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  • Handler: Emiya White
  • Name: Emily Yemaya White
  • Age: 6 (Neophyte) -1 die type to Body and Will, half skills (both Mundane AND Magic) and half Magic Type Ranks to start
  • Appearance: Short girl with red eyes (wearing red-rimmed glasses over them) and ear-length blonde hair, though it seems lighter at the tips and grow dark near the roots. Wearing a billowy cloak that she keeps wrapped around her. She usually keeps her hands inside it, but when she removes her arm to ask a question or point, she can be seen wearing nearly elbow-length gloves, and when she walks she can be seen wearly nearly knee-high boots. She has a bulge under one of her arms (it seems to switch sides class to class when nobody is looking) and she often reaches her opposite arm to it to fumble around.
  • Background summary: Sent to school by her two rich grandparents loaded to the nines with gadgets. Extended history in separate .txt document, private from other P Cs (Stars), available to GM (Director)
  • Allowance: 6
  • Savings: 0, all spent on equipment
  • School: Brook's School for Girls
  • Clique: Gothique (d8 magic, 4,6,6,8,8 to split for others, 10 mundane, 10 magic skills, 8 MTR, 1 free in curse or necro)
  • Attributes:
    • Basic Attributes: Bo6-Mi6-Se4-Wi6-So6-Ma8
      • Body: D6 (average) (D8 talented lowered 1 type due to youth) The character worked hard at her acrobatic capoeira dance classes. Her grandfather taught her defensive martial arts since she was 4.
      • Mind: D6 (average) The character works hard in school.
      • Senses: D4 (low average) The character wears glasses. She's so caught up in her own world that she's is a bit oblivious of her surroundings. (plus 1 from Eye heritage and minus 1 from Sight heritage cancel out)
      • Will: D6 (average) (D8 talented lowered 1 type due to youth) Her New Age mom taught her the power of focus and meditation. She has a stubborn streak that frustrated her teachers.
      • Social: D6 (average) The character's well rounded and well adjusted.
      • Magic: D8 (talented) The average Witch-Girl full of imagination and a connection to the magical world.
    • Secondary Attributes
      • Life Points: 12 (6x2)
      • Reflex: 13 (6+3+1+1+1+1) (acrobatics, dance, sight and shoes)
      • Resist Magic: 11 (8+3)
      • Zap points: 16 (8x2)
  • SKILLS (note: -1 means default for non-possessed skills)
    • DEFAULT Mundane Skills (no cost)
      • Acting or Fib or Gossip or Instrument or Leader or Mundane Etiquette or Scare or Science or Singing or Streetwise (Social -1)
      • Athletics or Driving or Fighting or Hiding or Sports or Urchin (Body -1) her grandpa didn't teach her offense, only defense
      • Computers or Fix Electronics or Fix Mechanical or Games or Garden or Gourmet or Mythology or Pop Culture (Mind-1)
      • Hear or Look or Track (Senses-1)
      • Plucky (Will-1)
    • TRAINED Mundane Skills : 5 (10 divided by 2)
      • Acrobatics and Dancing (Body+1) +1 from shoes (Capoeira)
      • Bargain (Social+1)
      • Basics and First Aid (Mind+1)
    • DEFAULT Magical Skills (no cost)
      • Broom Riding (Body-1)
      • Spell Breaker (Magic-1)
      • Cryptozoology or Mysticism (Mind-1)
      • Magical Etiquette (Social -1)
    • TRAINED Magical Skills: 5 (10 divided by 2)
      • Casting and Enchantment and Potion (Magic+1) (-1 for casting non-Divination spells)
      • Focus (Will+1)
      • Herbalism (Mind+1)
  • TRAITS (3)
    • Talent: (1)
      • Rich
    • Heritages: (2) like Hagatha or Calisera
      • Evil Eye
      • The Sight
  • COMBAT
    • Roll body (D6) to strike, must exceed Reflex for her to inflict damage
      • Inflicts D6+2 damage on success
    • Attackers must exceed Reflex 13 or Resist Magic 11 to inflict damage to her
