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Danganronpa 3

  • A major criticism for the divisive Side: Hope ending is that it was more of a Happy Ending instead of a Bittersweet Ending that the past installments usually have, causing many fans to state they do not believe a happy ending like that fits in with the franchise. However, if one takes a look at the endings for the games, they have became happier and more optimistic compared to the original ending for the first game, as Super Danganronpa 2 went on to state that the "deceased" students were actually comatose students that could be woken up and in Danganronpa Another Episode: Ultra Despair Girls the only named characters to die were minor ones. Additionally, Absolute Despair Girls itself had been criticized by some fans for revealing the deaths of the Warriors of Hope to be Disney Deaths.
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  • DR also had a habit since SDR2 of giving returning characters Plot Armor when it revealed that the "Byakuya Togami" who died was actually an imposter. While this wasn't divisive as a twist there, it was considerably more controversial here, where Asahina, Togami and most infamously Kirigiri all seemingly died only for it to be revealed they survived later.
  • A major criticism for Andou's character is that she crossed the Moral Event Horizon for her unreasonable murder of her boyfriend Izayoi. However, a Recurring Element of the Dangan Ronpa series is having a female character commit an unsympathetic murder about halfway through the story, exactly like Andou. The first game had Celeste and the second game had Mikan. However, Celeste's motivation was suspected to be a lie and the manga provided an Alternative Character Interpretation that shows her Dark and Troubled Past. Mikan's feelings towards her beloved (heavily implied to be Enoshima) were proven by this anime to be forced upon her via brainwashing, absolving her of guilt for the incident. Both did a lot more than Andou to establish themselves as sympathetic before their respective murders, with Andou's main aspect being her trust issues. However, that actually ended up making things worse, as it was executed in a way that made her come across as Unintentionally Unsympathetic.
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  • Having the Big Bad of a certain installment brainwash a group of people to be on their side is not unfamiliar to the series as Danganronpa Another Episode: Ultra Despair Girls had Monaca brainwash the Monokuma Kids to serve her. However, this wasn't as divisive as Junko brainwashing the Super Danganronpa 2 kids into serving her, since Monaca did it to a large group of nameless, faceless people as opposed to the fleshed-out and very popular SDR2 cast, who were popularly thought to have fallen into despair through manipulation and not through brainwashing.
  • Junko's role as the Big Bad has well worn out its welcome by this point in the franchise. Initially, Junko was a fairly popular antagonist for her absolutely batshit insane demeanor, as well as being a masterful Manipulative Bitch, which made people curious as to just how she managed to bring down the world with the ideology of despair. Further intrigue was created when Super Danganronpa 2 introduced the Remnants of Despair, whom were implied to have been students Junko personally broke, and people wondered just how she did it all or how she even came to be who she is today, which would have given her more justification behind her plans beyond "It Amused Me". Not only were most of her background elements still left unexplored, the plot either bent over backwards to make Junko's plan work or relied on everyone else being utterly ignorant of her and her obvious scheming, which destroyed much of the mystique behind Junko's character, which only served to exhaust and frustrate fans and turned Junko into a massive Base-Breaking Character as a result.
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Danganronpa V3: Killing Harmony

  • Originally, Kodaka's trollish and deceiving nature was a welcome thing for fans, because it created great plot twists before the game was released. Between Danganronpa 3 turning nearly every single member of the 77th Class into Advertised Extras and Shuichi being the real protagonist instead of the far more popular Kaede, these tendencies are getting way too close to outright false advertisement and fans no longer feel surprised as much as they feel cheated and lied to.
  • Shuichi being the real protagonist instead of Kaede. Much to the consternation of a number of fans, he is, in many regards, cut from the same cloth as pretty much every previous player character, being yet another regular-looking student with the now-expected case of Idiot Hair, whose main flaw is a sense of self-doubt about having a talent they personally perceive as unremarkable. Needless to say, after months of being teased with the possibility of playing as a character with a completely different characterization, appearance and talent than your usual Dangan Ronpa protagonist, a lot of fans have gone on to express their displeasure at being flat-out lied to about who they were really going to be playing as. To make matters worse, while Makoto, Hajime, and Komaru all had self-esteem issues and doubts about themselves, they were still capable of fighting and leading the rest of the group; Shuichi has to rely on Keebo, Maki and Kaito in order to get most things done, with his indecisiveness even being lampshaded by Oma as a hindrance to their survival.
