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SomeColorMage2010-12-10 15:43:39

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Various Backtracking

OK, we're done the plot for this entire continent, so now we have some backtracking to do. You see, the Broken Bridge between Kalay and Vault has been fixed, so now we can return to Northern Angara. The Mogall Forest prevents you from exiting to the north once you've gotten through it, so we couldn't go that way.

First stop is Vale. We go and talk to Garet's family first. Isaac's house is still full of holes. We introduce Ivan and Mia and then there's boring stuff we don't really care about.

We talk to Dora as well. She's sick, but still has the energy to complain at us for being home without completing our mission.

Dora: Have you forgotten your promise, Isaac? You promised you wouldn't come back until you quest was complete, right?

No, we never said anything about not coming back. She then complains at us more for caring more about her than saving the world. Look, I just came here to get a Djinn, OK? We want to be more powerful so we can save the world. And since Saturos and Menardi are Travelling at the Speed of Plot, it won't matter anyway! We'll be at the next lighthouse just in time for an epic fight!

SO CALM DOWN DORA.

Next to Kraden's house, we use Lift to enter the Vale Cave. After some really easy pillar and log moving puzzles, we get the Halt Gem. Halt stops an object from being able to move until you try interacting with it in any other way. And that's a good thing, because a Jupiter Djinn is trying to run away from us. We Halt it so we can get it.

The Jupiter Djinni Kite joined Isaac.

Kite gives 8 HP, 4 PP and 3 Agility. In battle, it gives the user two attacks on the next turn. I don't know how the Agility of additional attacks are determined, but they're almost guaranteed to go last.

Kite goes to Ivan for now. And now we're going to move on to Vault.

In Vault, the mayor informs us that the three thieves have escaped. Interesting, but not what we're here for. We ring the bell on the watch tower, scaring a Venus Djinn to the exit of a cave. We now have to go through that cave.The entrance to Vault Cave is easy enough to find. We just use Reveal in a circle of gravestones. And inside, we immediately find a Mimic. Easy enough, Isaac and Garet both have Planet Diver. We get a Vial for winning.

Further on, we find a Vambrace, a glove that increases Attack. We give it to Ivan, mainly for the Defence.

We find and flip a switch, which moves the water from an earlier room into another area. Turns out it's one of the areas we went through to get here. So we have to find another path.

We encounter a torch that we have to move into position. But there are a lot of water drops on the path, so we have to time our movement carefully. It opens up a path to where we were earlier. From there, we can go through the area we drained using the switch, and get to the Venus Djinn!

The Venus Djinni Sap joined Isaac.

Sap gives 10 HP, 3 Attack and 1 Luck, in battle, it attacks at Attack plus 50 Venus Power then heals half of the damage done to the Adept that uses it.

I give it to Garet, making him a Barbarian. He's now really powerful. Next we head to Lunpa.

Now we can't save Hammet yet, but we can sneak in through the West Lunpa Cave and steal some stuff. Aside from a Water of Life and a Lucky Medal, there's nothing really worth mentioning though.

Onto Bilibin Cave then. We can now use Reveal to access a secret passage and get to a Psy Crystal and water of Life.

Well, that's it. We head back to Kalay, and I'll end it there. See you next time.

Stats:

Isaac: Lv 18 Savage HP:285 PP:74 Attack:219 Defence:129 Agility:113 Luck:5

Garet: Lv 17 Barbarian HP:348 PP:79 Attack:232 Defence:133 Agility:110 Luck:4

Ivan: Lv 17 Mage HP:222 PP:152 Attack:154 Defence:121 Agility:129 Luck:6

Mia: Lv 17 Cleric HP:237 PP:133 Attack:157 Defence:133 Agility:75 Luck:7

Djinn: 5 Venus and Jupiter, 4 Mars and Mercury.

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