      • Ignores D6 damage if hit by damaging attack
  • MAGIC
    • Signature Spell: None chosen yet, too inexperienced with magic
    • Non-combat actions related to magic which can be done in place of (or in addition to?) a magical or non-magical attack
      • Activate (can activate a device)
      • Focus Power (easy difficulty (roll>4-5) Focus or hard difficulty (roll>6-8) Will) gain 1 zap back, -5 to reflex for scene
      • Move (per scene: 20ft on foot, 10ft in water, 50ft per 100mph of flight)
      • Prep Spell (+1 to casting)
      • Retreat (doubles movement, +5 to reflex) moves away from combat, can't perform other actions (or attacks)
      • Talk (communicate with others)
    • SPELLS: (note: -1 to cast non-divination)
      • Conjure1: Gift Wrap, Smoke, Snack, Swarm, Trinket
      • Curse1: Blemish, Butterfingers, Bad Hair Day, Charm, Gibberish, Quick Curse
      • Divine1: Danger Danger, Lie Detector, Right Answer, See Magic
      • Heal1: Antidote, Band Aid, Fix, Purify, Sanitize
      • Heal2: Balance, Cure, Heal Magic
      • Heal3: Heal Normal, Princess Kiss, Reconstruct, Shining Star
    • TYPES: 6 (8 from Gothique divided in half due to Neophyte plus 1 Curse from Gothique plus 1 Divination from The Sight)
      • Conjuring 1 (hobby)
      • Curses 1 (free from Clique)
      • Divination 1 (free from Heritage)
      • Healing 3 (specialty)
    • Magic notes regarding wand
      • Range for Conjure, Curse and Divination is 1 (touch)
      • Duration for Conjure, Curse and Divination normally 1 (round), 2 (scene) with wand
      • Range for Healing normally 3 (near), 4 (far) with wand
      • Duration for Healing normally 3 (hour), 5 (week) with wand
      • Targets 1 normally, duo for Healing spells with wand
      • To cast conjury, curse or divination, needs either wand or gesture (usually will not incant)
      • To cast healing needs wand and gesture (usually will not incant)
  • STUFF: (rich 60 + 3 from bargain =63points, spent 40+2+18+3)
    • BAST'S BOUTIQUE (40)
      • 1 Bigger-bag (7)
      • 1 pair of Graceful Shoes (10)
      • 1 Invisibility Cloak (13)
      • 1 pair of Polarized Glasses (5)
      • 1 pair of Witch Gloves (5)
    • HOBBY AND HEXES (2)
      • 1 vial of Fairy Glitter (5 uses remaining) (1)
      • 1 Writer's Quill (1)
    • WITCH STIX (18)
      • 1 Star Wand (18) (-1 zap, all spells durations 1 MTR higher, +1 rank to all Healing)
    • YALLAH'S BOOKS (3)
      • Magic Diary (1)
      • 1 Samantha's Guide to Merry Mortals (2) +1 social with mundanes
  • Mundane Equipment
    • Electronics
      • 1 Mini-Alpha Handheld Game System (0, broken, worthless)
  • Comparisons
    • Starlet Attribute Comparisons:
      • Both
      • In spite of her youth, she is (average compared to incompetent) slightly more physically capable than Calisera and Terrine
      • She has an average willpower (due to her youth), less than Calisera and Terrine who are both strongwilled
      • Terrine similarities
      • She has average intelligence like Terrine, less than Calisera's genius
      • She has normal magic abiltiies like Terrine, less than Calisera's strong sorcery
      • Calisera similarities
      • She has equally average social skills like Calisera and is inferior to Terrine's strong social skills
      • She has equally bad senses like Calisera and is inferior to Terrine's superior observation
    • Starlet Magic Type Comparisons
      • Only girl with Divination or Healing spells
      • Skills in Conjuration and Curse inferior to Calisera and Terrine, only a beginner
      • Does not know Offense like Calisera and Terrine
      • Does not know Cybermancy like Terrine
      • Does not know Protection or Space+Time like Calisera

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