- Handler: Emiya White
- Name: Emily Yemaya White
- Age: 6 (Neophyte) -1 die type to Body and Will, half skills (both Mundane AND Magic) and half Magic Type Ranks to start
- Appearance: Short girl with red eyes (wearing red-rimmed glasses over them) and ear-length blonde hair, though it seems lighter at the tips and grow dark near the roots. Wearing a billowy cloak that she keeps wrapped around her. She usually keeps her hands inside it, but when she removes her arm to ask a question or point, she can be seen wearing nearly elbow-length gloves, and when she walks she can be seen wearly nearly knee-high boots. She has a bulge under one of her arms (it seems to switch sides class to class when nobody is looking) and she often reaches her opposite arm to it to fumble around.
- Current
- Cloak with hood down, glasses off http://safebooru.org/index.php?page=post&s=view&id=255074 (Dragon-on Dragoon's Manah)
- Glasses and cloak off while fixing things at a mall shop: http://safebooru.org/index.php?page=post&s=view&id=899809 (Touhou's Scarlet Flandre) just don't get too beefy from sports or http://safebooru.org/index.php?page=post&s=view&id=92524 will happen
- Healer-dress while studying under the nurses http://safebooru.org/index.php?page=post&s=view&id=977315 (Touhou's Rumia) she figures if she has to study medicine she'll be a doctor though.
- Later, possible cool looks
- Axe or Bardiche: BUY LATER http://safebooru.org/index.php?page=post&s=view&id=645185 (Mahou Shoujo Lyrical Nanoha's Fate Testarossa) has long hair or http://safebooru.org/index.php?page=post&s=view&id=744513 even longer (hair currently too short to look like this)
- Boots and gloves w/ red cloak http://safebooru.org/index.php?page=post&s=view&id=857955 (Nil-Eve) kewl knife, get later
- Cloak white alt http://safebooru.org/index.php?page=post&s=view&id=788084 (Vocaloid's Ia)
- Goggles might look cool http://safebooru.org/index.php?page=post&s=view&id=560176 (Wild Arms' Marivel Armitage) but ears not this pointy http://safebooru.org/index.php?page=post&s=view&id=120631 nor skin this pale
- Guns http://safebooru.org/index.php?page=post&s=view&id=208818 (Blame! Tohou's Shanghai Doll) could be a future deterrent to those who use offensive magic
- Hats could look good http://safebooru.org/index.php?page=post&s=view&id=270512 (Shigofumi's Chiaki) if she ever ditched the hooded cloak
- How she sometimes might like to look to fit in with the older students: http://safebooru.org/index.php?page=post&s=view&id=806059 (Bakemonogatari's Shinobu Oshino) but surely not THIS http://safebooru.org/index.php?page=post&s=view&id=389134 risque
- Joey's revelation: http://silenthill.wikia.com/wiki/Heather
- Current
- Background summary: Sent to school by her two rich grandparents loaded to the nines with gadgets. Extended history in separate .txt document, private from other P Cs (Stars), available to GM (Director)
- Allowance: 6
- Savings: 0, all spent on equipment
- School: Brook's School for Girls
- Clique: Gothique (d8 magic, 4,6,6,8,8 to split for others, 10 mundane, 10 magic skills, 8 MTR, 1 free in curse or necro)
- Attributes:
- Basic Attributes: Bo6-Mi6-Se4-Wi6-So6-Ma8
- Body: D6 (average) (D8 talented lowered 1 type due to youth) The character worked hard at her acrobatic capoeira dance classes. Her grandfather taught her defensive martial arts since she was 4.
- Mind: D6 (average) The character works hard in school.
- Senses: D4 (low average) The character wears glasses. She's so caught up in her own world that she's is a bit oblivious of her surroundings. (plus 1 from Eye heritage and minus 1 from Sight heritage cancel out)
- Will: D6 (average) (D8 talented lowered 1 type due to youth) Her New Age mom taught her the power of focus and meditation. She has a stubborn streak that frustrated her teachers.
- Social: D6 (average) The character's well rounded and well adjusted.
- Magic: D8 (talented) The average Witch-Girl full of imagination and a connection to the magical world.
