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* By the same token, Korekiyo turning out to be a SerialKiller with a huge body count, motivated by VillainousIncest with his dead sister and a desire to help her "make friends" in the afterlife by murdering people has been decried as not only a lame and unsatisfying motive for murder, but simply being too over-the-top and edgy for good taste. Korekiyo is hardly the first character in the franchise to go too far with the gross-out factor for many people's liking, and it escalated with each title; as early as the first game it was suggested that Hifumi might need supervision while during the students' laundry. In the second game, Akane suggests she was sexually harassed throughout her life and just too ignorant to understand what was happening to her, and Teruteru actually roofies the player character at the end of his Free Time events. The omnipresence of horrifying (and frequently sexual) child abuse in the spin-off was a factor in many people not playing it at all. But in all of these other cases, the games ''did'' go out of their way to at least try to flesh out these people, make them into multifaceted human beings whose fates, and in the case of the villainous characters, motivations, a player could latch onto and potentially mourn. How good a job they did might be debatable, but not whether or not you think they succeeded, at least the attempt was made. Korekiyo is just a one-dimensional caricature, even InUniverse where his persona was a product of implanted memories and personality traits.

to:

* By the same token, Korekiyo turning out to be a SerialKiller with a huge body count, motivated by VillainousIncest with his dead sister and a desire to help her "make friends" in the afterlife by murdering people has been decried as not only a lame and unsatisfying motive for murder, but simply being too over-the-top and edgy for good taste. Korekiyo is hardly the first character in the franchise to go too far with the gross-out factor for many people's liking, and it escalated with each title; as early as the first game it was suggested that Hifumi might need supervision while during the students' laundry. In the second game, Akane suggests she was sexually harassed throughout her life and just too ignorant to understand what was happening to her, and Teruteru actually roofies the player character at the end of his Free Time events. The omnipresence of horrifying (and frequently sexual) child abuse in the spin-off was a factor in many people not playing it at all. But in all of these other cases, the games ''did'' go out of their way to at least try to flesh out these people, make them into multifaceted human beings whose fates, and in the case of the villainous characters, motivations, a player could latch onto and potentially mourn. How good a job they did might be debatable, but not whether or not you think they succeeded, at least the attempt was made. Korekiyo is just a one-dimensional caricature, potentially even InUniverse where his persona was may have been a product of implanted memories and personality traits.

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* By the same token, Korekiyo turning out to be a SerialKiller with a huge body count, motivated by VillainousIncest with his dead sister and a desire to help her "make friends" in the afterlife by murdering people has been decried as not only a lame and unsatisfying motive for murder, but simply being too over-the-top and edgy for good taste. Korekiyo is hardly the first character in the franchise to go too far with the gross-out factor for many people's liking, and it escalated with each title; as early as the first game it was suggested that Hifumi might need supervision while during the students' laundry. In the second game, Akane suggests she was sexually harassed throughout her life and just too ignorant to understand what was happening to her, and Teruteru actually roofies the player character at the end of his Free Time events. The omnipresence of horrifying (and frequently sexual) child abuse in the spin-off was a factor in many people not playing it at all. But in all of these other cases, the games ''did'' go out of their way to at least try to flesh out these people, make them into multifaceted human beings whose fates, and in the case of the villainous characters, motivations, a player could latch onto and potentially mourn. How good a job they did might be debatable, but not whether or not the attempt was made. Korekiyo is just a one-dimensional caricature, even InUniverse where his persona was a product of implanted memories and personality traits.

to:

* By the same token, Korekiyo turning out to be a SerialKiller with a huge body count, motivated by VillainousIncest with his dead sister and a desire to help her "make friends" in the afterlife by murdering people has been decried as not only a lame and unsatisfying motive for murder, but simply being too over-the-top and edgy for good taste. Korekiyo is hardly the first character in the franchise to go too far with the gross-out factor for many people's liking, and it escalated with each title; as early as the first game it was suggested that Hifumi might need supervision while during the students' laundry. In the second game, Akane suggests she was sexually harassed throughout her life and just too ignorant to understand what was happening to her, and Teruteru actually roofies the player character at the end of his Free Time events. The omnipresence of horrifying (and frequently sexual) child abuse in the spin-off was a factor in many people not playing it at all. But in all of these other cases, the games ''did'' go out of their way to at least try to flesh out these people, make them into multifaceted human beings whose fates, and in the case of the villainous characters, motivations, a player could latch onto and potentially mourn. How good a job they did might be debatable, but not whether or not you think they succeeded, at least the attempt was made. Korekiyo is just a one-dimensional caricature, even InUniverse where his persona was a product of implanted memories and personality traits.


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* The game being nothing more than a long-running reality show had its basis back in game one as well, as one of the major twists was that Monokuma was broadcasting the events around the world. In this instance, it was because the despair was the goal unto itself, so showing the events of the Killing Game to ensure the world was filled with even more despair fit perfectly with the overall evil plan. Having it broadcast was just harder to buy both when it's considered genuine entertainment in-universe and having run for fifty-three seasons.
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* The much-criticized incredibly bleak and depressing setting painted by the endgame has its roots as early as the very first title revealing that the world outside the GildedCage of the Hope's Peak Academy was a post-apocalyptic warzone, ruined by a cataclysmic event that originated within the school itself. Later titles would only escalate this, with the second title revealing the school itself prior to the catastrophe was, rather than the idealized and fun school life the original painted, as much an horrifically corrupt grift as an academic institution, preying on the fruitless hopes of students with no real talents to stay afloat financially and riddled with bullying and abuse even among the Ultimate students. The spin-off had Hope's Peak complicit in both sex-trafficking of and abusive experimentation on underage children, so long as it got to study their Ultimate talents. But in each of these cases, at least ''some'' forces fighting the good fight to stem or push against these demoralizing tides of corruption existed, and siding with them against despair rather than throwing up ones hands and saying ThenLetMeBeEvil was one of the core themes of the series. Furthermore, the killing games were arranged by a single deranged maniac, and multiple characters aware of what was happening on the outside attempted to stop them both on and off screen. In ''V3'', seemingly ''everyone on Earth'' is complicit in the unbelievably toxic abuse that the ''Danganronpa'' game show represents, because their lives are so empty and meaningless they simply have nothing better to do than watch children get psychologically tortured into killing each other, while dreaming of engaging in the abuse themselves as contestants, with entire production teams working together on an extremely long running television program to serve their desires. The only exceptions are some of the protagonists... and the revelation that this in turn is only a result of AmnesiacDissonance; that they're only victims because their original selves, who volunteered, were erased via HeelFaceBrainwashing means even that statement comes with a laundry list of caveats. Finally, they ultimately push against the corruption not through somehow bringing a message of hope to a despairing and complacent world, but simply by leaving the irredeemable outside world so bored and miserable that they just give up and can the whole thing; hardly the uplifting message about the good in the world still being worth fighting for earlier games still tried to cling to. Even setting aside the various meta-commentary elements many fans found questionable, it's hardly an ending to the story worth investing in, and with a world so devoid of hope or positive qualities, who would want to?

