I'm baffled they didn't choose that as an expansion instead of the weaksauce that was Tales of Valor!

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#86: Mar 28th 2014 at 11:03:50 AM

The Pacific Front would certainly be neat. Plenty of good ground for some major asymmetrical gameplay.

Jetstreamiest Since: Jun, 2013
#87: Mar 29th 2014 at 3:55:25 AM

Yeah, I think with this game's emphasis on intense and brutal battles, the Pacific theatre would be the best choice. It might not be easy to balance, though; the Imperial Japanese didn't have much in the way of armour, so they'd mostly be an infantry faction, and a fairly inflexible one at that.

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#88: Mar 29th 2014 at 7:44:07 AM

It'd likely require the removal of revealing fire-support from shooting to let Japan's infamous ambushes and dogged defences stand a chance.

And probably coding in a melee system not unlike Dawn of War 2 for the infamous Banzai charges.

edited 29th Mar '14 7:45:11 AM by VutherA

SgtRicko Since: Jul, 2009
#89: Mar 29th 2014 at 9:04:17 AM

Another thing that worked in Japan's favor was their air support. Sure, most of their veteran pilots were killed off around the Battle of Midway and the resulting Marianas Turkey Shoot, but I could imagine their pilots and bombers being allowed to play a bigger role than compared to the other factions. Say, make a unique Air Control structure that actually allows players to build and keep the planes instead of just calling them in with munitions and manpower. For example, you could build a dive bomber, that once summoned could be selected via your unit command roster and ordered to attack specific targets, or even change course if need be. They'd run out of ammo and need to return to an off-map base only after a couple of strafing runs, but unlike the rest they'd be ready to fight again within a minute. Only catch would be that every time they take damage, it's manpower and munitions outta your pocket, and if they die you'll need to build another one. Japan may even get bigger bombers capable of carpet bombing a large column, but would be a Tier IV unit with a high cost.

Then again... this doctrine actually fits the reality of American tactics better, if you get down to it. Honestly, Japan ran outta decent tech rather quickly into the war and started to rely upon their fleet to do the heavy-lifting, with the few prototype units and heavy tanks being used to defend the Homeland instead of the outer territories. The rest of the Japanese Army would be consisted of sub-par armor and slowly decaying infantry companies. Perhaps this is one of the reasons why Relic hesitated to add in the Empire of the Rising Sun.

edited 29th Mar '14 9:05:13 AM by SgtRicko

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#90: Mar 29th 2014 at 9:36:25 AM

Yeah I'd also figure an generally-thematic yet reality-based implementation on them would rely on their support instead of their ground forces since there is no doubt the IJA did their role with crap that rarely would be any funny to play with.

SgtRicko Since: Jul, 2009
#91: Mar 29th 2014 at 9:48:42 AM

Well, another option would be to try and make the Japanese be the one faction focused around turtling with expendable infantry, great AT guns, fortified bunkers, trenches, and traps everywhere, at the cost of having crappy armor with no late-game heavies whatsoever. Problem is, that's really close to what Relic did with the British in Opposing Fronts, and they generally weren't a very well balanced or liked faction.

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#92: Mar 29th 2014 at 10:40:00 AM

I personally more disliked the enforced necessity of the Lieutenant for any sort of offence being a lot more predictable, though I suppose I by nature don't particularly prefer static defences waiting to get broken even in spite of their time bought.

In general, I think it seems clear CoH2 was trying to step away from more defensive gameplay with much less heavy cover and no base tank traps for eingeers, and as such the gameplay style you mentioned characterizing an entire faction seems unlikely to happen.

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
SgtRicko Since: Jul, 2009
#94: Apr 5th 2014 at 1:53:56 AM

[up] if that's true, then there is hope for yet another faction to return - probably the British. Dunno if that means the chance of a Pacific US Army and Imperial Japanese Army too, but it's starting to sound hopeful!

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#96: May 30th 2014 at 11:23:56 AM

'MURIIIICCCCCCAAAAAAAAA U.S. Forces trailer for the Western Front's out.

Also, Oberkommando West trailer.

And some hands-on previews, in addition to more on their plans for the franchise over the next five years.

It sounds to me like the Western Front factions will be mirroring vCoHs at a glance thematically while simultaneously taking the general concepts and deepening the game and execution of them in practice.

And they seem to have plans to implement a TF2-like system for unlocking!? I'm not so sure about lumping commanders into such a system, though.

edited 30th May '14 11:24:15 AM by VutherA

SgtRicko Since: Jul, 2009
#97: Jun 1st 2014 at 3:45:36 AM

Aww yeah, they're bringing the King Tiger back!

Though what the heck was up with that weird reddish light the Oberkommando were using? Looks like a typical searchlight but it seems to have the ability to spot targets behind cover. Could it be an infrared light? Could've sworn that tech didn't exist back then...

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#98: Jun 1st 2014 at 8:15:49 AM

I've recalled it being called that too, and I've found bits and pieces on Google with Germany messing with the technology for military use in WW2.

That being said it was of course incredibly rare and I've only seen stuff about the tech being mounted on Panthers, haven't seen anything about an infrared-using halftrack. Wouldn't be the first time Company Of Heroes has took liberties, of course.

edited 1st Jun '14 8:17:09 AM by VutherA

VutherA Thank you, Monty Oum. from Canada Since: Jul, 2009 Relationship Status: watch?v=dQw4w9WgXcQ
Thank you, Monty Oum.
#99: Jun 23rd 2014 at 5:43:30 PM

The Western Front Armies is out!

SgtRicko Since: Jul, 2009
#100: Jun 23rd 2014 at 8:13:16 PM

Why was it that all of the men on both sides looked like they were covered in brownish dirt, except for the two guys walking toward each other? Or was that supposed to be bronze?


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