- Secondary Attributes
- Life Points: 12 (6x2)
- Reflex: 13 (6+3+1+1+1+1) (acrobatics, dance, sight and shoes)
- Resist Magic: 11 (8+3)
- Zap points: 16 (8x2)
- Basic Attributes: Bo6-Mi6-Se4-Wi6-So6-Ma8
- SKILLS (note: -1 means default for non-possessed skills)
- DEFAULT Mundane Skills (no cost)
- Acting or Fib or Gossip or Instrument or Leader or Mundane Etiquette or Scare or Science or Singing or Streetwise (Social -1)
- Athletics or Driving or Fighting or Hiding or Sports or Urchin (Body -1) her grandpa didn't teach her offense, only defense
- Computers or Fix Electronics or Fix Mechanical or Games or Garden or Gourmet or Mythology or Pop Culture (Mind-1)
- Hear or Look or Track (Senses-1)
- Plucky (Will-1)
- TRAINED Mundane Skills : 5 (10 divided by 2)
- Acrobatics and Dancing (Body+1) +1 from shoes (Capoeira)
- Bargain (Social+1)
- Basics and First Aid (Mind+1)
- DEFAULT Magical Skills (no cost)
- Broom Riding (Body-1)
- Spell Breaker (Magic-1)
- Cryptozoology or Mysticism (Mind-1)
- Magical Etiquette (Social -1)
- TRAINED Magical Skills: 5 (10 divided by 2)
- Casting and Enchantment and Potion (Magic+1) (-1 for casting non-Divination spells)
- Focus (Will+1)
- Herbalism (Mind+1)
- DEFAULT Mundane Skills (no cost)
- TRAITS (3)
- Talent: (1)
- Rich
- Heritages: (2) like Hagatha or Calisera
- Evil Eye
- The Sight
- Talent: (1)
- COMBAT
- Roll body (D6) to strike, must exceed Reflex for her to inflict damage
- Inflicts D6+2 damage on success
- Attackers must exceed Reflex 13 or Resist Magic 11 to inflict damage to her
- Ignores D6 damage if hit by damaging attack
- Roll body (D6) to strike, must exceed Reflex for her to inflict damage
- MAGIC
- Signature Spell: None chosen yet, too inexperienced with magic
- Non-combat actions related to magic which can be done in place of (or in addition to?) a magical or non-magical attack
- Activate (can activate a device)
- Focus Power (easy difficulty (roll>4-5) Focus or hard difficulty (roll>6-8) Will) gain 1 zap back, -5 to reflex for scene
- Move (per scene: 20ft on foot, 10ft in water, 50ft per 100mph of flight)
- Prep Spell (+1 to casting)
- Retreat (doubles movement, +5 to reflex) moves away from combat, can't perform other actions (or attacks)
- Talk (communicate with others)
- SPELLS: (note: -1 to cast non-divination)
- Conjure1: Gift Wrap, Smoke, Snack, Swarm, Trinket
- Curse1: Blemish, Butterfingers, Bad Hair Day, Charm, Gibberish, Quick Curse
- Divine1: Danger Danger, Lie Detector, Right Answer, See Magic
- Heal1: Antidote, Band Aid, Fix, Purify, Sanitize
- Heal2: Balance, Cure, Heal Magic
- Heal3: Heal Normal, Princess Kiss, Reconstruct, Shining Star
- TYPES: 6 (8 from Gothique divided in half due to Neophyte plus 1 Curse from Gothique plus 1 Divination from The Sight)
- Conjuring 1 (hobby)
- Curses 1 (free from Clique)
- Divination 1 (free from Heritage)
- Healing 3 (specialty)
- Magic notes regarding wand
- Range for Conjure, Curse and Divination is 1 (touch)
- Duration for Conjure, Curse and Divination normally 1 (round), 2 (scene) with wand
- Range for Healing normally 3 (near), 4 (far) with wand
- Duration for Healing normally 3 (hour), 5 (week) with wand
- Targets 1 normally, duo for Healing spells with wand
- To cast conjury, curse or divination, needs either wand or gesture (usually will not incant)
- To cast healing needs wand and gesture (usually will not incant)
- STUFF: (rich 60 + 3 from bargain =63points, spent 40+2+18+3)
- BAST'S BOUTIQUE (40)
- 1 Bigger-bag (7)
- 1 pair of Graceful Shoes (10)
- 1 Invisibility Cloak (13)
- 1 pair of Polarized Glasses (5)
- 1 pair of Witch Gloves (5)
- HOBBY AND HEXES (2)
- 1 vial of Fairy Glitter (5 uses remaining) (1)
- 1 Writer's Quill (1)
- WITCH STIX (18)
- 1 Star Wand (18) (-1 zap, all spells durations 1 MTR higher, +1 rank to all Healing)
- YALLAH'S BOOKS (3)
- Magic Diary (1)
- 1 Samantha's Guide to Merry Mortals (2) +1 social with mundanes
- BAST'S BOUTIQUE (40)
- Mundane Equipment
- Electronics
- 1 Mini-Alpha Handheld Game System (0, broken, worthless)
- Electronics
- Comparisons
- Starlet Attribute Comparisons:
- Both
- In spite of her youth, she is (average compared to incompetent) slightly more physically capable than Calisera and Terrine
- She has an average willpower (due to her youth), less than Calisera and Terrine who are both strongwilled
- Terrine similarities
- She has average intelligence like Terrine, less than Calisera's genius
- She has normal magic abiltiies like Terrine, less than Calisera's strong sorcery
- Calisera similarities
- She has equally average social skills like Calisera and is inferior to Terrine's strong social skills
- She has equally bad senses like Calisera and is inferior to Terrine's superior observation
- Starlet Magic Type Comparisons
- Only girl with Divination or Healing spells
- Skills in Conjuration and Curse inferior to Calisera and Terrine, only a beginner
- Does not know Offense like Calisera and Terrine
- Does not know Cybermancy like Terrine
- Does not know Protection or Space+Time like Calisera
- Starlet Attribute Comparisons:
http://tvtropes.org/pmwiki/pmwiki.php/Tropers/EmiyaWhite
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