to:

* The much-criticized incredibly bleak and depressing setting painted by the endgame has its roots as early as the very first title revealing that the world outside the GildedCage of the Hope's Peak Academy was a post-apocalyptic warzone, ruined by a cataclysmic event that originated within the school itself. Later titles would only escalate this, with the second title revealing the school itself prior to the catastrophe was, rather than the idealized and fun school life the original painted, as much an horrifically corrupt grift as an academic institution, preying on the fruitless hopes of students with no real talents to stay afloat financially and riddled with bullying and abuse even among the Ultimate students. The spin-off had Hope's Peak complicit in both sex-trafficking of and abusive experimentation on underage children, so long as it got to study their Ultimate talents. But in each of these cases, at least ''some'' forces fighting the good fight to stem or push against these demoralizing tides of corruption existed, and siding with them against despair rather than throwing up ones one's hands and saying ThenLetMeBeEvil was one of the core themes of the series. Furthermore, the killing games were arranged by a single deranged maniac, and multiple characters aware of what was happening on the outside attempted to stop them both on and off screen. In ''V3'', seemingly ''everyone on Earth'' is complicit in the unbelievably toxic abuse that the ''Danganronpa'' game show represents, because their lives are so empty and meaningless they simply have nothing better to do than watch children get psychologically tortured into killing each other, while dreaming of engaging in the abuse themselves as contestants, with entire production teams working together on an extremely long running television program to serve their desires. The only exceptions are some of the protagonists... and the revelation that this in turn is only a result of AmnesiacDissonance; that they're only victims because their original selves, who volunteered, were erased via HeelFaceBrainwashing means even that statement comes with a laundry list of caveats. Finally, they ultimately push against the corruption not through somehow bringing a message of hope to a despairing and complacent world, but simply by leaving the irredeemable outside world so bored and miserable that they just give up and can the whole thing; hardly the uplifting message about the good in the world still being worth fighting for earlier games still tried to cling to. Even setting aside the various meta-commentary elements many fans found questionable, it's hardly an ending to the story worth investing in, and with a world so devoid of hope or positive qualities, who would want to?
Is there an issue? Send a MessageReason:
None


* The much-criticized incredibly bleak and depressing setting painted by the endgame has its roots as early as the very first title revealing that the world outside the GildedCage of the Hope's Peak Academy was a post-apocalyptic warzone, ruined by a cataclysmic event that originated within the school itself. Later titles would only escalate this, with the second title revealing the school itself prior to the catastrophe was, rather than the idealized and fun school life the original painted, as much an horrifically corrupt grift as an academic institution, preying on the fruitless hopes of students with no real talents to stay afloat financially and riddled with bullying and abuse even among the Ultimate students. The spin-off had Hope's Peak complicit in both sex-trafficking of and abusive experimentation on underage children, so long as it got to study their Ultimate talents. But in each of these cases, at least ''some'' forces fighting the good fight to stem or push against these demoralizing tides of corruption existed, and siding with them against despair rather than throwing up ones hands and saying ThenLetMeBeEvil was one of the core themes of the series. Furthermore, the killing games were arranged by a single deranged maniac, and multiple characters aware of what was happening on the outside attempted to stop them both on and off screen. In ''V3'', seemingly ''everyone on Earth'' is complicit in the unbelievably toxic abuse that the ''Danganronpa'' game show represents, because their lives are so empty and meaningless they simply have nothing better to do than watch children get psychologically tortured into killing each other, while dreaming of engaging in the abuse themselves as contestants, and entire production teams working together on an extremely long running television program. The only exceptions are some of the protagonists... and the revelation that this in turn is only a result of AmnesiacDissonance; that they're only victims because their original selves, who volunteered, were erased via HeelFaceBrainwashing means even that statement comes with a laundry list of caveats. Finally, they ultimately push against the corruption not through somehow bringing a message of hope to a despairing and complacent world, but simply by leaving the irredeemable outside world so bored and miserable that they just give up and can the whole thing; hardly the uplifting message about the good in the world still being worth fighting for earlier games still tried to cling to. Even setting aside the various meta-commentary elements many fans found questionable, it's hardly an ending to the story worth investing in, and with a world so devoid of hope or positive qualities, who would want to?

to:

* The much-criticized incredibly bleak and depressing setting painted by the endgame has its roots as early as the very first title revealing that the world outside the GildedCage of the Hope's Peak Academy was a post-apocalyptic warzone, ruined by a cataclysmic event that originated within the school itself. Later titles would only escalate this, with the second title revealing the school itself prior to the catastrophe was, rather than the idealized and fun school life the original painted, as much an horrifically corrupt grift as an academic institution, preying on the fruitless hopes of students with no real talents to stay afloat financially and riddled with bullying and abuse even among the Ultimate students. The spin-off had Hope's Peak complicit in both sex-trafficking of and abusive experimentation on underage children, so long as it got to study their Ultimate talents. But in each of these cases, at least ''some'' forces fighting the good fight to stem or push against these demoralizing tides of corruption existed, and siding with them against despair rather than throwing up ones hands and saying ThenLetMeBeEvil was one of the core themes of the series. Furthermore, the killing games were arranged by a single deranged maniac, and multiple characters aware of what was happening on the outside attempted to stop them both on and off screen. In ''V3'', seemingly ''everyone on Earth'' is complicit in the unbelievably toxic abuse that the ''Danganronpa'' game show represents, because their lives are so empty and meaningless they simply have nothing better to do than watch children get psychologically tortured into killing each other, while dreaming of engaging in the abuse themselves as contestants, and with entire production teams working together on an extremely long running television program.program to serve their desires. The only exceptions are some of the protagonists... and the revelation that this in turn is only a result of AmnesiacDissonance; that they're only victims because their original selves, who volunteered, were erased via HeelFaceBrainwashing means even that statement comes with a laundry list of caveats. Finally, they ultimately push against the corruption not through somehow bringing a message of hope to a despairing and complacent world, but simply by leaving the irredeemable outside world so bored and miserable that they just give up and can the whole thing; hardly the uplifting message about the good in the world still being worth fighting for earlier games still tried to cling to. Even setting aside the various meta-commentary elements many fans found questionable, it's hardly an ending to the story worth investing in, and with a world so devoid of hope or positive qualities, who would want to?
Is there an issue? Send a MessageReason:
None