    • Adding another layer to this controversy is the fact that Makoto, Hajime and Komaru being largely regular people among their considerably crazier and more colorful peers were actually plot points, since they were all related to one of the main Aesops behind the HPA Saga: Having a talent doesn't mean you are a better person than others, and not having one doesn't really make you worse than those who do. Makoto's ordinary upbringing and apparent lack of talent were some of the reasons he was so humble, understanding and emotionally reliable, which allowed him to be The Heart that kept his friends together. Hajime let himself become Izuru because of his fear of staying as someone simple and talentless. Komaru's averageness and talentlessness were related to her fear of becoming a hero (or a new Junko). Saihara's simplicity and lack of any particular remarkable trait serves no purpose aside from just being another Recurring Element.
  • Fans have also complained that, for the third time in a row, the game is relying on its strictly formulaic habits, such as a seemingly important character being murdered in the first chapter, the Nonstandard Character Design character being dead within the first half of the game, a double murder in the third chapter involving Shoo Out the Clowns, the Gentle Giant dying in some way in the fourth chapter, which features a heavily Sympathetic Murderer, and a built-up antagonistic character being the fifth chapter's victim while the cause of death wasn't the most immediately clear wound on their body. Fans were fine with it in the first two numbered games since they were establishing all of these recurring elements, and the parallels between the killing games were even a plot point, but now the formula is beginning to get stale and some fans are clamoring for the formula to be shaken up a little bit.
  • Originally, the franchise's loose grounding in reality and very outside-the-box concepts were exactly one of the things that won fans over, but this installment's backstory and plot twists are highly criticized for being unrealistic and nonsensical, and in a series that practically prides itself on being utterly off-the-wall and batshit insane, that's saying a lot.
    • In regards to the infamous ending of this game, some people may recall that Super Danganronpa 2 had its share of fourth wall breaking and meta commentary. The reason why so many people didn't take issue with it back then was because it was nowhere near as in-your-face and plot relevant as it is here, where it becomes the focal point of the final trial and some feel that it more or less hijacks the plot.
  • The unsympathetic murderer. Putting aside the irritation people feel with these kinds of culprits always turning up in Chapter 3, it's a standard hat for there to be a murderer that you can't comfortably sympathize with at the midway point of a killing game; Celestia, Mikan and Ruruka are all examples of this trope in play, as Celestia killed for money, Mikan for despair and Ruruka out of paranoia. But even with how unsympathetic their motives were, some fans could see why they did what they did; Celestia killed to get enough money for the life she always dreamed of instead of being stuck as a nobody who didn't have an identity of her own (which became flat-out sympathetic in the manga when her life as a nobody was shown in detail), Mikan killed because she was infected by the "Remembrance" strain of the Despair Disease and reverted back to her Ultimate Despair persona (in addition to killing both Ibuki and Hiyoko to be with the love of her life, which was heavily implied to be Junko) and Ruruka killed because of her immense trust issues. While not the most justifiable reasons to commit murder, there were still some grounds for sympathy. However, fans finally hit their limit in this game with Korekiyo, who killed Angie and Tenko just in order to give friends to his deceased sister's ghost (whom he was in an incestuous relationship with when she was still alive). Fans are fed up that this is the apparent logical conclusion to said Recurring Element, with the result of Korekiyo becoming one of the single most hated characters in the entire franchise. What doesn't help matters is how the reveal that he's a serial killer with a goal of 100 murders he's nearly reached causes a lot of Fridge Logic in regards to why they didn't commit the first murder when there was a perk that would let them get away scot free and if someone wasn't murdered all of them were going to die.
  • Killing off a female Love Interest/Implied Love Interest for a male to carry around his neck has always been pretty common in this franchise—Sayaka, Peko, Chiaki (twice in Chiaki's case), and Chisa can all ascertain to that, while Kyoko barely escaped it. Fans were irritated with Chisa's treatment since it completely derailed her arc, some thought Chiaki shouldn't have died a second time (or that she shouldn't have been an actual person in the first place), and the entire thing with Kyoko was divisive, but at the conclusion of the anime, the fanbase was still mostly willing to tolerate the trope. V3, however, doesn't just keep true to this trend, it inflicts it on the female protagonist, killing her off and promptly replacing her with a male who carries her around his neck. For the fans, the Unfortunate Implications, exceptional waste of Kaede's character, and further poor treatment of her (she can't even be the protagonist in the bonus modes) was the final straw, and riots promptly broke out.
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