* The much-criticized incredibly bleak and depressing setting painted by the endgame has its roots as early as the very first title revealing that the world outside the GildedCage of the Hope's Peak Academy was a post-apocalyptic warzone, ruined by a cataclysmic event that originated within the school itself. Later titles would only escalate this, with the second title revealing the school itself prior to the catastrophe was, rather than the idealized and fun school life the original painted, as much an horrifically corrupt grift as an academic institution, preying on the fruitless hopes of students with no real talents to stay afloat financially and riddled with bullying and abuse even among the Ultimate students. The spin-off had Hope's Peak complicit in both sex-trafficking of and abusive experimentation on underage children, so long as it got to study their Ultimate talents. But in each of these cases, at least ''some'' forces fighting the good fight to stem or push against these demoralizing tides of corruption existed, and siding with them against despair rather than throwing up ones hands and saying ThenLetMeBeEvil was one of the core themes of the series. Furthermore, in the killing games were arranged by a single deranged maniac, and multiple characters aware of what was happening on the outside attempted to stop them both on and off screen. In ''V3'', seemingly ''everyone on Earth'' is complicit in the unbelievably toxic abuse that the ''Danganronpa'' game show represents, because their lives are so empty and meaningless they simply have nothing better to do than watch children get psychologically tortured into killing each other, while dreaming of engaging in the abuse themselves as contestants, and entire production teams working together on an extremely long running television program. The only exceptions are some of the protagonists... and the revelation that this in turn is only a result of AmnesiacDissonance; that they're only victims because their original selves, who volunteered, were erased via HeelFaceBrainwashing means even that statement comes with a laundry list of caveats. Finally, they ultimately push against the corruption not through somehow bringing a message of hope to a despairing and complacent world, but simply by leaving the irredeemable outside world so bored and miserable that they just give up and can the whole thing; hardly the uplifting message about the good in the world still being worth fighting for earlier games still tried to cling to. Even setting aside the various meta-commentary elements many fans found questionable, it's hardly an ending to the story worth investing in, and with a world so devoid of hope or positive qualities, who would want to?

to:

* The much-criticized incredibly bleak and depressing setting painted by the endgame has its roots as early as the very first title revealing that the world outside the GildedCage of the Hope's Peak Academy was a post-apocalyptic warzone, ruined by a cataclysmic event that originated within the school itself. Later titles would only escalate this, with the second title revealing the school itself prior to the catastrophe was, rather than the idealized and fun school life the original painted, as much an horrifically corrupt grift as an academic institution, preying on the fruitless hopes of students with no real talents to stay afloat financially and riddled with bullying and abuse even among the Ultimate students. The spin-off had Hope's Peak complicit in both sex-trafficking of and abusive experimentation on underage children, so long as it got to study their Ultimate talents. But in each of these cases, at least ''some'' forces fighting the good fight to stem or push against these demoralizing tides of corruption existed, and siding with them against despair rather than throwing up ones hands and saying ThenLetMeBeEvil was one of the core themes of the series. Furthermore, in the killing games were arranged by a single deranged maniac, and multiple characters aware of what was happening on the outside attempted to stop them both on and off screen. In ''V3'', seemingly ''everyone on Earth'' is complicit in the unbelievably toxic abuse that the ''Danganronpa'' game show represents, because their lives are so empty and meaningless they simply have nothing better to do than watch children get psychologically tortured into killing each other, while dreaming of engaging in the abuse themselves as contestants, and entire production teams working together on an extremely long running television program. The only exceptions are some of the protagonists... and the revelation that this in turn is only a result of AmnesiacDissonance; that they're only victims because their original selves, who volunteered, were erased via HeelFaceBrainwashing means even that statement comes with a laundry list of caveats. Finally, they ultimately push against the corruption not through somehow bringing a message of hope to a despairing and complacent world, but simply by leaving the irredeemable outside world so bored and miserable that they just give up and can the whole thing; hardly the uplifting message about the good in the world still being worth fighting for earlier games still tried to cling to. Even setting aside the various meta-commentary elements many fans found questionable, it's hardly an ending to the story worth investing in, and with a world so devoid of hope or positive qualities, who would want to?
Is there an issue? Send a MessageReason:
None


* The much-criticized incredibly bleak and depressing setting painted by the endgame has its roots as early as the very first title revealing that the world outside the GildedCage of the Hope's Peak Academy was a post-apocalyptic warzone, ruined by a cataclysmic event that originated within the school itself. Later titles would only escalate this, with the second title revealing the school itself prior to the catastrophe was, rather than the idealized and fun school life the original painted, as much an horrifically corrupt grift as an academic institution, preying on the fruitless hopes of students with no real talents to stay afloat financially and riddled with bullying and abuse even among the Ultimate students. The spin-off had Hope's Peak complicit in both sex-trafficking of and abusive experimentation on underage children, so long as it got to study their Ultimate talents. But in each of these cases, at least ''some'' forces fighting the good fight to stem or push against these demoralizing tides of corruption existed, and siding with them against despair rather than throwing up ones hands and saying ThenLetMeBeEvil was one of the core themes of the series. In ''V3'', seemingly ''everyone on Earth'' is complicit in the unbelievably toxic abuse that the ''Danganronpa'' game show represents, because their lives are so empty and meaningless they simply have nothing better to do than watch children get psychologically tortured into killing each other, while dreaming of engaging in the abuse themselves as contestants. The only exceptions are some of the protagonists... and the revelation that this in turn is only a result of AmnesiacDissonance; that they're only victims because their original selves were erased via HeelFaceBrainwashing means even that statement comes with a laundry list of caveats. And they ultimately push against the corruption not through somehow bringing a message of hope to a despairing and complacent world, but simply by leaving the irredeemable outside world so bored and miserable that they just give up and can the whole thing; hardly the uplifting message about the good in the world still being worth fighting for earlier games still tried to cling to. Even setting aside the various meta-commentary elements many fans found questionable, it's hardly an ending to the story worth investing in.

to:

* The much-criticized incredibly bleak and depressing setting painted by the endgame has its roots as early as the very first title revealing that the world outside the GildedCage of the Hope's Peak Academy was a post-apocalyptic warzone, ruined by a cataclysmic event that originated within the school itself. Later titles would only escalate this, with the second title revealing the school itself prior to the catastrophe was, rather than the idealized and fun school life the original painted, as much an horrifically corrupt grift as an academic institution, preying on the fruitless hopes of students with no real talents to stay afloat financially and riddled with bullying and abuse even among the Ultimate students. The spin-off had Hope's Peak complicit in both sex-trafficking of and abusive experimentation on underage children, so long as it got to study their Ultimate talents. But in each of these cases, at least ''some'' forces fighting the good fight to stem or push against these demoralizing tides of corruption existed, and siding with them against despair rather than throwing up ones hands and saying ThenLetMeBeEvil was one of the core themes of the series. Furthermore, in the killing games were arranged by a single deranged maniac, and multiple characters aware of what was happening on the outside attempted to stop them both on and off screen. In ''V3'', seemingly ''everyone on Earth'' is complicit in the unbelievably toxic abuse that the ''Danganronpa'' game show represents, because their lives are so empty and meaningless they simply have nothing better to do than watch children get psychologically tortured into killing each other, while dreaming of engaging in the abuse themselves as contestants.contestants, and entire production teams working together on an extremely long running television program. The only exceptions are some of the protagonists... and the revelation that this in turn is only a result of AmnesiacDissonance; that they're only victims because their original selves selves, who volunteered, were erased via HeelFaceBrainwashing means even that statement comes with a laundry list of caveats. And Finally, they ultimately push against the corruption not through somehow bringing a message of hope to a despairing and complacent world, but simply by leaving the irredeemable outside world so bored and miserable that they just give up and can the whole thing; hardly the uplifting message about the good in the world still being worth fighting for earlier games still tried to cling to. Even setting aside the various meta-commentary elements many fans found questionable, it's hardly an ending to the story worth investing in.in, and with a world so devoid of hope or positive qualities, who would want to?
Is there an issue? Send a MessageReason:
None


* By the same token, Korekiyo turning out to be a SerialKiller with a huge body count, motivated by VillainousIncest with his dead sister and a desire to help her "make friends" in the afterlife by murdering people has been decried as not only a lame and unsatisfying motive for murder, but simply being too over-the-top and edgy for good taste. Korekiyo is hardly the first character in the franchise to go too far with the gross-out factor for many people's liking, and it escalated with each title; as early as the first game it was suggested that Hifumi might need supervision while during the students' laundry. Teruteru actually roofies the player character at the end of his Free Time events in the second. The omnipresence of horrifying (and frequently sexual) child abuse in the spin-off was a factor in many people not playing it at all. But in all of these other cases, the games ''did'' go out of their way to at least try to flesh out these people, make them into multifaceted human beings whose fates, and in the case of the villainous characters, motivations, a player could latch onto and mourn. How good a job they did might be debatable, but not whether or not the attempt was made. Korekiyo is just a one-dimensional caricature, even InUniverse where his persona was a product of implanted memories and personality traits.

to:

* By the same token, Korekiyo turning out to be a SerialKiller with a huge body count, motivated by VillainousIncest with his dead sister and a desire to help her "make friends" in the afterlife by murdering people has been decried as not only a lame and unsatisfying motive for murder, but simply being too over-the-top and edgy for good taste. Korekiyo is hardly the first character in the franchise to go too far with the gross-out factor for many people's liking, and it escalated with each title; as early as the first game it was suggested that Hifumi might need supervision while during the students' laundry. In the second game, Akane suggests she was sexually harassed throughout her life and just too ignorant to understand what was happening to her, and Teruteru actually roofies the player character at the end of his Free Time events in the second.events. The omnipresence of horrifying (and frequently sexual) child abuse in the spin-off was a factor in many people not playing it at all. But in all of these other cases, the games ''did'' go out of their way to at least try to flesh out these people, make them into multifaceted human beings whose fates, and in the case of the villainous characters, motivations, a player could latch onto and potentially mourn. How good a job they did might be debatable, but not whether or not the attempt was made. Korekiyo is just a one-dimensional caricature, even InUniverse where his persona was a product of implanted memories and personality traits.
Is there an issue? Send a MessageReason:
None


** Heck, Korekiyo's not even the first student to turn out to be a serial killer; hello Genocide Jill, ''also'' straight from the first game! But the first game was also smart enough not to ''also'' have the serial killer be one of the actual murderers, and in the sequel someone ''claiming'' to be a serial killer was actually a RedHerring. Korekiyo falls straight into a pitfall his predecessors deftly dodged.

to:

** Heck, Korekiyo's not even the first student to turn out to be a serial killer; hello Genocide Jill, ''also'' straight from the first game! But the first game was also smart enough not to ''also'' have the serial killer be one of the actual murderers, and in the sequel someone ''claiming'' to be a serial killer was actually a RedHerring. Korekiyo falls straight into a pitfall his predecessors deftly dodged.

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Changed: 170

Is there an issue? Send a MessageReason:
None


* By the same token, Korekiyo turning out to be a serial killer with a huge body count, motivated by VillainousIncest with his dead sister and a desire to help her "make friends" in the afterlife by murdering people has been decried as not only a lame and unsatisfying motive for murder, but simply being too over-the-top and edgy for good taste. Korekiyo is hardly the first character in the franchise to go too far for many people's liking, and it escalated with each title; as early as the first game it was suggested that Hifumi might need supervision while during the students' laundry. Teruteru actually roofies the player character at the end of his Free Time events in the second. The omnipresence of horrifying (and frequently sexual) child abuse in the spin-off was a factor in many people not playing it at all. Heck, Korekiyo's not even the first student to turn out to be a serial killer; hello Genocide Jill, ''also'' straight from the first game! But in all of these other cases, the games ''did'' go out of their way to at least try to flesh out these people, make them into multifaceted human beings whose fates, and in the case of the villainous characters, motivations, a player could latch onto and mourn. How good a job they did might be debatable, but not whether or not the attempt was made. Korekiyo is just a one-dimensional caricature, even InUniverse where his persona was a product of implanted memories and personality traits.

to:

* By the same token, Korekiyo turning out to be a serial killer SerialKiller with a huge body count, motivated by VillainousIncest with his dead sister and a desire to help her "make friends" in the afterlife by murdering people has been decried as not only a lame and unsatisfying motive for murder, but simply being too over-the-top and edgy for good taste. Korekiyo is hardly the first character in the franchise to go too far with the gross-out factor for many people's liking, and it escalated with each title; as early as the first game it was suggested that Hifumi might need supervision while during the students' laundry. Teruteru actually roofies the player character at the end of his Free Time events in the second. The omnipresence of horrifying (and frequently sexual) child abuse in the spin-off was a factor in many people not playing it at all. Heck, Korekiyo's not even the first student to turn out to be a serial killer; hello Genocide Jill, ''also'' straight from the first game! But in all of these other cases, the games ''did'' go out of their way to at least try to flesh out these people, make them into multifaceted human beings whose fates, and in the case of the villainous characters, motivations, a player could latch onto and mourn. How good a job they did might be debatable, but not whether or not the attempt was made. Korekiyo is just a one-dimensional caricature, even InUniverse where his persona was a product of implanted memories and personality traits.traits.
** Heck, Korekiyo's not even the first student to turn out to be a serial killer; hello Genocide Jill, ''also'' straight from the first game! But the first game was also smart enough not to ''also'' have the serial killer be one of the actual murderers, and in the sequel someone ''claiming'' to be a serial killer was actually a RedHerring. Korekiyo falls straight into a pitfall his predecessors deftly dodged.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* By the same token, Korekiyo turning out to be a serial killer with a huge body count, motivated by VillainousIncest with his dead sister and a desire to help her "make friends" in the afterlife by murdering people has been decried as not only a lame and unsatisfying motive for murder, but simply being too over-the-top and edgy for good taste. Korekiyo is hardly the first character in the franchise to go too far for many people's liking, and it escalated with each title; as early as the first game it was suggested that Hifumi might need supervision while during the students' laundry. Teruteru actually roofies the player character at the end of his Free Time events in the second. The omnipresence of horrifying (and frequently sexual) child abuse in the spin-off was a factor in many people not playing it at all. Heck, Korekiyo's not even the first student to turn out to be a serial killer; hello Genocide Jill, ''also'' straight from the first game! But in all of these other cases, the games ''did'' go out of their way to at least try to flesh out these people, make them into multifaceted human beings whose fates, and in the case of the villainous characters, motivations, a player could latch onto and mourn. How good a job they did might be debatable, but not whether or not the attempt was made. Korekiyo is just a one-dimensional caricature, even InUniverse where his persona was a product of implanted memories and personality traits.


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* The much-criticized incredibly bleak and depressing setting painted by the endgame has its roots as early as the very first title revealing that the world outside the GildedCage of the Hope's Peak Academy was a post-apocalyptic warzone, ruined by a cataclysmic event that originated within the school itself. Later titles would only escalate this, with the second title revealing the school itself prior to the catastrophe was, rather than the idealized and fun school life the original painted, as much an horrifically corrupt grift as an academic institution, preying on the fruitless hopes of students with no real talents to stay afloat financially and riddled with bullying and abuse even among the Ultimate students. The spin-off had Hope's Peak complicit in both sex-trafficking of and abusive experimentation on underage children, so long as it got to study their Ultimate talents. But in each of these cases, at least ''some'' forces fighting the good fight to stem or push against these demoralizing tides of corruption existed, and siding with them against despair rather than throwing up ones hands and saying ThenLetMeBeEvil was one of the core themes of the series. In ''V3'', seemingly ''everyone on Earth'' is complicit in the unbelievably toxic abuse that the ''Danganronpa'' game show represents, because their lives are so empty and meaningless they simply have nothing better to do than watch children get psychologically tortured into killing each other, while dreaming of engaging in the abuse themselves as contestants. The only exceptions are some of the protagonists... and the revelation that this in turn is only a result of AmnesiacDissonance; that they're only victims because their original selves were erased via HeelFaceBrainwashing means even that statement comes with a laundry list of caveats. And they ultimately push against the corruption not through somehow bringing a message of hope to a despairing and complacent world, but simply by leaving the irredeemable outside world so bored and miserable that they just give up and can the whole thing; hardly the uplifting message about the good in the world still being worth fighting for earlier games still tried to cling to. Even setting aside the various meta-commentary elements many fans found questionable, it's hardly an ending to the story worth investing in.
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* One of the most hated bits of the game was Chapter 3's arc of [[TheFundamentalist Angie's]] "Student Council" whose job it was to uphold strict curfews and rules to ensure no murders could take place. However, the preceding games have had this sort of thing happen, with Kiyotaka also being a stickler for the rules, and the remaining students in 2 all taking turns to watch over each other especially when some of them got infected by Despair Fever. What made Angie's plan more hated than the others however was the execution: in the first game most characters treated Taka's enforcing of the rules with amused indifference while those who did follow didn't make a big deal out of them, while in 2 everyone who was stable enough agreed it was the best course of action especially when Fuyuhiko was still badly injured and nobody knew what the virus was capable of. In contrast, the Student Council turned normally rational characters like Kiibo and Himiko into borderline cult members who made themselves feel above the rules that they set, while Angie, despite her best intentions, only made morale worse as everyone not associated with the Council was annoyed at best, not helped by Angie herself constantly saying Atua absolves her of any wrongdoing. Compare this to Taka who had very comical reactions to the rules being broken and at least abode by them himself. By the end her plan was AllForNothing anyways, as not only was there a killing, but the killer was someone who wasn't a council member anyways meaning they likely would have killed with or without Angie's rules and everybody who was a member went back to normal once Angie was offed.

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* One of the most hated bits of the game was Chapter 3's arc of [[TheFundamentalist Angie's]] "Student Council" Council", whose job it was to uphold strict curfews and rules to ensure no murders could take place. However, the The preceding games have already had this sort of thing happen, with Kiyotaka also being a stickler for the rules, and the remaining students in 2 ''Goodbye Despair'' all taking turns to watch over each other especially when some of them got infected by Despair Fever. What made Angie's plan more hated than the others however these two, however, was the execution: in the first game ''Trigger Happy Havoc'', most characters students treated Taka's enforcing of the rules with amused indifference while those who did follow didn't make a big deal out of them, while in 2 ''Goodbye Despair'' everyone who was stable enough agreed it was the best course of action especially when Fuyuhiko was still badly injured and nobody knew what the virus was capable of. In contrast, the Student Council turned normally rational characters like Kiibo and Himiko into borderline cult members who made themselves feel above the rules that they set, while Angie, despite her best intentions, only made morale worse as everyone not associated with the Council was annoyed at best, not helped by Angie herself constantly saying Atua absolves her of any wrongdoing. Compare this to Taka Taka, who had very comical reactions to the rules being broken and at least abode by them himself. By the end end, her plan was AllForNothing anyways, anyway, as not only was there a killing, murder, but the killer was someone who wasn't a council member anyways member, meaning they likely would have killed with or without Angie's rules and everybody who was a member went back to normal once Angie was offed.
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* One of the most hated bits of the game was Chapter 3's arc of [[TheFundamentalist Angie's]] "Student Council" whose job it was to uphold strict curfews and rules to ensure no murders could take place. However, the preceding games have had this sort of thing happen, with Kiyotaka also being a stickler for the rules, and the remaining students in 2 all taking turns to watch over each other especially when some of them got infected by Despair Fever. What made Angie's plan more hated than the others however was the execution: in the first game most characters treated Taka's enforcing of the rules with amused indifference while those who did follow didn't make a big deal out of them, while in 2 everyone who was stable enough agreed it was the best course of action especially when Fuyuhiko was still badly injured and nobody knew what the virus was capable of. In contrast, the Student Council turned normally rational characters like Kiibo and Himiko into borderline cult members who made themselves feel above the rules that they set, while Angie, despite her best intentions, only made morale worse as everyone not associated with the Council was annoyed at best, not helped by Angie herself constantly saying Atua absolves her of any wrongdoing. Compare this to Taka who had very comical reactions to the rules being broken and at least abode by them himself. By the end her plan was AllForNothing anyways, as not only was there a killing, but the killer was someone who wasn't a council member anyways meaning they likely would have killed with or without Angie's rules and everybody who was a member went back to normal once Angie was offed.
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* Junko's role as the BigBad has well worn out its welcome by this point in the franchise. Initially, Junko was a fairly popular antagonist for her absolutely batshit insane demeanor, as well as being a masterful [[ManipulativeBastard Manipulative Bitch]], which made people curious as to just how she managed to bring down the world with the ideology of despair. Further intrigue was created when ''[=DR2=]'' introduced the Remnants of Despair, who were implied to have been students Junko personally broke, and people wondered just how she did it all or how she even came to be who she is today, which would have given her more justification behind her plans beyond "ItAmusedMe". Not only were most of her background elements ''still'' left unexplored in the anime, but the plot either bent over backwards to make Junko's plan work or relied on [[IdiotPlot everyone else being utterly ignorant of her and her obvious scheming]], which destroyed much of the mystique behind Junko's character, exhausting or frustrating fans and turning Junko into a ''massive'' BaseBreakingCharacter as a result.

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* Junko's role as the BigBad has well worn out its welcome by this point in the franchise. Initially, Junko was a fairly popular antagonist for her absolutely batshit insane demeanor, as well as being a masterful [[ManipulativeBastard Manipulative Bitch]], which made people curious as to just how she managed to bring down the world with the ideology of despair. Further intrigue was created when ''[=DR2=]'' introduced the Remnants of Despair, who were implied to have been students Junko personally broke, and people wondered just how she did it all or how she even came to be who she is today, which would have given her more justification behind her plans beyond "ItAmusedMe". Not only were most of her background elements ''still'' left unexplored in the anime, but the plot either bent over backwards to make Junko's plan work or relied on [[IdiotPlot everyone else being utterly ignorant of her and her obvious scheming]], scheming, which destroyed much of the mystique behind Junko's character, exhausting or frustrating fans and turning Junko into a ''massive'' BaseBreakingCharacter as a result.
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* Andou's character is usually criticized due to the fact that she crossed the MoralEventHorizon for her unreasonable murder of her boyfriend Izayoi. However, a recurring element of the franchise is having a female character commit an unsympathetic murder about halfway through the story, exactly like Andou. [[VisualNovel/DanganronpaTriggerHappyHavoc The first game]] had Celeste and [[VisualNovel/Danganronpa2GoodbyeDespair the second game]] had Mikan. However, Celeste's motivation was suspected to be a lie and the manga provided an AlternativeCharacterInterpretation that shows her DarkAndTroubledPast. Mikan's feelings towards her beloved (heavily implied to be Enoshima) were proven by this anime to be forced upon her via brainwashing, absolving her of guilt for the incident. Both did a lot more than Andou to establish themselves as sympathetic before their respective murders, with Andou's main aspect being her trust issues. However, that actually ended up making things ''worse'', as it was executed in a way that made her come across as UnintentionallyUnsympathetic.
* Having the BigBad of a certain installment brainwash a group of people to be on their side is not unfamiliar to the series as ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' had Monaca brainwash the Monokuma Kids to serve her. However, this wasn't as divisive as Junko brainwashing the ''VisualNovel/Danganronpa2GoodbyeDespair'' kids into serving her, since Monaca did it to a large group of nameless, faceless people as opposed to the fleshed-out and very popular [=DR2=] cast, who were popularly thought to have fallen into despair through manipulation and not through brainwashing of the literal variety.
* Junko's role as the BigBad has well worn out its welcome by this point in the franchise. Initially, Junko was a fairly popular antagonist for her absolutely batshit insane demeanor, as well as being a masterful [[ManipulativeBastard Manipulative Bitch]], which made people curious as to just how she managed to bring down the world with the ideology of despair. Further intrigue was created when ''VisualNovel/Danganronpa2GoodbyeDespair'' introduced the Remnants of Despair, who were implied to have been students Junko personally broke, and people wondered just how she did it all or how she even came to be who she is today, which would have given her more justification behind her plans beyond "ItAmusedMe". Not only were most of her background elements ''still'' left unexplored, the plot either bent over backwards to make Junko's plan work or relied on [[IdiotPlot everyone else being utterly ignorant of her and her obvious scheming]], which destroyed much of the mystique behind Junko's character, which only served to exhaust and frustrate fans and turned Junko into a ''massive'' BaseBreakingCharacter as a result.

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* Andou's character is usually criticized due to the fact that she crossed the MoralEventHorizon for her unreasonable murder of her boyfriend Izayoi. However, a recurring element of the franchise is having a female character commit an unsympathetic murder about halfway through the story, exactly like Andou. [[VisualNovel/DanganronpaTriggerHappyHavoc The first game]] had Celeste and [[VisualNovel/Danganronpa2GoodbyeDespair the second game]] had Mikan. However, Celeste's motivation was suspected to be a lie lie, and the manga provided an AlternativeCharacterInterpretation that shows her DarkAndTroubledPast. Mikan's feelings towards her beloved (heavily implied to be Enoshima) Junko) were proven by this the anime to be forced upon her via brainwashing, absolving her of guilt for the incident. Both did a lot more than Andou to establish themselves as sympathetic before their respective murders, with and Andou's main aspect being is her trust issues. However, that actually ended up making things ''worse'', as it was executed in a way that made her come across as UnintentionallyUnsympathetic.
* Having the BigBad of a certain installment brainwash a group of people to be on their side is not unfamiliar to the series series, as ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' had Monaca brainwash the Monokuma Kids to serve her. However, this This wasn't as divisive as Junko brainwashing the ''VisualNovel/Danganronpa2GoodbyeDespair'' kids ''[=DR2=]'' classroom into serving her, since Monaca did it to a large group of nameless, faceless people as opposed to the fleshed-out and very popular [=DR2=] ''[=DR2=]'' cast, who at the time were popularly thought to have fallen into despair become the Remnants of Despair through manipulation and manipulation, not through brainwashing of the literal variety.
* Junko's role as the BigBad has well worn out its welcome by this point in the franchise. Initially, Junko was a fairly popular antagonist for her absolutely batshit insane demeanor, as well as being a masterful [[ManipulativeBastard Manipulative Bitch]], which made people curious as to just how she managed to bring down the world with the ideology of despair. Further intrigue was created when ''VisualNovel/Danganronpa2GoodbyeDespair'' ''[=DR2=]'' introduced the Remnants of Despair, who were implied to have been students Junko personally broke, and people wondered just how she did it all or how she even came to be who she is today, which would have given her more justification behind her plans beyond "ItAmusedMe". Not only were most of her background elements ''still'' left unexplored, unexplored in the anime, but the plot either bent over backwards to make Junko's plan work or relied on [[IdiotPlot everyone else being utterly ignorant of her and her obvious scheming]], which destroyed much of the mystique behind Junko's character, which only served to exhaust and frustrate exhausting or frustrating fans and turned turning Junko into a ''massive'' BaseBreakingCharacter as a result.



* Originally, Kodaka's [[TrollingCreator trollish]] and [[LyingCreator deceiving]] nature was a welcome thing for fans, because it created great plot twists before the game was released. Between ''Anime/DanganRonpa3'' turning nearly every single member of the 77th Class into [[AdvertisedExtra Advertised Extras]] and Shuichi being the real protagonist instead of the far more popular Kaede, these tendencies are getting way too close to outright false advertisement and fans no longer feel surprised as much as they feel cheated and lied to.
* Shuichi being the real protagonist instead of Kaede. Much to the consternation of a number of fans, he is, in many regards, cut from the same cloth as pretty much every previous player character, being yet ''another'' [[TheGenericGuy regular-looking student]] with the now-expected case of IdiotHair, whose main flaw is a sense of self-doubt about having a talent they personally perceive as unremarkable. Needless to say, after months of being teased with the possibility of playing as a character with a completely different characterization, appearance and talent than your usual Danganronpa protagonist, a '''lot''' of fans have gone on to express their displeasure at being flat-out lied to about who they were really going to be playing as. To make matters worse, while Makoto, Hajime, and Komaru all had self-esteem issues and doubts about themselves, they were still capable of fighting and leading the rest of the group; Shuichi has to rely on Keebo, Maki and Kaito in order to get most things done, with his indecisiveness even being lampshaded by Kokichi as a hindrance to their survival.
** Adding another layer to this controversy is the fact that Makoto, Hajime and Komaru being [[VanillaProtagonist largely regular people among their considerably crazier and more colorful peers]] were actually plot points, since they were all related to one of the main [[AnAesop Aesops]] behind the HPA Saga: Having a talent doesn't mean you are a better person than others, and not having one doesn't really make you worse than those who do. Makoto's ordinary upbringing and apparent lack of talent were some of the reasons he was so humble, understanding and emotionally reliable, which allowed him to be TheHeart that kept his friends together. Hajime let himself become Izuru because of his fear of staying as someone simple and talentless. Komaru's averageness and talentlessness were related to her fear of becoming a hero (or a new Junko). Shuichi's simplicity and lack of any particular remarkable trait serves no purpose aside from just being another recurring element.
* Fans have also complained that, for the third time in a row, the game is relying on the series' strictly formulaic habits, such as a seemingly important character being murdered in the first chapter, the NonstandardCharacterDesign character dying in the first half of the game, a double murder in the third chapter involving ShooOutTheClowns and a somewhat unsympathetic murderer, the GentleGiant and a robotic character[[note]]Sometimes both at once, like Nekomaru after being treated from Monokuma's attack towards Akane in the second game.[[/note]] dying in some way in the fourth chapter, which features a heavily SympatheticMurderer, and a built-up antagonistic character being the fifth chapter's victim while the cause of death wasn't the most immediately clear wound on their body. Fans were fine with it in the first two games, since they were establishing all of these recurring elements, and the parallels between the killing games were even a plot point, but now the formula is beginning to get stale and some fans are clamoring for it to be shaken up a bit.

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* Originally, Kodaka's [[TrollingCreator trollish]] and [[LyingCreator deceiving]] nature was a welcome thing for fans, because it created great plot twists before the game was released. Between ''Anime/DanganRonpa3'' ''Anime/Danganronpa3TheEndOfHopesPeakHighSchool'' turning nearly every single member of the 77th Class 77 into [[AdvertisedExtra Advertised Extras]] Extras]], and Shuichi being the real protagonist of this game instead of the far more popular Kaede, these tendencies are getting way too close to outright false advertisement advertisement, and fans no longer feel surprised as much as they feel cheated and lied to.
* As mentioned before, Shuichi being the real protagonist instead of Kaede. Much to the consternation of a number of fans, he is, in many regards, cut from the same cloth as pretty much every previous player character, being yet ''another'' [[TheGenericGuy regular-looking student]] with the now-expected case of IdiotHair, whose main flaw is a sense of self-doubt about having a talent they personally perceive as unremarkable. Needless to say, after months of being teased with the possibility of playing as a character with a completely different characterization, appearance and talent than your usual Danganronpa protagonist, a '''lot''' of fans have gone on to express their displeasure at being flat-out lied to about who they were really going to be playing as. To make matters worse, while Makoto, Hajime, and Komaru all had self-esteem issues and doubts about themselves, they were still capable of fighting and leading the rest of the group; Shuichi Shuichi, on the other hand, has to rely on Keebo, Maki and Kaito in order to get most things done, with his indecisiveness even being lampshaded by Kokichi as a hindrance to their survival.
** Adding another layer to this controversy is the fact that Makoto, Hajime and Komaru being [[VanillaProtagonist largely regular people among their considerably crazier and more colorful peers]] were actually plot points, since they were all related to one of the main [[AnAesop Aesops]] behind the HPA Hope's Peak Academy Saga: Having a talent doesn't mean you are a better person than others, and not having one doesn't really make you worse than those who do. Makoto's ordinary upbringing and apparent lack of talent were some of the reasons he was so humble, understanding and emotionally reliable, which allowed him to be TheHeart that kept his friends together. together, Hajime let himself become Izuru because of his fear of staying as someone simple and talentless. talentless, and Komaru's averageness and talentlessness were related to her fear of becoming a hero (or a new Junko). Shuichi's simplicity and lack of any particular remarkable trait serves no purpose aside from just being another recurring element.
* Fans have also complained that, for the third time in a row, the game is relying on the series' strictly formulaic habits, such as a seemingly important character being murdered in the first chapter, the NonstandardCharacterDesign character dying in the first half of the game, a double murder in the third chapter involving ShooOutTheClowns and a somewhat unsympathetic murderer, the GentleGiant TheBigGuy and a robotic character[[note]]Sometimes both at once, like Nekomaru after being treated from Monokuma's attack towards Akane in the second game.[[/note]] dying in some way in the fourth chapter, which chapter (which features a heavily SympatheticMurderer, SympatheticMurderer), and a built-up antagonistic character being the fifth chapter's victim while the cause of death wasn't the most immediately clear wound on their body. Fans were fine with it in the first two games, since they were establishing all of these recurring elements, and the parallels between the killing games were even a plot point, but now the formula is beginning to get stale and some fans are clamoring for it to be shaken up a bit.
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* [=DR=] also had a habit since [=DR2=] of giving returning characters PlotArmor when it revealed that the "Byakuya Togami" who died was actually an imposter. While this wasn't divisive as a twist there - on top of it being so obvious at first sight that even if you did later buy into it, you’d still have suspicions in the back of your mind - it was considerably more controversial here as Kirigiri infamously seemingly died only for it to be revealed she survived later. The main difference of those two reveals is timing as while the reveal of "Byakuya" being an imposter happens right before the trial where the biggest PlayerPunch ended up happening in the game (Chiaki's death). Meanwhile, Kirigiri's survival happens right after another infamous resurrection of most of the [=DR2=] cast, and it came across more as PanderingToTheBase because of that.

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* [=DR=] also Since ''[=DR2=]'', the franchise has had a habit since [=DR2=] of giving returning characters PlotArmor when it was revealed that the "Byakuya Togami" who died in that game was actually an imposter. While this wasn't divisive as a twist there - on (on top of it [[TheUntwist being so obvious at first sight that even if you did later buy into it, you’d you'd still have suspicions in the back of your mind - mind]]), it was considerably more controversial here in this series, as Kirigiri infamously Kyoko seemingly died only for it to be revealed she survived later. The main difference of between those two reveals is timing as timing; while the reveal of "Byakuya" being an imposter happens right before the game's trial where with the biggest PlayerPunch ended up happening in the game (Chiaki's death). Meanwhile, Kirigiri's execution), the reveal of Kyoko's survival happens right after another an infamous resurrection of most of the [=DR2=] ''[=DR2=]'' cast, and it came across more as PanderingToTheBase because of that.
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* A major criticism for the [[BrokenBase divisive]] ''Side:Hope'' ending is that it was more of a HappyEnding instead of a BittersweetEnding that the past installments usually have, causing many fans to state they do not believe a happy ending like that fits in with the franchise. However, if one takes a look at the endings for the past two games, while they still have bittersweet tones to them to avoid a BrokenBase in them like ''Side: Hope'' did, they have became happier and more optimistic compared to the original ending for [[VisualNovel/DanganronpaTriggerHappyHavoc the first game]], as ''VisualNovel/Danganronpa2GoodbyeDespair'' went on to state that the "deceased" students were actually comatose students that could be woken up and in ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' the only named characters to die were minor ones. Additionally, ''Absolute Despair Girls'' itself had been criticized by some fans for revealing the deaths of the Warriors of Hope to be {{Disney Death}}s.

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* A major criticism for the [[BrokenBase divisive]] ''Side:Hope'' ending is that it was more of a HappyEnding instead of a BittersweetEnding that the past installments usually have, causing with many fans to state stating that they do not don't believe a happy ending like that fits in with the franchise. However, if one takes a look at the endings for the past two games, while they still have bittersweet tones to them to avoid a BrokenBase in them like ''Side: Hope'' did, they have became become happier and more optimistic compared to the original ending for [[VisualNovel/DanganronpaTriggerHappyHavoc the first game]], as ''VisualNovel/Danganronpa2GoodbyeDespair'' went on to state that the "deceased" students in its cast were actually comatose students subjects that could be woken up up, and in ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'', the only named characters to die were villains or minor ones. Additionally, ''Absolute Despair Girls'' itself had been criticized by some fans for revealing the deaths of the Warriors of Hope to be {{Disney Death}}s.
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* Fans have also complained that, for the third time in a row, the game is relying on its strictly formulaic habits, such as a seemingly important character being murdered in the first chapter, the NonstandardCharacterDesign character being dead within the first half of the game, a double murder in the third chapter involving ShooOutTheClowns and a somewhat unsympathetic murderer, the GentleGiant and a robotic character (sometimes even both at once, like Mechamaru from the second game) dying in some way in the fourth chapter, which features a heavily SympatheticMurderer, and a built-up antagonistic character being the fifth chapter's victim while the cause of death wasn't the most immediately clear wound on their body. Fans were fine with it in the first two numbered games since they were establishing all of these recurring elements, and the parallels between the killing games were even a plot point, but now the formula is beginning to get stale and some fans are clamoring for the formula to be shaken up a little bit.

to:

* Fans have also complained that, for the third time in a row, the game is relying on its the series' strictly formulaic habits, such as a seemingly important character being murdered in the first chapter, the NonstandardCharacterDesign character being dead within dying in the first half of the game, a double murder in the third chapter involving ShooOutTheClowns and a somewhat unsympathetic murderer, the GentleGiant and a robotic character (sometimes even character[[note]]Sometimes both at once, like Mechamaru Nekomaru after being treated from Monokuma's attack towards Akane in the second game) game.[[/note]] dying in some way in the fourth chapter, which features a heavily SympatheticMurderer, and a built-up antagonistic character being the fifth chapter's victim while the cause of death wasn't the most immediately clear wound on their body. Fans were fine with it in the first two numbered games games, since they were establishing all of these recurring elements, and the parallels between the killing games were even a plot point, but now the formula is beginning to get stale and some fans are clamoring for the formula it to be shaken up a little bit.

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